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As others have said, they've been pretty damned good for yonks now.

And that means their players are like Motorcyclists. You only really notice the idiots, which gives the common perception they only attract powergaming morons.

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 Enigma of the Absolute wrote:
Niiru wrote:
You'll find in this game that imperium players will always complain the loudest about other armies having units that kill them. They'll also be the ones saying that units like gallivanting gulliman and scions are perfectly balanced, even though noone else has anything even vaguely equivalent.

It has always been this way in 40k, a side effect of imperium armies being the default/average choice, particularly among less mature players.

Not saying all players are like this, as that's not true, but there's definitely a large community that gives a bad impression.


This does, to some extent, explain why Eldar were considered OP in 3rd ed. They had all the tools to thrive in the MEQ dominated meta. Most MEQ players tooled to face other MEQs whereas less favoured options such as Heavy Bolters were far more effective against T3 4+ save Eldar.


Not like Eldar really took their T3 4+ save units anyways. That was the edition they mostly spammed Suncannons and Altoic lists.


Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.
Hoo boy this is the biggest case of revisionism I've ever seen! I suppose that's why Eldar Suncannons and their fancy Altoic rules in 3rd countered everyone, including the other xenos. And then back further in 2nd where a properly tooled up Exarch could dominate an entire table and made Power Armor useless with even the most basic gun. Oh and then we've got 4th edition skimmerspam which took "Cheese" to new heights along with cheap falcons and good heavy weaponry.

Space Marines have mostly been a middling of the road option when it comes to basic. If your going to include the cheese for the entire faction based upon such I'll separate it out for you because not every Imperium list is the same somehow.

3.5: Blood Angels (Those Baal vehicle rules and overboosts for them allowed them to assault with impunity), CSM combination cheese (typically a siren lord, IW lists.. quite a few!)
4E: I can't remember any dominant SM faction, I mostly remember Fish of Fury, Falcons, and Nids. IG guard lists took hunter-killers on everything though when they were 5 points apiece.
5E: Grey Knights, Necrons before then.
6E: Eldar, deathstars got their start here with Screamerstar.
7E: Pick a faction, this age was terrible. You either had Barkstar, Eldar (pure eldar was the one who thrived), CSM screamerstars.. 7E was terrible

Eldar has consistently been one of the most powerful lists when they get updated, and even then they never dropped to the lowest tier even in 5E for example. They don't just dominate Imperium lists, they dominated every other Xenos as well.

This message was edited 3 times. Last update was at 2017/10/01 15:29:19


 
   
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Well, I play Eldar since the 3rd edition.
Eldar has been a very good army over all these editions.
In the 7th ed, they were a bit over the top with all those Windrider Jetbikers and whatnot.
This edition, however, Eldar seems not to be top tier.
So dont worry. Your friends will find out.

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 wuestenfux wrote:
Well, I play Eldar since the 3rd edition.
Eldar has been a very good army over all these editions.
In the 7th ed, they were a bit over the top with all those Windrider Jetbikers and whatnot.
This edition, however, Eldar seems not to be top tier.
So dont worry. Your friends will find out.

This is literally the lowest they've ever been in their entire existence.

CaptainStabby wrote:
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 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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 ZebioLizard2 wrote:
 Enigma of the Absolute wrote:
Niiru wrote:
You'll find in this game that imperium players will always complain the loudest about other armies having units that kill them. They'll also be the ones saying that units like gallivanting gulliman and scions are perfectly balanced, even though noone else has anything even vaguely equivalent.

It has always been this way in 40k, a side effect of imperium armies being the default/average choice, particularly among less mature players.

Not saying all players are like this, as that's not true, but there's definitely a large community that gives a bad impression.


This does, to some extent, explain why Eldar were considered OP in 3rd ed. They had all the tools to thrive in the MEQ dominated meta. Most MEQ players tooled to face other MEQs whereas less favoured options such as Heavy Bolters were far more effective against T3 4+ save Eldar.


Not like Eldar really took their T3 4+ save units anyways. That was the edition they mostly spammed Suncannons and Altoic lists.


Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.
Hoo boy this is the biggest case of revisionism I've ever seen! I suppose that's why Eldar Suncannons and their fancy Altoic rules in 3rd countered everyone, including the other xenos. And then back further in 2nd where a properly tooled up Exarch could dominate an entire table and made Power Armor useless with even the most basic gun. Oh and then we've got 4th edition skimmerspam which took "Cheese" to new heights along with cheap falcons and good heavy weaponry.

Space Marines have mostly been a middling of the road option when it comes to basic. If your going to include the cheese for the entire faction based upon such I'll separate it out for you because not every Imperium list is the same somehow.

3.5: Blood Angels (Those Baal vehicle rules and overboosts for them allowed them to assault with impunity), CSM combination cheese (typically a siren lord, IW lists.. quite a few!)
4E: I can't remember any dominant SM faction, I mostly remember Fish of Fury, Falcons, and Nids. IG guard lists took hunter-killers on everything though when they were 5 points apiece.
5E: Grey Knights, Necrons before then.
6E: Eldar, deathstars got their start here with Screamerstar.
7E: Pick a faction, this age was terrible. You either had Barkstar, Eldar (pure eldar was the one who thrived), CSM screamerstars.. 7E was terrible

Eldar has consistently been one of the most powerful lists when they get updated, and even then they never dropped to the lowest tier even in 5E for example. They don't just dominate Imperium lists, they dominated every other Xenos as well.


Very well put and saved me from replying in a manner much less elegantly.
   
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Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


This is blatant historical revisionism. Eldar weren't hated just because they countered marines. They were hated because they countered -everything-. I played Imperial Guard in 6e and I could tell you that Eldar were a right pain to play against. Leman Russ shells bouncing off their stupid wave serpent shields. Their Wraithknight spam mowing through platoons of guardsman. Then there was the TauDar shenanigans that made two already OP factions even more overpowered through shared buffs.

Also, during 6th/7th ed Eldar did get straight up better rules than a lot of Imperial armies did. Otherwise Games Workshop would've let Imperial Players take grav-cannons on every bike and made Leman Russ be monstrous creatures with S battle cannons.

OP, if you're set on playing Eldar just play Eldar. You're the one who has to look at the army on the shelf all the time. Make sure it's one you can look at with pride!

This message was edited 1 time. Last update was at 2017/10/01 18:10:27


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 TheCustomLime wrote:
Spoiler:
Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


This is blatant historical revisionism. Eldar weren't hated just because they countered marines. They were hated because they countered -everything-. I played Imperial Guard in 6e and I could tell you that Eldar were a right pain to play against. Leman Russ shells bouncing off their stupid wave serpent shields. Their Wraithknight spam mowing through platoons of guardsman. Then there was the TauDar shenanigans that made two already OP factions even more overpowered through shared buffs.

Also, during 6th/7th ed Eldar did get straight up better rules than a lot of Imperial armies did. Otherwise Games Workshop would've let Imperial Players take grav-cannons on every bike and made Leman Russ be monstrous creatures with S battle cannons.

OP, if you're set on playing Eldar just play Eldar. You're the one who has to look at the army on the shelf all the time. Make sure it's one you can look at with pride!


And he was referring to 4th edition where the serpent shield did pretty much nothing,
Wraithknights didn't exist,
Taudar wasn't a thing then either.

6th and 7th Edition Eldar were crazy powerful- but in 4th/5th they really weren't all that

And I'd still rate them lower than Space marines in 6th/7th edition who had all the tools they needed to easily destroy the "problem units" ridiculously easily.
(I am not a craftworld player either- Dark Eldar are my #1 army)
   
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Jbz` wrote:
 TheCustomLime wrote:
Spoiler:
Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


This is blatant historical revisionism. Eldar weren't hated just because they countered marines. They were hated because they countered -everything-. I played Imperial Guard in 6e and I could tell you that Eldar were a right pain to play against. Leman Russ shells bouncing off their stupid wave serpent shields. Their Wraithknight spam mowing through platoons of guardsman. Then there was the TauDar shenanigans that made two already OP factions even more overpowered through shared buffs.

Also, during 6th/7th ed Eldar did get straight up better rules than a lot of Imperial armies did. Otherwise Games Workshop would've let Imperial Players take grav-cannons on every bike and made Leman Russ be monstrous creatures with S battle cannons.

OP, if you're set on playing Eldar just play Eldar. You're the one who has to look at the army on the shelf all the time. Make sure it's one you can look at with pride!


And he was referring to 4th edition where the serpent shield did pretty much nothing,
Wraithknights didn't exist,
Taudar wasn't a thing then either.

6th and 7th Edition Eldar were crazy powerful- but in 4th/5th they really weren't all that

And I'd still rate them lower than Space marines in 6th/7th edition who had all the tools they needed to easily destroy the "problem units" ridiculously easily.
(I am not a craftworld player either- Dark Eldar are my #1 army)


It's hard to tell what edition he is referring to in his argument when he makes statement like "every edition ever" and "Always". And even so my last point still stands. I remember 7th ed well. Eldar still got better rules than pretty much everyone else. D-weapons on regular infantry? 10 point assault cannons on jetbikes? The only thing that made Space Marine lists even viable were a very few specific builds.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
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Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


I mostly agree with this. Non marine players were pretty ok with Eldar for the most part. In 3rd Starcannons were rough but really they just needed to be 15 or 20 points instead of 10 on most platforms and they would have been fine. In 2nd Eldar were nasty but Marines had their own nastiness to bring. In 4th Eldar had very tough vehicles, but could still be outplayed.

Scatterbikes in 7th were off the rails though, and Warp Spiders had incredibly frustrating mechanics.

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 TheCustomLime wrote:
Jbz` wrote:
 TheCustomLime wrote:
Spoiler:
Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


This is blatant historical revisionism. Eldar weren't hated just because they countered marines. They were hated because they countered -everything-. I played Imperial Guard in 6e and I could tell you that Eldar were a right pain to play against. Leman Russ shells bouncing off their stupid wave serpent shields. Their Wraithknight spam mowing through platoons of guardsman. Then there was the TauDar shenanigans that made two already OP factions even more overpowered through shared buffs.

Also, during 6th/7th ed Eldar did get straight up better rules than a lot of Imperial armies did. Otherwise Games Workshop would've let Imperial Players take grav-cannons on every bike and made Leman Russ be monstrous creatures with S battle cannons.

OP, if you're set on playing Eldar just play Eldar. You're the one who has to look at the army on the shelf all the time. Make sure it's one you can look at with pride!


And he was referring to 4th edition where the serpent shield did pretty much nothing,
Wraithknights didn't exist,
Taudar wasn't a thing then either.

6th and 7th Edition Eldar were crazy powerful- but in 4th/5th they really weren't all that

And I'd still rate them lower than Space marines in 6th/7th edition who had all the tools they needed to easily destroy the "problem units" ridiculously easily.
(I am not a craftworld player either- Dark Eldar are my #1 army)


It's hard to tell what edition he is referring to in his argument when he makes statement like "every edition ever" and "Always". And even so my last point still stands. I remember 7th ed well. Eldar still got better rules than pretty much everyone else. D-weapons on regular infantry? 10 point assault cannons on jetbikes? The only thing that made Space Marine lists even viable were a very few specific builds.



That's because my arguement covered both models and rules, as this is a modelling hobby as much as a gaming one, and the imperium has often (if not always) been given the largest selection of units and updated models. This is even more the case nowadays, where the imperium has a huge selection of infantry, tank and walker options and models, doubly so if you include forgeworld and horus heresy models.

   
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I agree with you on that. Imperium gets too many model releases. I think the entire reason they made Primaris Space Marines is so that they could give Space Marine players new models and they were already scraping the bottom of the barrel with the Stormhawk/Centurions. I would love to see plastic aspects.

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30k Ultramarines: 2000 pts
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The Empire : ~60-70 models.
1500 pts
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Imperium gets more because people can empathize with humans easily but getting into the mind frame of xenos is harder.

Anyone can picture themselves as a space marine or a guardsman, only certain deviants can imagine themself with knife ears or as a souless skeleton


   
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 Insectum7 wrote:
Niiru wrote:
hobojebus wrote:
Op in 4th edition and then again in 6th & 7th, classic case of fanboys in the dev team screwing over balance in favour of making their favorite army the best.


You mean like how the imperium has been treated in every edition ever? And is currently being treated, except doubly so?

Imperium armies, especially space marines, have always been on the receiving end of all the best things, particularly when it comes to new models.

Eldar shine because they used to be the paper to space marines rock. They are the army that were the hard counter to space marines. Which is why marine players hated them, and cried that they couldnt face roll over Eldar like they could other armies.

So we get our current situation, where all of elders moves and abilities that helped them kill space marines have been removed,and the imperium is by a large margin the strongest faction.

I don't recall any ork or tyranid players particularly hating Eldar (I played tyranid back in those days and didn't notice any particular problems playing them), it's mainly just marines. But as has been said before, because marines make up a large share of the player base, anything that kills marines is screamed and cried and tantrumed about until it is eventually removed from the game. And because it gets brought up and complained about so often, other people get used to seeing it and get bored of the complaints, and so the hate multiplies. Internet 101.

Edit: I meant weapons, not moves. I was thinking of Pokemon at the time. Eldar are were super effective against space marines.


I mostly agree with this. Non marine players were pretty ok with Eldar for the most part. In 3rd Starcannons were rough but really they just needed to be 15 or 20 points instead of 10 on most platforms and they would have been fine. In 2nd Eldar were nasty but Marines had their own nastiness to bring. In 4th Eldar had very tough vehicles, but could still be outplayed.

Scatterbikes in 7th were off the rails though, and Warp Spiders had incredibly frustrating mechanics.

More blatant revisionism. I started with Necrons in 4th and can tell you that Eldar were stupid strong for almost all their existence.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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hobojebus wrote:
Imperium gets more because people can empathize with humans easily but getting into the mind frame of xenos is harder.
Anyone can picture themselves as a space marine or a guardsman, only certain deviants can imagine themself with knife ears or as a souless skeleton
Or a hooligan mushroom.

This message was edited 2 times. Last update was at 2017/10/01 19:21:56


 
   
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No the english are quite good at hooligan mushroom we do that every saturday.
   
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As others has pointed out, it is because of 6th edition waveserpent+serpenshield spam, closely folowed by the 7th edition wraithknight insta-win button.

But that wasn't enough. Many players would then ally their eldar army with tau, so they could bring a rip-tide or two. Or get a couple of farseers on jetbikes both rolling for invisibility. The jetseers could stay in reserves, pop in and get their buffs, and you could do nothing about it. It was ridiculous.

Everytime people complain about 8th edition, everyone should think for a few minutes about how awfully broken 7th edition had become.
   
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This would explain why the one eldar player in our coub seems so sad all thd time. I never played him in 7th but looks way different to everyone else who is having fun. (I got told he powered game a lot so karma I geuss...)
   
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And he was referring to 4th edition where the serpent shield did pretty much nothing,
Wraithknights didn't exist,
Taudar wasn't a thing then either.


4th edition didn't need that. It had Skimmerspam, but more specifically it had Falcons and Wave Serpents under 4th edition's absurd powerful skimmer rules.
   
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No one really remembered Eldar Skimmer spam in 4th cuz Tau had fish of fury and Space Marines had the absurdly cheap and annoying Landspeeders. Eldar skimmers, while kinda annoying, were "ok" because if you did kit them out they became absurdly expensive.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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 ZebioLizard2 wrote:


Not like Eldar really took their T3 4+ save units anyways. That was the edition they mostly spammed Suncannons and Altoic lists.


Of course Eldar players took those units. Some of them (Banshees, Reapers, Dragons) were decent, others (Avengers, Hawks) not so much. If we judge Eldar by the handful of spam units that make up a competitive tourney list then yes, they were top tier in 3rd and 4th. The lists as a whole were hardly brimming with cheese.

I can honestly say I never saw Alaitoc outside of tourneys. Rolling on a disruption table isn't tabletop wargaming and I don't know anyone who is prepared to play that way or to play against it for more than a handful of (non-competitive) games.

The list I used to see often was Ulthwe with a large seer council, min maxed guardians with star cannons and wraithlords. This was a powerful list but hardly unbeatable. The main problem with the star cannon was the sheer number of platforms available in every FOC slot. You could max out your Troops, Fast Attack and Heavy with nothing but Starcannon platforms. I played mechanised Biel Tan so in my 3rd ed list they were limited to Wave Serpents.

4th - remove the holo-field and you have a pretty middling codex overall. 5th ed showed just how middling it was as Eldar were close to the bottom tier for most of that edition. Don't get me started on those horrid DAVU lists that players took to try and play Eldar competitively.
   
Made in ca
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:

More blatant revisionism. I started with Necrons in 4th and can tell you that Eldar were stupid strong for almost all their existence.


I also played Necrons in 3rd/4th and never had a problem with them.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in au
Regular Dakkanaut





The disparity between the perception held by Eldar players and their opponents in 4th ed brings to mind the 4th ed CSM codex. It was bland and poorly balanced but it contained a handful of very strong choices which made it a 'top tier' codex in late 4th/early 5th notwithstanding that CSM players were not especially fond of it.

The Eldar 7th ed codex is a good example of an OP codex in that it was difficult to build a weak list from a wide selection of units within the codex. 5th ed GK or 3.5 CSM both fall into this category. 3rd and 4th ed Eldar certainly do not.
   
Made in ca
Secretive Dark Angels Veteran



Canada

We hate Eldar because they were really really powerful in 2nd Ed and Nottingham decided to change the game instead of just the Eldar. All they had to do was reel in their Psychic powers a little, but they threw out the baby with the bathwater and we lost the best set of rules ever!

All you have to do is fire three rounds a minute, and stand 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Enigma of the Absolute wrote:
The disparity between the perception held by Eldar players and their opponents in 4th ed brings to mind the 4th ed CSM codex. It was bland and poorly balanced but it contained a handful of very strong choices which made it a 'top tier' codex in late 4th/early 5th notwithstanding that CSM players were not especially fond of it.

The Eldar 7th ed codex is a good example of an OP codex in that it was difficult to build a weak list from a wide selection of units within the codex. 5th ed GK or 3.5 CSM both fall into this category. 3rd and 4th ed Eldar certainly do not.


I'd argue that Eldar 7th was more like CSM 4th rather than 3.5, as it had basically one extremely set of OP units (Wraithguard, Warp Spiders, Scatbike, Wraithknight) while the rest of the army ranged from "meh" to "unusable". Again, how many people you saw were running autarch-led Banshees/Scorpions or people complaining about Falcons and Vaul's Wrath Support batteries being broken? (or even just used). My Alaitoc Ranger army is basically a joke at this point.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Enigma of the Absolute wrote:
 ZebioLizard2 wrote:


Not like Eldar really took their T3 4+ save units anyways. That was the edition they mostly spammed Suncannons and Altoic lists.


Of course Eldar players took those units. Some of them (Banshees, Reapers, Dragons) were decent, others (Avengers, Hawks) not so much. If we judge Eldar by the handful of spam units that make up a competitive tourney list then yes, they were top tier in 3rd and 4th. The lists as a whole were hardly brimming with cheese.

I can honestly say I never saw Alaitoc outside of tourneys. Rolling on a disruption table isn't tabletop wargaming and I don't know anyone who is prepared to play that way or to play against it for more than a handful of (non-competitive) games.

The list I used to see often was Ulthwe with a large seer council, min maxed guardians with star cannons and wraithlords. This was a powerful list but hardly unbeatable. The main problem with the star cannon was the sheer number of platforms available in every FOC slot. You could max out your Troops, Fast Attack and Heavy with nothing but Starcannon platforms. I played mechanised Biel Tan so in my 3rd ed list they were limited to Wave Serpents.

4th - remove the holo-field and you have a pretty middling codex overall. 5th ed showed just how middling it was as Eldar were close to the bottom tier for most of that edition. Don't get me started on those horrid DAVU lists that players took to try and play Eldar competitively.


We are talking about why. Most of the Eldar I saw were taking those sorts of list and as a result that's what colored the perception of them.

Also 5th edition also took away alot of the massive benefits to Skimmers which nerfed much of the bite to Eldar
   
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Battlewagon Driver with Charged Engine





GW is about to release the Eldar codex.

I am hopeful that they have learned their lesson, but I have a nagging fear that the much loved balance of 8E is about to get tossed.

You miiiight just wait a bit until the codex comes out, if you don't want to play an army that gets overbuffed and undercosted. I wouldn't put it past them.
   
Made in gb
Regular Dakkanaut




Everyone else hates the guys at the top.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

6th and 7th Edition Eldar were crazy powerful- but in 4th/5th they really weren't all that

I remember a German GT in the 5th edition.
From the top 7 players, 5 were Eldar including me. The rest had nothing to do with the outcome of the tournament.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Longtime Dakkanaut





It is rather sad how players will react, I got the reaction that i must be TFG since i mention i had a elder army.

By someone trying to get players back into 40 after it had died out, I was sort of amazed. It was at the point where we had maybe 4 players and he was already implying he didn't want me playing.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Apple fox wrote:
It is rather sad how players will react, I got the reaction that i must be TFG since i mention i had a elder army.

By someone trying to get players back into 40 after it had died out, I was sort of amazed. It was at the point where we had maybe 4 players and he was already implying he didn't want me playing.

This is certainly an overreaction.
Eldar is still strong but lost an edge when compared with the previous editions.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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