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Made in us
Quick-fingered Warlord Moderatus






 lash92 wrote:
Mhh E-Priest post faq? I mean Dragoons are still good because they can move 10" but E-Priests?^^

I did say maybe. Lol.

But even before, people used them as counter-chargers. Just hide them in some ruins or behind a wall.
   
Made in us
Dakka Veteran




Yeah RIP e-priests. They were nerfed out of competitive play. 2-3 deployment types have 24" gaps between deployment edges. It isn't out of the question to end up with a turn 3 charge against an opponent who moves his models away from the priests.

EDIT: my experience with counter charging units has been (1) I lose to shooting armies cause i get out shot, (2) I lose to real assault armies that roll over my elite models with 100 boyz gaunts plaguebearers etc. If everyone had to bring bring balanced armies, then yeah I could see having a sprinkling of melee that isn't an HQ slot. But that force org chart gives immense CP rewards to people who spam HQ + troops.

This message was edited 1 time. Last update was at 2018/10/23 05:03:39


 
   
Made in us
Quick-fingered Warlord Moderatus






All very true.

I actually am wary of elite armies making a comeback. Death Guard, 1K Sons, and Space Wolves especially. The first two armies people are familiar with. The last one is recently becoming a thing. The usual strategy is to load up Wulfen or other assault units into transports, move them up the board, smoke and Eye to get the -2 to hit, then just slamming into your lines the next turn. Nobody is really prepared to fight mid-toughness at all.

In this environment, maybe screening Dragoons might make a comeback. Hm. 2x4 or 2x3 Dragoons?

This message was edited 1 time. Last update was at 2018/10/23 19:54:32


 
   
Made in ch
Regular Dakkanaut




Good evening,


I'm about to buy the following Adeptus Mechanicus amry from a friend. For roughly 400 dollars I'd get:

Cawl

2 Techpriest dominus

20 skitari rangers

20 skitari vanguard

5 sicaran infiltrators

5 sicaran rust stalkers

2 cybernetica datasmith

4 Kastelan robots(2 of them with magnetized weapons)

3 onager dunecrawer

codex and cards, KR cases

Everything is already painted according to Mars color scheme (he commissioned the whole army somewhere in England can't recall where from though)

I have absolutely no clue how to play them but for what I pay I think it s a nice way to get a second army already available to be used (this should be roughly 2000 points right?) all alone
or with some BA allied (my main army).
Looking forward for your suggestions, keep in mind I don't know this army so any help would be appreciated.

Cheers,

Christian



This message was edited 3 times. Last update was at 2018/10/23 21:36:41


 
   
Made in de
Enginseer with a Wrench






For 400 Dollars that sounds like a very good deal! If you wanna include some BA your AdMech part could consists of a Mars Batallion with a big units of bots, 1-2 Icarus Onagers and some cheap Skitarii.
This will just blow your enemies screen open for your CQC characters and units like Captains or Mephiston.
   
Made in us
Quick-fingered Warlord Moderatus






Seems like a decent price if the entire thing was commission painted.

In terms of points, you're at about 1700 points. You can free up more if you cut the Dominii and some Skitarii.

This message was edited 1 time. Last update was at 2018/10/24 08:35:27


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

$400 for a commission painted AdMech army is a crazy good deal.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Dakka Veteran




Flip it for $800 post CA when Admech is FOTM?
   
Made in us
Longtime Dakkanaut





Wulfey wrote:
Flip it for $800 post CA when Admech is FOTM?


Are there any rumors to that effect? I've been buying an Ad-Mech army specifically because I wanted to add a less power-gamey option to my collection... and at a glance, it feels like Bro-Bots are the only vaguely competitive option (paired in larger numbers with Cawl).

I'd love to see the more fun toys in the Codex actually become competitive though!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Enginseer with a Wrench






There was a "rumour" on Spikeybits.com that factions like AdMech or Necrons are getting a buff, but take that for what it is.

I fully expect point drops for some units (e.g. Kataphrons), but we'll have to be patient for another month or so.
   
Made in gb
Enginseer with a Wrench





 lash92 wrote:
There was a "rumour" on Spikeybits.com that factions like AdMech or Necrons are getting a buff, but take that for what it is.

I fully expect point drops for some units (e.g. Kataphrons), but we'll have to be patient for another month or so.


I’d like to see some of our units get a PRICE drop, nevermind a points drop

Kataphrons are surely due a price drop if anything is due to get one. Ruststalkers too. Both massively over pointed, mainly due to GW over valueing multiple wounds (see: primaris) and under valuing Fly. Even without the ability to ignore terrain and other units when charging, being able to jump in and out of combat with no penalty is about as strong as a generic keyword-based rule gets.

Though it may balance out because robots are almost assuredly going to get a points increase. Might just be the HPB that takes the brunt, be nice if the kastellan fists were cheaper, 35 points seems like a lot for a straight 3dmg powerfist. Surely the fact that they have a pair should mean they get +1 attack or rerolls or something too; as if not having that unvuln in combat was bad enough. I imagine warglaives suffer from the same thing, except they’ve double the wounds >.>
   
Made in us
Longtime Dakkanaut






Admech will get points drops for sure. It's possible CA makes drastic changes to Matched Play or introduces a new Competitive Play format. (Geoff Robinson kinda hinted at this.) That would reshuffle the meta completely.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut





I REALLY hope bots don't see a points increase, unless many things get dramatically large changes. As it stands, penalizing the one objectively excellent unit (even if it is a big too good) and only marginally recosting very mediocre units, does not a competitive army make.

Also, Bro-bots are only "too good" when people use too little terrain, as is so often the case. Hitting on 5+ even with re-rolls and volume of fire, because of needing to reposition isn't too strong at all.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Quick-fingered Warlord Moderatus






Does ITC 2019 start when CA2 drops?

Kastelans aren't going to get nerfed. They still have a ton of weaknesses in their lack of mobility. GW intentionally made them this way.

This message was edited 1 time. Last update was at 2018/10/25 03:43:24


 
   
Made in gb
Regular Dakkanaut




Suzuteo wrote:
Does ITC 2019 start when CA2 drops?

Kastelans aren't going to get nerfed. They still have a ton of weaknesses in their lack of mobility. GW intentionally made them this way.


ITC season runs LVO to LVO

   
Made in gb
Aspirant Tech-Adept






Points reduction alone would be ok but not great. I’d like them to redraft some rules. (Wishful thinking though) We all can agree the codex seemed a bit rushed and ill thought out.
   
Made in us
Heroic Senior Officer





Western Kentucky

If I'm going to wish for anything I'd like the Metallica trait to actually do something useful, like at least extend it to heavy weapons as well.

As it sits I just expect some points tweaks, I doubt we'll get much more than that.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
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 Ideasweasel wrote:
Points reduction alone would be ok but not great. I’d like them to redraft some rules. (Wishful thinking though) We all can agree the codex seemed a bit rushed and ill thought out.


Agreed. No point reduction on the planet is going to make Priests (either flavor) not complete trash, in an army utterly devoid of transports... for just one example.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Decrepit Dakkanaut




Well the Drill from FW exists to fix that problem. I feel that alone made other Dogmas into an option.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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Slayer-Fan123 wrote:
Well the Drill from FW exists to fix that problem. I feel that alone made other Dogmas into an option.


I'd be more inclined to agree if Deepstrike, etc... rules didn't mean the units inside were unlikely to be relevant until Turn 3 at the soonest... and also if it could transport Electro Priests, etc...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Decrepit Dakkanaut




NewTruthNeomaxim wrote:
Slayer-Fan123 wrote:
Well the Drill from FW exists to fix that problem. I feel that alone made other Dogmas into an option.


I'd be more inclined to agree if Deepstrike, etc... rules didn't mean the units inside were unlikely to be relevant until Turn 3 at the soonest... and also if it could transport Electro Priests, etc...

I'm strictly speaking as someone that used it for Skitarii only. Being able to beta strike that hard has made Graia awesome for me.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Fully-charged Electropriest






NewTruthNeomaxim wrote:
Slayer-Fan123 wrote:
Well the Drill from FW exists to fix that problem. I feel that alone made other Dogmas into an option.


I'd be more inclined to agree if Deepstrike, etc... rules didn't mean the units inside were unlikely to be relevant until Turn 3 at the soonest... and also if it could transport Electro Priests, etc...


It can transport Electro-Priests, it can also be Stygies VIII if you prefer a scout move to the deepstrike. I'm not saying it's great as I haven't even had a chance to use mine yet, I'm just letting you know.
   
Made in us
Heroic Senior Officer





Western Kentucky

I just wish our only transports werent $117 apiece as the only "legal" way to get them. Not to mention they're FW which means some people can't even run them period. Admehh desperately needs that thing in plastic. It'd be a great seller and really help us out.

Otherwise you're stuck buying crappy knockoff models, scratch building, or buying "used" FW off of eBay.

I'm also curious if GW planned to get us a flyer. When Forgebane dropped I don't know if anyone else noticed but there was a named lander type ship that got mentioned in the Fluff booklet several times for Admech. Usually something like that doesn't get a name unless a model is coming down the line. Maybe it's something planned from FW, since it could carry two Armigers and infantry, but at least it's a faint glimmer of hope.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Longtime Dakkanaut



Glasgow

NewTruthNeomaxim wrote:
 Ideasweasel wrote:
Points reduction alone would be ok but not great. I’d like them to redraft some rules. (Wishful thinking though) We all can agree the codex seemed a bit rushed and ill thought out.


Agreed. No point reduction on the planet is going to make Priests (either flavor) not complete trash, in an army utterly devoid of transports... for just one example.


I do think thats a bit extreme I am running two 5 man agripinaa corpuscarii squads at a GT in a horde in 2 weekends and while they are not an auto win unit and are not an include in every list they certainly can shoot infantry and even noticably wound a chaos knight (thanks to the eye of xi relic). Their effective range includeing movement being 21.5. You don't have to DS them like fulgurites. Sure they could be 1-2pt cheaper but any more and they would be too good.

This message was edited 1 time. Last update was at 2018/10/25 23:03:58


 
   
Made in us
Quick-fingered Warlord Moderatus






Slayer-Fan123 wrote:
I'm strictly speaking as someone that used it for Skitarii only. Being able to beta strike that hard has made Graia awesome for me.

How are they anyway? I always feared that they would be too fragile and not mobile enough for competitive play.
   
Made in de
Enginseer with a Wrench






I don't know if that would be legal in a tournament setting but I saw a really nice pictures on Facebook today, which cut help us to cut the costs for drills.

Spoiler:



   
Made in us
Decrepit Dakkanaut




Suzuteo wrote:
Slayer-Fan123 wrote:
I'm strictly speaking as someone that used it for Skitarii only. Being able to beta strike that hard has made Graia awesome for me.

How are they anyway? I always feared that they would be too fragile and not mobile enough for competitive play.

It's all about that Beta strike. Typically this is an army that has no issues with chaff killing. Infiltrators and Rangers have enough shots to kill things like that, and while I don't want to ally I've found allied Mortars help a lot too. I've found I deep strike T2 a lot anyway, so I don't really feel my list was nerfed so to speak. I can post my example army later that uses the Skitarii method a lot.


Automatically Appended Next Post:
 lash92 wrote:
I don't know if that would be legal in a tournament setting but I saw a really nice pictures on Facebook today, which cut help us to cut the costs for drills.

Spoiler:




Heh. Cut them directly in half. I love it

This message was edited 1 time. Last update was at 2018/10/26 02:02:13


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Enginseer with a Wrench






Would love to see your Graia list!
   
Made in us
Quick-fingered Warlord Moderatus






 lash92 wrote:
I don't know if that would be legal in a tournament setting but I saw a really nice pictures on Facebook today, which cut help us to cut the costs for drills.

Spoiler:




LOL. Maybe I should do this... can someone make a YMDC and see what people think about tournament legality?
   
Made in nl
Longtime Dakkanaut





Suzuteo wrote:
 lash92 wrote:
I don't know if that would be legal in a tournament setting but I saw a really nice pictures on Facebook today, which cut help us to cut the costs for drills.

Spoiler:




LOL. Maybe I should do this... can someone make a YMDC and see what people think about tournament legality?
No one can give you the answer because it is "TO discretion".
   
 
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