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Made in es
Longtime Dakkanaut





Bad news with the faqs :(
   
Made in us
Auspicious Aspiring Champion of Chaos






zamerion wrote:
Bad news with the faqs :(


Honestly at this point, we should be expecting that sort of loophole to be closed. Use it while its still there if you must, but don't include it in your longterm strategy.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Still, they were nice enough to wait until Chapter Approved dropped before removing the interactions, so we where able to enjoy some stratagems before getting our own. That said, with Return to Shadows and Meticulous Uprising added to our arsenal we probably will be running shy of command points anyway, as both are very useful and probably will see heavy use.

Anyway, what do people think of our new warlord trait? I think it has a lot of potential but am not sure how to best use it. At first glance it looks perfect for someone guarding the artillery against getting tied up in combat but the only character that is content to operate in the backfield is the Iconward since his abilities are mainly defensive in nature while the others need to get closer to make the most of theirs. Also might have some interesting use in mitigating first turn charges since per the rules units that charge can only attack units they declared as targets during the charge sub-phase, so any GSC infantry that intervene can't be chosen as targets unless they too where targeted.
   
Made in ca
Been Around the Block





Wondering if anyone has found any bits that are suitable replacements for the Heavy Rock Saws? Anything we can make use of with the stock DWO Acolyte Hybrids. The availability of Heavy Rock Saw bits is all but completely dried up. Even if there was supply they are VERY expensive. I realize there are probably good buzz saw bits in Orc kits but is there anything that has hands, etc, that could get glued onto Acolytes without too, too much extra sculpting or modelling?
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






Not sure if the scale would work, but you might be able to take the Kill Saws from the Mega Nob box and combine them with one of the other weapons for a mounting. The clampack Mek has an arm fitted kill saw that might be able to fit on an Acolyte arm without issue, but it will probably be a fairly expensive piece given how relatively unpopular that particular kit is. Another possible option would be to take a spare Eviscerator and attach the blade to one of the heavy weapon chassis to make a "Heavy Rock Chainsaw".

Bit surprised that the Rock Saws have disappeared from the secondary market... Hopefully that is a good sign?

This message was edited 1 time. Last update was at 2017/12/04 18:59:37


 
   
Made in gb
Brainy Zoanthrope





I'm not entirely convinced that Cult can no longer use Nid strats and Psychic powers, etc. Ysee, the wording of the FaQ is as follows:

Change the first sentence to read:
‘In this section you’ll find rules for Battle-forged armies
that include Tyranids Detachments.’
Add the following section before ‘Abilities’:
‘Tyranids Units
In the rules described in this section we often refer to
‘Tyranids units’. This is shorthand for any Tyranids
unit that also has the <Hive Fleet> keyword. A Tyranids
Detachment is therefore one which only includes units
with both the Tyranids and <Hive Fleet> keyword
.
Note that although Genestealer Cults are devoted to
the Hive Mind and will willingly fight alongside their
xenos masters, they deviate significantly in terms of
organisation and tactics, not to mention physiology!
Genestealer Cults units therefore cannot make use of
any of the rules listed in this section (this includes the
Detachment abilities, Stratagems, bio-artefacts, psychic
powers, Warlord Traits and Tactical Objectives described
in this section), and instead have their own rules.’


Essentially, a "Tyranids unit" is a <Hive Fleet> Tyranids unit. But all the stratagems, powers, and such refer to TYRANIDS units. So verbatim, they can still be used on them (though admittedly this contradicts the "make use of" part of the text in the FaQ. It's ambiguous, as they're lumped into a lot of things like relics, WL traits, etc, that you definitely can't get, so who knows what the intent was really. There's certainly precedent from last edition for Cult being able to use Catalyst (I think?) - but I am personally inclined to think they wanted to dissassociate the two entirely and just got lazy with the wording.
   
Made in gb
Regular Dakkanaut




Genestealer Cults units therefore cannot make use of any of the rules listed in this section”

Nothing with the GSC keyword can utilise any Codex:Tyranids stuff :(

This message was edited 1 time. Last update was at 2017/12/04 19:15:48


 
   
Made in gb
Brainy Zoanthrope





C4790M wrote:
Genestealer Cults units therefore cannot make use of any of the rules listed in this section”

Nothing with the GSC keyword can utilise any Codex:Tyranids stuff :(


Oh yeah, sorry, didn't explicitly quote this and what I said still stands. The perspective you could take is that that refers to strats being enabled by having a Cult detachment. Basically the problem is that "cannot make use of" is vague - what is making use of? Does having Catalyst cast on you count as making use of, for instance? Intent is you can't I think, but basically GW are bad at making things explicit...

I wouldn't try to do this in a game tbh, but the ambiguity is there and could be cleared up.
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






I suppose it might be something for YMDC, though I think the intent is to restrict the Tyranid things to the actual Tyranids. Granted, the Chaos Space Marine codex has similar restrictions towards the Thousand Suns and Death Guard in their stratagem/relic section and the Death Guard FAQ clarified that stratagems work on units in different detachments and factions so long as the targeting keywords match (example given was the Tide of Traitors and Death Guard Cultists) which implied the restriction was that a Death Guard or Thousand Suns detachment did not unlock the various things for use, only a Chaos Space Marine detachment. Admittedly, there is still the issue of the bit that states that "Tyranid Units" in the section means "Tyranid unit with <Hive Fleet> keyword" which GSC models obviously are not.

   
Made in us
Shadowy Grot Kommittee Memba






Benlisted wrote:
C4790M wrote:
Genestealer Cults units therefore cannot make use of any of the rules listed in this section”

Nothing with the GSC keyword can utilise any Codex:Tyranids stuff :(


Oh yeah, sorry, didn't explicitly quote this and what I said still stands. The perspective you could take is that that refers to strats being enabled by having a Cult detachment. Basically the problem is that "cannot make use of" is vague - what is making use of? Does having Catalyst cast on you count as making use of, for instance? Intent is you can't I think, but basically GW are bad at making things explicit...

I wouldn't try to do this in a game tbh, but the ambiguity is there and could be cleared up.


This feels more like one of those "I really want there to be an ambiguity" ambiguities. If, in your eyes "Genestealer Cults units therefore cannot make use of any of the rules listed in this section" does not mean "cannot activate any of the rules in the following section on units with the Genestealer Cults keyword even though they otherwise would be able to due to having the Tyranid keyword", then what would be a more clear wording?

Yes, having Catalyst cast on you counts as "making use of" - what other way is there to make use of a buff power? Reading it to your opponent for psychological effect? Knocking over an opponent's model with the rule printed on a piece of paper to try and cause the model to break so you can call the TO and claim that your opponent is violating WYSIWYG?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Auspicious Aspiring Champion of Chaos






Don't be that guy, Ben. If it isn't clear by that FAQ that GSC aren't able to use Tyranid strategems, I don't know how else they can make it clear.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Regular Dakkanaut




Its a bummer that I can’t buff a squad of haberrants with everything then double-tap with adrenaline surge to have a 23% chance of killing a hieropherant bio-titan in one go anymore, but I guess that was a bit overkill
   
Made in gb
Brainy Zoanthrope





 EnTyme wrote:
Don't be that guy, Ben. If it isn't clear by that FAQ that GSC aren't able to use Tyranid strategems, I don't know how else they can make it clear.


I mean I did already explicitly say I would not play it this way lol...

I still think it should be cleared up more as there is some ambiguity (and precedent as per Chaos stuff discussed above) and this is a pretty big thing. The guy above has a point too - if it was worded as Genecults, then it would be clearer. Butin any case, the point is, if there's any gap at all in the rules people will try and exploit it - exactly as my line of reasoning went, even if my actually having a conscience means I wouldn't. But mostly, any excuse to moan about unclear writing - I do wish they would make proper use of the keywords system though.

Anyway, with the new stratagems, do we think it viable to bring multiple big scary squads in on one turn, or do we want to keep a constant flow of scary stuff almost certainly rolling 6s (i.e. 2x20 purestrains, 8 habberants, each with a primus, bringing one in each turn?

Might also be worth thinking about whether we can combine with some of the almost autocharge Nid shenanigans (Hive Commander, the Kraken strat) to get as much punchy stuff in the opponent's face all at once...
   
Made in gb
Regular Dakkanaut




Honesty, I don’t think the cults can stand around too well without allies right now. I guess the best we can do is ambush one big thing a turn (haberrants/purestrains/big acolyte squads) while a bunch of transports move up the board with more of those inside.
If we want any sort of long-range capability theres no reason to not use guard (or nids) as our artillery (Russ and sentinels) are flat out inferior
   
Made in ca
Been Around the Block





 Strat_N8 wrote:
Not sure if the scale would work, but you might be able to take the Kill Saws from the Mega Nob box and combine them with one of the other weapons for a mounting. The clampack Mek has an arm fitted kill saw that might be able to fit on an Acolyte arm without issue, but it will probably be a fairly expensive piece given how relatively unpopular that particular kit is. Another possible option would be to take a spare Eviscerator and attach the blade to one of the heavy weapon chassis to make a "Heavy Rock Chainsaw".

Bit surprised that the Rock Saws have disappeared from the secondary market... Hopefully that is a good sign?


I looked around a little while and I think that the Nobz 'big choppas' will fit the scale best of the Acolytes. Plus they are cheap. I can get 8 for $6 USD + shipping. They looks relatively easy to convert too. I'm going to go for it and when I finally get the conversion done..probably in a couple of weeks I'll post the results. The Nobz 'cybork' arm with the Buzzsaw looks great but it's quite a bit more expensive and I also think it'll be harder to convert with.

Sadly the Rock Saws have been in short supply for a while. I was hesitating on pulling the trigger a few months ago and now what few remained are all gone. I think it's a situation of a relatively unpopular army just having the dregs of it's bits supply run out. I don't see stores rushing to -restock until the codex comes out. By then GW may decide to raise the cost of the saw again!
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






C4790M wrote:
Honesty, I don’t think the cults can stand around too well without allies right now. I guess the best we can do is ambush one big thing a turn (haberrants/purestrains/big acolyte squads) while a bunch of transports move up the board with more of those inside.


I think stand-alone cults actually got a bit of a boost with chapter approved. It is easier to deliver large combat units now and two of our heavy hitters are now much more affordable. Plus, the new cost on the Siesmic Cannon makes it a far more attractive weapon for screen clearing and the Rockgrinder version's new cost adds more flexibility for Rockgrinders (can take them at 7 points cheaper than the Incinerator Grinder for a cheap melee vehicle or run them with Demolition Caches for short ranged S8 spam). We also got a rather nice relic that encourages pure GSC since in order to take it the warlord must be from the GSC detachment (no extra relic stratagem).

Caspian89 wrote:

By then GW may decide to raise the cost of the saw again!


I don't see the cost going up again seeing as the Rock Saws are basically a Chainfist without the -1 to hit penalty and Chainfists currently sit at 12 points. If anything, the other weapons will probably see some adjustments downward as well (currently they don't have equivalents in the other armies to compare against).

Also working on a new mathhammer chart for our melee troops with the cost adjustments factored in and it looks like the Power Pick Aberrants with the new cost are now actually reasonably cost efficient against armored infantry now! The Hammers still have them beat when dealing with large targets, but against infantry with a 4+ or better the Picks are more efficient (as they should be).

This message was edited 1 time. Last update was at 2017/12/05 14:44:39


 
   
Made in ca
Been Around the Block





Anyone have any recommendations on how to build out both the GSC and AM Christmas boxes for someone new to the faction?

I'm thinking:

Rockgrinder over Truck
Acolytes over Metamorphs, with saws in the rockgrinder
Battle Cannon Russ vs everything else
Lascannon armored sentinel(?)
Are maxed units better for neophytes, or do I keep them in 10s? Heavy vs Mining upgrades? Or are they just meatshields?
   
Made in ie
Deranged Necron Destroyer





Hi all, 1st time poster on this Thread.

I just got a GSC Battleforce box from my other-half as an early Christmas present as I couldn't stop talking about them lol.

Sorry if this is not the place for this kind of post but looking for Guidance and Help so thought this would be a great place to find It!

Anyway, I have a "hoorah" game at my gaming club to end 2017, requirements is to bring an army you started during 8th edition (if you started any) and it is max 1500pts any detachment and everything must share the same Keyword.

I currently have (unbuilt) the GSC Battleforce Box, Tyranids Old Start Collecting box and old Swarm box as well as access to 23 Genestealers. I can also get my hands on 4 Russ's, 4 Chimeras and 12 Scouts.

Out of what I listed to my availability, what is the best list I could run for 1500pts? I am unsure of "obviously" Synergies and buffs so any help would be appreciated.

Again, sorry if this is not the thread for this post.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






ajax_xaja wrote:Anyone have any recommendations on how to build out both the GSC and AM Christmas boxes for someone new to the faction?


Most of those should work out. The only thing I'd suggest differently would be Demolition Charges on the Acolytes instead, as the box only comes with 1x Rock Saw but has 2x Demo charges which will allow you to fill out your special weapon allotment cheaply. The charges are also excellent anti-tank weapons that will pair well with the Rockgrinder.

ajax_xaja wrote:
Are maxed units better for neophytes, or do I keep them in 10s? Heavy vs Mining upgrades? Or are they just meatshields?


Depends on what you are doing with them. Ambushing squads like larger units for more force concentration on the area they arrive and are more efficient targets for stratagems and psychic buffs while the 10-man squads are more efficient for spamming special and heavy/mining weaponry and can be mechanized. Weapon teams are good for backfield objective sitter squads while the mining weapons are better for mechanized or ambushing squads. In most cases you will want to max out on the special weaponry as their ability to double up on special/heavy/mining weaponry is one of their biggest advantages over other GEQ units which are generally limited to 1 or 2 per squad rather than 4. In general Grenade Launchers are good for autogun/lasgun squads and flamers are good for shotguns.


Odrankt wrote:Hi all, 1st time poster on this Thread.

I just got a GSC Battleforce box from my other-half as an early Christmas present as I couldn't stop talking about them lol.

Sorry if this is not the place for this kind of post but looking for Guidance and Help so thought this would be a great place to find It!

Anyway, I have a "hoorah" game at my gaming club to end 2017, requirements is to bring an army you started during 8th edition (if you started any) and it is max 1500pts any detachment and everything must share the same Keyword.

I currently have (unbuilt) the GSC Battleforce Box, Tyranids Old Start Collecting box and old Swarm box as well as access to 23 Genestealers. I can also get my hands on 4 Russ's, 4 Chimeras and 12 Scouts.

Out of what I listed to my availability, what is the best list I could run for 1500pts? I am unsure of "obviously" Synergies and buffs so any help would be appreciated.

Again, sorry if this is not the thread for this post.


Welcome! Happy to be of help here. I suppose the first question would be what do you want to be your main detachment (Tyranids or Genestealer Cults)? If you want Tyranids to make up the bulk of the army you could probably make a fairly nice GSC High Command with the Brood Coven and 20x Purestrain Genestealers and run the Tyranid detachment as a Hive Fleet Hydra battalion with maxed out swarm creatures (40x Hormagaunts, 40x Termagants, 20x Gargoyles) and whatever monsters you can make room for (Old One Eye would be good - he can't be targeted with shooting due to character rules and brings some tank cracking ability). Based on your collection it will be a bit harder to do GSC as your primary since you only have 3 GSC troops, but you certainly have enough vehicles to run a fairly mechanized GSC list if desired. If going that route run the Acolytes with a Rockgrinder and the Neophytes with the Chimera while the Russes provide backfield fire support and the Patriarch ambushes alongside his Purestrain kin.

This message was edited 2 times. Last update was at 2017/12/06 04:44:24


 
   
Made in ie
Deranged Necron Destroyer





 Strat_N8 wrote:
Welcome! Happy to be of help here. I suppose the first question would be what do you want to be your main detachment (Tyranids or Genestealer Cults)? If you want Tyranids to make up the bulk of the army you could probably make a fairly nice GSC High Command with the Brood Coven and 20x Purestrain Genestealers and run the Tyranid detachment as a Hive Fleet Hydra battalion with maxed out swarm creatures (40x Hormagaunts, 40x Termagants, 20x Gargoyles) and whatever monsters you can make room for (Old One Eye would be good - he can't be targeted with shooting due to character rules and brings some tank cracking ability). Based on your collection it will be a bit harder to do GSC as your primary since you only have 3 GSC troops, but you certainly have enough vehicles to run a fairly mechanized GSC list if desired. If going that route run the Acolytes with a Rockgrinder and the Neophytes with the Chimera while the Russes provide backfield fire support and the Patriarch ambushes alongside his Purestrain kin.


Thanks for the reply.

Is there a way to play Genestealers/Tyranids/Militarum together? I mainly want to use GSC pure-strain Genestealers w/ HQs for buffs and use the Rock grinder/Goliath to transport the Acolytes/Neophytes. Chimera for transport and mobile flamer of death. Russ's for double Shooting if moved less then half it's movement and Lasgun to kill high Toughness units.

If I was to bring Tyranids I would probably bring their best CC units and mass Hormagaunts/Termagants/ and Garoyles for lots of number. I am also not that familiar with Tyranids so if someone could point out their CC units that would be great! If I can access AM I probably just bring a Baneblade or some Variation of a Baneblade.

I would probably make GSC my main Detachments and Tyranids the secondary. I can get my hands on the Deathwatch Overkill box with all models. Would that be worth the money? Would it be enough to beef up the Battleforce box?

Thanks for the help man, much appreciated!
   
Made in us
Shadowy Grot Kommittee Memba






 Odrankt wrote:
 Strat_N8 wrote:
Welcome! Happy to be of help here. I suppose the first question would be what do you want to be your main detachment (Tyranids or Genestealer Cults)? If you want Tyranids to make up the bulk of the army you could probably make a fairly nice GSC High Command with the Brood Coven and 20x Purestrain Genestealers and run the Tyranid detachment as a Hive Fleet Hydra battalion with maxed out swarm creatures (40x Hormagaunts, 40x Termagants, 20x Gargoyles) and whatever monsters you can make room for (Old One Eye would be good - he can't be targeted with shooting due to character rules and brings some tank cracking ability). Based on your collection it will be a bit harder to do GSC as your primary since you only have 3 GSC troops, but you certainly have enough vehicles to run a fairly mechanized GSC list if desired. If going that route run the Acolytes with a Rockgrinder and the Neophytes with the Chimera while the Russes provide backfield fire support and the Patriarch ambushes alongside his Purestrain kin.


Thanks for the reply.

Is there a way to play Genestealers/Tyranids/Militarum together? I mainly want to use GSC pure-strain Genestealers w/ HQs for buffs and use the Rock grinder/Goliath to transport the Acolytes/Neophytes. Chimera for transport and mobile flamer of death. Russ's for double Shooting if moved less then half it's movement and Lasgun to kill high Toughness units.

If I was to bring Tyranids I would probably bring their best CC units and mass Hormagaunts/Termagants/ and Garoyles for lots of number. I am also not that familiar with Tyranids so if someone could point out their CC units that would be great! If I can access AM I probably just bring a Baneblade or some Variation of a Baneblade.

I would probably make GSC my main Detachments and Tyranids the secondary. I can get my hands on the Deathwatch Overkill box with all models. Would that be worth the money? Would it be enough to beef up the Battleforce box?

Thanks for the help man, much appreciated!


IMO deathwatch overkill is the best companion buy to the battleforce. Use it to make tons of acolytes in tons of different weapon configs, and the neophytes in the box are the best weapon config anyway.
   
Made in us
Sneaky Lictor





Chicago, IL

For those working on Aberrant conversions, I have had some luck using Khorne fantasy characters as a basis. I converted a Khorne slaughterpriest into a Hammerant, and an Exalted Deathbringer into a Pickerant. These are not cheap conversions, unfortunately, but they turned out real nice when mixed with pieces from the initiate/acolyte kits.
   
Made in ie
Deranged Necron Destroyer





IMO deathwatch overkill is the best companion buy to the battleforce. Use it to make tons of acolytes in tons of different weapon configs, and the neophytes in the box are the best weapon config anyway.
Cheers man! A few people told me that the box contains 4 Abberants. Looking at their stats it seems 4-6 Abberants in a Rock grinder w/ Incinerator looks like a fast-reliable way to deploy them and make the most out of them. I imagine this has been discussed before? Lol

This message was edited 1 time. Last update was at 2017/12/07 00:12:47


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Shadowy Grot Kommittee Memba






 Asmodas wrote:
For those working on Aberrant conversions, I have had some luck using Khorne fantasy characters as a basis. I converted a Khorne slaughterpriest into a Hammerant, and an Exalted Deathbringer into a Pickerant. These are not cheap conversions, unfortunately, but they turned out real nice when mixed with pieces from the initiate/acolyte kits.


The Goliath gang box also comes with a few weapons that are really great for Aberrants. I'm converting 4 Aberrants out of my box and the other 6 are going to my orks as Digganobz.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






the_scotsman wrote:

[...] the neophytes in the box are the best weapon config anyway.


With the changes to Chapter Approved I'm not sure anymore, at least in terms of the mining lasers. I've been trying to hammer out some math on the newly priced Seismic Cannon and the short-ranged profile has generally been able to keep pace with the Mining Laser until T7+, but is cheaper per wound inflicted and the extra shot gives it a bit of an edge against lower toughness models. The long range profile is also reasonably good against T3 models and beats out the Stubber for damage against models with a 3+ save due to the rending effect and extra shot, though the Stubber is cheaper overall and has longer range.

Here is what I have so far, though I'm not 100% confident on my math (don't try calculating things with no sleep...).
Spoiler:

T3: 5+
Seismic Cannon (far): 0.71 unsaved wounds @ 14 points per wound
Seismic Cannon (close): 0.79 unsaved wounds @ 12 points per wound
Heavy Stubber: 0.65 unsaved wounds @ 12 points per wound
Mining Laser: 0.44 unsaved wounds @ 22 points per wound

T3: 3+
Seismic Cannon (far): 0.53 unsaved wounds @ 18 points per wound
Seismic Cannon (close): 0.51 unsaved wounds @ 19 points per wound
Heavy Stubber: 0.32 unsaved wounds @ 25 points per wound
Mining Laser: 0.38 unsaved wounds @ 26 points per wound

T 4: 3+
Seismic Cannon (far): 0.43 unsaved wounds @ 23 points per wound
Seismic Cannon (close): 0.48 unsaved wounds @ 20 points per wound
Heavy Stubber: 0.24 unsaved wounds @ 33 points per wound
Mining Laser: 0.35 unsaved wounds @ 28 points per wound

T6: 3+, multi wound
Seismic Cannon (far): 0.32 unsaved wounds @ 31 points per wound
Seismic Cannon (close): 0.58 unsaved wounds @ 17 points per wound
Heavy Stubber: 0.16 unsaved wounds @ 50 points per wound
Mining Laser: 0.55 unsaved wounds @ 18 points per wound


T 7: 3+, multi wound
Seismic Cannon (far): 0.32 unsaved wounds @ 31 points per wound
Seismic Cannon (close): 0.49 unsaved wounds @ 20 points per wound
Heavy Stubber: 0.16 unsaved wounds @ 50 points per wound
Mining Laser: 0.55 unsaved wounds @ 18 points per wound


Odrankt wrote:
Is there a way to play Genestealers/Tyranids/Militarum together? I mainly want to use GSC pure-strain Genestealers w/ HQs for buffs and use the Rock grinder/Goliath to transport the Acolytes/Neophytes. Chimera for transport and mobile flamer of death. Russ's for double Shooting if moved less then half it's movement and Lasgun to kill high Toughness units.



Yes. The Brood Brothers rule allows you to take a detachment of Astra Militarum alongside the GSC detachment while ignoring their IMPERIUM keyword, so you can take a Tyranid detachment as well since both Tyranids and GSC share the TYRANIDS keyword.

Odrankt wrote:
If I was to bring Tyranids I would probably bring their best CC units and mass Hormagaunts/Termagants/ and Garoyles for lots of number. I am also not that familiar with Tyranids so if someone could point out their CC units that would be great! If I can access AM I probably just bring a Baneblade or some Variation of a Baneblade.


Most anything with talons is a close combat unit in the Tyranid army. That said, the general consensus so far is that their best CC unit is Genestealers followed by Hive Tyrants and Trygons (honorable mention Raveners vs hoards and Warriors). Hormagaunts (and to a lesser extent Rippers) are mainly for locking down guns while the majority of the other melee-centric creatures tend to be hybrids that can do a bit of shooting and a bit of fighting. I personally like the Haruspex (especially with its cost reduction in the codex) but it is more a bio-bulldozer than an elite melee unit. The Toxicrene also looks neat as another melee-minded beast with a decent selection of shooting as well, but I haven't had a chance to run one yet (it does suffer from a rather nasty damage table...).

Odrankt wrote:Cheers man! A few people told me that the box contains 4 Abberants. Looking at their stats it seems 4-6 Abberants in a Rock grinder w/ Incinerator looks like a fast-reliable way to deploy them and make the most out of them. I imagine this has been discussed before? Lol


Aberrants haven't gotten too much discussion prior to Chapter Approved as they were rather pricey in points and hard to get ahold of in numbers. Chapter Approved gave them an indirect price cut by making their weapons significantly cheaper which made them much more attractive as dedicated armor cracker. As far as delivery goes, Aberrants do pair nicely with the Rockgrinders due to their small squad size, but can also make good use of a Chimera too (in the case of a Chimera you can fit 3 squads worth). There was also some discussion about ambushing a large unit of them in alongside a Primus using the new stratagem to improve their chances of getting a 5 or 6 on the ambush table, but I haven't had an opportunity to try that yet.

This message was edited 7 times. Last update was at 2017/12/07 16:55:59


 
   
Made in ie
Norn Queen






Dublin, Ireland

Not much help over in general with this. Yee broodbrothers wanna help out a neophyte?

Spoiler:
Im thinking about starting (another ) faction and GSC are high on my watch list.
Currently can pull together
2 x Patriarchs
60 Stealers
Magus
5 neophytes
1 leman russ
1 converted truck thingy
and can ally in a fairly significant portion of pure Nids and AM on top of that.

However Im looking for advice on starter sets, good boxs to get going etc. The current Xmas starter sets look juicy enough and grabbing two would give:
2 more patriarchs, magi, primes etc
2 trucks
and about 50 basic infantry type dudes

The army would be for fun and I'd have no problem proxying a neophyte as a hybrid or whatever else. I also have a large Nid bits box that I can kitbash extra claws or talons or whatnot.
Any recommendations to get up and running?

Secondly my reading of the GSC tactics thread and codex is that GSC rely heavily on swamping the opponent with mostly hth dudes. Their shooting especially long range in a pure GSC build seems very poor.
Also read that the CA table can either be really lethal, very meh (forcing one into a cat n mouse game) or darn bad. Is that true mostly?
Any ideas around decent GSC builds and what to look out for etc?

thanks!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Sneaky Lictor





Chicago, IL

 Ratius wrote:
Not much help over in general with this. Yee broodbrothers wanna help out a neophyte?

Spoiler:
Im thinking about starting (another ) faction and GSC are high on my watch list.
Currently can pull together
2 x Patriarchs
60 Stealers
Magus
5 neophytes
1 leman russ
1 converted truck thingy
and can ally in a fairly significant portion of pure Nids and AM on top of that.

However Im looking for advice on starter sets, good boxs to get going etc. The current Xmas starter sets look juicy enough and grabbing two would give:
2 more patriarchs, magi, primes etc
2 trucks
and about 50 basic infantry type dudes

The army would be for fun and I'd have no problem proxying a neophyte as a hybrid or whatever else. I also have a large Nid bits box that I can kitbash extra claws or talons or whatnot.
Any recommendations to get up and running?

Secondly my reading of the GSC tactics thread and codex is that GSC rely heavily on swamping the opponent with mostly hth dudes. Their shooting especially long range in a pure GSC build seems very poor.
Also read that the CA table can either be really lethal, very meh (forcing one into a cat n mouse game) or darn bad. Is that true mostly?
Any ideas around decent GSC builds and what to look out for etc?

thanks!


Based on what you already have, I would probably suggest Deathwatch overkill box instead of the other set, as what you are lacking is primarily Aberrants, Neophytes and Acolytes, which.DWO has. Not sure exactly what kind of build you are going for, though, so it is hard to give you much guidance beyond that.

I don't think you are every going to need more than 2 Patriarchs, by the way (even with 60 genestealers ). Extra Magi and Primuses could definitely come in handy, however.
   
Made in ie
Norn Queen






Dublin, Ireland

Ok thanks, I'll have a look at some DW boxes

Unsure of a build myself. Im drawn to a giant stealer force backed up by lots of cannon fodder type guys, maybe riding around in trucks and stuff. Will have to try a few builds out via battlescribe etc.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in pl
Regular Dakkanaut






Hey guys,
Since there is no response from general Army List thread I wanted to ask you if my list is any good:
Spoiler:

++ Spearhead (CP +1) (Astra Militarum) ++

+ Elites +

Veterans: 10x Shotgun

+ HQ +

Company Commander: Shotgun

+ Fast Attack +

Hellhounds: Heavy Flamer, Melta-Cannon, Special Weapons Tank

Hellhounds: Heavy Flamer, Melta-Cannon, Special Weapons Tank

+ Heavy Support +

Basilisks: Basilisk, Heavy Bolter

Basilisks: Basilisk, Heavy Bolter

Basilisks: Basilisk, Heavy Bolter

+ Dedicated Transport +

Chimera: Heavy Bolter, Heavy Bolter, Hunter-Killer Missile

++ Battalion (CP +3) (Genestealer Cult) ++

+ Troops +

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

Neophyte Hybrids: 10x Neophyte Hybrid

+ HQ +

Magus

Magus

Magus

+ Dedicated Transport +

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

Cult Chimera: Heavy Bolter, Heavy Bolter, Hunter Killer Missile

++ Total: [1700 Pts] ++

Created with BattleScribe (https://battlescribe.net)

It's pretty basic as I wanted to start a Chimera spam list. Basilisks will get me a long ranged support against anything heavier than MEQ, all of my Chimeras have Hunter-Killers too to blow anything 1st turn and then switch into Heavy Bolter turret mode. Hellhounds (Devil Dog configuration - could get them as regular Hellhounds too - not exactly sure) rush ahead of the army and try to scorch the earth for my infantry blobs to arrive via transport. Their main job is to make sure that my Magi are safe and sound. Company Commander as HQ tax and Veterans with shotguns serve as my vanguard.

The idea is that my Cult is deploying large numbers of Chimera chassis based vehicles refurbished as vehicles of war (I won't glue the turret on top - instead I will make something like Salamander Scout Vehicle plates on top with 2 Heavy Bolters).
   
Made in us
Shadowy Grot Kommittee Memba






I mean...you're going to have trouble accomplishing much? You've got a bunch of dudes with S3 weaponry and no buffs, a bunch of tanks with hardly any guns on them, and pretty sparse anti tank.

You've certainly achieved chimera spam, but the question is why would you want to spam chimeras?

It'd probably be fine in casual games just on the fact that everything is really barebones with no upgrades meaning you just have a lot of stuff. But any list with a significant shooting alpha strike will just drop in, blow away the basilisks ASAP, and you'd be left with not much to hurt high toughness stuff. HK missiles rarely do anything in my experience.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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