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![[Post New]](/s/i/i.gif) 2017/07/18 17:23:48
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Legendary Master of the Chapter
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WarbossDakka wrote:I know it's all doom and gloom for the Imperial Fist tactics (I guess it depends on how much terrain you use, but if you don't play with much terrain at all you're doing it wrong), but remember we still have Relics, Warlord Traits and Strategems to look at. What if IF get a great Relic to use paired with a useful Strategem? It won't be so bad then. And guess who became relevant again with actual unique rules? I mean, that makes me happy as a CF player above all else to be honest. No real doom or gloom here. Im saying its dull (very not flashy like the other CT except Iron hands which is about 20 times more dull then the fists) its definitely strong. But the building one IS very very pointless for the majority of the games unless someone one makes them popular enough for everyone to start taking. im so excited to see IF Strats. the relics 99% sure they are going to be copy pastaed out of the previous books.
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This message was edited 1 time. Last update was at 2017/07/18 17:24:23
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/18 17:24:59
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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MagicJuggler wrote:Dionysodorus wrote:-1 to hit from more than 12" doesn't strike me as being all that much better than 6+ FNP. Obviously it wrecks shooty Orks, but against BS3+, -1 to hit is basically a 5.5+ FNP. Against BS4+ it's like a 5+ FNP. And it doesn't protect at all against CC or rapid fire. FNP is also better at protecting multi-wound models from attacks that do just enough damage to kill them.
A hit penalty is better versus multi-wound weapons, since FNP requires rolling a 6+ for each wound suffered. So vs Overcharged plasma, said Iron Hands have to roll 2 6s each.
Does this happen often? I feel like I almost only see people using overcharged plasma on T4 W1 models when it's super-cheap Guardsmen with re-rolls, and they're almost always inside 12" when they're doing it. If the targets have two wounds then the FNP is better if the shooter has better than BS4+. Granted, the -1 to hit is a lot better if your Marines are getting shot at with the occasional Lascannon, but this is not something you're very scared of in the first place.
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This message was edited 2 times. Last update was at 2017/07/18 17:27:54
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![[Post New]](/s/i/i.gif) 2017/07/18 17:25:39
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Fireknife Shas'el
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Crimson wrote: John Prins wrote:
They have 2 different fire modes, you know. One doesn't explode at all.
Yes. But forcing the enemy to use the weaker mode is a huge bonus.
Yeah, maybe we'll see less Marine Flyer Spam since the flyers don't get it.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:29:31
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Grisly Ghost Ark Driver
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ectoplastic wrote: John Prins wrote: Xenomancers wrote:Shoots overcharged plasma gun at ultra marine - lives.
Shoots overcharged plasma gun at raven guard - gun explodes.
THEY REALLY need to fix these interactions if they are just going to hand out -1 to hit all over the place.
They have 2 different fire modes, you know. One doesn't explode at all.
Obviously. Doesn't change the fact that it's weird that it overheats more vs stealthy or dodgy things.
Poor trigger control against sneaky stuff. Though why you would overcharge against a bunch of 1 to 2 wound models is beyond me, unless you want to test that -2 to hit.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:30:40
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Fireknife Shas'el
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BrotherGecko wrote:
Poor trigger control against sneaky stuff. Though why you would overcharge against a bunch of 1 to 2 wound models is beyond me, unless you want to test that -2 to hit.
Spray and Pray is not safe with a plasma gun.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:31:58
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Yellin' Yoof
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BrotherGecko wrote:ectoplastic wrote: John Prins wrote: Xenomancers wrote:Shoots overcharged plasma gun at ultra marine - lives.
Shoots overcharged plasma gun at raven guard - gun explodes.
THEY REALLY need to fix these interactions if they are just going to hand out -1 to hit all over the place.
They have 2 different fire modes, you know. One doesn't explode at all.
Obviously. Doesn't change the fact that it's weird that it overheats more vs stealthy or dodgy things.
Poor trigger control against sneaky stuff. Though why you would overcharge against a bunch of 1 to 2 wound models is beyond me, unless you want to test that -2 to hit.
Dreadnoughts, Bikes, Termies, Characters. They all get it and you might want to overcharge vs these.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:34:23
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Courageous Space Marine Captain
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ectoplastic wrote:
Dreadnoughts, Bikes, Termies, Characters. They all get it and you might want to overcharge vs these.
And primaris marines. They have two wounds.
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This message was edited 1 time. Last update was at 2017/07/18 17:34:35
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![[Post New]](/s/i/i.gif) 2017/07/18 17:36:35
Subject: Re:Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
Northridge, CA
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Maybe don't overload on Plasma in the first place? Variety in your army helps manage these chapter tactic bonuses.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:40:42
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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The Last Chancer Who Survived
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Crimson wrote:Universal ignores cover seems pretty damn decent to me. I think people don't use enough terrain.
I keep getting forced onto planet bowling ball, because I only remember one player who liked to use terrain. For some reason, the more my opponent has 36-72" range weapons, and the more short-ranged stuff I use, the more they argue for less terrain.
It could just be that selfishness and having no sense of fair play is just rampant in the wargaming community.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:42:55
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Servoarm Flailing Magos
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Selym wrote: Crimson wrote:Universal ignores cover seems pretty damn decent to me. I think people don't use enough terrain.
I keep getting forced onto planet bowling ball, because I only remember one player who liked to use terrain. For some reason, the more my opponent has 36-72" range weapons, and the more short-ranged stuff I use, the more they argue for less terrain.
It could just be that selfishness and having no sense of fair play is just rampant in the wargaming community.
This is not a problem with the Chapter Tactic, though. There should be guidelines for roughly how much scenery a Matched Play game has. Malifaux has this in the rulebook.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:44:17
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Legendary Master of the Chapter
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Purifier wrote: Selym wrote: Crimson wrote:Universal ignores cover seems pretty damn decent to me. I think people don't use enough terrain.
I keep getting forced onto planet bowling ball, because I only remember one player who liked to use terrain. For some reason, the more my opponent has 36-72" range weapons, and the more short-ranged stuff I use, the more they argue for less terrain.
It could just be that selfishness and having no sense of fair play is just rampant in the wargaming community.
This is not a problem with the Chapter Tactic, though. There should be guidelines for roughly how much scenery a Matched Play game has. Malifaux has this in the rulebook.
Matched play or tournies for sure
often times though i just get a non bias 3rd party to make the table.
a few fire channels here and there but otherwise fairly dense terrain is fun on the bun. right untill the metal models come out :X
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/18 17:48:38
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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The Last Chancer Who Survived
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Desubot wrote:
a few fire channels here and there but otherwise fairly dense terrain is fun on the bun. right untill the metal models come out :X
There are some models that I would only buy if I found them in metal. Because they really should be. It's just not right that GW turned them into failcrap. Units such as: Avatar of Khaine, Ghazghkull
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![[Post New]](/s/i/i.gif) 2017/07/18 17:49:19
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Grisly Ghost Ark Driver
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ectoplastic wrote: BrotherGecko wrote:ectoplastic wrote: John Prins wrote: Xenomancers wrote:Shoots overcharged plasma gun at ultra marine - lives.
Shoots overcharged plasma gun at raven guard - gun explodes.
THEY REALLY need to fix these interactions if they are just going to hand out -1 to hit all over the place.
They have 2 different fire modes, you know. One doesn't explode at all.
Obviously. Doesn't change the fact that it's weird that it overheats more vs stealthy or dodgy things.
Poor trigger control against sneaky stuff. Though why you would overcharge against a bunch of 1 to 2 wound models is beyond me, unless you want to test that -2 to hit.
Dreadnoughts, Bikes, Termies, Characters. They all get it and you might want to overcharge vs these.
Fair enough, its a might and maybe strategically then. Then I would say, you might not want to use overcharge against RG 1 to 2 wound models if they are more than 12" away.
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This message was edited 1 time. Last update was at 2017/07/18 19:16:42
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![[Post New]](/s/i/i.gif) 2017/07/18 17:53:34
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Decrepit Dakkanaut
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Ratius wrote:Ally a bunch of all these chapter tactic units together into a coherent force and you'd have a key for every lock.....
#scary
I doubt you'll get CT without having that chapter army wide.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:54:22
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Grim Dark Angels Interrogator-Chaplain
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wow the salamander chapter tactic is oddly similar to a Tzeench legion trait i suggested, but was told it was OP lol.
looking at all of these so far, none of them strike me as fluffy, quite boring infact.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:55:45
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Servoarm Flailing Magos
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Daedalus81 wrote: Ratius wrote:Ally a bunch of all these chapter tactic units together into a coherent force and you'd have a key for every lock.....
#scary
I doubt you'll get CT without having that chapter army wide.
Think there's a good chance you will, as long as you run pure detachments. That seems to be the road they're taking with these things.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:56:57
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Norn Queen
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All the tactics got officially posted:
https://www.warhammer-community.com/2017/07/18/choosing-the-right-chapter-tactic-for-your-successors/
Still missing the Lamenter's chapter tactics: You automatically lose any battle but get a moral victory for being extra loyal.
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![[Post New]](/s/i/i.gif) 2017/07/18 17:58:06
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Legendary Master of the Chapter
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Formosa wrote:wow the salamander chapter tactic is oddly similar to a Tzeench legion trait i suggested, but was told it was OP lol.
looking at all of these so far, none of them strike me as fluffy, quite boring infact.
Dunno. Imp fists are adept at city fighting and often fight people entrenched in cover and ruins so the ignore cover might be the weakest part. but benefits against buildings is pretty fluffy
they tried to bring back old master crafted for salamanders it kinda works in the sense that they ALL make and maintain their own weapons though its a little wonky that its a per unit rule rather than a per model rules (though that would be bonkers OP if everyone could reroll wounds and hits  )
Templars are definitly there to crusade.
white scars should be particularly hard to pin down.
smurfs... eh
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/18 17:59:50
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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The Last Chancer Who Survived
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I guess someone at GW found the leak, then. They were releasing them one-per-day until completion, were halfway through, and most recently posted today.
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![[Post New]](/s/i/i.gif) 2017/07/18 18:03:13
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Legendary Master of the Chapter
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Selym wrote:I guess someone at GW found the leak, then. They were releasing them one-per-day until completion, were halfway through, and most recently posted today. They seem to at least be on top of it rather than ignoring it and hoping it goes away. also "flamer based stratagems" oh baby wonder what they do.
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This message was edited 1 time. Last update was at 2017/07/18 18:04:40
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/18 18:04:12
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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They might bot all be fancy but all seem fairly fluffy to chapter traits.
Fairly solid all round. Templars remain CC, Fists excel in city fight and siege warfare, salamanders get better gear etc.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/07/18 18:05:08
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Decrepit Dakkanaut
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ectoplastic wrote: BrotherGecko wrote:ectoplastic wrote: John Prins wrote: Xenomancers wrote:Shoots overcharged plasma gun at ultra marine - lives.
Shoots overcharged plasma gun at raven guard - gun explodes.
THEY REALLY need to fix these interactions if they are just going to hand out -1 to hit all over the place.
They have 2 different fire modes, you know. One doesn't explode at all.
Obviously. Doesn't change the fact that it's weird that it overheats more vs stealthy or dodgy things.
Poor trigger control against sneaky stuff. Though why you would overcharge against a bunch of 1 to 2 wound models is beyond me, unless you want to test that -2 to hit.
Dreadnoughts, Bikes, Termies, Characters. They all get it and you might want to overcharge vs these.
And you're overcharging in rapid fire range. Where the rule doesn't matter...
If you're not, sounds like you need to make the choice whether to risk it or not. Oh no, a decision!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/07/18 18:05:38
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Mighty Vampire Count
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Daedalus81 wrote: Ratius wrote:Ally a bunch of all these chapter tactic units together into a coherent force and you'd have a key for every lock.....
#scary
I doubt you'll get CT without having that chapter army wide.
I doubt it will be anything like that restrictive. You just won't get the benefits if the unit in question does not have specific Chapter Tactics (or is not Infantry, Bikes or Dreads).
So you can have a Black Templar's Vanguard detachment, a Raven Guard Spearhead and a White Scars Outrider.
There is not likely to be a downside to this form all the informaiton we have thus far.
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This message was edited 1 time. Last update was at 2017/07/18 18:06:30
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/07/18 18:07:37
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Legendary Master of the Chapter
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Slayer-Fan123 wrote:
And you're overcharging in rapid fire range. Where the rule doesn't matter...
If you're not, sounds like you need to make the choice whether to risk it or not. Oh no, a decision!
Or plasma cannons at medium to long range.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/18 18:08:58
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Courageous Space Marine Captain
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Selym wrote:I guess someone at GW found the leak, then. They were releasing them one-per-day until completion, were halfway through, and most recently posted today.
Yes, because they totally wrote this article in few hours as a response to these leaks...
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![[Post New]](/s/i/i.gif) 2017/07/18 18:09:41
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Mighty Vampire Count
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Crimson wrote: Selym wrote:I guess someone at GW found the leak, then. They were releasing them one-per-day until completion, were halfway through, and most recently posted today.
Yes, because they totally wrote this article in few hours as a response to these leaks...
Likely had it written and pushed it forwards in the que.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/07/18 18:10:32
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Courageous Space Marine Captain
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Desubot wrote:
also "flamer based stratagems" oh baby wonder what they do.
Blargh. Another stratagem tied to specific units.
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![[Post New]](/s/i/i.gif) 2017/07/18 18:12:14
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Decrepit Dakkanaut
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You people were complaining that the Tactics were too generic, and when you get Strategems for this you complain it's unit specific.
Frickin pick one, people.
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This message was edited 1 time. Last update was at 2017/07/18 18:12:46
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/07/18 18:15:43
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Badass "Sister Sin"
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Mr Morden wrote: Crimson wrote: Selym wrote:I guess someone at GW found the leak, then. They were releasing them one-per-day until completion, were halfway through, and most recently posted today.
Yes, because they totally wrote this article in few hours as a response to these leaks... Likely had it written and pushed it forwards in the que.
You'll notice the image names in the new article have new names with random characters at the end. Something to prohibit fishing for leaks? https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40kSM_ChapterTacs5jd.jpg vs https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/RGChapterFocusBoxout.jpg
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This message was edited 1 time. Last update was at 2017/07/18 18:16:28
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![[Post New]](/s/i/i.gif) 2017/07/18 18:17:02
Subject: Chapter Tactics Leaks! Black Templar, Imp Fists, Salamanders, Iron Hands
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Longtime Dakkanaut
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White Scars Chapter Tactics seem fun to use.
I'll see what bonuses Blood Angels get before committing to an SM Army.
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YMDC = nightmare |
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