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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

I think Tallarns are definitely interesting, with all their move-and-fire and ambush abilities.

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I had a look through my friends codex today, one of their warlord traits specifies that the warlord + one friendly unit can advance 6" each turn. It didn't specify AM units, so there could be a spicy interaction there. Apart from that, the Tallarn ambush stratagem is solid, could use it to add 3 ambushing baneblades to the cult ambush
   
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Kandela wrote:Can somebody help a new Genestealer Cult player out? I can't find cost for the Cult Icon in the points section. Is it simply free?


The FAQ added it as a 20 point upgrade. It is a bit too expensive for smaller squads, but it is nice to have for larger units.

C4790M wrote:So what did we get out the imperial guard codex? Anything juicy? I know we can take a bunch of extra stuff that gained the AM keyword like crusaders. Think its worth it?


I haven't had a chance to look through it thoroughly, but at first glance there appears to be quite a few useful things. Part of me is curious about Bullgryns, as from what I have heard so far they are now very tough which could be helpful to supplement our assault units.

gorgon wrote:I think Tallarns are definitely interesting, with all their move-and-fire and ambush abilities.


Agreed.
   
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 Strat_N8 wrote:
Kandela wrote:Can somebody help a new Genestealer Cult player out? I can't find cost for the Cult Icon in the points section. Is it simply free?


The FAQ added it as a 20 point upgrade. It is a bit too expensive for smaller squads, but it is nice to have for larger units.

Gotcha, thank you! Guess I should be happy now, I have exactly 20 points gap to fill it with Cult Icon for my Acolytes.
   
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This message was edited 1 time. Last update was at 2017/10/13 12:55:55


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So... With AM russes getting a huge buff in the form of grinding advance letting them fire twice, is there any faq out that adds the rule to FW and cult units? Doesn't seem any reason to deny us it frankly, and we could use some decent firepower.
   
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 Strat_N8 wrote:
I haven't had a chance to look through it thoroughly, but at first glance there appears to be quite a few useful things. Part of me is curious about Bullgryns, as from what I have heard so far they are now very tough which could be helpful to supplement our assault units.


Yeah, I really like the idea of a tough-as-nails unit of Bullgryns stuck in to provide an anchor of sorts for all our glass hammer units.

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As far as I can tell, your best choice is to play a Vanguard detachment for Genestealers, Patriarch, and Magus, and fill the rest with Astra Militarum whom do all the other stuff you need to do way better.

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 Yarium wrote:
As far as I can tell, your best choice is to play a Vanguard detachment for Genestealers, Patriarch, and Magus, and fill the rest with Astra Militarum whom do all the other stuff you need to do way better.


I don't know about it really, but I like my Neophytes and Acolytes better than normal guardsmen. The only benefit over them is the fact that guard have those orders like FRFSRF. Will agree that they do Leman Russes better for instance.
   
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My next test army has a battalion for each. Neophytes with mining lasers fill troops slots nicely.

I like having 9 CPs, especially when I can also take the Grand Strategist AM warlord trait and Kurov's Aquila relic to potentially generate more CPs every time my opponent or I use stratagems. It's nothing like the number of CPs a pure AM army can rack up, but it's a solid number.

This message was edited 1 time. Last update was at 2017/10/13 15:08:14


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Does anyone know when we can expect to see an FAQ for the Astra Militarum Codex? I'm hesitant to start theory crafting until I know what restrictions we'll get to our Brood Brothers rule.

On another note...Has anyone looked into or tried any Forgeworld stuff with GSC? I'm looking at the Hades Drill Squadron and the Cyclops Demolition Vehicle. They really suit the fluff and style of the Cult. I love the idea of running my cult with a bunch of Trucks loaded up with Acoltyes and Demolition Charges, backed up by drones zooming around the table behind cover as counter-charge threats as well as anti-deep-strike buffers.
   
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Im guessing Late November early December b.c chapter approve is then and they most likely will just release it at the same time, along with Eldar and Nids since tho codex's are out early/mid nov.

   
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Benlisted wrote:So... With AM russes getting a huge buff in the form of grinding advance letting them fire twice, is there any faq out that adds the rule to FW and cult units? Doesn't seem any reason to deny us it frankly, and we could use some decent firepower.


The FAQ's so far seem to drop a week or so after the codex but with the Eldar book on the horizon they might delay it. Besides the Russes, Armored Sentinels apparently went up to T6 which would be interesting for additional armor saturation.

Caspian89 wrote:Does anyone know when we can expect to see an FAQ for the Astra Militarum Codex? I'm hesitant to start theory crafting until I know what restrictions we'll get to our Brood Brothers rule.


I don't think they will be altering the Brood Brothers rule (or at least, not in the Astra Militarum FAQ) but if they do the only thing I'd expect would be a restriction on unique models for fluff purposes (though admittedly, anything can be excused by Hypnosis and Mind Control ). If there are any changes I will update the main post accordingly when the FAQ drops.


Yarium wrote:As far as I can tell, your best choice is to play a Vanguard detachment for Genestealers, Patriarch, and Magus, and fill the rest with Astra Militarum whom do all the other stuff you need to do way better.


If you are running Astra Militarium as your primary then that is an excellent way to add some melee bite, but for a more GSC-oriented list I'm thinking the only things that are really needed from the Astra Militarium are meatshields and a sprinkling of heavy fire support. As it stands GSC runs mechanized infantry far better than the AM due to Goliaths having Open Topped, they mainly need help in the areas of attrition and long-range fire support.

Caspian89 wrote:
On another note...Has anyone looked into or tried any Forgeworld stuff with GSC? I'm looking at the Hades Drill Squadron and the Cyclops Demolition Vehicle. They really suit the fluff and style of the Cult.


Forgot about those! Did they get rules for 8th?

This message was edited 2 times. Last update was at 2017/10/13 23:07:27


 
   
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 Strat_N8 wrote:

I don't think they will be altering the Brood Brothers rule (or at least, not in the Astra Militarum FAQ) but if they do the only thing I'd expect would be a restriction on unique models for fluff purposes (though admittedly, anything can be excused by Hypnosis and Mind Control ). If there are any changes I will update the main post accordingly when the FAQ drops.


Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.

Also this is alittle off topic but, does anyone know a good place to get Ymgarl heads in large quantities. I really like the look of them and want to use them for most of my GSC and Purestrain Genestealers going forward. However I can't seem to find a bit shop that actually has them.

This message was edited 1 time. Last update was at 2017/10/14 03:16:31


 
   
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Mr.Pengwinn wrote:
 Strat_N8 wrote:

I don't think they will be altering the Brood Brothers rule (or at least, not in the Astra Militarum FAQ) but if they do the only thing I'd expect would be a restriction on unique models for fluff purposes (though admittedly, anything can be excused by Hypnosis and Mind Control ). If there are any changes I will update the main post accordingly when the FAQ drops.


Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


That would be super cool to have separate regiment. Here's hoping that it will be useful, but thanks for the info!
   
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It might "just be me" but I forsee the GSC looking like Brood Brother AM to hold the Table, and Cultist ambushes. It seems like it would be a good "play" feel, and fairly ballenced.


I think if you want to run Russes a AM detactment is the way to go. That gives you a Tank Commander, and the improved tank abilities. Tallarn is likely the "best" but for "fluff" I really like Catacans as the "extra buffness" could come from GSC infiltration.

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pinecone77 wrote:
It might "just be me" but I forsee the GSC looking like Brood Brother AM to hold the Table, and Cultist ambushes. It seems like it would be a good "play" feel, and fairly ballenced.


I think if you want to run Russes a AM detactment is the way to go. That gives you a Tank Commander, and the improved tank abilities. Tallarn is likely the "best" but for "fluff" I really like Catacans as the "extra buffness" could come from GSC infiltration.


I really hope it won't be just GSC for ambush and AM for everything else. That would put GSC in a weird place where people would see GSC as situational units needed to be counteracted by good AM units.
Tallarn in my opinion suits the army best - the quick, all or nothing attacks suit the guerilla theme of GSC.
   
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 Kandela wrote:
pinecone77 wrote:
It might "just be me" but I forsee the GSC looking like Brood Brother AM to hold the Table, and Cultist ambushes. It seems like it would be a good "play" feel, and fairly ballenced.


I think if you want to run Russes a AM detactment is the way to go. That gives you a Tank Commander, and the improved tank abilities. Tallarn is likely the "best" but for "fluff" I really like Catacans as the "extra buffness" could come from GSC infiltration.


I really hope it won't be just GSC for ambush and AM for everything else. That would put GSC in a weird place where people would see GSC as situational units needed to be counteracted by good AM units.
Tallarn in my opinion suits the army best - the quick, all or nothing attacks suit the guerilla theme of GSC.


I have a small GSC army (600pts) but a HUGE Nids army (15k).... Honestly tho, i think GSC should have a bit of AM in them, but i want it to be GSC AM and not real AM..... as of right now there is no reason to not take 1 Detachment of AM, they are really good and useful, they also fill a good weakness of the GSC.

Hopefully the GSC rules for those few units and their troops get a couple rules/stratagems that will change this.

   
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 Strat_N8 wrote:

Forgot about those! Did they get rules for 8th?


They did!

Forgeworld AM units that I think fit the GSC well:
Hades Drill Squadron is an Elite choice, gets to deep strike, brings along a unit of Veterans. Drill is 65 points +Veteren basic costs and special weapons costs.
It gets D6, S10, -4 AP, D3 Damage melee attacks. Against Vehicles it's D6 Damage and against Forifications it's 2D6 damage.
It has WS 3+, T7, W7 and 3+ Sv!
Seems like a no brainer given its power and its awesome fluff parallels with the RockGrinder and other industrial-equipment-made-weapon theme of the GSC models. In most ways it is superior to the Rockgrinder, except that its move is 6". mind you it can deep strike.

Cyclops Demolition Vehicle - 40 points each, Heavy Supprt. Can be grouped into a unit of 3 for detachment purposes, deployed together and can then operate independently, like Sentinels. Can also be taken as single model units if you want cheap Heavy Support slots.
10" move. Detonates at beginning of shooting (no advancing and detonating) doing 2D6 S9, AP -2, D3 Damage to each unit within D6" of it. Auto hits.
T6, W4, 3+ SV. And is a small model, shorter than a guard model so can hide more easily behind cover.
It explodes on a 3+ if reduced to 0 wounds.

I love that Cyclops Vehicle! I think it really helps fill gaps for us. It's a disposable threat that can play offense or defense.
   
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What do you guys think about Chimera vs. Goliath? To be quite honest I think I like my Chimeras better with double Heavy Bolter or straight up assault loadout with double Heavy Flamer.Goliath seem fairly priced but then they are only 10 capacity (so no special characters can cart around with squad of Neophytes) and suffer a bit by having to buy Heavy Stubber, but I could be looking at them in bad light. I mean they are awesome models with a neat rule, just this capacity...
   
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 Kandela wrote:
What do you guys think about Chimera vs. Goliath? To be quite honest I think I like my Chimeras better with double Heavy Bolter or straight up assault loadout with double Heavy Flamer.Goliath seem fairly priced but then they are only 10 capacity (so no special characters can cart around with squad of Neophytes) and suffer a bit by having to buy Heavy Stubber, but I could be looking at them in bad light. I mean they are awesome models with a neat rule, just this capacity...


Trucks with Acolytes toting Demolition Charges and a special weapon seem like a good all rounder support unit to me that do things a Chimera could not.

For Chimeras I intend to load them up with Bullgryns. I think Chimeras loaded up with 4 Bullgryn will be a better choice than Aberrants most times given their points costs. You could also go 3 Bullgryns, 1 Priest and 1 Primaris Psycher for full buffs.
   
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Caspian89 wrote:
 Strat_N8 wrote:

Forgot about those! Did they get rules for 8th?


They did!


Very nice! I might have to order a couple Hades for use in my own army (it leans towards the industrial side). From the sounds of things it should pair well with Rock Grinders, just with a priority for heavy vehicles and structures while the Goliath goes after infantry and lighter vehicles.

Kandela wrote:What do you guys think about Chimera vs. Goliath? To be quite honest I think I like my Chimeras better with double Heavy Bolter or straight up assault loadout with double Heavy Flamer.Goliath seem fairly priced but then they are only 10 capacity (so no special characters can cart around with squad of Neophytes) and suffer a bit by having to buy Heavy Stubber, but I could be looking at them in bad light. I mean they are awesome models with a neat rule, just this capacity...


Both are useful, just depends on what you need your transports to do. The main advantage of the Goliath Truck is that squads within can fire while embarked, allowing them to move and operate in optimal range while being protected from anti-infantry firepower. The Goliath also is the most reliable way to get Demolition Charges in range for maximum carnage since the squad within can still throw the charges after moving (basically increasing the threat range from 6'' to 18''). The Chimera in contrast is optimal for melee squads that don't really have the ability to take advantage of the open topped rule and as you said the enhanced carrying capacity allows characters to ride alongside their troops.

This message was edited 1 time. Last update was at 2017/10/16 06:34:58


 
   
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Mr.Pengwinn wrote:
Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


I have to say that I would be very disappointed in GW if this is true.

In an environment with the silliness of "Imperial Soup" armies, I don't know why it's an issue for GCult players to be allowed to choose (what will be 99% of the time) a single regular AM regiment. If the BB regiment rules are simply an option, then fine.

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 gorgon wrote:
Mr.Pengwinn wrote:
Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


I have to say that I would be very disappointed in GW if this is true.

In an environment with the silliness of "Imperial Soup" armies, I don't know why it's an issue for GCult players to be allowed to choose (what will be 99% of the time) a single regular AM regiment. If the BB regiment rules are simply an option, then fine.


But i'd rather have a GSC one just for AM, it would be a bit more fitting for GSC, they dont want you to play from multi-codex's anymore, they aer not forcing you to stop but instead using stratagems and buffs to lead you that direction.

An AM GSC regiment that is more fitting to GSC might be better for GSC anyways, you wont know till we see it.

   
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 Amishprn86 wrote:
 gorgon wrote:
Mr.Pengwinn wrote:
Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


I have to say that I would be very disappointed in GW if this is true.

In an environment with the silliness of "Imperial Soup" armies, I don't know why it's an issue for GCult players to be allowed to choose (what will be 99% of the time) a single regular AM regiment. If the BB regiment rules are simply an option, then fine.


But i'd rather have a GSC one just for AM, it would be a bit more fitting for GSC, they dont want you to play from multi-codex's anymore, they aer not forcing you to stop but instead using stratagems and buffs to lead you that direction.

An AM GSC regiment that is more fitting to GSC might be better for GSC anyways, you wont know till we see it.


I'd be up for it if the regiment bonus gives them all the Tyranid and GSC kw's and some other minor bonus. That way our psychic powers would work on them and we could mix and match and our leaders would get the 4+ Look out sir with them as well...maby even give them cult ambush but that might be to much as well as invalidating our neophytes.
   
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How does the cult fare in friendly games?
   
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Timeshadow wrote:
 Amishprn86 wrote:
 gorgon wrote:
Mr.Pengwinn wrote:
Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


I have to say that I would be very disappointed in GW if this is true.

In an environment with the silliness of "Imperial Soup" armies, I don't know why it's an issue for GCult players to be allowed to choose (what will be 99% of the time) a single regular AM regiment. If the BB regiment rules are simply an option, then fine.


But i'd rather have a GSC one just for AM, it would be a bit more fitting for GSC, they dont want you to play from multi-codex's anymore, they aer not forcing you to stop but instead using stratagems and buffs to lead you that direction.

An AM GSC regiment that is more fitting to GSC might be better for GSC anyways, you wont know till we see it.


I'd be up for it if the regiment bonus gives them all the Tyranid and GSC kw's and some other minor bonus. That way our psychic powers would work on them and we could mix and match and our leaders would get the 4+ Look out sir with them as well...maby even give them cult ambush but that might be to much as well as invalidating our neophytes.

I feel pretty mixed about it. On one had I'd love to use the IG Regiments, on the other getting to do silly stuff like ambushing in Bullgryns or a Baneblade sounds fun as hell.

Also apparently GSC placed 7th at the recent GT. I cant seem to find the list anywhere however. Anyone know where to look?
   
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Mr.Pengwinn wrote:
Also apparently GSC placed 7th at the recent GT. I cant seem to find the list anywhere however. Anyone know where to look?


It was Magus spam plus AM detachment.

I play:
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AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
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Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
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 Amishprn86 wrote:
 gorgon wrote:
Mr.Pengwinn wrote:
Apparently in a livestream awhile back they said that Brood Brothers are not suppose to have regiment bonus and will have a unique regiment. No idea if we'll see that implemented before the GSC codex drops though.


I have to say that I would be very disappointed in GW if this is true.

In an environment with the silliness of "Imperial Soup" armies, I don't know why it's an issue for GCult players to be allowed to choose (what will be 99% of the time) a single regular AM regiment. If the BB regiment rules are simply an option, then fine.


But i'd rather have a GSC one just for AM, it would be a bit more fitting for GSC, they dont want you to play from multi-codex's anymore, they aer not forcing you to stop but instead using stratagems and buffs to lead you that direction.


Well, if that's true they're certainly failing at that in the case of 'soup' armies.

Even AM can easily min-max and get the ideal regiment rules they want for each of their detachments. In most cases you're looking at a single AM detachment for most GCult armies, and so a single set of regiment rules. So why the extra restrictions? There are already neutered AM units in the GCult list. Why slightly neuter any AM detachments also? Doesn't make much sense to me. *shrug*


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 D6Damager wrote:
Mr.Pengwinn wrote:
Also apparently GSC placed 7th at the recent GT. I cant seem to find the list anywhere however. Anyone know where to look?


It was Magus spam plus AM detachment.

Oh well thats kinda disappointing. I was hoping for a more pure GSC list.
   
 
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