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Made in us
Snivelling Workbot





Regarding Transuranic Arquebii, I've found them relatively useful for a few reasons (though I wish they were 5-10 points cheaper):

1. In a character heavy meta, managing to snipe the Changeling or a vital commissar is very helpful. TA are much stronger than other sniper rifles for this role.
2. Smart opponents will hide their characters, and some lists don't bring any at all. With S7 and -2 AP, TA double as reasonable anti-tank to take the last few wounds of that razorback your Onager didn't quite finish off.
3. The TA gives rangers a clear role - sitting on backfield objectives and adding to the artillery base. Sitting on objectives is useful in several of my match-ups where I often find myself in turns 3-5 using Cawl and Dunecrawlers more aggressively to clean up my opponent's backfield and claim midfield objectives.

If you're facing a lot of very aggressive armies, they're probably not the best use of points. But against other shooting armies like guard and most Imperial lists, they turn rangers into fodder that can actually contribute in any situation.
   
Made in us
Longtime Dakkanaut





If I could stop rolling 1s and 2s to hit with them I'd take the arqs

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Made in gr
Stalwart Tribune





Greece

Adeptus mechanicus got best sniper rifle in the game par with the assasin. You cant spamm allmday about robots andmonagers howmcool they are bla bla and not take snipers. You only anti psych option versatile vs infantry and vehicles. As always the only issue is cost. 97 points for 2 arq when tou need at least 2 groups its 200 point to begin with. Thats about it. And yes they are back field deny enemy deep strike and their range of 30 support screeners. What else for a basic troop choise. The best.
   
Made in us
Longtime Dakkanaut





Not sure I'd say on par with assassin. Maybe a close facsimile

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Last warning for this thread/certain posters.

Stick to debating the issues and lose the cracks/digs at each other.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gr
Stalwart Tribune





Greece

Ryza's Green Stuff:
Setup
Battalion
Dominus
Enginseer
1x6-9 destroyers plasma flamer.
1x10 vanguard 3*plasma data-tether
1x10 vanguard 3* plasma data-tether
1x2 Robots.
Dakkastelans for multi dogma lists (if got other screener). Fists flamers +1 wound. For single Ryza dogma
Use overcharged plasma for destroyers side by the dominus for a 5 round plasma overcharge.Use elimination volley gem for both destroyers and dakkastelans to receive +1 hit rolls . Use plasma specialists for extreme usage of plasma both on destroyers and vanguard.
The squad of 10 Vanguard, give them an Enhanced Data-tether, and 3 Plasma Calivers. Activate the Protector Doctrina Imperative Stratagem to hit with almost all of your shots, overcharge your Plasma Calivers to S8 D2, then activate Ryza's Plasma Specialists Stratagem to give +1 to To Wound rolls and +1 damage per shot.
Finish up the list with Rustalkers to benefit from +1 wound fishing mortal wounds and icarus onager for the heavy slots.
Can work in brigade solo Ryza lists teamed up with agripinaa dogma for immortal screener breachers-high survivng units.
+
Extreme mobility. High damage
Synergy with all units.
-
High cost units making each death important.
Low survivability,


Automatically Appended Next Post:
Agripinna endless Tractors

Battalion

Dominus

Enginseer

1x3-7 breachers

1x3 breachers or 1x10 vanguard arc rifles

1x3 breachers or 1x10 vanguard arc rifles or 3-6 destroyers

1x2 robots if you bring destroyers for elimination volley.

Breachers will provide an extreme screener high surviving and obj holder units.

Prefer Agripinaa as a support detachment

Using the dogma for 5+ over watch while gaining one extra attack in new codex these tractors became an overall good unit. Combined with reduced cost you can use them effectively in almost any army to provide cheap solution for high surviving unit.

Fresh converts can be used to resummons a fresh brand new unit on your deploy zone. Spending cp s according to the unit you want to bring back to full strength you can decide in each battle what you need to get back on the board from kataprhons. It’s an extreme combination with healing as you most likely won’t lose all your models inside a unit at once.

Save one last wound on your last breacher and see your enemy cry as you bring the whole unit back alive in full strength.

Acquisition at any cost gem will make your “relic” holder breachers an immortal unit. Put them in cover near an objective or use shroudpsalm with the use of the gem and you got a 1+ 5+ t5 9 wound unit holding an obj with 4 att each. Combined with any other army will provide a good screener, good range and good survival detachment. Combined with Ryza plasma spam could be good combination list.

+

Surviving

Low cost/ effectiveness

-

Low damage

Can’t stand alone

Will face issues with vs horde armies if not teamed with other dogmas

This message was edited 2 times. Last update was at 2017/09/26 15:05:54


 
   
Made in ca
Fresh-Faced New User




Hey all. Finally have my Admech painted and ready to rock and test out the new Codex. So far I have a limited army but have had great fun with the following list. Basically I have a little bit of everything, not committing whole heartedly to castling, but still with a gun line and some imperial guard soup for screening and psychic defence.

I know everyone is hating on the destroyers, so I suspect I should get rid of those, but I do find them to be a good troop killer.

The crusader with the TC being D6 also puts out a lot of hurt and i find much more durable with a 4+ invuln which can be consistently used having 9CPs.

Curious where you all think I should go from here! As I am nearly ready to invest in some more models. Thinking either dragoons or electro priests maybe?

Thanks!

Spoiler:


Mars Battalion (3CP)

HQ (302 pts)
Cawl
Engineseer

Troops (381pts)
5x Rangers (2xArcuebus, omnispex)
5x Vanguard (1x plasma caliver)
3x Kataphron destroyer (grav and flamers)

Elites (52 pts)
Cybernetica Datasmith

Heavy Support (360 pts)
Kastelan Robots (full dakka-all HPB)
Onager Dunecrawler (Neutron)

Super-Heavy Aux (570 pts)

Crusader (TC, AGC, Stormspear, Melta)

Imperial Soup Battalion (1095 pts)

HQ (124 pts)
Company Commander
Inquisitor Greyfax

Troops (120 pts)
10xInfantry
10xInfantry
10xInfantry

Elites (85 pts)
Culexis Assassin
   
Made in us
Longtime Dakkanaut





Agrapinaa and large units of dakkastelens go hand in hand

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Made in gr
Stalwart Tribune





Greece

So inmthe battle report Geoff faced off against Reece we saw.

6 robots not going in mode with datasmith.
3 neutronagers that should include stubbers and healers close to them

Snipers used as screener and dakka.

So we saw robots must not be the only plan you got . Neutronaher 3 barelly enough. And snipers are a must.

I rest my case. Enjoy the video
   
Made in us
Moustache-twirling Princeps





PDX

Yoda79 wrote:
So inmthe battle report Geoff faced off against Reece we saw.

6 robots not going in mode with datasmith.
3 neutronagers that should include stubbers and healers close to them

Snipers used as screener and dakka.

So we saw robots must not be the only plan you got . Neutronaher 3 barelly enough. And snipers are a must.

I rest my case. Enjoy the video


Rest what case? I think pretty much everyone here has been going this direction since we saw the first review.

Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)

   
Made in us
Cog in the Machine






 em_en_oh_pee wrote:
Yoda79 wrote:
So inmthe battle report Geoff faced off against Reece we saw.

6 robots not going in mode with datasmith.
3 neutronagers that should include stubbers and healers close to them

Snipers used as screener and dakka.

So we saw robots must not be the only plan you got . Neutronaher 3 barelly enough. And snipers are a must.

I rest my case. Enjoy the video


Rest what case? I think pretty much everyone here has been going this direction since we saw the first review.

Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)


Here we are, the most depressing post in the thread. Depressing but true.

 
   
Made in us
Longtime Dakkanaut





I mean we can ally. No need for comparative admech to be pure admech. We have the bits and neutronagers who are extremely potent long range firepower

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Made in us
Moustache-twirling Princeps





PDX

LexOdin9 wrote:
Here we are, the most depressing post in the thread. Depressing but true.


Yea, I am not tickled with that either. I feel GW absolutely dropped the ball on our Codex. So many rules are just all over the place in power and use that we wound up with clear winners (ex. Mars, Stygies) and losers (ex/ Metalica).

So for those of us going for pure AdMech, the diversity isn't much improved over our Index lists. A few new tricks and no one can deny Wrath is incredibly powerful, but not a major change really.

As for Allies, seems like the new Astra Militarum might prove useful. Adding to our artillery potential and maybe some new infantry screen options beyond Conscripts (which are getting nerfed, no doubt) will be good for those of us who want non-AdMech options. Curious to see if they change anything with Scions, because right now those are a nasty addition to our gunline, giving us a gnarly One-Two punch with strong artillery and precision plasma.

   
Made in us
Longtime Dakkanaut






 em_en_oh_pee wrote:


Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)
that's a p good summary. maybe somebody will make electro-priests work, but I'm not counting on it.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in pl
Sister Oh-So Repentia





 axisofentropy wrote:
 em_en_oh_pee wrote:


Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)
that's a p good summary. maybe somebody will make electro-priests work, but I'm not counting on it.


I'm trying right now with Colpuscarii since they are 14pts/model they may be good infantry support. Graia and Stygies dogma push their survivability enough that they may be able to actually wander to midfield and do something. Stygies looks best so far, since gives you this much-needed flexibility. It is worth mentioning that Acquisition at any cost gives them 4++/4+++. Not bad if you ask me, and if by any chance it would drop to 1cp per use that would solidify their position.

I'm quite salty about wrathbots. On one hand its awesome that we can drop Primarchs and super heavies like they weren't even there. On other hand it is so powerful that it kills any diversity in competitive environment. I know that there will always be cookie cutter builds, but this is too much.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Regular Dakkanaut






Reading the previews for the Mordian Iron Guard - I'm keen on adding at least a cheap Mordian batallian for extra CPs and Screening, and have the rest as Lucius for deep striking either priests or Lascannon Balistarii for board control/ensuring you can get a great anti-armour volley without having to worry about losing Balistarii to an Alpha
   
Made in us
Dakka Veteran




 em_en_oh_pee wrote:
LexOdin9 wrote:
Here we are, the most depressing post in the thread. Depressing but true.


Yea, I am not tickled with that either. I feel GW absolutely dropped the ball on our Codex. So many rules are just all over the place in power and use that we wound up with clear winners (ex. Mars, Stygies) and losers (ex/ Metalica).

So for those of us going for pure AdMech, the diversity isn't much improved over our Index lists. A few new tricks and no one can deny Wrath is incredibly powerful, but not a major change really.

As for Allies, seems like the new Astra Militarum might prove useful. Adding to our artillery potential and maybe some new infantry screen options beyond Conscripts (which are getting nerfed, no doubt) will be good for those of us who want non-AdMech options. Curious to see if they change anything with Scions, because right now those are a nasty addition to our gunline, giving us a gnarly One-Two punch with strong artillery and precision plasma.


So the thing about scions. If they nerf scions by making them less point efficient, we could run our scions as Elysian drop troopers. The plastic book isn't going to kill or affect the Resin rules for Elysians. Elysians are actually more point efficient as they are 7 points base for a 3+ BS but have 5+ armor with the same 7 point plasma rifles. I preparing for this as a possibility.

EDIT: I second the comments above on using AM as our screen. But I want to caution against Mordians since their good overawtch requires all the models to be base to base, and that makes for a short screen. Good screens are thin and long.

EDIT2: none of my IRL friends paint models. The only way I get games is monthly ITC tournaments at Game Empire and bi-annual ITC GTs. This is why I always push for hardcore strats in this thread because every game I play is hardcore.

This message was edited 2 times. Last update was at 2017/09/26 21:00:09


 
   
Made in us
Regular Dakkanaut




I think there is a different question to be had.

How does Ad Mech fair in the local meta and how hard core are most of your opponents.

I think only a small percentage of people likely play in tournaments and even then a small percentage of those in tournaments are really concerned with TAC winning.

And an even smaller percentage of the percent of a percent also expect to do so while remaining in an Ad Mech pure fluff bubble vs are going to do whatever they can to win because they are competitive.

Let's be honest most of us would prefer to be pure Ad Mech because we like the lore/history/appearance/uniqueness of Ad Mech vs the other options and even tho our 4x4 truck may never see off road or a trail we still want to know it looks the part and theoretically COULD compete out there vs other options. I'm excited to see what the FAQ brings for updates. I would have liked to see more changes/new units but am happy we at least got some variety and attention. If your measuring stick for the success/appeal of Ad Mech is purely from a competitive standpoint then yes you are only going to use a handful of the tools available to us. However many other armies also only have a few options that people generally claim are "viable" if people only built those armies or were constantly chasing the meta it would be a pretty boring hobby

This message was edited 1 time. Last update was at 2017/09/26 20:57:40


 
   
Made in us
Quick-fingered Warlord Moderatus






 Silentz wrote:
Suzuteo wrote:

No experienced player will significantly change deployment if you take pot shots at his characters.

Come off it. People are people not robots - they make decisions based on a wild range of emotions as well as cold logic. Otherwise the entire game of Poker wouldn't work.

Suzuteo wrote:

Honestly though, if you want shock value, bring a unit of 4x Dragoons and deploy them last. That or a Knight Warden with Gauntlet and Stormspear. Or Crusader with Thermal.

So instead of bringing 100 pts of snipers, bring 272 points of Dragoons or 500+ points of Knight? I mean you're not wrong, but... a) you need troops for a batallion and b) you have a points limit.

Poker is game with incomplete information. They see your hand in this game. They know their strategy. The only thing that varies is tactics, and the presence of snipers does not change the dominant tactic used against us: rush us and tie us up in CC.

Well, if you're talking about 2x5 Rangers with 2x Arquebus, it's 194 points. But to belabor the point, this is a matter of opportunity cost. Will you take snipers that probably won't make a huge difference unless you get lucky, or invest in something that will make your opponent change his entire game plan into one that you have a better chance at winning against?

 em_en_oh_pee wrote:
Suzuteo wrote:

It can help to kill Weirdboyz, but you're better off with more Kastelans and Icarus Crawlers when fighting Orks.

I somewhat disagree. Potshotting a Weirdboy to stop Da Jump is very important for us.

I am looking to try a list with about 4 TAs, but I am short right now and have to get them built and stuff. I am going to be behind because I won't play with unpainted models, but I will try to get them tested soon. I think they are a major asset in this character heavy edition.

I agree, but given the number of points to consistently kill Weirdboyz, on top of the fact that they can easily be hidden out of LOS and that you aren't guaranteed to go first, I feel like you miss out on a lot when the Orks actually do make Da Jump.

gendoikari87 wrote:
Not sure I'd say on par with assassin. Maybe a close facsimile

In the 2.0 thread, I did the math. Rangers shoot better than Vindicares with rerolls, but are definitely less durable.
   
Made in us
Longtime Dakkanaut





In the 2.0 thread, I did the math. Rangers shoot better than Vindicares with rerolls, but are definitely less durable.
you did factor in that the vindicares rifle always wounds on 2+ has higher AP and while does not give an automatic extra wound on a 6 it goes to a D6 instead of D3 right? also it ignores invuln saves.

or do you mean per point? per point if you're just counting the rifle and a single ranger the arq is a better buy.


Automatically Appended Next Post:
How does Ad Mech fair in the local meta and how hard core are most of your opponents.
moderate, we definately don't have any twin primarch lists going around. handful of guard a smattering of orks and and ben and jerrys 52 flavors of marine.

Let's be honest most of us would prefer to be pure Ad Mech because we like the lore/history/appearance/uniqueness of Ad Mech vs the other options
to each their own. i like the grey knights, the guard and admech, admech is my favorite but I'm more on the techpriest side than skitarii and if i can't have my warrior tech priest monks (secutors of the auxillia myrmidon) i'll add grey knights because admech of phobos are just that freaking cool.

This message was edited 3 times. Last update was at 2017/09/26 21:17:18


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Made in us
Dakka Veteran




Don't forget that the vindicare can move and fire on a 3+. The transarquebus straight up can't shoot if you move. If they could shoot on the move I could see them working in a Cawl herd. But I just can't get over that no-shoot-if-move weakness. It means that a target out of LOS is just never targetable.
   
Made in us
Longtime Dakkanaut





Wulfey wrote:
Don't forget that the vindicare can move and fire on a 3+. The transarquebus straight up can't shoot if you move. If they could shoot on the move I could see them working in a Cawl herd. But I just can't get over that no-shoot-if-move weakness. It means that a target out of LOS is just never targetable.
also the vindicare in cover is a -2 to hit. so you can't really dislodge them easy. the rifle itself will just straight up outclass the arq in everything but cost. you get 1 vindicare and 1 shot for 70 points but the arq is like 33 now with dude. but you can't just buy one guy with a rifle you have to take the squad, and calculating that gets complicated. But if you just want to compare the dudes and their guns the arq is more point efficient it's just not as reliable.

This message was edited 2 times. Last update was at 2017/09/26 21:27:48


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Made in pl
Sister Oh-So Repentia





They don't have to stay in one place, they aren't rooted to their location like Dakkastelans can be, and repositioning always was a thing. We have troops that can double as snipers and semi heavy support. That is something not much other armies have.

Lets be real, you won't stop da jump with them, or any other sniper. Weird boyz will be hidden behind LOS blocking until they will send enough boyz and have to follow green tide. But you can stop them after that from casting warpath again and smites.

Sniperangers are one of the best if not The best unit of this type.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gr
Stalwart Tribune





Greece

Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)

Toxic kid. Your insight of the game is still to critisize others. Your answer to my opinion is what. Your epiphany of contribution once more in the forums. If we all talked like you and bulloed every single post we would be at stone age.

Inside a forums we got you acting like you own the forums and know it all. Harashed 3 people talking back personal critiseze post.

Did you even read what i wrote. You knew about datasmith?? Does even in control know? Did you knew about dragoons that suzuteo spend his time from day one about their usage? Did you knew about snipers?? And left us talking 5 pages. Or maybe you didnt see me talking about neutronagers after codex leak. Did you even saw me and suzuteo opening a talk about less Robots since they can be out played? Bla bla know nothing little parrot.wrathbots learned a word and spam clueless.snipetarii and you just wrote a word and be happy.

You know everything spam and harash forums only to say once more nothing. Answer nothing . You cqnt even contribute when the rest try to open a conversation we gotta follow your pesimishm and know it all. Why so you come around after 5 pages and tell us you knew it all. Toxic kid wont waste more time and since you already have insulted 3 people in here and you still get only a warning. Well you can have it. I care no more. Ignored already didnt talk to you no more but you just plain toxic kid. Rest already know where to find me and i will continue asnwering personal messages . I will not waste more time with this toxic em_en_oh_pee and his parrots. Had enough.if you know it all dont talk in forums.

Though these where forums and i still see people trying to talk and about statinary robots and snipers and all issues. Didnt see anyone talking like you nor pretend to know it all. You are not inside forums you are in you own little small world of know nothing. Lets all stop talking since ad mech is Competitive AdMech has really only a few gems. It limits army builds quite a bit as we struggle to pack in all the tools we need.

Most other options are either fluffy or semi-competitive at best. So really, pure AdMech will wind up being:

Wrathbots
Snipetarii (Mars) and/or Bare Rangers (Stygies)
Double or Triple Onagers
Enginseers Tax
Goondozer (Stygies)

Clueless two or triple onagers you havent even read onagers text boy. Their invu working in same forge. Just had enough. Didnt realise gotta apologise for writting my opinion. Sorry no my competitive with 4 robots not 6 with 4 neutron not 2 icarus with 4 sniper omnispex not none and for my group or 4 dragoons or even my graia vang vs your bare rangers . Not to mention detachments where i got enginseers or dominus for proper healing duties since they are forge dependant same as the rest of co-op. No kid we are far from same competitive nand no i dont have to see you harashing none no more.

This message was edited 7 times. Last update was at 2017/09/26 21:50:49


 
   
Made in us
Quick-fingered Warlord Moderatus






gendoikari87 wrote:
In the 2.0 thread, I did the math. Rangers shoot better than Vindicares with rerolls, but are definitely less durable.
you did factor in that the vindicares rifle always wounds on 2+ has higher AP and while does not give an automatic extra wound on a 6 it goes to a D6 instead of D3 right? also it ignores invuln saves.

or do you mean per point? per point if you're just counting the rifle and a single ranger the arq is a better buy.

I compared a Vindicare to 2 Arquebuses in a 5-man Ranger squad. And yes, I did factor the auto-wound and AP, but the targets in question were Commissar and Lord Commissar. Arquebus are probably even better against the T4 6+ Weirdboyz. (But they won't be in LOS, so I doubt that's helpful.)

This message was edited 1 time. Last update was at 2017/09/26 21:56:47


 
   
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Suzuteo wrote:
gendoikari87 wrote:
In the 2.0 thread, I did the math. Rangers shoot better than Vindicares with rerolls, but are definitely less durable.
you did factor in that the vindicares rifle always wounds on 2+ has higher AP and while does not give an automatic extra wound on a 6 it goes to a D6 instead of D3 right? also it ignores invuln saves.

or do you mean per point? per point if you're just counting the rifle and a single ranger the arq is a better buy.

I compared a Vindicare to 2 Arquebuses in a 5-man Ranger squad. And yes, I did factor the auto-wound and AP, but the targets in question were Commissar and Lord Commissar. Arquebus are probably even better against the T4 6+ Weirdboyz.
oh 2 arqs, yeah. What about SM characters with 4+ invulns. that's why i take the vindicares over pretty much any sniper is that invuln negation. That and they always wound and hit on a 2 so it's pretty much an auto D3 wounds a turn almost.

This message was edited 1 time. Last update was at 2017/09/26 21:56:41


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So I have eight Dakkastelans...

What should I do?

 
   
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Regular Dakkanaut






Quick Q - With the Lucius deep strike strategm, are you still confined to deep striking by the 3rd turn, or can you do so at any turn?
   
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Longtime Dakkanaut





 The_Savior wrote:
So I have eight Dakkastelans...

What should I do?
Rejoice? Two units of four? One unit of six and give me two? find someone who runs magnus go mars and laugh as they cry.

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Dakka Veteran




 The_Savior wrote:
So I have eight Dakkastelans...

What should I do?


Run 6 as Dakka, 2 as melee. The unit can only go up to 6 and wrath of mars only affects 1 unit. That leaves the extra 2 as just kind on the side. Running 2 groups of 4 dakkabots is just less efficient than 1 unit of 6. You can some resistance to getting tied up, but even then you would have to screen them even further apart. 2 melee bots might do some damage if you pick the right targets and they can distract from the shoot bots. They aren't as point efficient as dragoons, but they are tougher.
   
 
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