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Made in ca
Sneaky Lictor



oromocto

I agree that characters should not screen (ie count as closest unit). This totally fixes this list and prevents further character abuse.

Not that it is unbeatable by any well built list that isn't super elite. I wouldn't change my Tyranids list at all vs this and I expect I would crush it.
   
Made in nl
Longtime Dakkanaut




Timeshadow wrote:
I agree that characters should not screen (ie count as closest unit). This totally fixes this list and prevents further character abuse.

Not that it is unbeatable by any well built list that isn't super elite. I wouldn't change my Tyranids list at all vs this and I expect I would crush it.


You probably would. This list is really hard countered by a lot of stuff out there. It may work against the Girlyman parking lot, though.
   
Made in us
Quick-fingered Warlord Moderatus






I think character rules need some errata in general. You've got a lot of players spamming them as if they were regular troops. (Tau comes to mind...)
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Suzuteo wrote:
I think character rules need some errata in general. You've got a lot of players spamming them as if they were regular troops. (Tau comes to mind...)


I agree, they need some work. Yesterday I had a game where all my opponent had on the board was a Daemon Prince and Typhus on 1 wound, plus a unit of Poxwalkers in melee with a Tactical Squad. My two full squads of Devastators couldn't shoot at them though, and ended up not being able to shoot at all since the Poxwalkers were .5" closer engaging my Tactical Squad. Situations like that, and lists like this one go to show that the rules for targeting characters have some pretty wonky rules interractions.
   
Made in us
Loyal Necron Lychguard





 buddha wrote:
Simplistic fix would actually just to make assassin's Unique in matched play but I digress.

These people would just move on to malefic lord spam then. Personally I would make the assassins unique and fix the character rules so characters can't screen for characters.
   
Made in us
Quick-fingered Warlord Moderatus






Well, if we have to fix character targeting, I would recommend that it either be LOS-based or sort of like a Look Out Sir!:

1) If a target character's model is at least 25% obscured from the point of view of at least one firer in a unit by a non-character Infantry model, you must target that non-character model's unit instead.

2) If your opponent targets one of your characters during the Shooting phase, you may substitute a non-character Infantry unit within 3" of that character as the target instead.

This message was edited 1 time. Last update was at 2017/09/02 21:43:47


 
   
Made in us
Regular Dakkanaut




This list is beat by a horde style, melee centric army. It's incredible good versus other lists, but lacks the volume to deal with mass units. Speed and CC will beat the list. You can run past Culexus assassins and just charge the other characters. Flyers are also incredibly good since they are relying on the charge and can't charge flyers.

It is an incredibly unfun list to play and takes advantage of rules loopholes but is beatable. It's just unfortunate that you are pretty much forced to tailor a list to beat it.
   
Made in us
Fixture of Dakka






Flamers..... lots of flamers.

   
Made in au
Fresh-Faced New User





Perth

sossen wrote:
The firepower is deceptively high. As is the survivability. 10 WE berzerkers can't expect to kill one culexus assassin on the charge. Don't dismiss this concept without looking into the factors.


Yes this is quite true Culexus Assassin would take 120 shots by marines to kill.

From crunching some numbers I would say the Culexus Assassin should weigh in at about 150 points (not counting what it does to Psykers).
This estimation mainly stems form the 6+ to hit.

Noting the other assassin are more equitably priced assuming you are basically taking them as troops (and not kill characters).

The character shooting rule would not be such a issue if the Culexus Assassin were not so power full for the points or limited in some other way.

   
Made in de
Nihilistic Necron Lord






Germany

The problem with this list is that everyone who faced it was caught with their pants down, because no one expected it. Now that the list is out in the open its pretty easy to be prepared for it.
   
Made in us
Longtime Dakkanaut





The fix is: Have a manly conversation with your opponent about what kind of game you want to play. If you want to play super competitive and let him play a bunch of characters by abusing a rule, then you consent to that. If you don't, don't play that game.

If you want to be able to beat tournaments, I hear that the real trouble with this list is against horde armies, like Conscript spam, because lasguns can hurt anything now, and if you bring enough, you'll roll enough 6's to kill your opponent's assassins no problem.
   
Made in ru
!!Goffik Rocker!!






vaurapung wrote:

As for taking a tailored list against the guy, why cant we just stop these kind of armies at the list building stage of a tournament. None of us have had fun because our armies cant opperate, its one thing to fork an opponent with 3 serpents and 3 lords so they have to pick the bigger threat and another to force your opponants shooting options.


But doesn't free shooting force you opponent's army choice to begin with? If shooting wasn't so good there wouldn't be such a list skewed towards protection vs long-ranged low mobility shooting. Literally any mellee army would have no problems vs assassin spam. So, why should we ban assassins once again? Because you need to tweak your list a bit and either get some mellee, deepstrike or at least flamers and not just run a girlyman parking lot?

This message was edited 2 times. Last update was at 2017/09/04 06:37:24


 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

I'd be interested in running my Calgar led First Company list against it.


Automatically Appended Next Post:
It is a silly list though.

This message was edited 1 time. Last update was at 2017/09/05 08:55:39



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Made in us
Nasty Nob




Crescent City Fl..

 Amishprn86 wrote:
Flamers..... lots of flamers.

That's exactly what I've thought about this. I'm going to field so many burna boys in trukks and wagons.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Regular Dakkanaut





Hey everyone. Happened to see this thread and thought I would chime in a bit.

The army the OP is asking questions about how to beat is mine and I thought I would answer some questions about it.

1. The game we played was the day before a local tournament and he said he wanted to try out against the list. So it was effectively tournament practice.

2. In casual play I offer to waive the character rule for my army to make a more fun game and freely announce what I am bringing so people can set up to counter.

3. Sorry about the unpainted status I don't paint myself and right now my painter has his hands full with my Imperial Knights and Elysians. (Is also why I am bringing Assassins as Its the only army I have available atm)

If you have any specific questions of me feel free to ask.
   
Made in us
Death-Dealing Devastator





South Carolina, USA

 mrhappyface wrote:

Not really though, it doesn't have the mobility of the star lists, doesn't have the damage output of stars, CQC completely ignores it's buffs ...


I keep seeing this. The Culexus is hit on 6+ in shooting AND close combat. So World Eaters Berzerkers with 66 attacks on the charge would hit just... 11 times. With S6 attacks, would wound just... 8 times. With 4++ saves, the assassin would take just... 4 wounds. And has 5 wounds. So, yeah, maybe not as easy as you seem to think.

Squats 2020! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

dadx6 wrote:
 mrhappyface wrote:

Not really though, it doesn't have the mobility of the star lists, doesn't have the damage output of stars, CQC completely ignores it's buffs ...


I keep seeing this. The Culexus is hit on 6+ in shooting AND close combat. So World Eaters Berzerkers with 66 attacks on the charge would hit just... 11 times. With S6 attacks, would wound just... 8 times. With 4++ saves, the assassin would take just... 4 wounds. And has 5 wounds. So, yeah, maybe not as easy as you seem to think.

5 man units of Zerkers with a Dark Apostle aura and an Exalted Champion aura do over 5 wounds to Culexus assassins and in any WE list you are looking at 3+ units of Zerkers so expect to see assassins dropping left and right.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Preacher of the Emperor






Khadorstompy wrote:
If you have any specific questions of me feel free to ask.


First and foremost I'd like to know what the lumpy thing center-left is.

Second, someone mentioned you healing wounds with this list, was that accurate? If so, how?

   
Made in us
Regular Dakkanaut





 Captain Joystick wrote:
Khadorstompy wrote:
If you have any specific questions of me feel free to ask.


First and foremost I'd like to know what the lumpy thing center-left is.

Second, someone mentioned you healing wounds with this list, was that accurate? If so, how?



1. I think your referring to the eversor assassin from the Box set that as a cinematic pose of running on a half-pipe.

2. No I never healed any wounds. (Except on Celestine's revive and self-healing.)
   
Made in us
Legendary Master of the Chapter






 Amishprn86 wrote:
Flamers..... lots of flamers.


You have the kill the clux with fire

lots of it.

I got stuck in combat with one for over 4 turns

absolutely aggravating. but otherwise the others are really easy to kill with weight of fire.

thats pretty much the only issue.

easy fix to this issue all together is to just make assassins unique.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nl
Longtime Dakkanaut




dadx6 wrote:
 mrhappyface wrote:

Not really though, it doesn't have the mobility of the star lists, doesn't have the damage output of stars, CQC completely ignores it's buffs ...


I keep seeing this. The Culexus is hit on 6+ in shooting AND close combat. So World Eaters Berzerkers with 66 attacks on the charge would hit just... 11 times. With S6 attacks, would wound just... 8 times. With 4++ saves, the assassin would take just... 4 wounds. And has 5 wounds. So, yeah, maybe not as easy as you seem to think.


A squad of Ork Boyz will do 2.5 wounds to a culexus by shooting, and 3.75 in CC. With a banner nob that rises to 7.5 wounds in CC. But more importantly: Both the zerkers and Boyz has the option of just walking or charging past the culexus and attacking whatever is behind. With a CC unit you don't need to attack the culexus in order to target whatever they are screening.
   
 
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