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Made in us
Longtime Dakkanaut





If Iron Resolve (increase your wounds by 1) raises a character to 10 Wounds

Is he now Targetable as normal?


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in de
Drop Trooper with Demo Charge






Iron Resolve says "add 1 to the Wound characteristic" -> if you make Roboute Guilliman your WL (he is the only character with 9 wounds iirc?) he could be targeted because he has a wound characteristic of 10+ wounds.

If Khorne needs blood, will drown him in his own blood!
If Slaanesh wants pleasure, then we´ll give him DEATH, the greatest pleasure known to man!
If Tzeentch asks for forbidden knowledge, then we will enlighten him with fear of The God Machine!
If Nurgle wants us to embrace rebirth, then to hell with that, the Guard embrace Death, we live to DIE! 
   
Made in gb
Norn Queen






 Talamare wrote:
If Iron Resolve (increase your wounds by 1) raises a character to 10 Wounds

Is he now Targetable as normal?
I would say yes. Seems like it's intended so you don't give it to Papa Smurf Primaris.

This message was edited 1 time. Last update was at 2017/08/01 10:46:13


 
   
Made in au
Liche Priest Hierophant







 BaconCatBug wrote:
 Talamare wrote:
If Iron Resolve (increase your wounds by 1) raises a character to 10 Wounds

Is he now Targetable as normal?
I would say yes. Seems like it's intended so you don't give it to Papa Smurf Primaris.

He can't take it anyway, he (like all of the Vanilla Marine Named Characters) are locked into their Chapter's Warlord Trait (so in Guilliman's case the 'refund CP just spent on a 5+').
   
 
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