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![[Post New]](/s/i/i.gif) 2017/09/28 15:50:25
Subject: Adeptus Mechanicus codex review
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Drop Trooper with Demo Charge
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It’s time to discuss the new Adeptus Mechanicus codex. It breaks the line of the different space marines books, which we could see since the beginning of the 8th edition.
The main thing is that Skitarii and Mechanicus are now in the same book. Moreover, they are united with the same forge-world keyword. That means that all aura and abilities now work on them equally. Quite logical – this was expectable since the release of their first books. Especially, considering the fact that most players used combined formations anyway. Besides, Imperial Knights are also included in this codex. They have a different keyword, but they can be repaired by Mechanicus, and there are special stratagems for them.
As for the characters, there are two new ones – expected Belisarius Cawl, and Enginseer, who used to live only in Astra Militarum codex. And he’s a nice choice since he provides a cheap repair\healing for your units. However, you’ll likely choose Dominus or Cawl a warlord. And Cawl is pretty good in it. Mostly because of the total re-roll to hit and the chance to add\substract 1 to the canticles result. (They are the same like in the Index). However, this makes you choose the Mars Doctrine. It’s not bad at all (2 doctrines per turn are great, especially with Cawl’s ability) – but it devaluates the other doctrines. Yes, there are some nice choices, but nothing competes with this one. And it doesn’t improve the variability.
Now the Mechanicus doesn’t have even allied transports. Considering the low mobility of the most units, you’ll likely choose a gunline strategy. And Cawl is a perfect choice for it. This tactic is also supported by the other units. For example, transuranic arquebus, which used to be a weird choice, is now one of the deadliest weapons in the game, able to target characters all over the board. Fill in the troops' slot with rangers (they are cheaper now) with arquebuses and enemy warlord won’t have a single chance to survive. Plasmas and vanguards are still a nice choice, but they require convergence, which is hard when you have slow and easy-to-kill units.
Battle servitors will still remain popular (at least, destroyers), nonetheless most of their weapons have lost in effectiveness. Plasma seems the best one – nice range and potentially a lot of shots. Such servitors can form the first rank of your gunline – they are able to hold the enemy for a while since the unit is quite tough.
And the quintessence of our gunline – Castellan robots. Their fists are cool, but now each one can fire 9 shots with heavy phosphor blaster. And under the special protocol – twice this many. And they have a decent strength and AP. Also, the unit itself is hard to kill – each robot is a small tank. And do you remember Cawl’s re-roll to hit?
Also you can add a Dunecrawler with neutron blaster – now this weapon looks more effective than the others. And if there are spare points – a Knight with range weapons. He doesn’t get re-rolls, but you can fix him and even use the stratagems that give him benefits from the canticles.
What’s unexpectable – electropriests are really improved. Both kinds. Considering stratagems which strengthen their close combat and shooting, they can be a very fearsome enemy now. However – slow and vulnerable. So, it might be reasonable to keep them in cover before the enemy comes closer to your gunline.
Walkers are the only ones who don't seem to have a place in this army concept. Their cannons are heavy – so prepare to 4+ to hit (if only they don’t work as a static lascannon in the gunline). Dragunes are nice – quite fast, dangerous in close combat. You can capture the objectives and control the battlefield with them.
Artefacts are also not diverse – mostly there are powerful versions of usual weapons. There’s only couple – healing one and the one, making your overwatch better. There’s also noting to say about stratagems – they improve particular types of units, and you’ll use all of them, depending on what unit you need right now.
So, is codex Mechanicus a bad codex? No. It can be deadly and effective. The problem is that it lacks variability that we had in all the 8th edition books. There are still few units and gunline is still the most effective strategy. We have no transport and deepstrike – so, there’s nothing left. However, it may be only the first impression. Playtests will show.
Also feel free to check our blog: https://warzone40k.com/adeptus-mechanicus-codex-review
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![[Post New]](/s/i/i.gif) 2017/09/28 16:21:52
Subject: Adeptus Mechanicus codex review
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Decrepit Dakkanaut
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You're incorrect on people using a combined force. People either used Skitarii or that damned formation that made the Cult Players whine the two Codices needed to be combined.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/09/28 16:37:45
Subject: Adeptus Mechanicus codex review
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Shadowy Grot Kommittee Memba
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Slayer-Fan123 wrote:You're incorrect on people using a combined force. People either used Skitarii or that damned formation that made the Cult Players whine the two Codices needed to be combined.
Anecdotal evidence is best evidence!
People only played solo Skitarii while they could be allied with BA for the cheesy drop pod shenanigan list (competitively, at least). Past that point, 100% of competitive admech lists were convo lists. It was codex: warcon.
Casually, I don't know about your area but in mine all five of the people who played either admech faction had models from the other as well, and allied them in. Both had limited model ranges and a decent number of stinker units you'd almost never want to use (electropriests, sicarians, etc) and the Start Collecting box came with models from both ranges, so your choice was either to pitch the 2 TPDs you got in the standard 2x SC box admech army build, or to get the Cult Mech codex and run him alongside some Kataphron Destroyers or Kastelans, both of which were very useful to have with skitarii holding up the light infantry+tanks end of things.
Them being separate codexes was widely regarded as an irritating GW cash grab, until Kanluwen and apparently now you started on your weird revisionist history crusade against the factions being combined. The only people I ever knew to play only one and not the other were people who allied them into other armies - I knew one dude who took some Kataphrons and a TPD into his Guard tank army, and another who took some Skitarii into his space marine army because he thought they looked cool and you could get a detachment out of only one box of troops.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/09/28 16:56:30
Subject: Adeptus Mechanicus codex review
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Servoarm Flailing Magos
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I actually played pure skitarii in 7th, but I was more than happy to expand my army to the cult when 8th came around. I'm fully prepared to admit I was an outlier though, and warcon was why the army was competitive at all.
I was playing 6 dragoons at a time when they were a laughable choice. I am not what you would call a meta slave... for better or worse.
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![[Post New]](/s/i/i.gif) 2017/09/29 21:41:50
Subject: Adeptus Mechanicus codex review
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Stalwart Tribune
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Codex trash . Adeptus mechanicus is not an army yet. Only options gems and no way to get them.
Expensive all options for big units of anything but not any teaming up! Play knight better all knights list. Play priest better take 20 and rest cheap nothing etc.
This codex has no design depth. 30 gems with out any point just to keep kids bussy tryingnome by one garbage.
Pay to buy tons of units with out any actual meaning. Just try and see it sucks? Since you will never have same result playing a unit vs so many enemies. You just cant build nothing serious oir of wrathbots. And that costs a lost.
And gw release a guard codex demonstrating clearly to all of us they pretty darn know what an why and they just dontbcare for ad mech. Go buy units. Units
Its comunity problem you support this crap. You should have given a clear message to this trash team. Not go and buy 20 euro index 40 codex only to have again paper faq and errata to play. One day has not passed where people dint wonder when a proper book units fires will be relased! Continue all parrots made videos of the value this codex has. Well 100% community fault we gave the this right? All of them. From video gaming comp. Reviers and gw. We should have rejected this immediately not talk about this trash.
Its bad has not even corrected onager mistake has nothing new. We show our support paying for plastic models wont be called an ass in my face. Buy again same things. Shame on this adeptus community ...
Gming mats sellimg videos reviews and all parrot this crap as value. You should first be gamers then anything else. Supporting this theft. For a codex anticipated to merge armies for years. To this result. Nerfed ruined flavor ruined versatility.all options in gems. No a single unit got any default abikity you can depend upon . Trash faq errata for what? Not even a new small hq so despertly in need? Where was the problem to have dunestrider +1-2 run move chargr in any unit. Is it against fluff? Just to see guard take a relic to generate new cp on a roll of 5+ while we got warlord trait for a 6+. In guard with 12+ cp gqve reloc with 5+ and in ad mech with one spearhead detach wtrait on 6+. Go see am i coming from the corner.??
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This message was edited 2 times. Last update was at 2017/09/29 21:56:19
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![[Post New]](/s/i/i.gif) 2017/09/29 22:30:03
Subject: Adeptus Mechanicus codex review
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Battlefortress Driver with Krusha Wheel
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No idea what half the above message means but I agree with him. I don't play admech but seeing death guard get an amazing codex and now IG having an amazing codex, I can't help but feel like they have been screwed over by gw.
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![[Post New]](/s/i/i.gif) 2017/09/29 23:19:59
Subject: Adeptus Mechanicus codex review
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Longtime Dakkanaut
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lolman1c wrote:No idea what half the above message means but I agree with him. I don't play admech but seeing death guard get an amazing codex and now IG having an amazing codex, I can't help but feel like they have been screwed over by gw.
?
I'm fairly certain Admech are a stronger stand alone army post code than DG are, and have a greater variety of effective build options. DG are also missing far more in the way of effective options than admech. Sure admech lack transports and (much) deepstrike, but the only units that really want those are the priests, and even then they wouldn't be particularly good. We are only restricted to gunline builds at hyper competitive levels I wouldn't be running a pure DG force at period, outside that we've actually got interesting options with dragoons and Stygies to make an interesting melee army, with some shooting support.
I say this playing both of the armies in question.
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![[Post New]](/s/i/i.gif) 2017/09/30 00:04:32
Subject: Adeptus Mechanicus codex review
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Decrepit Dakkanaut
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My criticism is already written. It’s not of my normal tone, but I believe it requires saying. I omitted most of my cursing, as it’s not needed.
I’m by no means a competitve player, but the codex still has me steaming.
Verviedi wrote:I paid $85 for a book WITHOUT the Onager Dunecrawler damage table fixed. Minor, yes, but they fething FAQed it. It's inexcusable that they didn't put the effort in to fix that in our expensive hardcover codex.
Our doctrines force us into 2-3 possible builds, with 3 being worth anything, and the other four being so bad I generally forget what they do. Wrath Of Mars is flat out broken, we have two Stratagems that allow two different forgeworlds to do the exact same thing, and our relics are almost universally crap.
Stygies is broken, Mars less so. Cawl being a massive crutchunit (the only one holding our army up) is a travesty, forcing him into every list possible. Ruststalkers, Kataphrons, and vanilla Servitors are still crap, due to not recieving damn near necessary buffs.
Onager Dunecrawlers STILL don't have their goddamn Cognis Manipulator, it doesn't even have a stratagem to replace it. Transonic weapons no longer match their (copy/pasted) fluff, Ironstrider Ballistarii can't snipe characters (their fluff has them as the ultimate charactersniper), Fires of Cyraxus still isn't out, UPS mauled my book's black edging, covering it in white scratch marks, Infiltrators lost their cool debuff aura, and our sergeants lost their second wound for... some reason.
Low effort. I have a theory that GW’s writingstaff was upset that this was the first non-Power Armor army of the year, and they needed to protest by making AdMech utter bilge.
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This message was edited 1 time. Last update was at 2017/09/30 00:08:04
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/09/30 00:38:55
Subject: Adeptus Mechanicus codex review
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Servoarm Flailing Magos
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I actually don't feel screwed. I think it's a pretty decent codex with some interesting choices. I would like to correct one thing you said though. Servitors don't need "damn near necessary buffs." Buffs on them are necessary in the extreme. As it is, they are an insulting joke. I honestly can't think of a worse unit in the game. And not like they are the worst if you see them in a certain light. They don't belong in 8th the way they are. They're not just bad, they're worse than useless.
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![[Post New]](/s/i/i.gif) 2017/09/30 00:54:03
Subject: Adeptus Mechanicus codex review
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Decrepit Dakkanaut
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Purifier wrote:I actually don't feel screwed. I think it's a pretty decent codex with some interesting choices. I would like to correct one thing you said though. Servitors don't need "damn near necessary buffs." Buffs on them are necessary in the extreme. As it is, they are an insulting joke. I honestly can't think of a worse unit in the game. And not like they are the worst if you see them in a certain light. They don't belong in 8th the way they are. They're not just bad, they're worse than useless.
I don't feel really SCREWED either, just...underwhelmed. The first 3 codices actually have some alright internal and external balance with each other barring a couple extreme examples, and I was left...underwhelmed with this codex. Not to mention we've seen a few Guard traits and the fact one of them gets the same Overwatch bonus that Apriginaa but an LD bonus on top of it is basically insulting. NO, making Infantry touch bases is not a negative because Templates don't exist anymore.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/09/30 02:03:08
Subject: Adeptus Mechanicus codex review
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Decrepit Dakkanaut
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Slayer-Fan123 wrote: NO, making Infantry touch bases is not a negative because Templates don't exist anymore.
Reduces area control for deep strike or the ability to cordon off an your vehicles from something looking to charge it. I often find good occasions to be spread out.
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![[Post New]](/s/i/i.gif) 2017/09/30 09:48:33
Subject: Adeptus Mechanicus codex review
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Longtime Dakkanaut
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I think the Ad Mech codex is pretty good and would be surprised if pure Death Guard does better than pure Ad Mech at tournaments.
At the same time I can see the complaints that it is shallow, especially as we watch IG get the Eldar treatment.
There isn't a lot of synergy, so its very all or nothing.
Cawl, Dakkabots, Neutron Onagers and a Screen is basically your go to.
I suspect there is a good assault army in there too - with say Dragoons backed by several big mobs of Fulgurites (deep striking or infiltrating in to get them up the board). It feels a bit gimmicky though (not that putting a car park around Cawl is that flexible).
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![[Post New]](/s/i/i.gif) 2017/09/30 09:58:18
Subject: Adeptus Mechanicus codex review
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Thermo-Optical Hac Tao
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How is it from a production and writing stand point?
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![[Post New]](/s/i/i.gif) 2017/09/30 10:49:35
Subject: Adeptus Mechanicus codex review
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Longtime Dakkanaut
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Production is okay. Some good art - although I think we have seen almost all of it before.
Writing is kind of meh. Wouldn't recommend buying it just for that.
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![[Post New]](/s/i/i.gif) 2017/09/30 10:51:17
Subject: Adeptus Mechanicus codex review
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Servoarm Flailing Magos
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100% copy paste on everything that already existed. Units from the index, fluff from skitarii and cult mechanicus books. Stratagems, relics and warlord traits are new.
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![[Post New]](/s/i/i.gif) 2017/09/30 14:59:22
Subject: Adeptus Mechanicus codex review
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Decrepit Dakkanaut
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Daedalus81 wrote:Slayer-Fan123 wrote: NO, making Infantry touch bases is not a negative because Templates don't exist anymore.
Reduces area control for deep strike or the ability to cordon off an your vehicles from something looking to charge it. I often find good occasions to be spread out.
Except Guard squads are cheap enough that it doesn't matter. So you can make them all touch bases and it doesn't matter.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/09/30 19:59:44
Subject: Adeptus Mechanicus codex review
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Regular Dakkanaut
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I think the biggest issue with the Ad Mech codex is the lack of equality of power in the units. You have units like Castelans and Onagers who are absolutely amazing units for their cost. You also have other units like Breachers and Destroyers who are not that great of units but GW is trying to force them to be good through abilities and stratagems.
As it stands, Ad Mech IS a good army but limited on the number of realistic choices you have. If you are a non-Mars army, you are limited to two HQ choices. Servitors won't ever be taken in anything where you are playing to win. Breachers are in a very weird spot where they don't have enough firepower to destroy large amounts of troops and they lack high damage. Ad Mech has no transports for their foot sloggers, namely Priests.
If you want to be competitive per say, you can still run Castelans, Onagers, Cawl, and maybe even a detachment of Stygies Dragoons for that fantastic -2 to hit. Ad Mech just feels limited on the options for competitive play in an edition where other armies have quite a few.
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