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Hrm. You want diversity in the Tau, we need close combat models, some psychic defense would be nice but Chaos is kind of lazy...
...
GOT IT!
...
We need an Ork Auxillary force. Like Blood Axes, but with Tau instead of Imperium support. You don't get the wide array of Orkiness, but allowing an Ork detatchment with your Tau force that can contain, say, Warboss, Weirdboy, or Painboy command, Nobs in the Elite slot, Boys for troops, and a fast attack and heavy option, then top it off with a new unit or two of ""Th' Ow Klan", an Elites option of Orks in better armor, with better guns, taking from old Tau castoffs. Lord knows there're enough converted Tau vehicles in Ork armies, might as well bring some of it back home, right?.
Tau does not have the technology or the psychic capabilities to travel in the Warp!
In that very game they have a Nicassar auxiliary ship which is psychic and use warp travel. So they sort of do? I wish auxiliaries were used in lore more as they open up a lot of possibilities.
Gamgee wrote: In that very game they have a Nicassar auxiliary ship which is psychic and use warp travel. So they sort of do? I wish auxiliaries were used in lore more as they open up a lot of possibilities.
"Tau" as a Race does not have Warp Travel
"Tau" as a Empire does have Warp Travel, but they prefer that information not be public knowledge to other factions
Basically the only faction immune to the taint of chaos isn't it?
“I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do.” ― Robert A. Heinlein
"Yar har fiddle-dee-dee, being a pirate is alright with me!
I'll do what I want 'cause a pirate is free, I am a pirate!"
IFC_Casting wrote: Basically the only faction immune to the taint of chaos isn't it?
Nids also. They too have no souls/presence in the warp as individuals. And the hive minds shadow is more of a problem for the warp then the other way around.
Automatically Appended Next Post: Also I guess Necrons. Necrons have no souls either.
This message was edited 1 time. Last update was at 2017/08/10 08:15:16
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
IFC_Casting wrote: Basically the only faction immune to the taint of chaos isn't it?
I don't know... Chaos doesn't seem that scary
Factions affected by Chaos
Imperium
Eldar
Factions not really affected by Chaos
Tau
Tyranids
Necrons
Orkz*
Orkz are one of those technical cases...
They are the spiritually happiest faction which means that they don't fall to Chaos because they are without any Sin.
There are a few Orkz that do go Chaos, but it tends to be like 1% of Orkz at best.
Chaos has zero to do with 'sin.' You can summon daemons by idly tracing engravings. Mostly its exposure to warp energies, which has nothing to do with personality or choice,
Orks get off because they essentially have no personal angst, and no qualms about putting down their mates if they do start sprouting tentacles.
Necrons are immune to chaos for the same reason as the Tau, although the source of their reason is different (Necrons are souless and thus have no warp presence. Tau just, for some reason, have very little to no presence in the warp even with a soul).
As I detailed in another thread, Tyranids are so alien to the concepts that build up chaos that the two basically don't bother with each other unless they're fighting for the same food.
Orks apparently can be affected by Chaos, but were built to resist it (Depending on the fluff, either it's because they were made to fight chaos or because they have their gestalt psychic field that drowns out most chaos temptations like the shadow in the warp). Unsurprisingly, Orks usually gravitate towards Khorne more than any other chaos god. Nurgle comes at a distant second simply because Slaanesh and Tzeentch can't really tempt them (no pleasure outside of combat, and no idea what book smarts are for).
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
IFC_Casting wrote: Forgeworld is supposed to have released a supplement Fires of Cyraxis which is Tau Vs Mechanicus, not sure when it will actually come out though.
FoC is just a myth FW uses to make Tau, SM and AdMech players unite in hope and despair while waiting for it
What baffles me about it is it's got space marines in it! Why don't they release it - it's got marines!
Wait, maybe this is because they have to phase out all the old, outdated, stumpy, malformed, ill-scaled secundarius marines and replace them with the superior 2x expensive primaris versions.
This message was edited 1 time. Last update was at 2017/08/10 18:09:22
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Vector Strike wrote: I don't like this idea of Chaos Tau at all. I hope the 4th sphere shows up at the other side of the galaxy as a splinter faction of the Tau Empire instead of beign chaos-ified
Honestly, I'd rather see a T'au/Necron crossover. IMO, it makes more sense.
The head-cannon we came up with when I first got into 40k was that the T'au were a re-seeding of the original Necrontyr race after a 60,000,000 year long genetic engineering process to remove their propensity towards horrible health and cancer (their ascendancy--the expansion waves--is why the dynasties are awakening). So, they're not exactly the Necrontyr. The original Necrontyr are all either skeletal androids, or long dead. However, the Ethereals are absolutely subservient to some Lord or another. The reason normal T'au serve the Ethereals so fervently is because they were designed that way. The Ethereals were a fail-safe that had to be brought into play to prevent the experiment from ending itself. ...again.
It would also explain how they could make so much technological progress in such a short amount of time. They've had a huge leg up from the beginning.
Things get especially interesting if some Necron faction or another connected to the T'au re-builds one of the Soul Forges they used to make the original Necron race out of the Necrontyr. Engineered or not, there's no way they go willingly...
This is just what a couple of us came up with on a Saturday, a long time ago over beer and 40k.
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
Vector Strike wrote: I don't like this idea of Chaos Tau at all. I hope the 4th sphere shows up at the other side of the galaxy as a splinter faction of the Tau Empire instead of beign chaos-ified
Honestly, I'd rather see a T'au/Necron crossover. IMO, it makes more sense.
The head-cannon we came up with when I first got into 40k was that the T'au were a re-seeding of the original Necrontyr race after a 60,000,000 year long genetic engineering process to remove their propensity towards horrible health and cancer (their ascendancy--the expansion waves--is why the dynasties are awakening). So, they're not exactly the Necrontyr. The original Necrontyr are all either skeletal androids, or long dead. However, the Ethereals are absolutely subservient to some Lord or another. The reason normal T'au serve the Ethereals so fervently is because they were designed that way. The Ethereals were a fail-safe that had to be brought into play to prevent the experiment from ending itself. ...again.
It would also explain how they could make so much technological progress in such a short amount of time. They've had a huge leg up from the beginning.
Things get especially interesting if some Necron faction or another connected to the T'au re-builds one of the Soul Forges they used to make the original Necron race out of the Necrontyr. Engineered or not, there's no way they go willingly...
This is just what a couple of us came up with on a Saturday, a long time ago over beer and 40k.
I like this idea. I was even planning to go Tau with some Necrons units on my list until 8th happened I think it would be interesting to see the Sautekh Dynasty to 'ally' ('manipulate' isn't a good word for diplomacy, right?) with the T'au to keep its flank protected while it strikes at the Imperium, Orks, Nids, Chaos, Eldar, other dynasties, etc.
Vector Strike wrote: I don't like this idea of Chaos Tau at all. I hope the 4th sphere shows up at the other side of the galaxy as a splinter faction of the Tau Empire instead of beign chaos-ified
Honestly, I'd rather see a T'au/Necron crossover. IMO, it makes more sense.
The head-cannon we came up with when I first got into 40k was that the T'au were a re-seeding of the original Necrontyr race after a 60,000,000 year long genetic engineering process to remove their propensity towards horrible health and cancer (their ascendancy--the expansion waves--is why the dynasties are awakening). So, they're not exactly the Necrontyr. The original Necrontyr are all either skeletal androids, or long dead. However, the Ethereals are absolutely subservient to some Lord or another. The reason normal T'au serve the Ethereals so fervently is because they were designed that way. The Ethereals were a fail-safe that had to be brought into play to prevent the experiment from ending itself. ...again.
It would also explain how they could make so much technological progress in such a short amount of time. They've had a huge leg up from the beginning.
Things get especially interesting if some Necron faction or another connected to the T'au re-builds one of the Soul Forges they used to make the original Necron race out of the Necrontyr. Engineered or not, there's no way they go willingly...
This is just what a couple of us came up with on a Saturday, a long time ago over beer and 40k.
I like this idea. I was even planning to go Tau with some Necrons units on my list until 8th happened I think it would be interesting to see the Sautekh Dynasty to 'ally' ('manipulate' isn't a good word for diplomacy, right?) with the T'au to keep its flank protected while it strikes at the Imperium, Orks, Nids, Chaos, Eldar, other dynasties, etc.
The reason this won't happen is that xenos armies are never allowed to interact with one another except in small, single-paragraph fluff pieces with sometimes a single piece of art associated. There is a one-page limit on fluff that doesn't involve the imperium in some way.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Vector Strike wrote: I don't like this idea of Chaos Tau at all. I hope the 4th sphere shows up at the other side of the galaxy as a splinter faction of the Tau Empire instead of beign chaos-ified
Honestly, I'd rather see a T'au/Necron crossover. IMO, it makes more sense.
The head-cannon we came up with when I first got into 40k was that the T'au were a re-seeding of the original Necrontyr race after a 60,000,000 year long genetic engineering process to remove their propensity towards horrible health and cancer (their ascendancy--the expansion waves--is why the dynasties are awakening). So, they're not exactly the Necrontyr. The original Necrontyr are all either skeletal androids, or long dead. However, the Ethereals are absolutely subservient to some Lord or another. The reason normal T'au serve the Ethereals so fervently is because they were designed that way. The Ethereals were a fail-safe that had to be brought into play to prevent the experiment from ending itself. ...again.
It would also explain how they could make so much technological progress in such a short amount of time. They've had a huge leg up from the beginning.
Things get especially interesting if some Necron faction or another connected to the T'au re-builds one of the Soul Forges they used to make the original Necron race out of the Necrontyr. Engineered or not, there's no way they go willingly...
This is just what a couple of us came up with on a Saturday, a long time ago over beer and 40k.
I like this idea. I was even planning to go Tau with some Necrons units on my list until 8th happened I think it would be interesting to see the Sautekh Dynasty to 'ally' ('manipulate' isn't a good word for diplomacy, right?) with the T'au to keep its flank protected while it strikes at the Imperium, Orks, Nids, Chaos, Eldar, other dynasties, etc.
The reason this won't happen is that xenos armies are never allowed to interact with one another except in small, single-paragraph fluff pieces with sometimes a single piece of art associated. There is a one-page limit on fluff that doesn't involve the imperium in some way.
That is exactly the trend I hope the new CEO breaks.
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
The reason this won't happen is that xenos armies are never allowed to interact with one another except in small, single-paragraph fluff pieces with sometimes a single piece of art associated. There is a one-page limit on fluff that doesn't involve the imperium in some way.
You know, after having you saying that out loud, I think I rarely, if ever, saw any kind of xenos on xenos action (hot!) outside said little paragraphs. Heck, in our 6th ed codex (or was the 7th one?) there was a little box saying Tau watched as Necrons stirred from their slumber and walked the surface of a planet, decimating whatever Tau was fighting there (the little box didn't even tell us what the enemies were). And that was the only interaction with Necrons in the entire book!
You'd expect more bumps when you're neighbors, right?
Vector Strike wrote: I don't like this idea of Chaos Tau at all. I hope the 4th sphere shows up at the other side of the galaxy as a splinter faction of the Tau Empire instead of beign chaos-ified
Honestly, I'd rather see a T'au/Necron crossover. IMO, it makes more sense.
The head-cannon we came up with when I first got into 40k was that the T'au were a re-seeding of the original Necrontyr race after a 60,000,000 year long genetic engineering process to remove their propensity towards horrible health and cancer (their ascendancy--the expansion waves--is why the dynasties are awakening). So, they're not exactly the Necrontyr. The original Necrontyr are all either skeletal androids, or long dead. However, the Ethereals are absolutely subservient to some Lord or another. The reason normal T'au serve the Ethereals so fervently is because they were designed that way. The Ethereals were a fail-safe that had to be brought into play to prevent the experiment from ending itself. ...again.
It would also explain how they could make so much technological progress in such a short amount of time. They've had a huge leg up from the beginning.
Things get especially interesting if some Necron faction or another connected to the T'au re-builds one of the Soul Forges they used to make the original Necron race out of the Necrontyr. Engineered or not, there's no way they go willingly...
This is just what a couple of us came up with on a Saturday, a long time ago over beer and 40k.
I like this idea. I was even planning to go Tau with some Necrons units on my list until 8th happened I think it would be interesting to see the Sautekh Dynasty to 'ally' ('manipulate' isn't a good word for diplomacy, right?) with the T'au to keep its flank protected while it strikes at the Imperium, Orks, Nids, Chaos, Eldar, other dynasties, etc.
The reason this won't happen is that xenos armies are never allowed to interact with one another except in small, single-paragraph fluff pieces with sometimes a single piece of art associated. There is a one-page limit on fluff that doesn't involve the imperium in some way.
That is exactly the trend I hope the new CEO breaks.
Besides the basic "hiring some good PR people seemingly out of the online video game industry" step, what convinces you that the new CEO is not just going the "Disney Star Wars/Marvel" route of giving everyone what the largest number of fans have been asking for?
"Whatta they want? Primarchs? We'll give 'em primarchs! Space Marines? We'll give em lotsa space marines! What's our best selling kits? Terminators, Dreadnoughts, Land Raiders? Make 'em bigger! More guns! The whole nine yards!"
The difference between new gw and old gw is good business sense. It makes the best business sense to just continuously release space marines, from an outside perspective it's what Warhammer 40k is. It's their strongest branded product, and part of the reason for the new models is to further solidify and unify the aesthetic. The replacement Terminators that don't have the weird box-backs and elephant helmets, the replacement scouts that don't have the hunch-backs and tactical cargo pants, its a step towards a solid, branded, unified aesthetic for the flagship line. At the same time, it's also probably to ensure that if they're going to have kits that outstrip entire game systems in popularity they sure as hell want those to be the most modern, expensive kits in the range.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"