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Made in gb
Regular Dakkanaut





Greetings humble guardsmen,

Today saw the release of the mordian iron guard regimental tactics, as well as an update for the leman russ!
https://www.warhammer-community.com/2017/09/26/regiment-focus-mordian-sep26gw-homepage-post-2/
The commisariat has sent a survey to you, asking for your opinions in these developments. Response not optional.

I can see mordian leman russ, especially the punisher, being extremely powerful, with the ability to fire 40, yes 40! shots, and then hit on 5s in overwatch. Characters are going to have a very nasty time too.


Owz it work.
Coz I sez it doz, dats why 
   
Made in us
Evasive Eshin Assassin






ummm... wow.
that change to the russ is huge.
   
Made in us
Stubborn Prosecutor





The change to grinding advance is glorious. I've only ever moved a leman russ once to get around some LOS blocking terrain. Double the shots against the primarch of the month? Yes Please.

Mordian's traits seem great for infantry but lackluster for vehicles. We really don't have much armor that can handle being charged even with the buff. Plus, what mordian player is going to allow their vehicles to be charged before their massive infantry formations are cut down?

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


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Made in us
Implacable Black Templar Initiate





Oklahoma

Double the firepower of a Russ!?! Wow. I cant wait to see what the Steel Legion gets!

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Made in us
Storm Trooper with Maglight





So what it is saying with that stratagem and doctrine that Mordian tanks can hit technically on a 4+ on Overwatch.

Feed the poor war gamer with money.  
   
Made in dk
Servoarm Flailing Magos






Metalica

Who needs snipers when you have Mordians. That form firing squad order is pretty brutal.

 Kellevil wrote:
Double the firepower of a Russ!?! Wow. I cant wait to see what the Steel Legion gets!

Grinding Advance doesn't look like a Mordian specific rule. It's just showcasing a new rule the LR gets. So Steel Legion gets double the firepower of a Russ too.

This message was edited 1 time. Last update was at 2017/09/26 14:51:51


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Not a terrible trait for Mordian, but not amazing either. I think with the Russ buff, the Catachan trait will still be more useful for all the D6 turret weapons.

We'll see what the other regiments have to offer, but I'm already doubting I'll run my Mordians with the Mordian traits.

Mordian Iron Guard - Major Overhaul in Progress

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Made in us
Rough Rider with Boomstick





 ChargerIIC wrote:
The change to grinding advance is glorious. I've only ever moved a leman russ once to get around some LOS blocking terrain. Double the shots against the primarch of the month? Yes Please.

Mordian's traits seem great for infantry but lackluster for vehicles. We really don't have much armor that can handle being charged even with the buff. Plus, what mordian player is going to allow their vehicles to be charged before their massive infantry formations are cut down?


Well, with the defensive gunners strat and a Punisher I might consider using the Russ to screen the infantry rather than the other way around. Send that thing rumbling straight toward their assault units at 5" a turn, if they want to get past it they have to deal with 40 shots at BS4+ in both shooting and overwatch!

Though I guess if any actually make it through, then they'll "only" have to deal with the overwatch on subsequent turns because there's no GBitF for vehicles.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

People need to remember that in 8th, you can fire unlimited amounts of Overwatchs in the same turn (Unless you are charged, of course)

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Implacable Black Templar Initiate





Oklahoma

 Purifier wrote:
Who needs snipers when you have Mordians. That form firing squad order is pretty brutal.

 Kellevil wrote:
Double the firepower of a Russ!?! Wow. I cant wait to see what the Steel Legion gets!

Grinding Advance doesn't look like a Mordian specific rule. It's just showcasing a new rule the LR gets. So Steel Legion gets double the firepower of a Russ too.


That's what I get for skimming the article

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Made in us
Longtime Dakkanaut




The Russ change is solid though I'm not sure it'll leapfrog to the top of the IG vehicle pool. Going to have to check.

Why is every guard army getting a bonus to LD? It could just be a coincidence with the last two, but it'll be weird if every regiment gets it.

Conscripts now overwatch as effectively as they normall shoot. That's actually a fairly big buff to the unit, particularly if it's get charged by a choppy glass cannon unit, like bezerkers or genestealers. Of course how good it is largely depends on how they address conscripts in the first place.

The sniper thing looks good, but honestly even the tougher generic HQs will shake off a shocking number of plasma shots. You've either gotta run a lot of plasma command squads and load them up in chimeras with your HQ or it won't amount to much.
   
Made in dk
Servoarm Flailing Magos






Metalica

SilverAlien wrote:
The Russ change is solid though I'm not sure it'll leapfrog to the top of the IG vehicle pool.


They don't have to. They just need to be a viable choice, and this gives them that, and then some.

 
   
Made in gb
Regular Dakkanaut





SilverAlien wrote:
The Russ change is solid though I'm not sure it'll leapfrog to the top of the IG vehicle pool. Going to have to check.

Why is every guard army getting a bonus to LD? It could just be a coincidence with the last two, but it'll be weird if every regiment gets it.

Conscripts now overwatch as effectively as they normall shoot. That's actually a fairly big buff to the unit, particularly if it's get charged by a choppy glass cannon unit, like bezerkers or genestealers. Of course how good it is largely depends on how they address conscripts in the first place.

The sniper thing looks good, but honestly even the tougher generic HQs will shake off a shocking number of plasma shots. You've either gotta run a lot of plasma command squads and load them up in chimeras with your HQ or it won't amount to much.


Remember lasguns are rapid fire weapons too so you can do this with your conscripts. Also, the leadership buff is very fluffy for mordians, not so sure about catachans, but well see

This message was edited 1 time. Last update was at 2017/09/26 15:12:21


Owz it work.
Coz I sez it doz, dats why 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The Russ Buff has been loooong overdue. This actually makes them a considerable threat assuming their pricepoint remains unchanged (or gets lowered).

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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 MechaEmperor7000 wrote:
The Russ Buff has been loooong overdue. This actually makes them a considerable threat assuming their pricepoint remains unchanged (or gets lowered).

The article says they got cheaper.
   
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Edit: Man I'm having issues with dakka today. Ignore this.

This message was edited 1 time. Last update was at 2017/09/26 15:26:39


 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






ohehehehehehe

I just realized the potential of this for a gunline of leman russ punishers.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




Booger ork wrote:
Remember lasguns are rapid fire weapons too so you can do this with your conscripts. Also, the leadership buff is very fluffy for mordians, not so sure about catachans, but well see


It takes 135 shots at bs 5+ to kill a basic chaos lord with lasguns. 270 to kill a tech priest dominus, 324 to kill a terminator lord.

I'm not saying it can't be done, but you need multiple units of conscripts in RF range for even fairly basic HQs.
   
Made in us
Regular Dakkanaut




Washington State

How about a Mordian Malcador Defender on the +1 Overwatch CT in Close Order? Charge it... I dare you.
   
Made in gb
Regular Dakkanaut





SilverAlien wrote:
Booger ork wrote:
Remember lasguns are rapid fire weapons too so you can do this with your conscripts. Also, the leadership buff is very fluffy for mordians, not so sure about catachans, but well see


It takes 135 shots at bs 5+ to kill a basic chaos lord with lasguns. 270 to kill a tech priest dominus, 324 to kill a terminator lord.

I'm not saying it can't be done, but you need multiple units of conscripts in RF range for even fairly basic HQs.


Only takes 2 plasma/Melta command squads to kill cawl though

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Made in dk
Servoarm Flailing Magos






Metalica

Booger ork wrote:
SilverAlien wrote:
Booger ork wrote:
Remember lasguns are rapid fire weapons too so you can do this with your conscripts. Also, the leadership buff is very fluffy for mordians, not so sure about catachans, but well see


It takes 135 shots at bs 5+ to kill a basic chaos lord with lasguns. 270 to kill a tech priest dominus, 324 to kill a terminator lord.

I'm not saying it can't be done, but you need multiple units of conscripts in RF range for even fairly basic HQs.


Only takes 2 plasma/Melta command squads to kill cawl though


What would those units cost in the current state of affairs? It sounds like our characters are in jeopardy now, but first of all, I think that's how it should be, the only problem is if AM are the only ones with this kind of hard counter, especially if chaos/xenos get nothing like it, and second of all, if the price point of those two units is too high, it might just be a way too risky thing to bring, as you will HAVE to put them in tin cans (a use for chimeras? Why I never...) since if you don't get first turn, those poor bastards are gonna be a lot of points in the open.

 
   
Made in us
Longtime Dakkanaut




Booger ork wrote:
SilverAlien wrote:
Booger ork wrote:
Remember lasguns are rapid fire weapons too so you can do this with your conscripts. Also, the leadership buff is very fluffy for mordians, not so sure about catachans, but well see


It takes 135 shots at bs 5+ to kill a basic chaos lord with lasguns. 270 to kill a tech priest dominus, 324 to kill a terminator lord.

I'm not saying it can't be done, but you need multiple units of conscripts in RF range for even fairly basic HQs.


Only takes 2 plasma/Melta command squads to kill cawl though


Melta can't target him, RF only. Plasma could do it, if you get all 8 in RF range. Which frankly already signals something went wrong, you can screen further back.

It's a usable tactic, but it's got easy counters and relies on spamming glass cannon units.
   
Made in se
Servoarm Flailing Magos






Metalica

Man, I completely forgot about the RF part. That's a bit of a bummer, actually. Makes it a fairly useless order, except maybe against other guard players (comissars)

 
   
Made in us
Longtime Dakkanaut







The only thing is getting plasma teams in range, but even at 24", it's still more efficient than sniper rifles, is multipurpose, and serves as a backup since you can theoretically have your entire army snipe as needed.

And with there being no AOE rules in 8th, Close Order Drill is exactly the sort of thing I was worried would appear.
   
Made in de
Mysterious Techpriest






Oh.
Oh.
Tank Commander Punisher is looking REALLY scary right now.
That thing deletes a squad of infantry outright per turn.

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Made in se
Servoarm Flailing Magos






Metalica

 MagicJuggler wrote:
The only thing is getting plasma teams in range, but even at 24", it's still more efficient than sniper rifles, is multipurpose, and serves as a backup since you can theoretically have your entire army snipe as needed.

And with there being no AOE rules in 8th, Close Order Drill is exactly the sort of thing I was worried would appear.


Plasma teams are rapidfire?

And why does close order drill worry you? They could just as well have given the bonus without the requirement attached. Would that have made you less worried? And with the wording, as long as the unit is standing two and two, they can spread out as much as they want. Templates wouldn't have done much more against that anyway. The only real restriction is that mordians aren't going to want to have tanks out on solo missions.

 
   
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Witch Hunter in the Shadows



Aachen

 Purifier wrote:
 MagicJuggler wrote:
The only thing is getting plasma teams in range, but even at 24", it's still more efficient than sniper rifles, is multipurpose, and serves as a backup since you can theoretically have your entire army snipe as needed.

And with there being no AOE rules in 8th, Close Order Drill is exactly the sort of thing I was worried would appear.


Plasma teams are rapidfire?

Plasma guns are Rapid Fire 1, yes.
And with the wording, as long as the unit is standing two and two, they can spread out as much as they want.

I don't think that's on purpose though, so I'd expect a FAQ / Errata pretty soon - they had a similar wording on Aegis Defense Lines through most of 7th just to finally clarify that they meant an uninterrupted line of walls - I think that's what they were going for here, too. I mean Mordians aren't know for holding hands "kindergarden excursion"-style, they're known for forming tight ranks.

But if any IG player dislikes that playstyle, there's a really easy fix to that. Don't play Mordians.
   
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Potent Possessed Daemonvessel





Yeah unless conscripts are addressed the Overwatch on a 5+ worries me very much as it doubles their effectiveness in overwatch, with fall back this means chewing through them in combat just got a whole lot more painful.
   
Made in us
Longtime Dakkanaut





I worry about the whole base-to-base rule. I predict a lot of slow playing thanks to that, and it won't be intentional.
   
Made in se
Servoarm Flailing Magos






Metalica

I actually brought up the aegis rule and how they faqed that when I was talking to my friends about how they could fail this wording again. I understand the intent, I just find it ludicrous that they keep missing things like this. I understand they're pushing a lot of things at once right now, but these are some huge glaring things that are slipping through.


Automatically Appended Next Post:
drbored wrote:
I worry about the whole base-to-base rule. I predict a lot of slow playing thanks to that, and it won't be intentional.


Actually, Mordian players could get movement bases with this kind of setup.

This message was edited 1 time. Last update was at 2017/09/26 16:38:38


 
   
 
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