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Made in us
Quick-fingered Warlord Moderatus






 MrMoustaffa wrote:
Ordana wrote:
Why does it mean giving up your guard Warlord? You can buy the relic with a CP.

And ofc you don't charge him in alone. He is there to be backed up by the rest of your army.
If your not interested in combat you have no reason to use Blood Angels and are probably better off with Ravenguard if you want scouts.

You can't buy relics for armies that aren't a part of your warlord, at least thats what it says in my IG and Admech codexes. So if you take your IG warlord the blood angels and admechs shouldn't be able to take any relics. Do blood angels get a thing that ignore this rule? If so that's a glass oversight.

An FAQ for Death Guard said RAI is that you can buy relics for any character as long as you have a detachment of that army.

Here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/40K_8th_ed_Update_Codex_Death_Guard_ver_1.2.pdf

Q: If my army is led by a Chaos Space Marines Warlord, and I have a Detachment of Death Guard, can I use the Gifts of Decay Death Guard Stratagem to include a Relic on a Death Guard Character?
A: Yes. The only requirement to have access to Stratagems is that you have a Detachment of the appropriate Faction. If you have a Death Guard Detachment, you have access to their Stratagems.

This message was edited 1 time. Last update was at 2018/02/02 07:07:50


 
   
Made in us
Heroic Senior Officer





Western Kentucky

So I guess the idea is that "you may purchase extra relics for CP" just means you can buy an extra even though you don't get the free one you normally would with the warlord. I mean hey I won't complain, lets me have more options, but I can't help but feel that this is going to open up a lot of potential for abusive shenanigans down the road.

Do any armies besides IG have a relic to recycle command points? With IG kurov's acquilla and the Admech warlord trait Monitor Malevolus you get two 6+ chances to gain command points anytime an opponent uses a strategem. Not much by itself but if other codexes have similar relica you could possibly get some really good odds on refunds if you brought enough. Key trick would be balancing how many points you spent on relics to get a chance at command point refunds.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Dakka Veteran




Updated list for tourney 2k tomorrow based on last tournament's experience.

MARS Spearhead
Cawl
1x5 PhosphorRobots
3x1 Neutronager

SOUP Battalion
Celestine+Gem
CompanyCommand (CADIA)
3x5 Bolter scouts

CADIA Battalion’
2x1 CompanyCommand (Grand Strategist + Kurovs, optional Lost Cadia)
3x9 Guardsmen + Mortar
2x3 Mortar Team
1x1 Basilisk

This message was edited 1 time. Last update was at 2018/02/02 22:45:50


 
   
Made in us
Quick-fingered Warlord Moderatus






Wulfey wrote:
Updated list for tourney 2k tomorrow based on last tournament's experience.

MARS Spearhead
Cawl
1x5 PhosphorRobots
3x1 Neutronager

SOUP Battalion
Celestine+Gem
CompanyCommand (CADIA)
3x5 Bolter scouts

CADIA Battalion’
2x1 CompanyCommand (Grand Strategist + Kurovs, optional Lost Cadia)
3x9 Guardsmen + Mortar
2x3 Mortar Team
1x1 Basilisk

Wouldn't Heavy Bolters be better against MEQs/PEQs than Mortars? Anyhow, I would worry about having to position those HWTs.
   
Made in de
Enginseer with a Wrench






But HB need LOS
Why would you worry about positioning? You can put them neatly everywhere, because they don't need LOS.
   
Made in us
Decrepit Dakkanaut




 lash92 wrote:
But HB need LOS
Why would you worry about positioning? You can put them neatly everywhere, because they don't need LOS.

Ignoring LOS is super clutch. It can even make a super expensive model like a Whirlwind Scorpius dangerous.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

 MrMoustaffa wrote:
So I guess the idea is that "you may purchase extra relics for CP" just means you can buy an extra even though you don't get the free one you normally would with the warlord. I mean hey I won't complain, lets me have more options, but I can't help but feel that this is going to open up a lot of potential for abusive shenanigans down the road.

Do any armies besides IG have a relic to recycle command points? With IG kurov's acquilla and the Admech warlord trait Monitor Malevolus you get two 6+ chances to gain command points anytime an opponent uses a strategem. Not much by itself but if other codexes have similar relica you could possibly get some really good odds on refunds if you brought enough. Key trick would be balancing how many points you spent on relics to get a chance at command point refunds.
warlord trait is common relic not so much
   
Made in us
Quick-fingered Warlord Moderatus






Slayer-Fan123 wrote:
 lash92 wrote:
But HB need LOS
Why would you worry about positioning? You can put them neatly everywhere, because they don't need LOS.

Ignoring LOS is super clutch. It can even make a super expensive model like a Whirlwind Scorpius dangerous.

lash92 wrote:But HB need LOS
Why would you worry about positioning? You can put them neatly everywhere, because they don't need LOS.

Depends on the purpose of the Mortars. If it is to take out assaulters, LOS isn't an issue. If it's to kill things that hide from Kastelans, Basilisks are better due to their unlimited range.

On that note, I wonder if they will FAQ charge rules to say you need LOS. It would certainly stop those insane no-Overwatch 3D6 charges.

This message was edited 1 time. Last update was at 2018/02/03 10:14:25


 
   
Made in be
Mysterious Techpriest





Belgium

Suzuteo wrote:
On that note, I wonder if they will FAQ charge rules to say you need LOS. It would certainly stop those insane no-Overwatch 3D6 charges.


Oh yes please, I love the Kool-Aid effect when a unit bursts through a wall screaming "OH YEAAAH" but most of the time I'm on the receiving end :(

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in de
Enginseer with a Wrench






Slayer-Fan123 wrote:
 lash92 wrote:
But HB need LOS
Why would you worry about positioning? You can put them neatly everywhere, because they don't need LOS.

Ignoring LOS is super clutch. It can even make a super expensive model like a Whirlwind Scorpius dangerous.


Sure, that's why I was argumentieren for the Mortars and not for the HB.
   
Made in us
Quick-fingered Warlord Moderatus






Stepping away from the doom and gloom, I owe ph34r and others some pictures. (Hidden under the spoiler tags below.)

Stages of painting (dry brush, layer, wash):
Spoiler:

PHEAR Pattern Basilisk:
Spoiler:

These are magnetized with the Quantum Cannon attaching to the legs, and the base magnetized as well:
Spoiler:


These pictures are pretty old, but I finally got around to uploading them.

This message was edited 4 times. Last update was at 2018/02/04 00:32:30


 
   
Made in gb
Aspirant Tech-Adept






Excellent!

Duncrawler legs was a good shout.


Automatically Appended Next Post:
Wulfey wrote:
Updated list for tourney 2k tomorrow based on last tournament's experience.

MARS Spearhead
Cawl
1x5 PhosphorRobots
3x1 Neutronager

SOUP Battalion
Celestine+Gem
CompanyCommand (CADIA)
3x5 Bolter scouts

CADIA Battalion’
2x1 CompanyCommand (Grand Strategist + Kurovs, optional Lost Cadia)
3x9 Guardsmen + Mortar
2x3 Mortar Team
1x1 Basilisk


How did you get on with your tournament?

This message was edited 1 time. Last update was at 2018/02/04 12:43:05


 
   
Made in us
Dakka Veteran




Errr, I was dumb. I waited until the night before and it got filleed up. :(
They only had 8 tables at the store and the 16 player limit was real.

This message was edited 1 time. Last update was at 2018/02/05 05:50:46


 
   
Made in us
Quick-fingered Warlord Moderatus






So I have been studying Blood Angels and Custodes assault setups a bit. I thought it was amusing, but people have taken to calling the former Smashginius. And that there exists an Iron Hands version that is based on a 7E setup, Smashf***er:

Spoiler:
Iron Hands Battalion - 1048

HQ - 231
Space Marine Captain on Bike - Twin Boltgun, Thunder Hammer, The Shield Eternal, Warlord: Iron Resolve (136)
Chaplain on Bike - Crozius Arcanum, Boltgun (95)

Troop - 165
5x Space Marine Scout - Knives, Bolt Pistol (55)
5x Space Marine Scout - Knives, Bolt Pistol (55)
5x Space Marine Scout - Knives, Bolt Pistol (55)

Elite - 652
Apothecary on Bike - Twin Boltgun, Bolt Pistol, Chainsword (82)
5x Company Veterans on Bikes - Twin Boltgun, Thunder Hammer, Stormshield (285)
5x Company Veterans on Bikes - Twin Boltgun, Thunder Hammer, Stormshield (285)

Has anyone tried this out? Thoughts? Seems really funny. The Captain has a stat line of M14", WS2+, WS2+, S4, T5, W7, A4, Ld9 and, get this... Sv3+/3++/6+++/6++++

On top of this, the Veterans can all take the bullet for him. (Do they get the Iron Hands 6+ FNP a second time?) And the Apothecary can revive him.

And to top it all off, a Chaplain to reroll fighting. Oh, and a crapton of Bolter shots.

This message was edited 3 times. Last update was at 2018/02/05 08:11:15


 
   
Made in gb
Aspirant Tech-Adept






Iron hands with Admech could look cool. Specially with some conversions.

What else would you take from the Admech side. Cawlstar?
   
Made in us
Quick-fingered Warlord Moderatus






There's probably not enough points or CP for a Cawlstar. Maybe this?

Spoiler:

Mars Battalion Detachment - 947

HQ - 287
1x Belisarius Cawl
1x Tech-Priest Enginseer

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Heavy Support - 540
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Neutron Laser, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether



Automatically Appended Next Post:
Actually, scratch that. If we're doing it this way, we might as well do Dominus and Stygies VIII, since Cawl is not efficient with only 540 points of artillery. Hm...

This message was edited 1 time. Last update was at 2018/02/05 10:41:47


 
   
Made in de
Dakka Veteran




I dont think anything that wants to be a deathstar is viable if it contains any kind of bike or vehicle with which you cannot step into ruins. Custodes Bikers and/or jump troops are they way to go imo.
   
Made in us
Quick-fingered Warlord Moderatus






Iago40k wrote:
I dont think anything that wants to be a deathstar is viable if it contains any kind of bike or vehicle with which you cannot step into ruins. Custodes Bikers and/or jump troops are they way to go imo.

Yeah, I have to admit, Fly is really OP. Has been since the edition dropped, we just didn't see any codex shenanigans until now. Tau is going to be very scary soon. I honestly do think that 2x Icarus Crawler is going to be mandatory, just like it was in the old days of WarCon. (Unless you just didn't want to beat Eldar.)

This message was edited 1 time. Last update was at 2018/02/05 20:09:48


 
   
Made in de
Enginseer with a Wrench






Yeah Icarus Crawlers are pretty good, I've started to leave the Neutronagers at home entirely.
I don't know if it's just my local meta, but I'm really not facing that many high T targets without an invuln.

And if I do face them, I still have Basilisk, Robots with Mortal Wounds and maybe Plasma Vanguard
   
Made in gb
Aspirant Tech-Adept






Slightly off topic but do you guys magnetise your crawlers and other Admech units out of interest?
   
Made in de
Enginseer with a Wrench






It really depends on the unit for me.
Things like Robots or Crawlers get magnetized, Infantry mostly not.
   
Made in gb
Aspirant Tech-Adept






 lash92 wrote:
It really depends on the unit for me.
Things like Robots or Crawlers get magnetized, Infantry mostly not.


I literally know nothing about magnetising but bought a magnetised imperial knight. Thinking of having other magnetised units.
Do you have to keep other magnets attached to them or metal to stop them losing magnetism or can you just keep them in a case?

Cheers, and sorry for the derailing of tixtax

This message was edited 1 time. Last update was at 2018/02/06 18:52:26


 
   
Made in us
Quick-fingered Warlord Moderatus






I magnetized my Crawlers and Knight. I SHOULD have magnetized my Dragoons, but eh. It's a nightmare enough to build and paint them.

For the Crawler though, I have the following magnets:
1/4"x1/8" in the base
Various 1/8"x1/8" in the weapons assembly to swap Neutron and Icarus
12x1mm in the "abdomen" between the chassis and the legs
8x3mm in the area that the abdomen joins to the legs

I highly recommend that the magnets for the assembly in the chassis area be metric in order to properly fit within the recesses. The "sandwich" of plastic between two large magnets is very strong though, though not so strong as to be hard to remove, since the top magnet is very thin.
   
Made in gb
Aspirant Tech-Adept






Cool very helpful guys. I’m thinking of a small number of models but magnetised to give options

How do you guys store them when unassembled and not in use? Can the magnets lose magnetism or is that nonsense?

This message was edited 1 time. Last update was at 2018/02/06 19:06:36


 
   
Made in de
Enginseer with a Wrench






Magnetizing is really great since it safes you a lot of money. But AdMech can be a bit tricky to magnetize compared to other armies like Guard.
   
Made in us
Quick-fingered Warlord Moderatus






Ideasweasel wrote:
Cool very helpful guys. I’m thinking of a small number of models but magnetised to give options

How do you guys store them when unassembled and not in use? Can the magnets lose magnetism or is that nonsense?

Magnetism is a property of the metal. So a magnet can lose magnetism under two conditions: 1) The metal is transformed by some exchange of energy (extreme heat being the most common) or 2) The Earth loses its magnetic field... but then we'll all be dead, so do not fear.
   
Made in gb
Aspirant Tech-Adept






Suzuteo wrote:
Ideasweasel wrote:
Cool very helpful guys. I’m thinking of a small number of models but magnetised to give options

How do you guys store them when unassembled and not in use? Can the magnets lose magnetism or is that nonsense?

Magnetism is a property of the metal. So a magnet can lose magnetism under two conditions: 1) The metal is transformed by some exchange of energy (extreme heat being the most common) or 2) The Earth loses its magnetic field... but then we'll all be dead, so do not fear.




Ok cool. Mind at ease. I read a long time ago something that was clearly nonsense lol.

Thanks for clearing that up.
   
Made in gb
Fully-charged Electropriest






Ideasweasel wrote:
Slightly off topic but do you guys magnetise your crawlers and other Admech units out of interest?

I didn't do myself but I've got most everything magnetised in my Ad Mech collection and would really recommend it to other people. I really like being able to represent every upgrade properly and my opponent appreciate it as well. When the edition changed I was really glad my Vanguard and Rangers holding special weapons had replaceable heads and my Ironstrider/Dragoons can be either unit. It's a little bit of future-proofing that I don't have with my Ork collection, where I've got a huge amount of duplicate models just so I can represent my list accurately when I play.
   
Made in gb
Aspirant Tech-Adept






xlDuke wrote:
Ideasweasel wrote:
Slightly off topic but do you guys magnetise your crawlers and other Admech units out of interest?

I didn't do myself but I've got most everything magnetised in my Ad Mech collection and would really recommend it to other people. I really like being able to represent every upgrade properly and my opponent appreciate it as well. When the edition changed I was really glad my Vanguard and Rangers holding special weapons had replaceable heads and my Ironstrider/Dragoons can be either unit. It's a little bit of future-proofing that I don't have with my Ork collection, where I've got a huge amount of duplicate models just so I can represent my list accurately when I play.


Nice, that must be really handy for changing tactics or if a certain unit becomes sub par. Are your dragoons magnetised for the heads as well?

If you ever have photos of your army would love to see them.

Anyone else counting the days till fires...wonder if we will get a sneaky tease in the start of March.
   
Made in de
Enginseer with a Wrench






I think we shouldn´t get our hopes up too high.
You know: "Hope is the first step on the road to disappointment" ;-)
   
 
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