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Made in us
Quick-fingered Warlord Moderatus






I think a lot of us just need to constantly ask for a consolidated index or codex with all of the new units in them. They will probably also take the opportunity to revise points and maybe even tweak some of the rules. Next opportunity to do so is when this Skorpius comes out. We can ask for new stratagems or even detachments that makes use of transports and such.

Don't expect a major rework until 9E, which is perhaps two years down the road?

This message was edited 1 time. Last update was at 2019/05/31 01:14:51


 
   
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Sister Oh-So Repentia





 Suzuteo wrote:
I think a lot of us just need to constantly ask for a consolidated index or codex with all of the new units in them. They will probably also take the opportunity to revise points and maybe even tweak some of the rules. Next opportunity to do so is when this Skorpius comes out. We can ask for new stratagems or even detachments that makes use of transports and such.

Don't expect a major rework until 9E, which is perhaps two years down the road?


Ad assuming that admech codex 2.0 does have chance to come out, we need to give feedback right now to accommodate for production process(printing and stuff). Because in to months it may be too late, if it isn't late already.

This message was edited 1 time. Last update was at 2019/05/31 09:43:34


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
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Been Around the Block




 Spera wrote:
 Suzuteo wrote:
I think a lot of us just need to constantly ask for a consolidated index or codex with all of the new units in them. They will probably also take the opportunity to revise points and maybe even tweak some of the rules. Next opportunity to do so is when this Skorpius comes out. We can ask for new stratagems or even detachments that makes use of transports and such.

Don't expect a major rework until 9E, which is perhaps two years down the road?


Ad assuming that admech codex 2.0 does have chance to come out, we need to give feedback right now to accommodate for production process(printing and stuff). Because in to months it may be too late, if it isn't late already.


Part of me is hopping that releasing the transport will be the time they release a revised/updated codex similar to the marine updates they did recently.

2500+ pts of Ad Mech
2000+ pts of Deathwatch
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Nebraska, USA

Are servitors even worth finding an alternate model solution, since the official model is hyper expensive?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
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Greece

https://www.warhammer-community.com/2019/05/31/revealed-at-the-uk-games-expo-2019gw-homepage-post-1/

here you go new options or not...

Spoiler:

https://www.warhammer-community.com/2019/05/31/revealed-at-the-uk-games-expo-2019gw-homepage-post-1/#gallery-7 " border="0" />

   
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Glasgow

 Vineheart01 wrote:
Are servitors even worth finding an alternate model solution, since the official model is hyper expensive?


they are easy to kitbash from kataphron parts + guardsmen
   
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 Vineheart01 wrote:
Are servitors even worth finding an alternate model solution, since the official model is hyper expensive?

https://www.forgeworld.co.uk/en-US/Mechanicum-Magos-Macrotek-Enginseer-Servo-automata

I see Enginseer and four Servitors here. (Don't buy direct from FW; the markup is ridiculous.)

This message was edited 1 time. Last update was at 2019/05/31 17:36:38


 
   
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Nebraska, USA

oh yeah the markup is ridiculous. Im glad i bought my gargsquig before that happened because im not touching FW until they fix that bs.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
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Mysterious Techpriest





Belgium

Had my game against Eldar today, playing a variation of my Graia list with 2x10 Hoplites and 4x Fistelans. Was a very fun game, won 12-11, mission 6 of Maelstrom in CA2018 with the cards you have to discard before game on a d6.

Graia helped me grab a point by abjuring a Hemlock's Smite when I had the objective card, and one of my Fistelans stayed alive thanks to the dogma and forced my opponent to deal with it with more weaponry. Also funny I almost killed a Warlock on bike because he shot at them, he lost two of his three wounds thanks to the Grid.

I liked the Hoplites but I'll have to try them more as I had to do a lot of footslog because my opponent had to play defensively. They're not bad against Hemlocks because of T6 by the way, one of the few viable targets for Arc weaponry. I totally misdeployed them though because I forgot the Manipulus couldn't bolster the Hoplites because of the damn keywords. He was carrying the Omniscient Mask though, but when they arrived in CC they just did sweeping duty as my opponent didn't have any serious threats any more. 10 Hoplites absolutely murder light infantry in CC though, was surprised.

Also, triple Neutron Laser feels consistent, altough against -1 to Hit armies you feel the lack of Cawl.

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Greece

1)So Cawl can be added to a mixed detachment . Could use some solid prouf reading about it.

2)As i said i dont see why overwatch does not get the rerolls. Debate i see not valid info. It states For the purpose of this Faq not ruled out.

Anyone with some valid ifnormations?

This message was edited 2 times. Last update was at 2019/05/31 20:14:31


 
   
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 Yoda79 wrote:
1)So Cawl can be added to a mixed detachment . Could use some solid prouf reading about it.

2)As i said i dont see why overwatch does not get the rerolls. Debate i see not valid info. It states For the purpose of this Faq not ruled out.

Anyone with some valid ifnormations?



to put it bluntly yoda, the moment they released this article, they also dropped some erratas.

https://www.warhammer-community.com/wp-content/uploads/2019/04/warhammer_40000_rulebook_en.pdf

page 9.
They basically reverted last FAQ. Overwatch is shooting attack, but not as if in shooting phase. That reverted our overwatch, jumping tau commander and so on. If we use infoslave skull, we get our rerolls, but not anymore in overwatch.

This message was edited 3 times. Last update was at 2019/05/31 23:40:59


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
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Nebraska, USA

to me it sounds like yet another GW rules writing inconsistency that is just accepted as different, even though it makes little sense to actually be different.
Is there another "as if phase" sort of effect that doesnt use the "as if" clause? i cant think of one.

An ork with an idea tends to end with a bang.

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So I have a battle against Guard & Sisters tomorrow. (mainly Guard but a patrol detachment with Celestine thrown in).
opponents forces include: Vendetta, Celestine, Basalisk, Deathstrike, Leman Russ, and a bunch of Guardsmen.

does anyone have any advice?

My List:
Spoiler:


NOTE - we agreed we could both go over the points limit by a few points if needed - fun father than competative play.

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [37 PL, 5CP, 517pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [12 PL, 220pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [62 PL, 4CP, 917pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Ryza

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Relic: Phosphoenix, Volkite Blaster
. Warlord: Warlord Trait (CA): Master of Biosplicing

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Elites +

Fulgurite Electro-Priests [8 PL, 160pts]: 10x Fulgurite Electro-Priest

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [6 PL, 136pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

++ Auxiliary Support Detachment -1CP (Unaligned - Monsters and Gribblies) [4 PL, 2CP, 70pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [-1CP]

+ Elites +

Ambull [4 PL, 70pts]

++ Total: [103 PL, 11CP, 1,504pts] ++

Created with BattleScribe

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@The Forgemaster
Dakkabots should be Mars, Skitarii should be Graia (ideally, assuming you have to face psykers), Dragoons and Fulgurites should be Stygies with dogma. Fulgurites also want a Drill or Manipulus to get them downfield.

In my experience, the Servitor resurrect is very inconsistent for Destroyers. They are good if you have one big unit of Breachers though (and a Dominus with them, so non-Mars). Still, I would put as many points toward your threats as possible. AdMech is not an army that benefits from subtlety or utility. We're good at fielding big units that all gravely threaten your opponent. (It's like: You must kill this, this, this, and this on turn one or you will feel a lot of pain.)

Hm... are Ambulls any good? I have never used them before.

This message was edited 3 times. Last update was at 2019/06/01 21:25:15


 
   
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 Suzuteo wrote:
@The Forgemaster
Dakkabots should be Mars, Skitarii should be Graia (ideally, assuming you have to face psykers), Dragoons and Fulgurites should be Stygies with dogma. Fulgurites also want a Drill or Manipulus to get them downfield.

In my experience, the Servitor resurrect is very inconsistent for Destroyers. They are good if you have one big unit of Breachers though (and a Dominus with them, so non-Mars). Still, I would put as many points toward your threats as possible. AdMech is not an army that benefits from subtlety or utility. We're good at fielding big units that all gravely threaten your opponent. (It's like: You must kill this, this, this, and this on turn one or you will feel a lot of pain.)

Hm... are Ambulls any good? I have never used them before.



Ah thanks for the advice.

personally not a fan of Mars - I try to use other forge worlds where possible.
I am working on getting more breachers...
I figured that Ryza would be better for the dragoons and Priests as I was planning on having them on counter-attack (so figured ryza reroll 1's to wound better than stygies) options rather than going too far forward - celestine and Bullgryns... (note we also tend to play with a bunch of LoS blocking terrain so it is fairly easy to hide the dragoons & infantry)

regareding the servitors - between the dominus and the manipulus you can get back a fair number of the Kataphrons - say you lost a couple of them and another was down to 1 wound. heal it back to full with the master of machines from dominus, next use biosplice to bring back a new kataphron on 1 wound and then heal with the manipulus. and repeat.

I am giving the Ambull a try (I have used it in a couple of games already) - it is a cheap unit that can nativly deep strike (albeit one that must start on the board and re-deploy) but T6 & 7 Wounds with a 3+ sv and regenerating D3 wounds per turn is fairly reasonable for its cost - it lasted longer than a unit of 5 Infiltrators... somthing that can pop up and threaten artilery or a backfield objective/linebreaker - worth the cost as it will either go through a unit of devasators etc. or tie up a tank or two, or opponent will fire on it removing fire coming the rest of the way towards my army. it also helps that it is a nice looking model (and I am planning on modelling it in chains etc. to represent it being captured and let loose on the enemny...)

of the threats listed in my original post which should I aim to kill first (if possible?)

This message was edited 3 times. Last update was at 2019/06/01 21:45:45


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Mars is strong in the meta because minus to hit is everywhere again now that Reapers and Lootas got nerfed. In any case, if you are Stygies-focused, use Icarus Dunecrawlers and Las-striders instead of Dakkabots. Furthermore, rerolling all BS4+ is pretty much the same thing as +1 to hit.

Dragoons are high WS, volume, and strength, so rerolls aren't too necessary on them. Fulgurites may benefit more, but their great risk is getting blown off the board before even getting in charge range.

You cannot heal the same unit twice in a row with Master of Machines.

I like the Ambull's deep strike ability. My concern is how useful he is without stratagems.

Depends. If he is going second, kill his infantry or you will lose on objectives. Otherwise his firebase is key. The Lemons and Basilisk are your primary threats.

This message was edited 1 time. Last update was at 2019/06/01 22:05:28


 
   
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 Suzuteo wrote:
Mars is strong in the meta because minus to hit is everywhere again now that Reapers and Lootas got nerfed. In any case, if you are Stygies-focused, use Icarus Dunecrawlers and Las-striders instead of Dakkabots. Furthermore, rerolling all BS4+ is pretty much the same thing as +1 to hit.

Dragoons are high WS, volume, and strength, so rerolls aren't too necessary on them. Fulgurites may benefit more, but their great risk is getting blown off the board before even getting in charge range.

You cannot heal the same unit twice in a row with Master of Machines.

I like the Ambull's deep strike ability. My concern is how useful he is without stratagems.

Depends. If he is going second, kill his infantry or you will lose on objectives. Otherwise his firebase is key. The Lemons and Basilisk are your primary threats.


I just prefer not to use Mars as I like to be a little different (I also do not tend to play in top level competative scenes so am not too fussed that somthing is not top 100% best)...
I have just got two more dragoons - probably will build as ironstriders instead and magnetise the guns but they will not be ready in time for my game tomorrow...)
I always take at least 1 Neutron Onager and after that if I have points spare I go for the Icarus as I like having Tank Killing options without the need for CP (i.e. plasmaphrons) as I tent to run out quickly...
the reroll to wound on dragoons is not necessary but if I dont have it - just watch how many ones I roll
as per the wording on master of machines (and it is not FAQ'd as far as I can see) "At the end of your movement phase you can repair a single friendly AdMech model....A MODEL may not be the target of the MoM ability more than once per turn" i.e. multiple kataphrons is OK, but not the same Onager unless Tech Adept strat is used. please correct me if I am wrong.
as I mentioned the Ambull is ok for a diversion (could also use on same turn as 10x Mars Infiltrators if you want to divert fire away from them for a turn) it is just a nice option to have.

WHat about the Deathstrike & Vendetta? worth targeting over the Russ & Basilisk? I am presuming I will not be able to kill Celestine by shooting due to character targeting rules which is why I wanted a strong counter attack option.

This message was edited 1 time. Last update was at 2019/06/01 22:22:02


Praise the Omnissiah

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Ah. Then Stygies is your best bet. They are the style I feel many of us WANT to play, but which we who play at the tourney tables cannot because superior firepower is more important than durability. I hope that will change with the new transport though. Ideally, if they give us flying, open top, and/or some way for our spare tech-priests to be useful, such as being able to voxcast auras...

Oh wow. You're right. It says model. How weird. I never noticed.

Deathstrike can be really random, but I guess you can kill it if you can do so quickly.
   
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Stalwart Tribune





 Suzuteo wrote:
Ah. Then Stygies is your best bet. They are the style I feel many of us WANT to play, but which we who play at the tourney tables cannot because superior firepower is more important than durability. I hope that will change with the new transport though. Ideally, if they give us flying, open top, and/or some way for our spare tech-priests to be useful, such as being able to voxcast auras...

Oh wow. You're right. It says model. How weird. I never noticed.

Deathstrike can be really random, but I guess you can kill it if you can do so quickly.


I know - I will be purchasing at least 2 Skorpius when they come out - one transport and one tank maybe more if the rules are good.

MoM doesn't make much difference normally but with the servitor maniple and biosplicing you can basically get back 2 kataphrons per turn. normally you are unable to bring dead models back so are unable to heal more than once anyways.

Many thanks for your advice.

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So I've tried my previously posted Mars + Dragoons + Execution Force list yesterday. And there's a potential to play with. The end results was 3:35 26:13 and 36:13. The first match was both my bad decisions, a hard counter list, and very good seasoned player piloting it. He basically took a bunch of phobis Infiltrators and scouts, placed them on the ryins floors, crippled my Dragoons movement with a Thunderfire and phobos psyker. While his Custodes and Death Company has been slowing me down. My mistake was to babysit Cawlstar with Dragoons - I should play aggresively, catch his Captains turn 2, and deal with the psyker earlier. Unfortunately I failed screening my back so Death Company had free ticket to my y Kastelans and charcters.

The other matches however went heavily in my favor. Second was a Morka and 2 Gorkas Ork, with 3 planes. Third was a Ravager spam with Talos, and Scourges (DSing haywires). These matches were a triumph of the assassins - they scored quite a few game points on Eternals and Maelstorm, gave a lot of CPs (roughly an equivalent of a third battalion each match), Vindicares Turbopenetrator is actually a decent Jet harassment tool. Not to be relied on vs Eldar planes spam, but a casual -hit vehicle will swallow these d3 mortals. Strafing Fire proved to be very handy as well - with a Manipulus on Static Psalm code I have never had Kastelans outranged.

What I'd play around are different assassins setups - two Vindicare, Callisdus Eversor for instance. Or two Eversors, Calidus, Culexus. The options are there

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I'm curious about people's experience with the Arabesques-sniper-armed Rangers. I'm currently looking to run AdMech as support for a Knight lance. It seems like having heavy snipers would help a little vs some of the common threats; Psykers and Melee Captains/Lords for example. I'm concerned that they would be near doubling the points cost of small squads and just get shot off of the table before they can do anything.
   
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bmsattler wrote:
I'm curious about people's experience with the Arabesques-sniper-armed Rangers. I'm currently looking to run AdMech as support for a Knight lance. It seems like having heavy snipers would help a little vs some of the common threats; Psykers and Melee Captains/Lords for example. I'm concerned that they would be near doubling the points cost of small squads and just get shot off of the table before they can do anything.


Run them as Stygies and have 6-7 models in the squad instead of 5, take 2 Arquebus and omnispex. three of those (6 models), and 2x enginseers (for a battalion) will run you 276 points for 6x Arquebus shots per turn.

Take the Knight lance as a second detachment.

for a third battalion take Loyal 32 (or fill out with some more vanguard/breachers etc. 2x enginseers & 3x3 breachers for 330) to run/roll forward to take objectives and act as a distraction for the rangers.

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bmsattler wrote:
I'm curious about people's experience with the Arabesques-sniper-armed Rangers. I'm currently looking to run AdMech as support for a Knight lance. It seems like having heavy snipers would help a little vs some of the common threats; Psykers and Melee Captains/Lords for example. I'm concerned that they would be near doubling the points cost of small squads and just get shot off of the table before they can do anything.

Depends on your terrain really - if you can secure LoS, they are quite decent. If your LoS cuts at low ranges, like my meta often does, they will suck. If they can see, Ethereal or Cadre are dying fast. Eldar characters should drop as well (or stay hidden being less effective). Idk how do they fare vs Mephiston and friends, but I'd rather take Callidus/Eversor to be able to drop them dead no matter where will they appear - Assassins not only can clear characters with an innate DS, but gain CPs from it.

This message was edited 1 time. Last update was at 2019/06/02 18:38:36


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dadamowsky wrote:
bmsattler wrote:
I'm curious about people's experience with the Arabesques-sniper-armed Rangers. I'm currently looking to run AdMech as support for a Knight lance. It seems like having heavy snipers would help a little vs some of the common threats; Psykers and Melee Captains/Lords for example. I'm concerned that they would be near doubling the points cost of small squads and just get shot off of the table before they can do anything.

Depends on your terrain really - if you can secure LoS, they are quite decent. If your LoS cuts at low ranges, like my meta often does, they will suck. If they can see, Ethereal or Cadre are dying fast. Eldar characters should drop as well (or stay hidden being less effective). Idk how do they fare vs Mephiston and friends, but I'd rather take Callidus/Eversor to be able to drop them dead no matter where will they appear - Assassins not only can clear characters with an innate DS, but gain CPs from it.


take a bunch of Arquebus and a Vindicare the Arquebus drop the characters to 1-2 Wounds and the Vindicare finishes them off and then gains some CP.

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Its a bit early to speculate but....

Do we reckon that electro priests in the new transports could be viable in Mars detachments or do we anticipate that Stygies will be required for the 9" pregame
   
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 Ideasweasel wrote:
Its a bit early to speculate but....

Do we reckon that electro priests in the new transports could be viable in Mars detachments or do we anticipate that Stygies will be required for the 9" pregame


I recon it will help all lists - Priests in Transports will work well again (unless the transports are expensive), but Stygies will get them up the board faster so they will have more use in those detachments.

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 Ideasweasel wrote:
Its a bit early to speculate but....

Do we reckon that electro priests in the new transports could be viable in Mars detachments or do we anticipate that Stygies will be required for the 9" pregame


The best forge-worlds for Fulgurites in my opinion are (in no particular order):

- Mars: double canticles mean more chances for rerolls 1s and +1S, though I don't know if the difference between S5 and S6 is remarkable;
- Stygies: if we can infiltrate the Skorpius the 9" move can gain us a turn of charges depending on the deployment and match-up. Though I'd be wary because if we're closer, so is the enemy and he could shoot it easier or charge first;
- Ryza: reroll 1s to Wound ups the chances to deal MWs significantly, combine with reroll 1s (or a Prime Hermeticon) and they'll become very dangerous, allowing them to destroy that unit easier to get the 3++ sooner

Graia's dogma don't work on them anymore for some reason, Metalica, Agripinaa and Lucius don't help obviously, so there's our best options.

It's worth noting that Ryza should gain more popularity due to 10 man squads of Vanguards with 3 Calivers becoming a viable option again, as Ryzaphron-lite alternatives.

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 Aaranis wrote:
 Ideasweasel wrote:
Its a bit early to speculate but....

Do we reckon that electro priests in the new transports could be viable in Mars detachments or do we anticipate that Stygies will be required for the 9" pregame


The best forge-worlds for Fulgurites in my opinion are (in no particular order):

- Mars: double canticles mean more chances for rerolls 1s and +1S, though I don't know if the difference between S5 and S6 is remarkable;

It is and it isn't, easier time wounding t3 screen may come handy and most TEQ(blight lords) have t5(or grotesques with homunculi that are t6) and those would be premium targets for fulgurites charge. And thats fulgurites, don't forget corpuscari and WoM combo that may be finally doable.

- Stygies: if we can infiltrate the Skorpius the 9" move can gain us a turn of charges depending on the deployment and match-up. Though I'd be wary because if we're closer, so is the enemy and he could shoot it easier or charge first;

Yup but that is only positioning, That said, -1 to hit for most transports increase its survivability significantly, and thus protect priest much longer.

- Ryza: reroll 1s to Wound ups the chances to deal MWs significantly, combine with reroll 1s (or a Prime Hermeticon) and they'll become very dangerous, allowing them to destroy that unit easier to get the 3++ sooner

Graia's dogma don't work on them anymore for some reason, Metalica, Agripinaa and Lucius don't help obviously, so there's our best options.

Graia still works, its just exclusive with fnp, bummer, but you can chose which one you use depending on weapon targeting. 1 dmg weapon go for fop, 2+ dmg go for refusal to yeld.Plus you can rol RtY for models that died with destroyed transport.


It's worth noting that Ryza should gain more popularity due to 10 man squads of Vanguards with 3 Calivers becoming a viable option again, as Ryzaphron-lite alternatives.
Dont get me started on what great benefit it will be for plasma vanguard if it is open topped. Oh boy so sweet.



Only Metalica doesn't benefiting from this, even lucius being able to drop them on the field next to good targets will be sweet.

This message was edited 2 times. Last update was at 2019/06/02 21:41:27


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So I now have 6x Breachers (amongst other troops) do I run them as 2x3 or 1x6? which do people fine more useful? note that I am planning on running them in servitor maniple etc. and probably Ryza due to running some ryzaphrons as well.

Also Arc Claw or Hydraulic Claw?


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if agripinaa always 6

if not agripinaa 2x3 uses up more troop slots

as to the CC weapo n you dont want the -1 to hit

This message was edited 1 time. Last update was at 2019/06/02 22:36:54


 
   
 
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