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Made in us
Longtime Dakkanaut




 Fafnir wrote:
 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.


You are acting like they are holding a gun to your head. It was your choice to play 5-6 factions of imperium, not GWs. they stated awhile ago that each faction/sub facion is getting a book. I cant see how this is some sort of surprise to you.
   
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Cynically, Forgeworld rules won't matter because Cawl is Mars!

This message was edited 1 time. Last update was at 2017/08/22 19:46:24


 
   
Made in us
Loyal Necron Lychguard





I'm pretty excited to see Forge World Tactics; AdMech is an army who's aesthetic I really admire (the only Imperium army with an aesthetic I like, actually) but I can't get into their static gunline playstyle. I'm hoping one of the Forge Worlds opens up a more aggressive infantry based style so I can give it a try.
   
Made in gb
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Birmingham

str00dles1 wrote:
 Fafnir wrote:
 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.


You are acting like they are holding a gun to your head. It was your choice to play 5-6 factions of imperium, not GWs. they stated awhile ago that each faction/sub facion is getting a book. I cant see how this is some sort of surprise to you.

The real irony in his complaining is that most people have actually got their wish with this, the three separate factions of the AdMech have finally been consolidated into a single book for a complete Adeptus Mechanicus faction. Now all we need is Fires of Cyraxus.
   
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Of course, what we really need is for the cash price of Electropriests to drop. Those lads are pricey, but ded 'ard!

   
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Longtime Dakkanaut





Total wish listing but a new AM specific IK would be cool. Same base kit but replace the Warden sprue with a new AM weapon or two and some new armour plates.
   
Made in gb
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Earth

 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


As others said, yes. A 2+ for a Datasmith. And that guy eats up an entire Elite slot and can't change wargear. He is useful though. But also, the Protocols don't kick in immediately. You have to wait until the next game turn. So going second is a death sentence for robots, as they go from 2+/4++ to 3+/5++, which is a significant different. Especially against the typical multi-damage weapons coming at them.

And the big downside to Protector Protocols (shoot twice) is that they can't move. At all. So lock them in combat and they need an entire turn to switch to another Protocol.


then i need to apologise, because i was cheated, i was told, that the skill kicks in imediatly and the skills can be chosen freely and no roll is required


You should definitely bring this to the other player's attention. They are not playing correctly.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
I for one look forward to not needing three sodding books to play my army, and not having to bend my old, decrepit melon round how allies work.

I also look forward to being able to back up Skitarii with my Kastellan maniples (yeah. Plural).

Also stoked about getting rules to reflect different origin Forgeworlds. I just hope Ryza doesn't get easy ways round Plasma, because despite loving me some Plasma (and I do. Loves it I do. LOVES IT), that would risk making other Forgeworlds largely defunct, on account Adeptus Mechanicus armies can field filthy amounts of Plasma.


None of the units currently that can bring plasma are worth a crap though! So unless they drop the Kataphron and Vanguard points down a bunch, Ryza won't get much love even if it does help Plasma.

Really, really hoping Metalica doesn't get the shaft after spending the last six grueling weeks painting my 2k list.


it was at a tournament and i cant unfortunately, but i will remember for next time and ask to read the rule, in my defence, it was my 3rd game of 8th
   
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Denison, Iowa

I'm just keeping my fingers crossed that Skitarri and Cult Mech can be taken in the same battleforged list while still benefitting from all bonuses. They always seemed like they should just be one army, but even in the new indexes they really aren't.

My Kataphrons need some meat shields darnit.
   
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Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Hawky wrote:
AdMech could use some kind of a transport. Either new one, or maybe the trusty Chimera or Rhino/Razorback, equiped with some AdMech typical weaponry.
Or at least better M characteristics to make them bit faster.

In case no new units will be added, FW can always include some 30k units in "Imperial Armour" books, like Triaros Conveyor as dedicated transport, or the Thallax as some elite/heavy support unit.


We were supposed to get almost all the FW stuff in Fires of Cyraxus, but that's been put on hold for an indeterminate period.

Honestly though I'd rather GW just put the Specialus Snowflakeicus nonsense aside for once and gave us bloody Rhinos like the older fluff says we should have. If they absolutely must sell a new kit rather than just sticking a Deathwatch-style icons sprue in a Rhino box, do the Rhino Advancer(extended chassis, open-top Rhino with reinforced glacis plate and a quad-HB mount up-front).

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Armageddon

Yea I highly doubt they're going to get new models with the codex release. 'but we only have 1 hq! we don't have any transport!' is the response I see on every thread on this subject, and to that I just gotta say:

You still started the army anyways knowing 100% they don't have that stuff. You don't hear ork players saying 'yea but where are our 2+ ballistic skill models? we don't have any of those!'

Granted, 1 HQ is kind of lame, and Cawl being the only special character is a problem, which is why this codex should've probably been one of the last ones. I don't see them putting out any new admech models when they're just going to drop a ton of nurgle stuff (40k and AoS) right on us.

Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.

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Rinion wrote:
Cynically, Forgeworld rules won't matter because Cawl is Mars!


Thats the real issue i worry about unless they add a generic Archmagos option thats a cawl lite that can be any forge world, like a Chapter Master

3000
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UK

Hurrah not Marines!!

Hoping for some transports - if they can't be bothered to make new Ad Mech stuff - make all the 30k stuff usable by them.

Like Marines get.

Honestly though I'd rather GW just put the Specialus Snowflakeicus nonsense aside for once and gave us bloody Rhinos like the older fluff says we should have. If they absolutely must sell a new kit rather than just sticking a Deathwatch-style icons sprue in a Rhino box, do the Rhino Advancer(extended chassis, open-top Rhino with reinforced glacis plate and a quad-HB mount up-front).


Yeah its wierd - they did it with Sisters of Silence - just make some new doors or whatever and sell Ad MEch Land Raiders, Rhinos, Leman Russ etc.

This message was edited 1 time. Last update was at 2017/08/22 22:42:18


I AM A MARINE PLAYER

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 Don Savik wrote:
Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.
I too wish our units could move around a bit more effectively. Right now I love shooting twice with robots but being unable to move can get a bit troublesome.

Really, I hope they change/fix without necessarily nerfing the Kastelan rules. Right now, going first with them makes their orders so much better that it just grinds salt into the already bad wound of whenever one ends up going second.


Automatically Appended Next Post:
 Mr Morden wrote:
Yeah its wierd - they did it with Sisters of Silence - just make some new doors or whatever and sell Ad MEch Land Raiders, Rhinos, Leman Russ etc.
I'll second this, it is a bit weird to me that the war machines the AdMech churns out by the billion for the Imperial Guard never end up used in Skitarii armies. Back when Admech didn't really exist rules-wise you probably would use Imperial Guard rules so I bet a ton of people, myself included, have a bunch of typical Imperial vehicles modeled up in Mechanicus style.

This message was edited 1 time. Last update was at 2017/08/22 22:46:31


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overtyrant wrote:
I think we'll only get Cawl as a stand alone release with this model wise.


Which is a shame as I'd at least hope for a new robot and a new generic non-named HQ for a release like this.

 Fafnir wrote:
A tiny fanservice faction that was put in as a small release to please a vocal minority...


GW did not invest in new plastic molds, printing costs and artwork commissioning for an entire new force (not to mention Genestealer Cults) to 'please a vocal minority'. Such supposition is ludicrous.


This message was edited 2 times. Last update was at 2017/08/23 00:48:03


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
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Tied and gagged in the back of your car

 H.B.M.C. wrote:


GW did not invest in new plastic molds, printing costs and artwork commissioning for an entire new force (not to mention Genestealer Cults) to 'please a vocal minority'. Such supposition is ludicrous.




That fits for every faction that isn't Space Marines.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

If Genestealer and Mechanicus have been done because of a vocal minority HELL YES for those people.
Please GW hear more vocal minorities, because when they ear the silent mayority they just do space marines.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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 Don Savik wrote:
Yea I highly doubt they're going to get new models with the codex release. 'but we only have 1 hq! we don't have any transport!' is the response I see on every thread on this subject, and to that I just gotta say:

You still started the army anyways knowing 100% they don't have that stuff. You don't hear ork players saying 'yea but where are our 2+ ballistic skill models? we don't have any of those!'

Granted, 1 HQ is kind of lame, and Cawl being the only special character is a problem, which is why this codex should've probably been one of the last ones. I don't see them putting out any new admech models when they're just going to drop a ton of nurgle stuff (40k and AoS) right on us.

Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.

To be fair, when people started the army in 7th every unit could make a scout move and therefore did not really need a transport.
   
Made in us
Longtime Dakkanaut




Ute nation

So who do you think is after ad mech, Tau perhaps? They weren't on the list of guaranteed next year and the ad mech and them have been circling each other for a while.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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 Fafnir wrote:
That fits for every faction that isn't Space Marines.


Now you're being intentionally obtuse. Stop it.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Lawrenceville, New Jersey, USA

One can hope but I pray to open this book and find the Triaros conveyor listed there to give us a true means of dedicated transport.

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Versteckt in den Schatten deines Geistes.

Not unless it's coming out in plastic.

We should hope for nothing, 'cause chances are we'll get Solo Cawl and that's it. I want there to be a new dual robot kit and some sort of Skitarii-based HQ (or even a plastic support Servitor kit)... but it'll be Cawl.

Industrial Insanity - My Terrain Blog
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 theharrower wrote:
Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





admech IS mentioned. this to me makes me suspect Necrons are gonna be an October release

Opinions are not facts please don't confuse the two 
   
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Tied and gagged in the back of your car

I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.
   
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 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.


Why is the number of units what makes or breaks it for you? How they play and what those 14 units can take should be considered. I mean, half of the Genestealer Cult roster is just Astra Militarium units, and it works fine and has it's own flavor to it.

Depending on what's in the book as well, could easily justify a new Codex. From the looks of it, Space Marines were 50, but GK and CSM are 40. Maybe AdMech will be 40 or less?

This message was edited 1 time. Last update was at 2017/08/23 03:42:57


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Denison, Iowa

I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice. In the case of the Enginseer, a very cheap HQ choice. Both are all ready existing models (although the servitors could use an update). Also, they were CM units in 7th if you bought the Imperial Agents book.
   
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 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.

 
   
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Tacoma, WA, USA

I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.
   
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 Kid_Kyoto wrote:
 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.


death guard look reasonably beefy given that they'll have all the stuff in the starter box, special terminators, their own unique tank, as well as a number of CSM stuff that the index says they can take.

thats on of the advantages of the CSM factions, GW can beef them out with CSM stuff,

This message was edited 1 time. Last update was at 2017/08/23 04:55:36


Opinions are not facts please don't confuse the two 
   
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 cuda1179 wrote:
I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice. In the case of the Enginseer, a very cheap HQ choice. Both are all ready existing models (although the servitors could use an update). Also, they were CM units in 7th if you bought the Imperial Agents book.


Both are already included in Cult-Mech, but as Elite choices.

Cawl as a standalone is a given (probably for like $50) but I would like a few more models. A clampack Skitarii Prime would be extremely useful, and a flier and transport would be helpful. At the least, add Land Raiders as an option. I'd also love the ability to swap a single power fist on the kastellans for a gun instead of both.

This message was edited 1 time. Last update was at 2017/08/23 05:13:48


 
   
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 alextroy wrote:
I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.


Most are just a gun swap though. Not so much different units as a different way of handling weapon options.

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