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![[Post New]](/s/i/i.gif) 2018/03/04 14:13:16
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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I've talked about Inquisitors before, the psychic power to prevent Overwatch is a reason to take it all by itself. It boosts morale and can ride in any transport he wants.
I built one to use as an Ordo Xenos Inquisitor, he's accompanied by two Acolytes, one with bolt pistol/chainsword and the other with the same + flamer. They ride around in a Taurox Prime with 5 Scions, and all fit in a Vanguard Detachment with my Deathwatch Watch Master with jetpack and 5 TH/SS Vanguard Veterans. The psychic power is amazing and has great potential to allow successful charges. Use it to charge a unit with a good Overwatch, or on a Baneblade or whatever you want. Then charge with your Fulgurites or the Deathwatch in my case. Given, it all comes down to luck on the psy roll and no denying from the opponent.
You can fit an Inquisitor in a Vanguard Detachment cheaply by using 3 barebones Acolytes (because their equipment is damn expensive, seriously why) and a barebones Inquisitor, it'll cost you 79 pts. The Acolytes can be used to deny deep strikes in your deployment phase.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/04 16:14:12
Subject: Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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lash92 wrote: rvd1ofakind wrote:Well I'm thinking inquisitor and 3 assassins: cullexus, callidus and either eversor for fun or another cullexus. Assassins are amazing. That has been proven by top finishes in major tournaments. And inquisitor can somewhat help with morale issues on top of denying
Yeah Assassins are great, except the Vindicare (sadly because it's a great looking model).
Regarding Primaris Psyker vs Inquisitor: I think that can have different reasons, depending on your army composition you could have problems including them without loosing chapter tactic equivalents. Also you have to pay for some goodies before your inquisitor gets usable in melee, while the Primaris with his staff isn't that bad to begin with.
But I really like the LD bubble, so I started tubing Greyfax. (But I also run my force pretty infantry heavy, so I really benefit from it).
Less experienced players are afraid of Snipers doing damage though, so the Vindicare is good for weeding out those people and you can force them to potentially deploy in a bad way. Automatically Appended Next Post: Aaranis wrote:I've talked about Inquisitors before, the psychic power to prevent Overwatch is a reason to take it all by itself. It boosts morale and can ride in any transport he wants.
I built one to use as an Ordo Xenos Inquisitor, he's accompanied by two Acolytes, one with bolt pistol/chainsword and the other with the same + flamer. They ride around in a Taurox Prime with 5 Scions, and all fit in a Vanguard Detachment with my Deathwatch Watch Master with jetpack and 5 TH/ SS Vanguard Veterans. The psychic power is amazing and has great potential to allow successful charges. Use it to charge a unit with a good Overwatch, or on a Baneblade or whatever you want. Then charge with your Fulgurites or the Deathwatch in my case. Given, it all comes down to luck on the psy roll and no denying from the opponent.
You can fit an Inquisitor in a Vanguard Detachment cheaply by using 3 barebones Acolytes (because their equipment is damn expensive, seriously why) and a barebones Inquisitor, it'll cost you 79 pts. The Acolytes can be used to deny deep strikes in your deployment phase.
If you bring an Inquisitor though, you might as well go ham and bring a good number of Assassins.
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This message was edited 1 time. Last update was at 2018/03/04 16:14:57
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/03/04 16:30:15
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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Sure Assassins are really good, I think the Eversor and Culexus are my favourites. Rumor has it that they'll be limited to one per detachment though, like Daemon princes, Company Commanders, Tau Commanders and the likes. We'll see in the March FAQ.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/04 17:00:16
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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Aaranis wrote:Sure Assassins are really good, I think the Eversor and Culexus are my favourites. Rumor has it that they'll be limited to one per detachment though, like Daemon princes, Company Commanders, Tau Commanders and the likes. We'll see in the March FAQ.
Wait, is there some sort of rumour round-up for the FAQ? Do we have any idea of the scope of it (number of pages, will they change points or basically just enact the beta rules etc) and it's release date?
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![[Post New]](/s/i/i.gif) 2018/03/04 17:24:16
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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whoah, that's BIG
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![[Post New]](/s/i/i.gif) 2018/03/04 17:53:44
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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That would be so stupid, and another (small) nerf for us...
Would really love to hear some kind of official information regarding the FAQ.
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![[Post New]](/s/i/i.gif) 2018/03/04 18:42:12
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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Unfortunately it's an info that needs to be taken with pincers, it's coming from an employee at my local Warhammer store. He said he saw the page where it was referenced, but is not allowed to say more about this. So, it may be right, may be wrong, may be part right/part wrong... We'll see soon enough.
How would it nerf us ? I don't believe GW sees Domini as broken characters that need to be taken care of. And I'm glad if Assassins come back to the "one per army" format, makes them feel unique and special instead of having an army of Eversors. Happy if they tone down the Daemon Prince spam too. I don't like the focus on characters on tabletop. Especially given how protected they are with the current rules.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/04 19:29:11
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Because most of us have got a Guard Batallion with 2 CC, 3 Infantry Squads and 2 Mortar HWT. This would not be possible after said nerf.
Sure limiting Assassins make them feel more special, but especially in the case of the Eversor it also limits their effectivness.
Combine this with the rumor that Guardsman will be 5ppm and we have yet another (indirect) nerf to AdMech.
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![[Post New]](/s/i/i.gif) 2018/03/04 20:48:17
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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I don't understand how it limits the effectiveness of the Eversor if you take less of it, the efficiency stays the same doesn't it ? I mean, if you can take less, these points aren't lost, just attributed to something else. A single Eversor is still very capable of proving his worth in one turn, even if he dies in the process.
Can't we see these hypothetical (because that's what they are right now) changes as indirect buffs to AdMech in a way ? If all our opponents get nerfed, our efficiency only improves. And among all these changes we may see some good for AdMech, starting with the FAQ and maybe adding FoC if it brings interesting rules and models.
I'd like to ask simply what is wrong with pure AdMech on competitive level, given I don't play in tournaments ? Is it the cost of most units ? Lack of some weapons/units ?
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 0059/03/04 20:52:20
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Decrepit Dakkanaut
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Aaranis wrote:I don't understand how it limits the effectiveness of the Eversor if you take less of it, the efficiency stays the same doesn't it ? I mean, if you can take less, these points aren't lost, just attributed to something else. A single Eversor is still very capable of proving his worth in one turn, even if he dies in the process.
Can't we see these hypothetical (because that's what they are right now) changes as indirect buffs to AdMech in a way ? If all our opponents get nerfed, our efficiency only improves. And among all these changes we may see some good for AdMech, starting with the FAQ and maybe adding FoC if it brings interesting rules and models.
I'd like to ask simply what is wrong with pure AdMech on competitive level, given I don't play in tournaments ? Is it the cost of most units ? Lack of some weapons/units ?
Redundancy is key. If they kill one Eversor they don't have to worry that other one deployed. It doesn't exist.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/03/04 20:58:41
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Slayer-Fan123 wrote: Aaranis wrote:I don't understand how it limits the effectiveness of the Eversor if you take less of it, the efficiency stays the same doesn't it ? I mean, if you can take less, these points aren't lost, just attributed to something else. A single Eversor is still very capable of proving his worth in one turn, even if he dies in the process.
Can't we see these hypothetical (because that's what they are right now) changes as indirect buffs to AdMech in a way ? If all our opponents get nerfed, our efficiency only improves. And among all these changes we may see some good for AdMech, starting with the FAQ and maybe adding FoC if it brings interesting rules and models.
I'd like to ask simply what is wrong with pure AdMech on competitive level, given I don't play in tournaments ? Is it the cost of most units ? Lack of some weapons/units ?
Redundancy is key. If they kill one Eversor they don't have to worry that other one deployed. It doesn't exist.
This.
E.g. you use them to kill a Space Marine Captain sitting in the back buffing some units. I wouldn´t bank on just one Eversor, because you could fail the charge and even if you make the charge there is still a (not so small) likelihood that it won´t be enough to kill said Character. But if you take 2-3 the kill is basically save.
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![[Post New]](/s/i/i.gif) 2018/03/05 07:59:54
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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http://natfka.blogspot.se/2018/03/new-forgebane-box-set-necrons-vs.html
Here you can see the armigers size compared to the rest of our forces. So these things have to be around redemptor dreadnoughts statwise right? Either way, interesting to see how much this boxset will end up costing
Prices in GBP.
Necrons
Lychguard 20.5
Cryptek 9.5
Immortals 20.5
Canopek wraiths 28.5
Total Necrons: £79
Admech
Tech priest dominus 22
Skitarii 23.5
Total without armigers: £45.5
79-45.5=33.5. So 33.5 would be the difference for the knights and since there's two of them they should be £16.75 each. Anyone else feel like we're getting the way longer end of the stick from this box haha?
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This message was edited 2 times. Last update was at 2018/03/05 08:29:18
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![[Post New]](/s/i/i.gif) 2018/03/05 10:06:22
Subject: Tactica Mechanicus - Chapter Approved upon us
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Aspirant Tech-Adept
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Guesstimate for how long before the armigers can be purchased individually?
Also how long do these special box deals tend to last? I remember looking to buy the super Admech one years ago(had tons of stuff in it) and it had sold out.
I have no interest in necrons but if it’s priced accordingly and the wait will be 6-8 months before individual release I might be tempted.
Anyone have a rough idea how long GW usually take on average or is it totally random? Automatically Appended Next Post: Battle maniple was the name of the Admech box deal. Retailed for £130 without offers
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This message was edited 1 time. Last update was at 2018/03/05 10:09:54
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![[Post New]](/s/i/i.gif) 2018/03/05 10:19:25
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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They usually announce for products in the next merchandose cycle, which is a matter of months.
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![[Post New]](/s/i/i.gif) 2018/03/05 12:22:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Aspirant Tech-Adept
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Someone on Bolter forums reckoned about 3-4 months. Be interesting to see how these armigers slot into an Admech army. I liked your old fully mechanised list Suzuteo.
Be cool if something like that was viable using armigers and dragoons.
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![[Post New]](/s/i/i.gif) 2018/03/05 12:50:47
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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...dammit. And I was holding off on doing Necrons, too, because I already have so many projects I haven't even started.
If those baby Knights are any good (doubtful), I may grab the box just because it is a win-win for me... and a lose-lose for my wallet.
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![[Post New]](/s/i/i.gif) 2018/03/05 14:14:45
Subject: Tactica Mechanicus - Chapter Approved upon us
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Aspirant Tech-Adept
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https://www.warhammer-community.com/2018/03/05/forgebane-coming-soongw-homepage-post-1/
Interesting. Wonder if that means knight synergy is possible. A crusader and 2 of these and cawlstar. Doesn’t leave much though
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![[Post New]](/s/i/i.gif) 2018/03/05 14:52:44
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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If these things dont have the admech keyword after all this build up with them being in an admech vs necron box....i'll feel cheated lol
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![[Post New]](/s/i/i.gif) 2018/03/05 14:59:15
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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Octovol wrote:If these things dont have the admech keyword after all this build up with them being in an admech vs necron box....i'll feel cheated lol
They're in a weird spot, because they should, but evidently they are in the lord of war slot so I sort of doubt they will
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![[Post New]](/s/i/i.gif) 2018/03/05 15:36:55
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ork-Hunting Inquisitorial Xenokiller
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Octovol wrote:If these things dont have the admech keyword after all this build up with them being in an admech vs necron box....i'll feel cheated lol
QUESTOR MECHANICUS and <HOUSEHOLD> surely?
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TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Read the blog at:
https://deathbeforedishonour.co.uk/blog |
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![[Post New]](/s/i/i.gif) 2018/03/05 16:24:10
Subject: Tactica Mechanicus - Chapter Approved upon us
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Aspirant Tech-Adept
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Has anyone had any success/enjoyment with Lucius before? I quite fancy a clutch warlord moment using solar flare to teleport to safety or support an attack.
Is it useful or just a gimmick?
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![[Post New]](/s/i/i.gif) 2018/03/05 19:02:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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Silentz wrote:Octovol wrote:If these things dont have the admech keyword after all this build up with them being in an admech vs necron box....i'll feel cheated lol
QUESTOR MECHANICUS and <HOUSEHOLD> surely?
Yeah probably, would be nice if they had canticles though. Although the Knights of the Cog stratagem is pretty good if you have a cheapo lord of war detachment with 2 of these guys and a "real" knight (or just three armigers)
(Or actually, just looked at it and realised it affects a single unit, really thought you made a questor mechanicus detachment admech for that turn)
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This message was edited 1 time. Last update was at 2018/03/05 19:03:50
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![[Post New]](/s/i/i.gif) 2018/03/05 20:03:16
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Regular Dakkanaut
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Do we have any idea on the stats for the Armigers yet?
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![[Post New]](/s/i/i.gif) 2018/03/05 20:18:01
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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Nope, no rumours that I know of. The article implied the loadout was dedicated to anti-tank though, don't know if it's the only loadout but it's a solid assumption. Historically, the squires and men-at-arms accompanied knights into battle to protect them, leaving the knight to focus on other opponents.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/05 21:49:24
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Armigers need to be one or both:
1) Super-Heavy: This means we can field low points Questor Mechanicus Super-Heavy Detachments.
2) AdMech: These things can essentially replace Dunecrawlers in some lists.
If neither, then they're totally useless.
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This message was edited 1 time. Last update was at 2018/03/05 21:49:46
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![[Post New]](/s/i/i.gif) 2018/03/05 22:03:42
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mindless Servitor
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The Warhammer Community article listed them as Lords of War. Which would make it 2 Armigers + a Knight or, done another way, 2 Forgebane's worth of Armigers to fill up a Super Heavy Detachment. If they're affordable, that might be a reasonable way for a Ad Mech army to get some more Command Points. Automatically Appended Next Post: Stray observation I want to make. Consider these two list fragments:
(List 1)
Sydonian Dragoon w/Taser Lance and Phosphor Serpenta
Sydonian Dragoon w/Taser Lance and Phosphor Serpenta
5 Vanguard
(List 2)
Sydonian Dragoon w/Taser Lance
Sydonian Dragoon w/Taser Lance
6 Vanguard
Both of these lists are the exact same number of points.
For as long as I've been reading this thread, option 2 has always seemed like it's "common sense" choice. Option 1 puts slightly betters shooting vs MEQ on two tougher bodies, that can still fire after an advance.
I'm gluing serpenta in holsters ono my Dragoons as we speak.
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This message was edited 1 time. Last update was at 2018/03/05 22:09:33
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![[Post New]](/s/i/i.gif) 2018/03/05 22:17:40
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Matthew Ward
UK
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Evening gents,
Further to my other post in this thread (Mon, 22/Jan/2018 23:01:54), myself and the Tyranid player finally got round to duking it out.
Sadly I called it at the end of my turn 3...
In 3 turns of shooting, all I had managed to kill was 2 Warriors and 9 Gants. I was rolling seas of 2s to hit (bypassing the TPD reroll) and the few shots that did hit all seemed to roll 1s.
Cawl is now on my painting table.
I'm pleased by the armigers, esp as a friend wants to start collecting necrons; but I'm not expecting it to fix us, even if it's great.
What I am more excited by is that the Forgebane box may get some people to start collecting Ad Mech, if said people enjoy crushing crons with mini-knights, they'll buy more models, the more models that are bought, the more attention GW pays, the more attention GW pays, the more toys / revisions / etc you get.
At the very least it might stop us going the way of Sisters by 9th / 10th
My 2 pence on it.
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Enjoy!
Artosey.
Forces
Current
Mars Stygies Expeditionary Force; Thousand Sons Warband
Inactive, retired, lost, got rid of:
Emp Children Taskforce (disbanded); Chaos Undivi (AWOL); Orkses (Warboss slain before Waaaaagh); Blood Angels 8th Company (retired); Eldar Liberation Force (lost in the warp) |
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![[Post New]](/s/i/i.gif) 2018/03/06 01:36:02
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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@Kinetoscopic
Or you can save yourself 8 points? >_>
@Artosey
Tyranids can be a rough matchup either way. =\
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![[Post New]](/s/i/i.gif) 2018/03/06 12:47:28
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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They are a Lord of War? Well, they will be overpriced then. GW has no idea how to handle point costs on the "big" stuff (see: Knights).
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![[Post New]](/s/i/i.gif) 2018/03/06 13:00:21
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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em_en_oh_pee wrote:They are a Lord of War? Well, they will be overpriced then. GW has no idea how to handle point costs on the "big" stuff (see: Knights).
That's what I'm afraid of. The box is weird though, someone over at bolter and chainsword calculated the necrons to be worth around 500points (I don't know necrons and this is obviously pre-codex so not exactly ironclad numbers) but Admech is 195 minimum sans knights (125 for a base TPD and 70 for 10 rangers, stock) but considering they're showing them with an transuranic arquebus, an arc rifle and a guy with a phosphor blast pistol they're actually 227 points. (+25,+4,+3 respectively). So unless the knights are like 135points each how is this box balanced pointwise?
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