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Greater Brass Scorpion and Hellforged Kharybdis assault Claw Questions i need answered  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Been Around the Block





Ok Guys so im playing my first game this week with both Greater Brass Scorpion and Hellforged Kharybdis assault Claw

i have a few questions i want to know before for each so here goes:

Greater Brass Scorpion:
So with the Scorpion he has the following. Scorpion Cannon, Soulshatter Bombard and Twin Hellmaw Blaster. my question he is. if im in range with all 3 weapons can i fire all 3 or can i only pick one? the models has all 3 weapons separated so seems to me that it can show all 3 but want to find out.

Hellforged Kharybdis assault Claw.
With this guy im planing on loading him up with 20 berzerkers. so when the Berzerkers Disembark. can then move oe do i need to wait a turn?
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Not an authority and rules not in front of me but:

1) Yes

2) Get a sorcerer and slap warptime on them.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in fi
Furious Raptor



Finland

Can't move after disembarking from Kharybdis. This is because they enter the battlefield at the end of movement phase.
   
Made in nl
Confessor Of Sins






 NoiseMarine with Tinnitus wrote:
Not an authority and rules not in front of me but:

1) Yes

2) Get a sorcerer and slap warptime on them.


1) For the scorpion, the claw flamers are pistols so you can't shoot them if you want to shoot the big cannons.

This message was edited 2 times. Last update was at 2017/08/29 10:57:59


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Made in us
Irked Necron Immortal





Jackson, TN

2. The berzerkers are 9.1 away after disembarking, they can try and charge (icon for re-roll). Or as was suggested, get a Sorcerer that can catch up to them (Jump or Term) and try Warptime on them, that gets them within 3inch.
   
Made in au
Been Around the Block





 NoiseMarine with Tinnitus wrote:
Not an authority and rules not in front of me but:

1) Yes

2) Get a sorcerer and slap warptime on them.


 Draco765 wrote:
2. The berzerkers are 9.1 away after disembarking, they can try and charge (icon for re-roll). Or as was suggested, get a Sorcerer that can catch up to them (Jump or Term) and try Warptime on them, that gets them within 3inch.




I play khone/world eaters. So i cant take a sorcerer
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Doesn't stop you from taking a renegade secondary detachment for some sorcerers.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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