Switch Theme:

Tactica Mechanicus 3.0 - All Hail Mars! - Our Codex Comes Online  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Moustache-twirling Princeps





PDX

Wulfey wrote:
 em_en_oh_pee wrote:
Wulfey wrote:
Conscripts were not nerfed for admech purposes. They now only run in units of 20-30 and require a 4+ to receive orders. That means they are still an A+ screen. Big question now is whether scions get the nerf bat.

6 robots + screen + deepstrike for days fellas


I am legitimately curious if they got other nerfs to make them so much less obviously good.

I am guessing Scions get a point hike for sure.


Yeah, it is kind of killing me. I have two options as I see it. The STYGIES one certainly is fluffier, but the damage output just sucks. I think it is comparably durable due to superior armor and -1 to hit. But infiltrating at the cost of CP seems like junk compared to the plasmacide squads. If they nerf scions ... my boys are suddenly going to turn into elysians that run the Resin rules.

STYGIES battalion
25 vanguard at -1 to hit + 2 purely tax enginseers
2 dragoons with superior -1 to hit instead of mars double canticles

AM/SCIONS battalion with current rules
26 plasma shots that deepstrike (if in rapid fire)
40 conscripts with commisar morale resistance


Yep. Waiting to pull the trigger on my end too, because pure AdMech - as much as I love the idea - won't get me far in a tourney setting and my area is stupidly competitive (NC is nuts for some reason).

On a total random aside, what is the deal with FW and our Hoplites and Peltasts?! It has been months of waiting for updates. Jeez.

   
Made in lt
Mysterious Techpriest






I'd assume the commiasar is getting nerfed too. Please?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Dakka Veteran




Spoiler:
 em_en_oh_pee wrote:
Wulfey wrote:
 em_en_oh_pee wrote:
Wulfey wrote:
Conscripts were not nerfed for admech purposes. They now only run in units of 20-30 and require a 4+ to receive orders. That means they are still an A+ screen. Big question now is whether scions get the nerf bat.

6 robots + screen + deepstrike for days fellas


I am legitimately curious if they got other nerfs to make them so much less obviously good.

I am guessing Scions get a point hike for sure.


Yeah, it is kind of killing me. I have two options as I see it. The STYGIES one certainly is fluffier, but the damage output just sucks. I think it is comparably durable due to superior armor and -1 to hit. But infiltrating at the cost of CP seems like junk compared to the plasmacide squads. If they nerf scions ... my boys are suddenly going to turn into elysians that run the Resin rules.

STYGIES battalion
25 vanguard at -1 to hit + 2 purely tax enginseers
2 dragoons with superior -1 to hit instead of mars double canticles

AM/SCIONS battalion with current rules
26 plasma shots that deepstrike (if in rapid fire)
40 conscripts with commisar morale resistance


Yep. Waiting to pull the trigger on my end too, because pure AdMech - as much as I love the idea - won't get me far in a tourney setting and my area is stupidly competitive (NC is nuts for some reason).


On a total random aside, what is the deal with FW and our Hoplites and Peltasts?! It has been months of waiting for updates. Jeez.


Yeah what the hell? I saw an email someone got two months ago saying FW would release a PDF so those models could be played. I magnetized the arms on my Peltasts so they could swap their guns and aim and move and stuff. I love those models. But they are straight up unplayable in 8th. My hoplites are never going to get their paint job finished if they don't have rules to justify bringing them to the table.
   
Made in us
Decrepit Dakkanaut





Hyperspace

Hoplites and Peltasts will be released in Fires Of Cyraxus. According to FW emails, the CS team requested the design team to put up Peltast/Hoplite datasheets a few months ago.

Current timer is 502 days, or 1.37 years, since Fires Of Cyraxus was announced.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Moustache-twirling Princeps





PDX

 Verviedi wrote:
Hoplites and Peltasts will be released in Fires Of Cyraxus. According to FW emails, the CS team requested the design team to put up Peltast/Hoplite datasheets a few months ago.

Current timer is 502 days, or 1.37 years, since Fires Of Cyraxus was announced.


Still not as long as I have been waiting for my transfers.

   
Made in us
Longtime Dakkanaut





 em_en_oh_pee wrote:
 Verviedi wrote:
Hoplites and Peltasts will be released in Fires Of Cyraxus. According to FW emails, the CS team requested the design team to put up Peltast/Hoplite datasheets a few months ago.

Current timer is 502 days, or 1.37 years, since Fires Of Cyraxus was announced.


Still not as long as I have been waiting for my transfers.
you do know you can make your own transfers right? All you need is an inkjet printer


Automatically Appended Next Post:
https://www.dakkadakka.com/wiki/en/How_to_make_custom_waterslide_decals

This message was edited 2 times. Last update was at 2017/09/28 18:10:56


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
 em_en_oh_pee wrote:
 Verviedi wrote:
Hoplites and Peltasts will be released in Fires Of Cyraxus. According to FW emails, the CS team requested the design team to put up Peltast/Hoplite datasheets a few months ago.

Current timer is 502 days, or 1.37 years, since Fires Of Cyraxus was announced.


Still not as long as I have been waiting for my transfers.
you do know you can make your own transfers right? All you need is an inkjet printer


Automatically Appended Next Post:
https://www.dakkadakka.com/wiki/en/How_to_make_custom_waterslide_decals


Naw man, can't print white. My House has mostly white heraldry. Plus, I don't have nearly the high-res images needed to do a good sheet. Why half-ass it when I know that someday I will get real ones?

Just... gotta stay strong and hope for the best.

   
Made in us
Quick-fingered Warlord Moderatus






SilverAlien wrote:
It's funny to me that the servo arm costs more than a heavy bolter.

Anyways, I'd like to report I've had a fair bit of luck using my Stygies brigade. I've noticed you aren't paying that much more for a brigade over two battalions as well, given it's either an additional tech priest or 3 elite slots. That's 100 points more tax, but a unit of servitors does more than your third enginseer would do its kinda a wash. Assuming you aren't running a mars battalion separately.

I'm going to again recommend dominus+plasma destroyers+their stratagem as an alternative way of buffing kastalens compared to Cawl. It's solid for anyone who doesn't want to use mars. You don't get the mars stratagem is the downside, so probably not as good for competitive, but your robots are noticeably more resistant to damage.

I think what I like about going all Stygies is I finally feel like I can play a game that doesn't devolve into who can alpha strike the hardest/first. It's far more fun for me than previously. It's not tournament level I'm sure, but it's excellent for my local group.

I am glad to hear it. I think the two viable approaches are a Brigade and maybe an Axuiliary detachment or a Battalion and a Spearhead or Outrider detachment.

gendoikari87 wrote:
Fml they brought back send in the next wave

Ah man... why does Valhalla get such cool rules? *Trying and failing to not be salty*

Wulfey wrote:
Conscripts were not nerfed for admech purposes. They now only run in units of 20-30 and require a 4+ to receive orders. That means they are still an A+ screen. Big question now is whether scions get the nerf bat.

6 robots + screen + deepstrike for days fellas

If anything, they're even more annoying now that there are more units of them. I hope that they go to 6+ Sv or all Guard infantry just gets +1 point cost.

Wulfey wrote:

Horde armies are the number 2 reason why 6 cawl/mars robots is now standard. Magnus being number 1. If I run up against an infantry spamming guard player ... that sounds like fun. Going to be a lot of dice. What worries me are those damned forge world artillery platforms and the manticore with those beast mode missiles.

This is why we have Neutron Crawlers and infiltrating Dragoons.
   
Made in us
Longtime Dakkanaut





You can do white...well depending on your printer. High res images might require bribing an artsy friend. Don't have one of those you might be sol.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
You can do white...well depending on your printer. High res images might require bribing an artsy friend. Don't have one of those you might be sol.


I am actually an artist. The resolution on the stuff I want is just way too low to yield a good product.

I have made decal sheets before and used them. Not a fan. They are usually too thick.

Also, you can do white, but not white only. The sheets you get are solid white, so you would have to print out your image with a black outline and cut the thing out and that is just a crazy amount of work on something potentially highly detailed and the sizes needed. Not worth it when I know I will get a quality product from FW in the nearish future. Their sheets are top notch and I can never recommend them enough!

This message was edited 1 time. Last update was at 2017/09/28 18:36:31


   
Made in us
Longtime Dakkanaut





Do they not make transfer paper in off white? Seems like a business opportunity.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gr
Stalwart Tribune





Greece

Thats the real issue with this codex. All new videos i see gw parrots saying what a cool codex value bla bla and is crap. Yes they gave options but nothing in synergy.

Wrath of mars ok. And ?? Broken Robots that got nerfed. Double nerfed. Lost 5+ return mortal and they now double shoot not shoot twice less split fire forcing bigger unit for wrarh of mars and easy to get around. I dont have an issue it was at least a serious change they gave a 2 point broken wrath of mars but do not be mistaken they nerfed and made weak our Robots from what they where.

Its not funny to lock you Robots first round or not have a datasmith if you really play competitive. And i dont believe you gonna take 6 robots with Cawl and wrath of mars for fun games. That said

Codex mademore units viable playable and i can see why they got all those studios parroting how good it is. The fact though is they did nothing for our codex. It has nothing new. Nothing. We didnt want to heal one wound on the knight or force to take warlord trait relic dominus to follow 6" move on our knights to be able to heal him. Certainly not.
We wanted adeptus mechanicus to be an army an army serious enough to have versatile competitive options. Ok i agree the codex gems design was heading towards the right direction making this army verstile as it was almost in 7th. Somewhat stayed inside the fluff but the result is not playable.

Seen the video from good players
https://m.youtube.com/watch?v=H8RCecb75IE

Gotta say its clear in cntrol was trying to say some of the issue. If you sit down and not read the codex page by page you ll realise you cant have any combination from this codex. You just cant combine nothing.

We pay so much tax so much and the ability to be versatile with cp s is so limited you cant even effectively play a third round. Go try i provoke you to go play any plan in competitive enviroment and you d soon realise your juice runs out in two turns.

We talking for so many days to even try and fit inside a list 2 dogmas and 2 plans . Robots and dragoons. Robots are easily overcomed from many strats even a first turn alpha he lost 3 robots from a mere 500 poins deep strike and he was lucky. Soyou ll do what robots and cry?
In ordermto have a second chance we try to get a group of dragoons. Inflitrate use gems for 2+ hit 4+ explode. Two rounds maybe a wrath of mars maybe inf dragoons maybe +2 one reroll etc. Thats it. No screener no transport no mobility nothing. You wont have anything.

So might be nice to have breachers now or check sniper or test inflitrators or whatever you found nice in this book but you wo t see it in tabletop. There is no way you can make an effective competitive list vs serious enemies. They balanced the Robots and they did good i dont like broken things. They balanced the army wkth gems and dogmas but we cant play it competitive.

Dogmas dont co exist. So you need to take cp s from where? Battalion with troops?? What troops 5 man ? Wanna see how many guns can kill those 5 rangervangs all guns just sneeze. I wont start with mortars and other competitive lists. So far we keep it logical.
What can i get destrouers robots a d Cawl? No and maybe i should not .
Dominus robot destroyers is for no Cawl combos like ryza. With plasma vang etc. Again even if you decide to take a ryza brigade for 9 cp with all plasma options still it will be a fun game not competitive since there is none co petitive player out there that will not shoot all his stubber guns towards your 76 point destroyer for an amazing low cost gun kill. While you cry for you lost 76 poimts even if you shoot once 76 d6 shots are so random that if you dare take . 1*3 destroyers and 1*2 robots twice you invest 230*4 900+ poimts for? Paper damage situational in most cases. New lemman rush csn shoot twice if moving half . That where deastroyers last edition expensivembut grav was a non brainer. Youd play them with screener and knew some result. You can pay so much for a random result. Ryza will make this even worse if you spend the cp s and roll lowmon d6 is a game lost.

Lets try what all other armies got cheap options. 52 enginserr 40 rangers. No mobility no transport . Ok smaller units die easy. Bigger units with special weapons even easier with out spending again cp s to a oid moral issues while your gun options are extreme in cost once more. No melee hq aura unit.none.

Mobility if you dont pay cp s you cant do it. Ok how hard was to give dunestrider of 7th editio . Some scout or some relentless. I vet we dont lime transport for fluff reason we are the endless march. Im with you but scout?? Where is scout wny i gotta be obj secure have bionic feet and no dunestrider no scout no +1+2+3 on advance or charge. We dont even have gem for run charge. Whats up with that? Where is ghe problem. Why can rustalkers have the rule to pop behimd enemy deploy zone like cavarly? We gotta pay for everythjng

We all exited and we like the rules ok thats one. We like the options and some of the flavor returned but we ll never see anything on the table top toghether. 20 priest nice bb cps bb points . I can write for hours. Nerf our superb units if that s the case but give back some 5 turn option and not two round cp. Cant give lower cost ok then give some options default. Like the rest of the armies. Bigger troop unit tht can be screener. Dont ljke kt we getting strong ok then we pay for transport. Dont like it make it air transport its in fluff so we got mobility still dont loke it its broken? Ok dunetrider. Dont have to be and scout and relentless and +3 run charge move. Be something so we can at least use this great infantry.

Was not aiming to tire none but i just had enough with review codex videos reading pge fter page of how superb this codex is. Its heading towards a good direction but its far from it.

Go try make detachments . Battalions we gotta pay 52 extra for enginseer that is crap and 3 * troops doing nothing. Can move cant survive cant take 20 cant morale cant use sniper extreme cost. We gott take them bare bones doing nothing 172 points of nothing.
Breachers i like i ll take .... how with so much tax . Elimination volley not working???? Why so we dont arc rifle 6 str bs 3 weapon for real 140 points after codex??destroyers already said.

What vanguard? With what? Datasmith only healing forge word robots. How would you not pay tax. You want to take inflitrators as mars for not even paying more tax with a new lucius detachm . Ok so we got inf. Datasmith and priest? And its the best possible so far.
Oh dont forgeg you ned also robots inside. Gotta be all same dogma to work any of the bilities gems etc.

Heavys. Now listen to this. Not o only you payed for the rest of tax now we getti g even better. Onagers meed to be same forge world to count as friendly for reroll inv. Tadaaaaa. Same goes for hq.

So let me explain this. You busting your head to make cp s. You eventually saw 2* batt in control used ok lets have one option . 2* batt. Now to fit Cawl Robots having point to use Cawl or decide to use -1 for onagers means what? You either need 4 onagers two/ dogma or go for rerolls or go for -1. Ok but how woould you combine again datasith robots with onagers and if not and take them stygia Cawl rerolls only for Robots? And troops and datasmith and enginseers that will be 3 of them not able to heal only dogms based and your troop are 1 wound so only healable robot or onager. And w8 you still got 9 cp s that is a joke you ll not make a second round.
You got only robots effective unit if you get alpha strike your toast but you got value and options. Dominus works the same his aura nd heal only for dogma so the nice combo of healer relic bla bla is crap. As Cawl will not worth taking if you dont get all mars . Same goes for dominus etc.

So what did the codex bring.

I played pre codex 3-4 robos datasmith mobile.5 onagers priests. And ig brigadefor 12 cp. With 40 bodies screener and a dakkaline all healble and all buffed.

What a valuable codex take a look of guard codex thats value. Options you got default units able to do their job and gems for options.we got nothing from this codex and you can spam videos all day long.

This message was edited 1 time. Last update was at 2017/09/28 18:55:04


 
   
Made in us
Moustache-twirling Princeps





PDX

gendoikari87 wrote:
Do they not make transfer paper in off white? Seems like a business opportunity.


A printer does not print in white ink, which is what you need for decals. Otherwise, you are printing an outline on white paper (which they make) and having to cut out the design perfectly to apply. This is extremely hard and again those transfers tend to run thick and not look as good. Printer quality is an issue, especially with already low res images.

Trust me, this is a topic I have thoroughly researched.

   
Made in pl
Sister Oh-So Repentia





Yoda79 wrote:
Spoiler:
Thats the real issue with this codex. All new videos i see gw parrots saying what a cool codex value bla bla and is crap. Yes they gave options but nothing in synergy.

Wrath of mars ok. And ?? Broken Robots that got nerfed. Double nerfed. Lost 5+ return mortal and they now double shoot not shoot twice less split fire forcing bigger unit for wrarh of mars and easy to get around. I dont have an issue it was at least a serious change they gave a 2 point broken wrath of mars but do not be mistaken they nerfed and made weak our Robots from what they where.

Its not funny to lock you Robots first round or not have a datasmith if you really play competitive. And i dont believe you gonna take 6 robots with Cawl and wrath of mars for fun games. That said

Codex mademore units viable playable and i can see why they got all those studios parroting how good it is. The fact though is they did nothing for our codex. It has nothing new. Nothing. We didnt want to heal one wound on the knight or force to take warlord trait relic dominus to follow 6" move on our knights to be able to heal him. Certainly not.
We wanted adeptus mechanicus to be an army an army serious enough to have versatile competitive options. Ok i agree the codex gems design was heading towards the right direction making this army verstile as it was almost in 7th. Somewhat stayed inside the fluff but the result is not playable.

Seen the video from good players
https://m.youtube.com/watch?v=H8RCecb75IE

Gotta say its clear in cntrol was trying to say some of the issue. If you sit down and not read the codex page by page you ll realise you cant have any combination from this codex. You just cant combine nothing.

We pay so much tax so much and the ability to be versatile with cp s is so limited you cant even effectively play a third round. Go try i provoke you to go play any plan in competitive enviroment and you d soon realise your juice runs out in two turns.

We talking for so many days to even try and fit inside a list 2 dogmas and 2 plans . Robots and dragoons. Robots are easily overcomed from many strats even a first turn alpha he lost 3 robots from a mere 500 poins deep strike and he was lucky. Soyou ll do what robots and cry?
In ordermto have a second chance we try to get a group of dragoons. Inflitrate use gems for 2+ hit 4+ explode. Two rounds maybe a wrath of mars maybe inf dragoons maybe +2 one reroll etc. Thats it. No screener no transport no mobility nothing. You wont have anything.

So might be nice to have breachers now or check sniper or test inflitrators or whatever you found nice in this book but you wo t see it in tabletop. There is no way you can make an effective competitive list vs serious enemies. They balanced the Robots and they did good i dont like broken things. They balanced the army wkth gems and dogmas but we cant play it competitive.

Dogmas dont co exist. So you need to take cp s from where? Battalion with troops?? What troops 5 man ? Wanna see how many guns can kill those 5 rangervangs all guns just sneeze. I wont start with mortars and other competitive lists. So far we keep it logical.
What can i get destrouers robots a d Cawl? No and maybe i should not .
Dominus robot destroyers is for no Cawl combos like ryza. With plasma vang etc. Again even if you decide to take a ryza brigade for 9 cp with all plasma options still it will be a fun game not competitive since there is none co petitive player out there that will not shoot all his stubber guns towards your 76 point destroyer for an amazing low cost gun kill. While you cry for you lost 76 poimts even if you shoot once 76 d6 shots are so random that if you dare take . 1*3 destroyers and 1*2 robots twice you invest 230*4 900+ poimts for? Paper damage situational in most cases. New lemman rush csn shoot twice if moving half . That where deastroyers last edition expensivembut grav was a non brainer. Youd play them with screener and knew some result. You can pay so much for a random result. Ryza will make this even worse if you spend the cp s and roll lowmon d6 is a game lost.

Lets try what all other armies got cheap options. 52 enginserr 40 rangers. No mobility no transport . Ok smaller units die easy. Bigger units with special weapons even easier with out spending again cp s to a oid moral issues while your gun options are extreme in cost once more. No melee hq aura unit.none.

Mobility if you dont pay cp s you cant do it. Ok how hard was to give dunestrider of 7th editio . Some scout or some relentless. I vet we dont lime transport for fluff reason we are the endless march. Im with you but scout?? Where is scout wny i gotta be obj secure have bionic feet and no dunestrider no scout no +1+2+3 on advance or charge. We dont even have gem for run charge. Whats up with that? Where is ghe problem. Why can rustalkers have the rule to pop behimd enemy deploy zone like cavarly? We gotta pay for everythjng

We all exited and we like the rules ok thats one. We like the options and some of the flavor returned but we ll never see anything on the table top toghether. 20 priest nice bb cps bb points . I can write for hours. Nerf our superb units if that s the case but give back some 5 turn option and not two round cp. Cant give lower cost ok then give some options default. Like the rest of the armies. Bigger troop unit tht can be screener. Dont ljke kt we getting strong ok then we pay for transport. Dont like it make it air transport its in fluff so we got mobility still dont loke it its broken? Ok dunetrider. Dont have to be and scout and relentless and +3 run charge move. Be something so we can at least use this great infantry.

Was not aiming to tire none but i just had enough with review codex videos reading pge fter page of how superb this codex is. Its heading towards a good direction but its far from it.

Go try make detachments . Battalions we gotta pay 52 extra for enginseer that is crap and 3 * troops doing nothing. Can move cant survive cant take 20 cant morale cant use sniper extreme cost. We gott take them bare bones doing nothing 172 points of nothing.
Breachers i like i ll take .... how with so much tax . Elimination volley not working???? Why so we dont arc rifle 6 str bs 3 weapon for real 140 points after codex??destroyers already said.

What vanguard? With what? Datasmith only healing forge word robots. How would you not pay tax. You want to take inflitrators as mars for not even paying more tax with a new lucius detachm . Ok so we got inf. Datasmith and priest? And its the best possible so far.
Oh dont forgeg you ned also robots inside. Gotta be all same dogma to work any of the bilities gems etc.

Heavys. Now listen to this. Not o only you payed for the rest of tax now we getti g even better. Onagers meed to be same forge world to count as friendly for reroll inv. Tadaaaaa. Same goes for hq.

So let me explain this. You busting your head to make cp s. You eventually saw 2* batt in control used ok lets have one option . 2* batt. Now to fit Cawl Robots having point to use Cawl or decide to use -1 for onagers means what? You either need 4 onagers two/ dogma or go for rerolls or go for -1. Ok but how woould you combine again datasith robots with onagers and if not and take them stygia Cawl rerolls only for Robots? And troops and datasmith and enginseers that will be 3 of them not able to heal only dogms based and your troop are 1 wound so only healable robot or onager. And w8 you still got 9 cp s that is a joke you ll not make a second round.
You got only robots effective unit if you get alpha strike your toast but you got value and options. Dominus works the same his aura nd heal only for dogma so the nice combo of healer relic bla bla is crap. As Cawl will not worth taking if you dont get all mars . Same goes for dominus etc.

So what did the codex bring.

I played pre codex 3-4 robos datasmith mobile.5 onagers priests. And ig brigadefor 12 cp. With 40 bodies screener and a dakkaline all healble and all buffed.

What a valuable codex take a look of guard codex thats value. Options you got default units able to do their job and gems for options.we got nothing from this codex and you can spam videos all day long.


Man, i can't imagine how salty you would be if you would play sisters xD. Our main problem is limited amount of models. Codex was written without enough testing, thats clear, but since it haven't been written after 8ed came but before, we can hope that errata will fix many things. Bummer that they sold us codex that have to be supplemented so hard with faq. My advice for you: "Embrace dark humor and laugh from this." xD

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Moustache-twirling Princeps





PDX

Spera wrote:

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page


Such reaching nonsense. It does not say one thing about making an out-of-sequence attack, just stipulating that when it does make a shooting attack, it does so without penalty.

   
Made in pl
Sister Oh-So Repentia





 em_en_oh_pee wrote:
Spera wrote:

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page


Such reaching nonsense. It does not say one thing about making an out-of-sequence attack, just stipulating that when it does make a shooting attack, it does so without penalty.


No it doesn't. By all rules of logic and sentence building it means that A) you can use this stratagem at any time B) to shoot, and c) ignore specific penalties while doing that.

Yes, it was intended for only shooting phase, but raw you can start shooting your opponent even in deployment

This message was edited 1 time. Last update was at 2017/09/28 19:45:21


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus





 Verviedi wrote:
Hoplites and Peltasts will be released in Fires Of Cyraxus. According to FW emails, the CS team requested the design team to put up Peltast/Hoplite datasheets a few months ago.

Current timer is 502 days, or 1.37 years, since Fires Of Cyraxus was announced.


Soon (tm)

3000
4000 
   
Made in us
Longtime Dakkanaut





Spera wrote:
 em_en_oh_pee wrote:
Spera wrote:

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page


Such reaching nonsense. It does not say one thing about making an out-of-sequence attack, just stipulating that when it does make a shooting attack, it does so without penalty.


No it doesn't. By all rules of logic and sentence building it means that A) you can use this stratagem at any time B) to shoot, and c) ignore specific penalties while doing that.

Yes, it was intended for only shooting phase, but raw you can start shooting your opponent even in deployment
it is not even worth arguing who's right. If it goes in errata it's currently raw, FAQ it's not currently raw. Either way any opponent will rightly slap you for doing it.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in pl
Sister Oh-So Repentia





I'm dying right now. Something like 810 shots from dakkastelans before game even starts Probably could pump even more.

I love fuckup's like those. Made my day for sure.

Se Yoda? You just have to laugh on that and world will be better place for you.

This message was edited 3 times. Last update was at 2017/09/28 19:58:27


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Moustache-twirling Princeps





PDX

Spera wrote:
 em_en_oh_pee wrote:
Spera wrote:

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page


Such reaching nonsense. It does not say one thing about making an out-of-sequence attack, just stipulating that when it does make a shooting attack, it does so without penalty.


No it doesn't. By all rules of logic and sentence building it means that A) you can use this stratagem at any time B) to shoot, and c) ignore specific penalties while doing that.

Yes, it was intended for only shooting phase, but raw you can start shooting your opponent even in deployment


It does not say "may make a shooting attack" or anything of that nature. It says it shoots without penalty. That is not the same thing as make a shooting attack. Even still, RAI is obvious and even attempting to play it as able to shoot is just dumb, unless you want to make everyone hate you for being TFG. And no TO in their right mind will allow it either, so its a non-issue all around.

   
Made in pl
Sister Oh-So Repentia





 em_en_oh_pee wrote:
Spera wrote:
 em_en_oh_pee wrote:
Spera wrote:

btw Have you guys seen this masterpiece of fuckup? https://www.dakkadakka.com/dakkaforum/posts/list/740706.page


Such reaching nonsense. It does not say one thing about making an out-of-sequence attack, just stipulating that when it does make a shooting attack, it does so without penalty.


No it doesn't. By all rules of logic and sentence building it means that A) you can use this stratagem at any time B) to shoot, and c) ignore specific penalties while doing that.

Yes, it was intended for only shooting phase, but raw you can start shooting your opponent even in deployment


It does not say "may make a shooting attack" or anything of that nature. It says it shoots without penalty. That is not the same thing as make a shooting attack. Even still, RAI is obvious and even attempting to play it as able to shoot is just dumb, unless you want to make everyone hate you for being TFG. And no TO in their right mind will allow it either, so its a non-issue all around.


It should have ben written either like this ", unit from your army may ignore Dawn Raid, Low Visibility or Cover of darkness rules." or " [...]durning Shooting phase[...]. Because "It may shoot" is on other places used instead of making shooting attack. Your interpretation would meant that in other scenarios by this wording something couldn't shoot, wen rules intended them to.

I agree, any TO worth his name would kick your ass out of his Tourney, casual players would flip the table and you would be That Guy(or just simply Dick). I just find this mistake incredibly funny and wanted share my reason to laugh with you guys.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Moustache-twirling Princeps





PDX

There is language about shooting out of phase in Auspex Scan. That should highlight the difference. "Shoot with an AdMech unit from your army without the penalties..." is not the same as "Your unit can immediately shoot..."

Big difference. The language here is clearly indicating that you shoot without penalties. Sloppy wording, but still takes some reaching to interpret that as shooting.

And Auspex Scan is 2CP and has a penalty to-hit, so all things together, it is obvious what it is meant to do no matter how hard the language is twisted.

   
Made in us
Dakka Veteran




I am waiting on RAGE OF THE MACHINES and BEVEVOLENCE OF THE OMNISSIAH to be FAQd. Do they only affect 1 VEHICLE? Or do they affect a whole UNIT of vehicles? RAW it says 1 vehicle. Which is super lame for a 6 vehicle unit of dakkastelons.

Use this Stratagem before an ADEPTUS MECHANICUS
VEHICLE from your army attacks in the Shooting phase.
Until the end of the phase, that vehicle can ignore
all penalties for moving and firing a Heavy weapon,
for Advancing and firing an Assault weapon, and for
Advancing and firing a cognis weapon. For the purposes
of this Stratagem, a cognis weapon is any weapon profile
whose name includes the word ‘cognis’ (e.g. twin cognis
autocannon, twin cognis lascannon).

EDIT: on the SCRYERSKULL strategem. RAW it is plainly a total screw up and does allow you to shoot at any time. This is an obvious and game breaking oversight. I would never play this RAW and trying to force it RAW in a tournament would get you overruled by the judge.

It says "Use this Stratagem at any time to do one of the follow: ....; or shoot with an ADMECH unit from your army without the penalties to your hit rolls from the Dawn Raid, Low Visibility or Cover of Darkness rules."

They blew it by writing 'at any time'. It should be "...; or, <during the shooting phase> shoot with an ADMECH unit ... "

This message was edited 3 times. Last update was at 2017/09/28 20:46:33


 
   
Made in pl
Sister Oh-So Repentia





 em_en_oh_pee wrote:
There is language about shooting out of phase in Auspex Scan. That should highlight the difference. "Shoot with an AdMech unit from your army without the penalties..." is not the same as "Your unit can immediately shoot..."

Big difference. The language here is clearly indicating that you shoot without penalties. Sloppy wording, but still takes some reaching to interpret that as shooting.

And Auspex Scan is 2CP and has a penalty to-hit, so all things together, it is obvious what it is meant to do no matter how hard the language is twisted.


OK, i see no point for arguing since neither of us can convince the other one and this isn't really important matter. Lets move along and just wait to see if GW will errate that or explain how to interpret that in FAQ.

This message was edited 2 times. Last update was at 2017/09/28 20:35:24


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus





The rule is obviously not intended to let us shoot whenever we want without any penalties.

3000
4000 
   
Made in pl
Sister Oh-So Repentia





 WrentheFaceless wrote:
The rule is obviously not intended to let us shoot whenever we want without any penalties.


Yes, it wasn't intended, but sloppy wording made it this way anyway. It's serious bug, if Tournament Judges were not humans but computers strictly interpreting RAW, gamebreakinig one. Lets hope there won't be any Jerk who would try to actually pull that of.

Move along, entry on Balistarii this time. I must say that I'm surprised that my entires aren't discussed that much so far. No-one disagree or have different opinions?
Spoiler:
This is good unit. Durable, mobile and brings firepower. Priced either 75pts/model with Twin Cognis Autocannon or 95pts/model with Twin Cognis Lascannon which is good price.
They lack -1 to hit them of their Dragoons brothers but that isn’t big deal. Solid in every way.
The real question is how do they compare to other similar units form Ad mech army.
Vs Dunecrawlers;
They bring higher density of high power daka vs Neutronager and Similar vs Icarus Aray and Eradication Beam per point, as three Lascannon Balistarii cost more or less same points as two Onagers depending on equipment. Less durable, but don’t have damage chart and won’t lose power with accumulated wounds.
Vs Kastelans;
Significantly less power with a bit less durability. Have slightly higher range but can buff Leadership of friendly nearby <FORGE WORLD> models and again have superior mobility.

Both Kataphrons are overshadowed by them: better durability, mobility with comparable power.

Take them if you need flexible unit that can fit in different play style, maneuver on battlefield to utilize LOS blocking and hunt appropriate targets. Utilizing LOS is clue of this unit so if table don’t have appropriate terrain you won’t be able to utilize them to their full potential. If you don’t want to just castle up they are for you. They will be good screen and area denial unit vs DS, although Dragoons are better for that. Very good in Mono Stygies and Lucius armies, since Cawll is not factor there. Less favorable for Mars but still good. Occasionally you can explode them for 1cp when they die if 1MW would make difference.
Swiss Knife type that will be useful in every game, just not as good at certain tasks as dedicated units.
Sprinkle units of one to fill up brigade fast attack slots or get little more anti armour and area covering.
Bring unit of 3+ to fill gap in your list, gaining durable daka, freeing your robots. It is also worth of mentioning that for 1 cp they bring way to shoot Culexus assassins on 4+ if Assassin lists prevail in meta, being one of few ways in Army to deal with character shenanigans.
7.5/10

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gr
Stalwart Tribune





Greece

Balistarii are not that good. Atm i would take two vs one onager even more expensive just to fill an outrider for those superb dragoons. 95 poimts lascannon is worse than neutro in every way. Still a valod choise for smaller games extra anti tank if for some reason cant field onagers? With stygia -1 and the need to fill fast slot i could see 1-2 backfield screeners.

Onager have datatether get skitarii buff and thats why i prefer neutronagers. 1 cp for +2 hit if need can target even air units. Could use a big unit of 3+ balistarii for the gem but its of no use atm. As always with this codex we need bigger units for the gems but we cant pay for them? 3* balostsrii just one unit costs 300. Its 2 onagers wth better gun better hp better defence shoot an move . Its by far better if no need to cover for detwchment slots.

Just to be fair. If you wanted to actually be the best in details then if you somehow where to get one unit balistarii one big then the gap starts to close.

If you remain stationary and get 3+ balostarii their 2 shots become more consistent. Since onager is d3 . So 290 average points give 2d3 onager shots or 6 lascn shots . Still onager 3-6 damage need even bigger unit to close the difference. That said as you bring numbers and since the buff works on units then balistarii can now close and eventually be more consitent. Str 9 vs str 10 etc also counts we talking details. Hf

This message was edited 6 times. Last update was at 2017/09/28 23:31:05


 
   
Made in us
Quick-fingered Warlord Moderatus





They're ok if you need to fill points

Dunecrawlers/Dakka bots do their job better

3000
4000 
   
Made in pl
Sister Oh-So Repentia





Yup as i said, they are there to be versatile, not specialized. They are good, just not as good as other specialized options. I rated them 7,5/10 when Onagers are 8,5/10 and Dakkastelans are 10/10 in my opinion.

I'll work on that entry to clarify that. Thank you on your insights and opinions.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Longtime Dakkanaut





Yeah i wouldn't call the Ballistari truly higher density of shots. 95 vs 140 for the same number of shots but neutronager is much better shots.

point for point they end up being extraordinarily close. average anti vehicle wounds figuring a 3+ are 7.77 for three lascannon balistariii and 7.11 for the neutronager. that's within a wound, almost half a wound. 4.55 for the icarus

so the balistarii technically does very marginally more wound per point compared to the neutronager. but it has it's disadvantages. of course it also has it's advantages.

and the icarus without improving it's BS is just horrible by comparison.... except against flying units. that's a completely different story. and of course the icarus could be said to be better anti infantry too.

overall i'd agree the balistarii are 7.5 and the neutronager is 8.5

This message was edited 4 times. Last update was at 2017/09/29 00:01:12


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
 
Forum Index » 40K General Discussion
Go to: