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2017/09/27 13:04:30
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
gendoikari87 wrote: Have you played agrapinaa yet? No so the you don't know anything and can't speak about it.
No, I haven't played the sub-par option. With my limited table time, I am focused on getting a grip on the stuff worth playing, especially since my area is extremely competitive.
gendoikari87 wrote: Have you played agrapinaa yet? No so the you don't know anything and can't speak about it.
No, I haven't played the sub-par option. With my limited table time, I am focused on getting a grip on the stuff worth playing, especially since my area is extremely competitive.
understandable but you won't find new effective tactics like that. My meta is semi-competitive (with a damn arms race going on between me and this one guy that will probably end in triple knight lists) but I get At least two games in a week. Gives me chances to try things out I normally wouldn't. I really would suggest one game with agrapinaa. What do you have to lose? You win you found something new. You lose you get to come back here and yell and scream about how dumb it was
This message was edited 2 times. Last update was at 2017/09/27 13:57:47
gendoikari87 wrote: Have you played agrapinaa yet? No so the you don't know anything and can't speak about it.
No, I haven't played the sub-par option. With my limited table time, I am focused on getting a grip on the stuff worth playing, especially since my area is extremely competitive.
understandable but you won't find new effective tactics like that. My meta is semi-competitive but I get At least two games in a week. Gives me chances to try things out I normally wouldn't. I really would suggest one game with agrapinaa. What do you have to lose? You win you found something new. You lose you get to come back here and yell and scream about how dumb it was
Simply put, I can evaluate it based on a decade of 40k game experience and 25 years of wargaming experience. It just isn't worth putting myself at a disadvantage, when I know that without Cawl and Wrath, I am not going to be able to do what our army does best - shoot stuff off the table. The singular benefit of Agripinaa is the FW trait of 5+ on Overwatch. The Warlord trait is bad, the Relic is bad. The strategem locks me into more subpar options because I need to run Kataphrons. So really, I am giving up offense for defense and forcing myself into bad choices to make it worthwhile. No bueno.
Cawl is too strong as a force multiplier. Wrath is too good at enabling us to stop threats long before they get to us and necessitate Overwatch. Agripinaa just doesn't do what Mars does to support our army.
You are comparing a +1 bonus to Overwatch, and an insufficient buff to a subpar unit to the following.
• -1 to hit past 12” (astoundingly good) AND deep strike.
• 2 canticles and Cawl (also astoundingly good)
• The ability to deep strike, and a token armor save buff.
• 6+ FNP on the last wound (even though this isn’t exactly a strong buff, it’s better than Agripinaa’s +1 Overwatch.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
2017/09/27 14:26:11
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
This isn't about "fun". I always have fun when I play, because I enjoy the game and my fellow gamers.
This is a Tactica thread - where we focus on tactics and strategy. When something doesn't seem viable, why talk about it beyond the original evaluation and subsequent dismissal? Nothing has changed the appeal of Agripinaa since the 'Dex hit, so why push for it when it is inferior?
When you see the previews for the upcoming Astra Militarum codex you can already see they've put way more efforts in writing it then our codex, at least that's how I feel. Just two regiments published and you can already tell how powerful the Guard will be. Glad to see conscripts getting a nerf, they should've never been able to receive orders and the Commissar aura shouldn't work on undisciplined rabble that will sooner shoot him upon seeing him blasting random people than regaining morale.
I'll finally have my first game (barring the Apocalypse) post-Codex next week (maybe even Friday) at 1850 pts, against IG most likely. Can't wait to try out the stratagems, my new Dunecrawler Icarus and such. Problem is, he'll have his codex too by the time we play so I hope it isn't THAT powerful...
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/27 15:52:49
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
gak. So I'll be running bots with 2 phosphor and incinerator or just three bots. I have been been banned from larger size units of kastelans, maximum 9 blasters
This message was edited 1 time. Last update was at 2017/09/27 15:53:31
Corpuscarii are relatively cheap, not troop’s level cheap, but 14 pts/model isn’t much for power they offer and for role they are going to do. They aren’t super durable since 5+ inv and 5+ FNP is just barely better (55% vs 50%) than 4+ on 1D attacks. You can’t bump their defense by cover or Shroudpsalm, since their normal save is 6+, and T3 doesn’t help either in world where bolters are common. And you would need every bit of defense since their weapon range is only 12”. Now, their weapon is 12” assault 3 shots s5 ap0 and D1 exploding 6+ on hit rolls giving you 3 instead 1 hit AND 2 attacks in melee with the same stats. That is a lot of daka averaging with 33,(3) hits of 10 man shooting. It’s bit better than storm bolter in rapid fire range. What they lack in range, they add up to their value in melee averaging on 17,(6) hits on 10 man unit. That’s 50 hits in one round. Their role is to get in front of your gunline with vanguard, catch charges and deny your opponent from deepstriking and fast attack units, preferably holding objective at the same time. They want to do that on high power opponents, like TEQ with plasma, scions with plasma, harlequins etc bikes. Preferred unit size is 5-10, anything over that will suffer from morale rolls. Look for places with LOS blocking terrain and hold that. Only horde type troops can reliably reclaim objective from them, since other ones won't stand chance in 1v1. You could also drop them in size of 20+ with Lucius stratagem delivering nasty amounts of daka, but that may quickly backfire with morale rolls. Use with caution to sweep enemy backline objective holders on turn 2 or 3 and lock or distract artilery.
Their best Dogmas are Sygies and Graia(boost defense), then Metallica. They don't benefit from Lucius. They lack serious synergy since we don't have any way to give them +1to hit. There are few stratagems that we can use them with, mainly Wrath of mars, Acquisition at any cost, Legio teleportarium, Clandestine Infiltration and Zealous Congregation, of which three are Forge World specific. Not bad unit, but overshadowed by other that can do its job better(Sicarian Infiltrators, Dragoons) pushing priest to semi-vanguard role, even harder since codex came out. 6,5/10
Another entry from me, this time other priests. I would really like suggestions and opinions on this one. Came to my mind that we could rate every unit form 1 to 10 (1=servitors level bad, 5=Vanguard level middle ground, 10=Dakkastelans)
This message was edited 3 times. Last update was at 2017/09/27 19:00:35
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2017/09/27 16:10:55
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
gendoikari87 wrote: gak. So I'll be running bots with 2 phosphor and incinerator or just three bots. I have been been banned from larger size units of kastelans, maximum 9 blasters
You've been BANNED ? What kind of lists are running around in your store that they ban a few easy-to-counter bots ? Banning a specific loadout in LGS will never work because it's possible to abuse everything and so on from every Index/Codex. Sounds like an unfun place to play D:
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/27 16:17:28
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
gendoikari87 wrote: Have you played agrapinaa yet? No so the you don't know anything and can't speak about it.
No, I haven't played the sub-par option. With my limited table time, I am focused on getting a grip on the stuff worth playing, especially since my area is extremely competitive.
understandable but you won't find new effective tactics like that. My meta is semi-competitive but I get At least two games in a week. Gives me chances to try things out I normally wouldn't. I really would suggest one game with agrapinaa. What do you have to lose? You win you found something new. You lose you get to come back here and yell and scream about how dumb it was
Simply put, I can evaluate it based on a decade of 40k game experience and 25 years of wargaming experience. It just isn't worth putting myself at a disadvantage, when I know that without Cawl and Wrath, I am not going to be able to do what our army does best - shoot stuff off the table. The singular benefit of Agripinaa is the FW trait of 5+ on Overwatch. The Warlord trait is bad, the Relic is bad. The strategem locks me into more subpar options because I need to run Kataphrons. So really, I am giving up offense for defense and forcing myself into bad choices to make it worthwhile. No bueno.
Cawl is too strong as a force multiplier. Wrath is too good at enabling us to stop threats long before they get to us and necessitate Overwatch. Agripinaa just doesn't do what Mars does to support our army.
Well how about this? I'm someone with a good amount of playtime (though maybe less than an 1/8th of the models) that has tested and concluded that the Overwatch bonus is stupid limited until Daemons and Orks get their Codices. How does that help?
Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/09/27 17:13:29
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Slayer-Fan123 wrote: Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
I feel the same, like they're spitting on us by releasing what seems to be a good codex with overpowered doctrines and orders... Like the Vostroyan one from today, they have an order that ables them to fire normally while locked in CC. And we have to use a Warlord trait to get this, and its toast if the Warlord dies.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/27 17:17:51
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Well how about this? I'm someone with a good amount of playtime (though maybe less than an 1/8th of the models) that has tested and concluded that the Overwatch bonus is stupid limited until Daemons and Orks get their Codices. How does that help?
Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
Thanks, Slayer. I really expected my hunch wouldn't be far off. It is just such a non-argument. Mars and Stygies are so incredibly strong compared to the others.
And to everyone mentioning the new Guard stuff... yea. I have a feeling AdMech is going to be majorly salty after they get released, because so far nothing I have seen has been terribly bad. Well, maybe the Sentinel strategem from today, but still the Catachans seem disgusting and the Russ got a nice bump in power. C'est la vie. Our army looks way cooler!
Slayer-Fan123 wrote: Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
I feel the same, like they're spitting on us by releasing what seems to be a good codex with overpowered doctrines and orders... Like the Vostroyan one from today, they have an order that ables them to fire normally while locked in CC. And we have to use a Warlord trait to get this, and its toast if the Warlord dies.
maybe this is all because foc is going to be stupid powerful? Maybe? If it ever appears
Slayer-Fan123 wrote: Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
I feel the same, like they're spitting on us by releasing what seems to be a good codex with overpowered doctrines and orders... Like the Vostroyan one from today, they have an order that ables them to fire normally while locked in CC. And we have to use a Warlord trait to get this, and its toast if the Warlord dies.
maybe this is all because foc is going to be stupid powerful? Maybe? If it ever appears
We'll definitely get it before I get my Vyronii decals! But that isn't saying anything at all!
I'm curious to see the changes to Tempestus, I run the contents of their Start Collecting barring the Commissars as a Vanguard Detachment with Sisters of Silence and I suppose they'll change their points values or something, there's been a massive wave of complaints against Scions so I guess if they've changed Conscripts they've changed Scions.
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/27 17:22:39
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
gendoikari87 wrote: Can you just let me dream of vorax battle automata? Just a dream?
Trust me, I want any and all reasons to field a Macrocarid and some Thanatars. But FW just keeps pushing it back (or saying nothing). Hopefully, we will get some news at the next event. And also, maybe the FW in that book will give us something new to mess with that isn't junk (like Metalica).
Automatically Appended Next Post:
WrentheFaceless wrote: So settled on a 2k list I think will be a good starting point to see what does/doesnt do well with our dex
2000 (1991) points
Mars Spearhead
Cawl
Dakkabots x5
Icarus crawler x 2
Neutron crawler X1
Stygies Bat
Enginseer X2
Rangers X5 (2 arquebus, omnispex
Vangaurd X5
Vanguard X5
Fulgurite x10
Infil x 5 with stub/taser
Dragoon X3
I still believe that Fulgurites make a fantastic countercharge unit hanging around in the backfield.
I like it! And you always do have the option to put the Fulgurites out front via Infiltration if you want to diversify your T1 threats.
Let us know how it does!
This message was edited 1 time. Last update was at 2017/09/27 17:31:20
Corpuscarii are relatively cheap, not troop’s level cheap, but 14 pts/model isn’t much for power they offer and for role they are going to do. They aren’t super durable since 5+ inv and 5+ FNP is just barely better (55% vs 50%) than 4+ on 1D attacks. You can’t bump their defense by cover or Shroudpsalm, since their normal save is 6+, and T3 doesn’t help either in world where bolters are common. And you would need every bit of defense since their weapon range is only 12”.
Now, their weapon is 12” assault 3 s5 ap0 and D1 exploding 6+ on hit rolls giving you 3 instead 1 hit AND melee with the same stats. That is a lot of daka averaging with 33,(3) hits of 10 man shooting. It’s bit better than storm bolter in rapid fire range. What they lack in range, they add up to their value in melee averaging on 17,(6) hits on 10 man unit. That’s 50 hits in one round.
Their role is to get in front of your gunline with vanguard, catch charges and deny your opponent from deepstriking and fast attack units, preferably holding objective at the same time. They want to do that on high power opponents, like TEQ with plasma, scions with plasma, harlequins etc bikes. Preferred unit size is 5-10, anything over that will suffer from morale rolls. Look for places with LOS blocking terrain and hold that. Only horde type troops can reliably reclaim objective from them, since other ones won't stand chance in 1v1.
You could also drop them in size of 20+ with Lucius stratagem delivering nasty amounts of daka, but that may quickly backfire with morale rolls. Use with caution to sweep enemy backline objective holders on turn 2 or 3 and lock or distract artilery.
Their best Dogmas are Sygies and Graia(boost defense), then Metallica. They don't benefit from Lucius. They lack serious synergy since we don't have any way to give them +1to hit. There are few stratagems that we can use them with, mainly Wrath of mars, Acquisition at any cost, Legio teleportarium, Clandestine Infiltration and Zealous Congregation, of which three are Forge World specific.
Not bad unit, but overshadowed by other that can do its job better(Sicarian Infiltrators, Dragoons) pushing priest to semi-vanguard role, even harder since codex came out.
6/10
Another entry from me, this time other priests. I would really like suggestions and opinions on this one. Came to my mind that we could rate every unit form 1 to 10 (1=servitors level bad, 5=Vanguard level middle ground, 10=Dakkastelans)
Priests only get 2 attacks in melee, 1 less than shooting.
Automatically Appended Next Post:
Aaranis wrote: When you see the previews for the upcoming Astra Militarum codex you can already see they've put way more efforts in writing it then our codex, at least that's how I feel. Just two regiments published and you can already tell how powerful the Guard will be. Glad to see conscripts getting a nerf, they should've never been able to receive orders and the Commissar aura shouldn't work on undisciplined rabble that will sooner shoot him upon seeing him blasting random people than regaining morale.
I'll finally have my first game (barring the Apocalypse) post-Codex next week (maybe even Friday) at 1850 pts, against IG most likely. Can't wait to try out the stratagems, my new Dunecrawler Icarus and such. Problem is, he'll have his codex too by the time we play so I hope it isn't THAT powerful...
I missed all that, have you got a source for the conscript nerf?
This message was edited 1 time. Last update was at 2017/09/27 17:36:43
2017/09/27 17:41:45
Subject: Re:Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Corpuscarii are relatively cheap, not troop’s level cheap, but 14 pts/model isn’t much for power they offer and for role they are going to do. They aren’t super durable since 5+ inv and 5+ FNP is just barely better (55% vs 50%) than 4+ on 1D attacks. You can’t bump their defense by cover or Shroudpsalm, since their normal save is 6+, and T3 doesn’t help either in world where bolters are common. And you would need every bit of defense since their weapon range is only 12”.
Now, their weapon is 12” assault 3 s5 ap0 and D1 exploding 6+ on hit rolls giving you 3 instead 1 hit AND melee with the same stats. That is a lot of daka averaging with 33,(3) hits of 10 man shooting. It’s bit better than storm bolter in rapid fire range. What they lack in range, they add up to their value in melee averaging on 17,(6) hits on 10 man unit. That’s 50 hits in one round.
Their role is to get in front of your gunline with vanguard, catch charges and deny your opponent from deepstriking and fast attack units, preferably holding objective at the same time. They want to do that on high power opponents, like TEQ with plasma, scions with plasma, harlequins etc bikes. Preferred unit size is 5-10, anything over that will suffer from morale rolls. Look for places with LOS blocking terrain and hold that. Only horde type troops can reliably reclaim objective from them, since other ones won't stand chance in 1v1.
You could also drop them in size of 20+ with Lucius stratagem delivering nasty amounts of daka, but that may quickly backfire with morale rolls. Use with caution to sweep enemy backline objective holders on turn 2 or 3 and lock or distract artilery.
Their best Dogmas are Sygies and Graia(boost defense), then Metallica. They don't benefit from Lucius. They lack serious synergy since we don't have any way to give them +1to hit. There are few stratagems that we can use them with, mainly Wrath of mars, Acquisition at any cost, Legio teleportarium, Clandestine Infiltration and Zealous Congregation, of which three are Forge World specific.
Not bad unit, but overshadowed by other that can do its job better(Sicarian Infiltrators, Dragoons) pushing priest to semi-vanguard role, even harder since codex came out.
6/10
Another entry from me, this time other priests. I would really like suggestions and opinions on this one. Came to my mind that we could rate every unit form 1 to 10 (1=servitors level bad, 5=Vanguard level middle ground, 10=Dakkastelans)
Priests only get 2 attacks in melee, 1 less than shooting.
Thank you, I will write it more clearly.
1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.”
2017/09/27 19:14:55
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Slayer-Fan123 wrote: Also I love Guard get their bonus and a stupid LD on top of it for Mordians. Because reasons.
I feel the same, like they're spitting on us by releasing what seems to be a good codex with overpowered doctrines and orders... Like the Vostroyan one from today, they have an order that ables them to fire normally while locked in CC. And we have to use a Warlord trait to get this, and its toast if the Warlord dies.
I think their infantry are all getting point increases so that's gonna help us at least.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/09/27 19:17:32
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
I am more concerned with Catachan vehicles getting to rerolling their random shots. That is going to make Catachan forgeworld artillery batteries even more overpowered than they are. 80 points for a basilisk platform that does d6 shots str9, -2, d3 damage shots already gets to roll two dice and pick the highest for the d6. A future catachen one will get to reroll one of the two dice. That is 3 bites at the d6 apple.
2017/09/27 19:21:11
Subject: Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online
Wulfey wrote: I am more concerned with Catachan vehicles getting to rerolling their random shots. That is going to make Catachan forgeworld artillery batteries even more overpowered than they are. 80 points for a basilisk platform that does d6 shots str9, -2, d3 damage shots already gets to roll two dice and pick the highest for the d6. A future catachen one will get to reroll one of the two dice. That is 3 bites at the d6 apple.
We do anti-infantry well. Maybe we can add that sort of thing to our gunline and toss some cheap Catachans in front of our lines. Who knows. I likely won't branch out unless I do a custom Guard army akin to the ones they showed the other day. I did sell my Cadians a while ago, because I had no want to paint them, but some of those FW pieces are really rad and might get me interested.