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Made in se
Road-Raging Blood Angel Biker




I figured that this forum might be interested in the BAO 2017 results. It was a round of 6 swiss tournament with two undefeated lists.

The first undefeated list:



The second undefeated list:



And the third place list, not undefeated but had the third most points:



Can't be arsed to copy the rest of the top 10 lists but the armies are in order:

Tau - commanders, battlesuits etc

Ynnari - flyers and vehicles

Chaos - brimstones, magnus and co

Genestealer Cult - a mix of AM, nids and GSC

Dark Angels - Azraels parking lot and flyers

Astra Militarum - similar to top 2 lists

Astra Militarum - flyers and scions

This message was edited 3 times. Last update was at 2017/07/31 08:48:00


 
   
Made in gb
Longtime Dakkanaut





UK

Good showing by Astra Militarum to be fair.

This message was edited 1 time. Last update was at 2017/07/31 08:40:28


YMDC = nightmare 
   
Made in dk
Longtime Dakkanaut




1) Conscripts + plasma scions
2) Conscripts + plasma scions + Celestine
3) Conscripts + stormraven + Guilliman


Can't say that I am surprised
   
Made in ca
Longtime Dakkanaut





Tau are totally good and fine though right Reece. Right guys? Clearly "everything" is good according to Reece.

Anyways now that this is over and surprise (not) that basically we all knew what would be the best stuff and what isn't can we finally get down to brass tacks and start balancing via faq's?

I don't want to wait a year for books for every army. The game is already 10x more boring than 7th ed because of how predictable it is and all I needed to do was some mathhammer and play two games to know this.

This message was edited 2 times. Last update was at 2017/07/31 09:43:03


 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Incoming nerf for guard.
   
Made in ca
Longtime Dakkanaut





hobojebus wrote:
Incoming nerf for guard.

And hopefully a price hike for Gulliman like many have been calling for. Maybe not a huge one but it needs to be enough.
   
Made in gb
Stalwart Veteran Guard Sergeant




Wales

I hope they don't make conscripts too bad after their (arguably justifiable) Nerf.

I'm really hoping they get body armour rather than flack (in game effect us a 6+ instead of a 5+) and that they are limited to a Max squad size of 30.
Maybe chuck in a requirement of a Ld test for orders, and perhaps they won't be as effective at offense, but excellent at being "operation human shield"...

More experienced Dakkanauts can share their Scion Nerf ideas, as I don't even know where to begin!

374th Mechanized 195pts 
   
Made in us
Regular Dakkanaut





 Freddy Kruger wrote:
I hope they don't make conscripts too bad after their (arguably justifiable) Nerf.

I'm really hoping they get body armour rather than flack (in game effect us a 6+ instead of a 5+) and that they are limited to a Max squad size of 30.
Maybe chuck in a requirement of a Ld test for orders, and perhaps they won't be as effective at offense, but excellent at being "operation human shield"...

More experienced Dakkanauts can share their Scion Nerf ideas, as I don't even know where to begin!


Other than possibly reducing the max limit of a Scion Squad to 2 Special Weapons instead of four (right now it's 2 per 5 Scions) do Scions really need a nerf? Not at all a fan of the trend of crying to nerf this or that anytime it appears in a list with regularity - particularly with AM. Are AM just not supposed to appear in the Top 10 of a tournament?

Scions are already 9pts + weapon, after all. The problem people seem to have, really, is more with Plasma Guns - between their versatility against all threats thanks to overcharge and their low cost. Nerf the problem not the symptoms. If plasma guns went to STR 6 normally and overcharged to STR 7 while staying at 1 damage I imagine the angst would lessen.

I mean, the other consistent element of these lists were also FW options - all three had Earthshaker Batteries in them. I haven't seen a tenth of the angst against the wildly unbalanced FW options as we have over Conscripts.
   
Made in ca
Sneaky Lictor



oromocto

Just make orders fail on conscripts 50% of the time and have the commissar have to roll a 3+ save each time he needs to put down a conscript due to moral. If he fails it the conscripts attack the commissar doing d3 mortal wounds and behave normally for their leadership.


Conscripts are undisciplined and untrained prone to panic possibly overwhelming nearby authority figures in their panic.

For the earthshaker carrages I think once the cheap bubble wrap that is concripts is addressed then things may settle but a slight points nerf may be in order.

This message was edited 1 time. Last update was at 2017/07/31 10:35:17


 
   
Made in dk
Khorne Veteran Marine with Chain-Axe






 Gamgee wrote:
Tau are totally good and fine though right Reece. Right guys? Clearly "everything" is good according to Reece.

Anyways now that this is over and surprise (not) that basically we all knew what would be the best stuff and what isn't can we finally get down to brass tacks and start balancing via faq's?

I don't want to wait a year for books for every army. The game is already 10x more boring than 7th ed because of how predictable it is and all I needed to do was some mathhammer and play two games to know this.


Yes, Tau is in a good place.

6000 World Eaters/Khorne  
   
Made in us
Longtime Dakkanaut





GhostRecon wrote:
 Freddy Kruger wrote:
I hope they don't make conscripts too bad after their (arguably justifiable) Nerf.

I'm really hoping they get body armour rather than flack (in game effect us a 6+ instead of a 5+) and that they are limited to a Max squad size of 30.
Maybe chuck in a requirement of a Ld test for orders, and perhaps they won't be as effective at offense, but excellent at being "operation human shield"...

More experienced Dakkanauts can share their Scion Nerf ideas, as I don't even know where to begin!


Other than possibly reducing the max limit of a Scion Squad to 2 Special Weapons instead of four (right now it's 2 per 5 Scions) do Scions really need a nerf? Not at all a fan of the trend of crying to nerf this or that anytime it appears in a list with regularity - particularly with AM. Are AM just not supposed to appear in the Top 10 of a tournament?

Scions are already 9pts + weapon, after all. The problem people seem to have, really, is more with Plasma Guns - between their versatility against all threats thanks to overcharge and their low cost. Nerf the problem not the symptoms. If plasma guns went to STR 6 normally and overcharged to STR 7 while staying at 1 damage I imagine the angst would lessen.

I mean, the other consistent element of these lists were also FW options - all three had Earthshaker Batteries in them. I haven't seen a tenth of the angst against the wildly unbalanced FW options as we have over Conscripts.

Plasma Gun needs a nerf too
but if you nerf Plasma Gun everyone will instantly just switch to Melta Gun

Also, Why isn't Plasma Gun overpowered on a Terminator? (rhetorical)

One could say that it's not just 1 problem, it's a web of smaller problems.

Also drop the "Are AM just not supposed to appear in the Top 10 of a tournament?"
It gets us nowhere.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in gb
Longtime Dakkanaut





UK

Paying more points for Melta that doesn't even get within half range out of DS unlike Plasma and thus balancing it out.

Plasma is ridiculously good and needs a nerf.

YMDC = nightmare 
   
Made in us
Regular Dakkanaut





 Talamare wrote:
GhostRecon wrote:
 Freddy Kruger wrote:
I hope they don't make conscripts too bad after their (arguably justifiable) Nerf.

I'm really hoping they get body armour rather than flack (in game effect us a 6+ instead of a 5+) and that they are limited to a Max squad size of 30.
Maybe chuck in a requirement of a Ld test for orders, and perhaps they won't be as effective at offense, but excellent at being "operation human shield"...

More experienced Dakkanauts can share their Scion Nerf ideas, as I don't even know where to begin!


Other than possibly reducing the max limit of a Scion Squad to 2 Special Weapons instead of four (right now it's 2 per 5 Scions) do Scions really need a nerf? Not at all a fan of the trend of crying to nerf this or that anytime it appears in a list with regularity - particularly with AM. Are AM just not supposed to appear in the Top 10 of a tournament?

Scions are already 9pts + weapon, after all. The problem people seem to have, really, is more with Plasma Guns - between their versatility against all threats thanks to overcharge and their low cost. Nerf the problem not the symptoms. If plasma guns went to STR 6 normally and overcharged to STR 7 while staying at 1 damage I imagine the angst would lessen.

I mean, the other consistent element of these lists were also FW options - all three had Earthshaker Batteries in them. I haven't seen a tenth of the angst against the wildly unbalanced FW options as we have over Conscripts.

Plasma Gun needs a nerf too
but if you nerf Plasma Gun everyone will instantly just switch to Melta Gun


Except that a Meltagun is 12pts and would still be far worse at killing MEQ - arguably the main intended target for Plasma Guns. As this chart from 3++ (http://www.3plusplus.net) shows: http://www.3plusplus.net/wp-content/uploads/2017/06/WeaponChart_IG_All.png currently overcharged PGs allow the PG to handle AV/MC as well as it does MEQ/TEQ. Tone them down and you'd bring back weapon diversity.
   
Made in se
Dakka Veteran




The winners list is illegal, which is somewhat awkward. Commissars can't take Chainswords.
   
Made in us
Longtime Dakkanaut







Whoop-de-doo, that's kind of missing the forest for the trees. It's a Conscripts and Stormtroopers list, not a "walk me closer, I want to hit them with my sword" list!
   
Made in de
Mighty Chosen Warrior of Chaos






This shows AM is too powerful at this point. and i really hope we will have a more balanced meta byi the end of the year. the flyer nerf gives me hope.
   
Made in dk
Longtime Dakkanaut




There will always be units there are better than others, and those units will always be spammed at tournaments. The picture that is slowly emerging tells us that:

1) Conscripts needs a little nerf. And plasma-scions also. But nothing huge.

2) Leman Russes are too expensive to be fielded by competetive Guard players.

3) Tourneys should disallow forgeworld models, or at least put a cap or a tax on them.

4) Tau is competetive, but would not be without the Tau Commander.

5) Guilliman and the stormraven are probably undercosted

6) There were only two undefeated lists. This suggests that 8th edition, in spite it's warts, is far more balanced than the 7th editions invisibility deathballs of doom.
   
Made in us
Damsel of the Lady




So per the other thread I made for BAO results (which is also still on page 1), 15 of these lists we're undefeated at the close of round 3. These included lots of Tau, Eldar and Chaos. As this shows, by the end of round 6 only two lists remained in that category.

What that tells me is that the final 3 rounds were actually pretty close so the people crying nerf are likely overdoing it. We likely should wait for Codexes before doing any balancing and see where things shake up. The only other clear takeaway I see is that Tau need a small buff for some of their stuff besides Commander Suits (which can be delivered via Codex I'd imagine as tactics or Stratagems).

This message was edited 1 time. Last update was at 2017/07/31 12:17:22


 
   
Made in se
Road-Raging Blood Angel Biker




Given that this was played with swiss system it is not surprising that it went from 15 to 2 undefeated lists. In swiss players with the same win/loss ratio face each other each round.
   
Made in gb
Norn Queen






Yeah people shouldn't put too much weight on there being "only" 2 undefeated lists, since the format of the tournament isn't going to allow for more than one or 2 anyway.
   
Made in us
Longtime Dakkanaut





Connecticut

Golly, with those TWO total Chaos lists in the Top 18, Brimstones and other horrors sure are a major problem. Almost no one at the BAO was able to beat them!!

/s

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Devestating Grey Knight Dreadknight







Oh hey, they only brought conscripts in ALL THREE LISTS! WHERE ARE YOU MELISSA AND KANLUWEN!?!


Automatically Appended Next Post:
Also if it a Swiss-tournament format, being undefeated means much less as it is set up in such a way that essentially MAYBE 4 people will walk away undefeated. So that means if someone has 1 loss, it isn't too big of a deal; but at the same time if they went undefeated they are the real stars of the show.

This message was edited 3 times. Last update was at 2017/07/31 14:46:44


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Yeah, that's what happens when you leave conscripts with orders. Their firepower is ridiculous with orders.

I'd wonder if these lists would fare equally well if Orders were removed from conscripts.
   
Made in us
Decrepit Dakkanaut




 Talamare wrote:
GhostRecon wrote:
 Freddy Kruger wrote:
I hope they don't make conscripts too bad after their (arguably justifiable) Nerf.

I'm really hoping they get body armour rather than flack (in game effect us a 6+ instead of a 5+) and that they are limited to a Max squad size of 30.
Maybe chuck in a requirement of a Ld test for orders, and perhaps they won't be as effective at offense, but excellent at being "operation human shield"...

More experienced Dakkanauts can share their Scion Nerf ideas, as I don't even know where to begin!


Other than possibly reducing the max limit of a Scion Squad to 2 Special Weapons instead of four (right now it's 2 per 5 Scions) do Scions really need a nerf? Not at all a fan of the trend of crying to nerf this or that anytime it appears in a list with regularity - particularly with AM. Are AM just not supposed to appear in the Top 10 of a tournament?

Scions are already 9pts + weapon, after all. The problem people seem to have, really, is more with Plasma Guns - between their versatility against all threats thanks to overcharge and their low cost. Nerf the problem not the symptoms. If plasma guns went to STR 6 normally and overcharged to STR 7 while staying at 1 damage I imagine the angst would lessen.

I mean, the other consistent element of these lists were also FW options - all three had Earthshaker Batteries in them. I haven't seen a tenth of the angst against the wildly unbalanced FW options as we have over Conscripts.

Plasma Gun needs a nerf too
but if you nerf Plasma Gun everyone will instantly just switch to Melta Gun

Also, Why isn't Plasma Gun overpowered on a Terminator? (rhetorical)

One could say that it's not just 1 problem, it's a web of smaller problems.

Also drop the "Are AM just not supposed to appear in the Top 10 of a tournament?"
It gets us nowhere.

The Plasma Guns are too cheap is the issue. Not the plasma Guns themselves...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Devestating Grey Knight Dreadknight







 Unit1126PLL wrote:
Yeah, that's what happens when you leave conscripts with orders. Their firepower is ridiculous with orders.

I'd wonder if these lists would fare equally well if Orders were removed from conscripts.


According to the thread in tourney discussion, they were being used to deny deepstrike offensives by going second. Then the tempestus would deploy to beta strike the enemy. Exactly like they should be used, but still far too cheap.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

The funny thing is people are arguing this is "variety" because there are like a few factions, it's not dominated by 1-2.

- Wayne
Formerly WayneTheGame 
   
Made in us
Longtime Dakkanaut





Connecticut

I see almost all completely different armies with like 10+ different factions in the top 24.

Are you attempting to imply that variety is not variety?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Unit1126PLL wrote:
Yeah, that's what happens when you leave conscripts with orders. Their firepower is ridiculous with orders.

I'd wonder if these lists would fare equally well if Orders were removed from conscripts.

Expect, at least, Conscript Squads to get tied to Infantry Squads taken.
They did that with Command Squads and officers in Guard.



But again, people who didn't play Guard have whined for years that many Guard players wanted their army to be something other than the WW1 meatshieldfest that they imagined them to be...

How's that meatshield tasting?
   
Made in us
Longtime Dakkanaut







Compare the variety of lists at LVO 2017 to this. The top 3 lists were not all the exact same faction.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Gamgee wrote:
Tau are totally good and fine though right Reece. Right guys? Clearly "everything" is good according to Reece.

Anyways now that this is over and surprise (not) that basically we all knew what would be the best stuff and what isn't can we finally get down to brass tacks and start balancing via faq's?

I don't want to wait a year for books for every army. The game is already 10x more boring than 7th ed because of how predictable it is and all I needed to do was some mathhammer and play two games to know this.
Tau had a placing in the top 10, more than many other armies, not seeing where the issue is here. We dont even see Orks, Dark Eldar, Tyranids, Sisters, Grey Knights, Necrons, etc appear in this list. The only real big issue apparent in these lists is flyers and conscripts.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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