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2017/09/26 01:05:50
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Alright, so my instinct on the snipers is this. I guess there is a critical mass concern that 3 aren't really enough to guarantee a character dies, but I don't like stacking special weapons on squishy troops.
Painting up a agripinaa army, (working on getting a nice black leather effect is time comsuming), and I'm hell bent on using bog standard servitors, mine are looking great, tech thralls with converted plasma cannons bited up.
My question for all you experienced players, being new myself is how can I make it work. I KNOW it will NEVER be competive but I like 40k for fun and fluff and laughs.
So, any advice or just fun ideas welcome.
(please no "your stupid, use mars, cawl, and 50 shooty bots", I like fluffy and I like my bots punchy.)
This message was edited 3 times. Last update was at 2017/09/26 01:31:02
2017/09/26 01:19:30
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
That's neat. Not sure how all the wargear is really represented but it looks cool at least.
A lot of fine detail modeling to go, he will need the mechadendrite hive, some sort of large eradication beamer for the solar atomizer, the arc scourge whatever that actually is.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2017/09/26 01:51:42
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
That's neat. Not sure how all the wargear is really represented but it looks cool at least.
A lot of fine detail modeling to go, he will need the mechadendrite hive, some sort of large eradication beamer for the solar atomizer, the arc scourge whatever that actually is.
I think the Arc Scourge is that main metal claw on the ground at his front. That's my guess anyway. Definitely give us the end product in this thread though!
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/09/26 02:00:39
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Magos-Macrotek-Danny wrote: Painting up a agripinaa army, (working on getting a nice black leather effect is time comsuming), and I'm hell bent on using bog standard servitors, mine are looking great, tech thralls with converted plasma cannons bited up.
My question for all you experienced players, being new myself is how can I make it work. I KNOW it will NEVER be competive but I like 40k for fun and fluff and laughs.
So, any advice or just fun ideas welcome.
(please no "your stupid, use mars, cawl, and 50 shooty bots", I like fluffy and I like my bots punchy.)
The only thing strategically interesting about Agripinna is the Fresh Converts stratagem. though I'd use it with Kataphron Destroyers over the... less than ideal regular Servitors. Bringing back 3 servitors for 1 CP is weak. I'm not sure what advice I can give, the model you want to use is in the running for worst in the entire game.
2017/09/26 02:34:08
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
I know :( I just love the lore for them and yes I do play on running 1 6 katphron squad for the 3 cp reboot servitor for the 1, I like the normal for bodyguards plasma can super everyturn reroll 1s and 4+ cuz near priest
2017/09/26 02:59:43
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
HOW DO YOU NOT KNOW ABOUT MAGNUS AND MORTARION!?!?(Well, their stats and abilities). They're the best superheavies in the entire game(super chicken likes getting banned). Every tournament is filled to the brim with them. Pretty much every chaos list has one or the other.
Lack of knowledge like that is why you cannot say that you're right and everyone else is wrong about Dragoons. That's like not knowing what conscripts/brimstones are. How about instead you give them a shot...
Triggered. I won't say anything about this anymore.
Anywho. There was a GT recently where an AdMech got 7th without Cawl and the other 2 AdMech lists with Cawl and concscripts got 20th and 24th. How's that possible.
The guy who got 7th had this list:
Trait: (OPG re-roll hit, wuond, dmg 6+ gain CPS)
Relic: (6+ ignore wounds. Additional overwatch on 6) - commented that this was terrible and did nothing
Mars Spearhead:
Dominus
4 DakKastelans 2 Icarus Dunecrawlers
528 Cheapo Knight Crusader(termal, ironstorm) - my favourite build.
Ok, so this list is all over the place weird. I don't even know where to begin. HOW DID THIS WORK. (to an extent. Still didn't get close to first place)
This message was edited 1 time. Last update was at 2017/09/26 03:06:02
I'd like to know that myself, 2 Dominus? No neutrons?
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2017/09/26 03:28:15
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Spera wrote: I meet this interpretation few times already and I'm wondering which one is proper.
Litany of electromancer activates at the beginning of battle round. Does that mean that it only activates once, or does it come in effect whenever something gets >=1" from my units(my unit is already in combat, someone charged me, I charged somebody, my character intervened, someone piled in to my unit, I piled in to the enemy.)
This is neither clear nor consistent with other canticles. Depending on interpretation this is either garbage or god-situational tier(for more cc focused armies.)
I really have no clue how else to interpret the Electromancer other than "it happens when you activate it". Start it when you have a lot of dudes in combat at the start of battle round. Roll some D6s, fail to roll any 6s and cry
This message was edited 2 times. Last update was at 2017/09/26 03:35:18
Ok, so this list is all over the place weird. I don't even know where to begin. HOW DID THIS WORK. (to an extent. Still didn't get close to first place)
I'm not surprised it worked. It looks just like my old army.
Basically, the strategy was to shoot out everything that could seriously threaten the Knight Crusader, then just go to town with him. Cheapo Crusader is the best Crusader. I wouldn't even bring the Ironstorm, but if he could find the points, more power to him.
2017/09/26 05:21:15
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
My point on Snipers is to take them by pairs in a min squad with an Omnispex, always. I'd never run them any other way. And I'm considering building a second squad like that for my 2500 pts Brigade list to cover the battlefield adequately.
I think it's never a loss to bring them because contrary to regular Sniper rifles, these ones are S7 AP-2 D3 with a 60" range. If there's no character to aim for you still have long range anti-monster/tank guns. The +1 BS stratagem will prove useful as I tend to roll 2s most of the time
I really like this sniper squad, especially seeing the last glimmer of hope fading away from my opponent's eyes when I tell him his character can't have his cover save.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/26 06:22:13
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Lot of adoration on dakkarobots here. But in my opinion they are not competetive viable in pure AM army. You need conscripts to protects them againts alfa strike. If you touch them, they do not have fly wording = no shooting next round. They also have mediocre range (36" is not enough to control board) - combine with protector protocol, nerly no mobility. AM have no chance to protects them properly without allies (scouts, conscripts or similar units).
HOW DO YOU NOT KNOW ABOUT MAGNUS AND MORTARION!?!?(Well, their stats and abilities). They're the best superheavies in the entire game(super chicken likes getting banned). Every tournament is filled to the brim with them. Pretty much every chaos list has one or the other.
Lack of knowledge like that is why you cannot say that you're right and everyone else is wrong about Dragoons. That's like not knowing what conscripts/brimstones are. How about instead you give them a shot...
Triggered. I won't say anything about this anymore.
Anywho. There was a GT recently where an AdMech got 7th without Cawl and the other 2 AdMech lists with Cawl and concscripts got 20th and 24th. How's that possible.
The guy who got 7th had this list:
Trait: (OPG re-roll hit, wuond, dmg 6+ gain CPS)
Relic: (6+ ignore wounds. Additional overwatch on 6) - commented that this was terrible and did nothing
Mars Spearhead:
Dominus
4 DakKastelans 2 Icarus Dunecrawlers
528 Cheapo Knight Crusader(termal, ironstorm) - my favourite build.
Ok, so this list is all over the place weird. I don't even know where to begin. HOW DID THIS WORK. (to an extent. Still didn't get close to first place)
I think it may be working because of two things.
1) It splits instead castling up around Cawl, so it is harder to shut down.
2) It distracts with knight, but play for points. Codex is new so people may not remember about trick with using full stats on damaged knight. It's easy to miss durning heat of tournament.
Otherwise its really hard to tell, depends greatly on what did it meet on the tables and what meta were there.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2017/09/26 06:34:12
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Rezolut wrote: Lot of adoration on dakkarobots here. But in my opinion they are not competetive viable in pure AM army. You need conscripts to protects them againts alfa strike. If you touch them, they do not have fly wording = no shooting next round. They also have mediocre range (36" is not enough to control board) - combine with protector protocol, nerly no mobility. AM have no chance to protects them properly without allies (scouts, conscripts or similar units).
Uh... every army in this thread has screening units to protect Kastelans. Pages upon pages of the 2.0 thread were dedicated to this.
Indeed, your list is nothing new. We discussed and tried Conscripts + Sisters/Scions/Infiltrators + Crawlers. They are a bit difficult to use, since you sort of have to commit to tabling opponents in many matchups.
Anyhow, while I have long cautioned against taking too many Kastelans, Binharic Override changes everything. The ability to kill 300-400 points in one turn of shooting is incredible. And yes, it is true that 36" is not too long. Fortunately, we have one of the best 48" anti-tank guns in the game. Of course, I still only take 4 Kastelans because I dislike putting all my eggs in one basket.
Aaranis wrote: My point on Snipers is to take them by pairs in a min squad with an Omnispex, always. I'd never run them any other way. And I'm considering building a second squad like that for my 2500 pts Brigade list to cover the battlefield adequately.
I think it's never a loss to bring them because contrary to regular Sniper rifles, these ones are S7 AP-2 D3 with a 60" range. If there's no character to aim for you still have long range anti-monster/tank guns. The +1 BS stratagem will prove useful as I tend to roll 2s most of the time
I really like this sniper squad, especially seeing the last glimmer of hope fading away from my opponent's eyes when I tell him his character can't have his cover save.
In my opinion, I don't think Arquebuses are worth running. Each pair is 57 points that could go into another HQ. Two pairs make another Kastelan. Three make another Crawler or pair of Dragoons. And I would never use a CP on two Arquebuses...
2017/09/26 08:55:26
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
HOW DO YOU NOT KNOW ABOUT MAGNUS AND MORTARION!?!?(Well, their stats and abilities). They're the best superheavies in the entire game(super chicken likes getting banned). Every tournament is filled to the brim with them. Pretty much every chaos list has one or the other.
Lack of knowledge like that is why you cannot say that you're right and everyone else is wrong about Dragoons. That's like not knowing what conscripts/brimstones are. How about instead you give them a shot...
Triggered. I won't say anything about this anymore.
Anywho. There was a GT recently where an AdMech got 7th without Cawl and the other 2 AdMech lists with Cawl and concscripts got 20th and 24th. How's that possible.
The guy who got 7th had this list:
Trait: (OPG re-roll hit, wuond, dmg 6+ gain CPS)
Relic: (6+ ignore wounds. Additional overwatch on 6) - commented that this was terrible and did nothing
Mars Spearhead:
Dominus
4 DakKastelans 2 Icarus Dunecrawlers
528 Cheapo Knight Crusader(termal, ironstorm) - my favourite build.
Ok, so this list is all over the place weird. I don't even know where to begin. HOW DID THIS WORK. (to an extent. Still didn't get close to first place)
I think it may be working because of two things.
1) It splits instead castling up around Cawl, so it is harder to shut down.
2) It distracts with knight, but play for points. Codex is new so people may not remember about trick with using full stats on damaged knight. It's easy to miss durning heat of tournament.
Otherwise its really hard to tell, depends greatly on what did it meet on the tables and what meta were there.
that'd be my guess. putting all your eggs in one corner of the map is a bad idea f however you place around the entire board (even more so with deepstrikers) you force the opponent to move away from at least some portion of your army.
Aaranis wrote: My point on Snipers is to take them by pairs in a min squad with an Omnispex, always. I'd never run them any other way. And I'm considering building a second squad like that for my 2500 pts Brigade list to cover the battlefield adequately.
I think it's never a loss to bring them because contrary to regular Sniper rifles, these ones are S7 AP-2 D3 with a 60" range. If there's no character to aim for you still have long range anti-monster/tank guns. The +1 BS stratagem will prove useful as I tend to roll 2s most of the time
I really like this sniper squad, especially seeing the last glimmer of hope fading away from my opponent's eyes when I tell him his character can't have his cover save.
In my opinion, I don't think Arquebuses are worth running. Each pair is 57 points that could go into another HQ. Two pairs make another Kastelan. Three make another Crawler or pair of Dragoons. And I would never use a CP on two Arquebuses...
I can agree on a level, i don't think arq are worth it if you are spamming them, 2 in 2*5 man squads is probably as far as I would go due to reasons stated above, however those 4 arq shots give you character hunting options at pretty long range that those extra dragoons, robots, dunecrawler cannot. The arq value is situational depending on what your opponent is using. lots of aura characters? fantastic. If not they do loose their value hard.
This message was edited 2 times. Last update was at 2017/09/26 09:08:09
2017/09/26 10:08:44
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
My view on Transuranic Arquebii are that they work on a psychological level as well as a practical level. Mathhammer isn't everything - sometimes you play the opponent. Having 2 or 3 of them with a view across the board can cause your opponent to deploy and/or play his characters suboptimally, with fear in their hearts.
In my first game with AdMech against one opponent, his Warboss was almost immediately vaporised by my sniper unit, and the next turn I put a bunch of wounds on a secondary character. Above average rolls on both... but the opponent just remembers how deadly they are. Now every time we play he feels his characters need to hide behind LOS blocking stuff or run between cover, meaning his auras aren't placed perfectly.
Pure win.
I am going to trial 5 rangers with 2 arquebii, and 10 rangers with 3 arquebii and the enhanced data-tether to give ablative wounds and help with morale issues. In Cawl's 9" buff aura. I just wish there was something that could give wound rerolls or +1 to wound.
When number of drops was critical to going first, I actually started paying 100pts for an Imperial Bunker to start a 5-man sniper unit with and 2 hq's inside, so they were incredibly hard to kill and to make 3 drops into 1. Wouldn't do that with the new Chapter Approved +1 to rolls though.
TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Silentz wrote: My view on Transuranic Arquebii are that they work on a psychological level as well as a practical level. Mathhammer isn't everything - sometimes you play the opponent. Having 2 or 3 of them with a view across the board can cause your opponent to deploy and/or play his characters suboptimally, with fear in their hearts.
In my first game with AdMech against one opponent, his Warboss was almost immediately vaporised by my sniper unit, and the next turn I put a bunch of wounds on a secondary character. Above average rolls on both... but the opponent just remembers how deadly they are. Now every time we play he feels his characters need to hide behind LOS blocking stuff or run between cover, meaning his auras aren't placed perfectly.
Pure win.
I am going to trial 5 rangers with 2 arquebii, and 10 rangers with 3 arquebii and the enhanced data-tether to give ablative wounds and help with morale issues. In Cawl's 9" buff aura. I just wish there was something that could give wound rerolls or +1 to wound.
When number of drops was critical to going first, I actually started paying 100pts for an Imperial Bunker to start a 5-man sniper unit with and 2 hq's inside, so they were incredibly hard to kill and to make 3 drops into 1. Wouldn't do that with the new Chapter Approved +1 to rolls though.
No experienced player will significantly change deployment if you take pot shots at his characters. Practically your entire army is artillery to begin with, so they know their best chance at winning is to bum rush you. That means most of them will be hiding in transports until they pop out to fry you anyway.
It can help to kill Weirdboyz, but you're better off with more Kastelans and Icarus Crawlers when fighting Orks.
Honestly though, if you want shock value, bring a unit of 4x Dragoons and deploy them last. That or a Knight Warden with Gauntlet and Stormspear. Or Crusader with Thermal. Anything that can threaten their backline or flank will cause them to not deploy as aggressively, which benefits you. (And once you do get your Dragoons or Knights on the field, constantly attempt to break into the rear line to clean out their artillery.)
This message was edited 2 times. Last update was at 2017/09/26 10:32:10
2017/09/26 10:43:27
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
No experienced player will significantly change deployment if you take pot shots at his characters.
Come off it. People are people not robots - they make decisions based on a wild range of emotions as well as cold logic. Otherwise the entire game of Poker wouldn't work.
Honestly though, if you want shock value, bring a unit of 4x Dragoons and deploy them last. That or a Knight Warden with Gauntlet and Stormspear. Or Crusader with Thermal.
So instead of bringing 100 pts of snipers, bring 272 points of Dragoons or 500+ points of Knight? I mean you're not wrong, but... a) you need troops for a batallion and b) you have a points limit.
TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Rezolut wrote: Lot of adoration on dakkarobots here. But in my opinion they are not competetive viable in pure AM army. You need conscripts to protects them againts alfa strike. If you touch them, they do not have fly wording = no shooting next round. They also have mediocre range (36" is not enough to control board) - combine with protector protocol, nerly no mobility. AM have no chance to protects them properly without allies (scouts, conscripts or similar units).
While I don't doubt that, to be competitive at the highest levels we need something better than rangers and dragoons, I think we aren't in a and position compared to other single faction armies. Stygies dragoons in particular are tough to take down at range and few armies these days pack loads of short range and melee anti tank, largely because the dominant meta involves screening units which largely negate their usage. Have a tank type unit that's almost untouchable with long range firepower act as our screen gives us a pretty decent meta advantage. If you widen your screen enough to allow for dragoons at the edge and rangers behind them, spaced to prevent an enemy consolidating from one to the other, you should be fine. That's 2-3 turns minimum.
I do think people over rely on the kastalens a bit as well, but put that on their innate fragility.
2017/09/26 11:25:59
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Magos-Macrotek-Danny wrote: Painting up a agripinaa army, (working on getting a nice black leather effect is time comsuming), and I'm hell bent on using bog standard servitors, mine are looking great, tech thralls with converted plasma cannons bited up.
My question for all you experienced players, being new myself is how can I make it work. I KNOW it will NEVER be competive but I like 40k for fun and fluff and laughs.
So, any advice or just fun ideas welcome.
(please no "your stupid, use mars, cawl, and 50 shooty bots", I like fluffy and I like my bots punchy.)
I m working on writting a tactic for Agripnaa and Ryza since i see many of our fellow ad mech player like it at least color/fluff wise.
I know you dont want pure competitive but i ll try to offer some depth to working strategy.
Agripnaa battalion
Dominus
Engiseer
1*3 breachers
1*3 breachers
1*3 breachers or 6 destoyers if solo agripinaa.
Or
3-6 breachers
1*10 rangers arc
1*10 arc
Good defenders obj capping and using fresh converters gem can make them immortal.
Now the list varies since the plan seem more valid if Ryza and agripinaa team up.
Use plasma specialists always on destroyers on vanguards where need. 6-9 d6 plasma shots with +1 woundroll and +1 damage. With elimination volley +1 bs and dominus reroll ones you got one of the most effective guns in game.
Both battalions could use a unit of robots. Melee robots for Ryza range for Agripinaa. To take advantage of elimination volley.
The plan here is to use both dogmas for teaming up 9 breachers(immortals) as screener to a group of destroyers and vanguard(plasma dakka) that can become one of the most effective gun with plasma specialists gem. Robots for elimination gem to be able to incrase bs when facing -1 hit enemies or if you need something really dead.
Robots can use exploding gem especially fistelans. There is also acquisition at any cost gem for breachers near obj to become immortals (relic holders). Dont forget if the entire unit does not die you can resummon it within your deplyoment zone again with agripinna gem.
This army can move all turns with no penatly.
Other valuable units for making your list.
Fortifictions this will help deploy safer and give extra options for your troops if you still want to be a static gun line.
Knights obvious take for a complete roaming army. Extreme mobility.
Neutronagers 2* can cover heavy slots if need to take solo dogmas as brigades. And always good to make them icarus if you aiming to play ryza plasma speciallists. Since plasma will be like str 9 on wounding.
Infiltrators deep strike if you go static survivng agripinaa
Snipers
Rustalker for extra +1 wound roll for extra mortals.Ryza can help melee units and you could use a good counter unit that can move and benefot from extra wounding. Can move 8 and mortal in 5+.
Thanks for reading its still wip so welcome any advice or any mitakes you spot.
This message was edited 1 time. Last update was at 2017/09/26 12:21:38
2017/09/26 11:44:43
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
It can help to kill Weirdboyz, but you're better off with more Kastelans and Icarus Crawlers when fighting Orks.
I somewhat disagree. Potshotting a Weirdboy to stop Da Jump is very important for us.
I am looking to try a list with about 4 TAs, but I am short right now and have to get them built and stuff. I am going to be behind because I won't play with unpainted models, but I will try to get them tested soon. I think they are a major asset in this character heavy edition.
text removed.
Reds8n
This message was edited 1 time. Last update was at 2017/09/26 13:21:37
Anywho. There was a GT recently where an AdMech got 7th without Cawl and the other 2 AdMech lists with Cawl and concscripts got 20th and 24th. How's that possible.
The guy who got 7th had this list:
Trait: (OPG re-roll hit, wuond, dmg 6+ gain CPS)
Relic: (6+ ignore wounds. Additional overwatch on 6) - commented that this was terrible and did nothing
So giving it more thought and talking with a friend, I may have to try something like the below. How "dirty" would this be? I play in a relaxed environment (we have no tournaments at all) so I can't go too heavy on the competitive cheese or I'll risk being labeled TFG and denied games.
I thought you were only allowed to run one odd sized squad per detachment or is that just for power level games
For Matched Play, you can take as many as you pay for and the only limit on squad size is on understrength squads (does not meet minimum required), of which you can only have one.
Automatically Appended Next Post:
Wayniac wrote: So giving it more thought and talking with a friend, I may have to try something like the below. How "dirty" would this be? I play in a relaxed environment (we have no tournaments at all) so I can't go too heavy on the competitive cheese or I'll risk being labeled TFG and denied games.
You can ditch one Datasmith. You don't even need both at this point, but one isn't bad. You don't have a good screen, so most armies that can get you locked up early will. That plus bringing subpar Kataphrons should keep you from being labelled TFG, I would hope.
Also, if you are going Mars, consider combining those Robots into one squad to maximize CP economy for Wrath of Mars use.
This message was edited 2 times. Last update was at 2017/09/26 12:29:16
Good list. Though you don't have much of an anti charge mechanism. I'd run those kastelans as a single unit or units of three. Helps with overwatch which you'll need without proper screeens. Consider agrapinaa heavily for the overwatch bonus and kataphron recycling if needed. Though hat might get you labeled as tfg
This message was edited 1 time. Last update was at 2017/09/26 12:37:11