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![[Post New]](/s/i/i.gif) 2017/07/21 14:45:44
Subject: played my first game of 8th edition
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Squishy Squig
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played my first game of 8th edition orks vs grey knights, and my orks got absolutely slaughtered.
does anyone have any advice with playing against grey knights with orks? my list was:
a warboss with power klaw and kustom shoota
weirdboy
30 boyz with power klaw
30 boys with power klaw
30 gretchins with 3 runtherds
dakkajat with 6 supa shootas
10 burnaboyz with trukk
30 stormboyz with powerklaw
5 flashgitz
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Orks - 4,300
Ironjawz - 1500
Morats - 1700
Skorne - 530 |
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![[Post New]](/s/i/i.gif) 2017/07/21 14:58:31
Subject: played my first game of 8th edition
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Krazed Killa Kan
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Hrmm. What units did he specifically play, if you recall?
Grey knights, depending on their list, can be pretty nasty, mainly because storm bolters got mega buffed, and everything they have can deep strike. So you can be facing off against 4 storm bolter shots per GK, which can add up, fast.
First thing I would recommend are KFF big meks. The rules as they work now basically mean that orks never get cover saves, so you have to bring your own.
Painboyz also help a bit, but I find them a bit less effective than KFFs.
I'd probably drop the grots, or at least 2 of the runtherds. In my opinion, the only place grots ever had was providing cover saves, which they don't do anymore.
Also, ork elite units do surprisingly well v. grey knights anymore. If you charge, you go first, and things like meganobz generally get at least a 5+ save and can't be instant death'd.
But if you can weather their initial volley with KFF/painboy saves, you'll find that you can quickly overwhelm their deep strikers and take them apart bit by bit. Nob with waaagh banners are great too.
Also highly recommend ammo runts for flash gitz, as they are just extra wounds for very cheap.
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This message was edited 2 times. Last update was at 2017/07/21 15:01:36
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/07/21 15:06:46
Subject: played my first game of 8th edition
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Inquisitorial Keeper of the Xenobanks
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What did the GK field that was givingbyou most trouble?
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![[Post New]](/s/i/i.gif) 2017/07/21 15:23:08
Subject: played my first game of 8th edition
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Squishy Squig
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his list was 3 units of 10 grey knights, 5 terminators, the flying landraider, a venerable dreadnought, castelline Crow, brother captain only thing that was on the board on turn 1 was the stormraven and the rest was either in it or deep striking, the main thing that mucked me up was his stormbolters and smite spam.
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This message was edited 1 time. Last update was at 2017/07/21 15:24:04
Orks - 4,300
Ironjawz - 1500
Morats - 1700
Skorne - 530 |
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![[Post New]](/s/i/i.gif) 2017/07/21 15:29:37
Subject: played my first game of 8th edition
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Yellin' Yoof
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He can't put more then 50% of his units in Reserves. He made a huge mistake in his favor (or cheated).
EDIT: Unless he put a bunch of units in the Raven...
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This message was edited 1 time. Last update was at 2017/07/21 15:36:29
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![[Post New]](/s/i/i.gif) 2017/07/21 15:42:28
Subject: played my first game of 8th edition
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Krazed Killa Kan
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Well, technically, if he deployed half his units inside the stormraven (including the stormraven itself), that would be legal.
And stormravens are pretty nasty. Get like 40 infantry shredding shots.
For smite spam.......eh. GK smite only does 1 damage unless you're a demon (and you're not), and he only had like 7 units. Plus, you have to smite the closest unit to you, so if you positioned it right you could force him to waste smite on grots. Oh yeah, and your wierdboy can easily shut down pretty much any enemy spell you choose, with that many bodies. But can only deny once per turn.
But that was a lot of stormbolters and hurricane bolters which I'm sure hurt hard turn 1. But, to be fair, that's grey knight's main strategy - they hit hard turn 1. If you can get some decent saves with a KFF and hold out, you'll quickly overwhelm him.
Also, worth noting, if you didn't know stormboyz can charge the stormraven, even if it's flying
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This message was edited 3 times. Last update was at 2017/07/21 15:48:30
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/07/21 15:50:12
Subject: played my first game of 8th edition
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Squishy Squig
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Kap'n Krump wrote:Well, technically, if he deployed half his units inside the stormraven (including the stormraven itself), that would be legal.
And stormravens are pretty nasty. Get like 40 infantry shredding shots.
For smite spam.......eh. GK smite only does 1 damage unless you're a demon (and you're not), and he only had like 7 units. Plus, you have to smite the closest unit to you, so if you positioned it right you could force him to waste smite on grots. Oh yeah, and your wierdboy can easily shut down pretty much any enemy spell you choose, with that many bodies. But can only deny once per turn.
But that was a lot of stormbolters and hurricane bolters which I'm sure hurt hard turn 1. But, to be fair, that's grey knight's main strategy - they hit hard turn 1. If you can get some decent saves with a KFF and hold out, you'll quickly overwhelm him.
Also, worth noting, if you didn't know stormboyz can charge the stormraven, even if it's flying
yeah, he got turn 1 so he shredded them before I could charge it, had like 13 stormboyz after he was done.
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Orks - 4,300
Ironjawz - 1500
Morats - 1700
Skorne - 530 |
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![[Post New]](/s/i/i.gif) 2017/07/21 15:50:23
Subject: played my first game of 8th edition
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Snivelling Workbot
Gypsy Life
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Kap'n Krump wrote:I'd probably drop the grots, or at least 2 of the runtherds. In my opinion, the only place grots ever had was providing cover saves, which they don't do anymore.
I agree about dropping the Runtherds, but not dropping grots. Even though they don't provide cover, they can stand between you and especially troublesome units by being the closest models that can be attacked. With this and the fact that grots now get a chance at a save themselves (6+) they can be helpful. I know this is rarely the case, but it's better than before when they just died when a good breeze picked up.
I also second, or third or fourth, the need/use of a good KFF. This will help keep things alive until you get a chance to throw dice.
Also, if this was your first game of 40k, the best advice is to keep playing. If the other players allow it try to proxy in units you don't have to see if you like how they play.
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Selym wrote:So far, an interesting collection of unreliable data. |
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![[Post New]](/s/i/i.gif) 2017/07/21 15:51:40
Subject: played my first game of 8th edition
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Powerful Phoenix Lord
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The Storm Raven seems to be hugely effective (read: too effective) for its cost, etc. So, I don't know of a genuine solution to that. Good luck.
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![[Post New]](/s/i/i.gif) 2017/07/21 16:12:06
Subject: played my first game of 8th edition
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Krazed Killa Kan
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Elbows wrote:The Storm Raven seems to be hugely effective (read: too effective) for its cost, etc. So, I don't know of a genuine solution to that. Good luck.
I'm sure many marine players would disagree with you, I think it clocks in at ~300 points. I mean, it's pretty good, but it's not exactly a cheap unit either.
Actually, I checked, it's 274, which is pretty fair all in all, I'd say, except who in the HELL thought 4 points for a hurricane bolter was a fair price?!! Probably the same guy who thought storm shields should be 5 points. Meanwhile, a big shoota is 6.
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This message was edited 1 time. Last update was at 2017/07/21 16:13:12
"Hope is the first step on the road to disappointment." Words to live by. |
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