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![[Post New]](/s/i/i.gif) 2018/03/10 14:12:36
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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You know what the shadowsword's really not great against? Eldar. -1 to hit. Another -1 to hit from stratagem. Suddenly, you need 6s!
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2018/03/10 21:48:36
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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ph34r wrote:You know what the shadowsword's really not great against? Eldar. -1 to hit. Another -1 to hit from stratagem. Suddenly, you need 6s!
Just run them over.
But yeah, -2 to hit is serious BS. Which is why Dragoons are serious BS.
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![[Post New]](/s/i/i.gif) 2018/03/11 02:27:41
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Yeah, the shadowsword is actually quite awesome in melee.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2018/03/11 02:40:21
Subject: Tactica Mechanicus - Chapter Approved upon us
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Bounding Assault Marine
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Hello everyone!
I'm thinking of building a small side army to fight alongside my Raven Guard, and I was considering going with AdMech to represent the local forces from Kiavahr/Deliverance. However, I know basically nothing about how the AdMech army works, what synergizes well, etc etc. Aside from some kitbashed Guardsmen with Skitarii weapons I plan to run as Rangers and an ooooold Forge World Engineseer, I also don't have any minis.
Can anyone give me some suggestions? What units should I be looking at to work well with Space Marines? Any stand-out units/things to be avoided at all costs? I was thinking of going with the Stygies dogma, though Agripinaa also sounds intriguing (since I'd probably be using Skitarii as bubblewrap to absorb charges).
Any advice you could give would be great!
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2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/03/11 05:00:48
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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If you're pairing with Ravenguard, you'll be using Scouts to screen for robots. Do 1000 - 1200 points of Cawl and robots, then one big Raven guard unit to drop in front with their stratagem, and fill the rest with scouts. Not a bad combo.
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![[Post New]](/s/i/i.gif) 2018/03/11 05:04:27
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Yeah. A Cawlstar with 4-6 Robots and Cawl is easily slotted into any army, and kills practically anything.
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![[Post New]](/s/i/i.gif) 2018/03/11 20:22:13
Subject: Tactica Mechanicus - Chapter Approved upon us
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Storm Trooper with Maglight
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I have a massive guard army and part of my fluff is that they're on a small scale Macharius type crusade and in one of my campaigns (actual campaign with friends) my army won a planet with a partially functioning STC and earned favor with the Ad Mech. So in honor of that budding alliance (and absolute love for the Kastelan Robots) I got a patrol detachment worth of ad mech. Forgebane and the upcoming campaign got me excited so thanks to eBay I've now got:
Cawl
2 Dominus
1 Engineer (usually plays in my guard army)
10 Rangers w/2 arquebusses
10 Vanguard
3 Breachers w/arc rifles
3 Breachers w/magnetized guns
6 Destroyers w/plasma (I used the wargame exclusive guys since they look BA and are a bit thinner to represent the 4+ save)
10 Fulgerites (because they are fun as gak)
5 Infiltrators
4 dakkabots
3 Dunecrawlers
I don't own any knights but I'm interested in those new ones in Forgebane. Do you think they'll add any value to this army?
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This message was edited 1 time. Last update was at 2018/03/11 20:23:36
5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/03/11 23:57:58
Subject: Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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Colonel Cross wrote:
6 Destroyers w/plasma (I used the wargame exclusive guys since they look BA and are a bit thinner to represent the 4+ save)
FYI the breachers tracks on the official models are covered an plate armour, the destroyers arent. Quite WHY they dont just bolt those plates on the destroyers is another matter entirely :|
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![[Post New]](/s/i/i.gif) 2018/03/12 00:19:36
Subject: Tactica Mechanicus - Chapter Approved upon us
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Stalwart Tribune
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Octovol wrote: Colonel Cross wrote: 6 Destroyers w/plasma (I used the wargame exclusive guys since they look BA and are a bit thinner to represent the 4+ save) FYI the breachers tracks on the official models are covered an plate armour, the destroyers arent. Quite WHY they dont just bolt those plates on the destroyers is another matter entirely :| They'd overheat after a few hours Source: 7th ed admech codex, probably in 8th as well but I haven't had a look of the lore in that one.
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This message was edited 1 time. Last update was at 2018/03/12 00:20:16
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![[Post New]](/s/i/i.gif) 2018/03/12 01:28:40
Subject: Tactica Mechanicus - Chapter Approved upon us
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Bounding Assault Marine
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Suzuteo wrote:Yeah. A Cawlstar with 4-6 Robots and Cawl is easily slotted into any army, and kills practically anything.
axisofentropy wrote:If you're pairing with Ravenguard, you'll be using Scouts to screen for robots. Do 1000 - 1200 points of Cawl and robots, then one big Raven guard unit to drop in front with their stratagem, and fill the rest with scouts. Not a bad combo.
I appreciate the advice, though in terms of fluff I'm not sure that including nothing but Cawl and robots really fits the theme that I'm going for (i.e. troops from a small forge world fighting alongside some Marines). I could see the robots being workable, though my Raven Guard are especially lacking in anti-tank weapons, which made me look more at the Onagers. Are Skitarii not any good? Between the weapons, saves, canticles, etc they seemed like a decent inexpensive(ish) way of getting some more bodies on the field as some bubblewrap.
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2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/03/12 04:57:58
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Mm... you could bring naked Vanguard and Dragoons in a Stygies detachment? If you want a Dominus, he works well with Ironstriders too. Just pump them with Protector Doctrina Imperative and the reroll 1 is as good as Cawl's reroll against anything but -1 to hits.
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This message was edited 1 time. Last update was at 2018/03/12 04:59:29
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![[Post New]](/s/i/i.gif) 2018/03/12 08:02:47
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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Oh if you're not trying to be competitive then play whatever you think looks cool (hint it all looks cool as hell).
Dunecrawlers and/or Destroyers would also pair well with Raven Guard.
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![[Post New]](/s/i/i.gif) 2018/03/12 08:39:53
Subject: Tactica Mechanicus - Chapter Approved upon us
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Quick-fingered Warlord Moderatus
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Yeah. AdMech does look cool as hell. It's also one of the most nightmarishly difficult armies to build and paint. T_T
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![[Post New]](/s/i/i.gif) 2018/03/12 12:16:38
Subject: Tactica Mechanicus - Chapter Approved upon us
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Bounding Assault Marine
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Thanks everyone! I don't plan to play at any tournaments or anything, though my local meta is reasonably competitive and min-maxed. I mostly don't want to simply auto-lose based on my list choices. Dragoons and Ironstriders both look very interesting, and I love the Dunecrawlers. Are Dunecrawlers and Ironstriders the primary anti-tank for AdMech armies (short of Knights, anyway)? Any recommendations between Vanguard anf Ranger Skitarii?
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This message was edited 1 time. Last update was at 2018/03/12 12:27:46
2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/03/12 12:20:22
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Enginseer with a Wrench
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So today hopefully we find out whether it's worth buying Forgebane or not! Armiger preview incoming! Automatically Appended Next Post: Porphyrius wrote:Thanks everyone! I don't plan to play at any tournaments or anything, though my local meta is reasonable competitive and min-maxed. I mostly don't want to simply auto-lose based on my list choices. Dragoons and Ironstriders both look very interesting, and I love the Dunecrawlers. Are Dunecrawlers and Ironstriders the primary anti-tank for AdMech armies (short of Knights, anyway)? Any recommendations between Vanguard anf Ranger Skitarii?
See the thing is, admech lack a lot of the synergy the other post-8th codex have been given. Apparently our codex was too early for them to bother thinking about too much.
So we pretty much use robots to kill everything that doesn't need a taser lance to the face lol. Dunecrawlers with neutron lasers or icarus arrays are solid heavy choices as well, though neutron laser is a bit of dice roulette that when they dice are in your favour will murder anything without a good invulnerable save.
I've had good success with Autocannon ironstriders against primaris, a group of 3 comes in at 225 points and offers you 12 shots at 3+, and if you pop a strategm for 1cp....hits on 1+ and with a dominus nearby re-rolls 1. Pretty much gaurantees all 12 to hit just about anything. ironstriders can also advance and fire their Autocannons/Lascannons if you need them to, and popping aforementioned strategm means they can do it while still hitting on 3+.
Dragoons are the same story but better against bigger targets, they're less good against infantry where volume of attacks against them will be their downfall with a lack lustre save. What really makes them good is their ability to move in on vehicles and big things under a cover save and with the stygies dogma a -2 to hit them. Their taser lances also do 2dmg and explode into 3 attacks on a hit roll of 6, which with an equivalemnt strategm to the ironstriders means they explode on 4s and hit on 1+. They're also str 8 base which means they wound virtually everything on a 3 or 2. use the right canticle and you can get them to str 9 and wound a Knight on 3 as well. 4 dragoons set you back 282 points, for 16 attacks that explode on 4s; Not unheard of for them to take out a knight in one turn.
Robots are like the best combination of both, we never field them for melee, they have no invulnerable save in combat and they only hit on 4s. So we use them with 9 heavy phosphor shots each which you can double to 18 under the right protocol. 4 robots alone put out 72 str 6, -2 1D shots for 440 points, and each is T7, 6W with a 4++/5++ and 6s on your invulnerable save reflect mortal wounds to the firer. For 2cp your 72 shots can also deal additional mortal wounds on a natural 6, which is a daemon's worst nightmare.
Our troops are decent, but they're paper thin in 8th compared to 7th. Though much cheaper now. Vanguard put out a lot of shots and 6s to wound make them 2dmg, a squad of 10 naked will put out 30 shots at 18" and in a metallica detachment can advance and fire at no penalty. Anything in combat with them also suffers -1 to toughness, which is only useful if you want to field sicarians or priests. Rangers can benefit from the metalica dogam as well but they lose their rapidfire when they advance; Still puts their threat range at around 42" though, but they just dont have the punch or the number of shots at that range for it to be worth it imo. They are 1pt cheaper each though.
The special weapons on both are decent but pricey and again, you're making a 7/8 pt paper thin model into a 20-30+ point model. Points are usually better spent elsewhere. For the price of 3 special weapons you can almost buy another dragoon.
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This message was edited 1 time. Last update was at 2018/03/12 12:44:21
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![[Post New]](/s/i/i.gif) 2018/03/12 13:15:05
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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I'm actually thinking of ditching Neutrons completelly. Most good tough things have an invul save. Against the biggest threats: waveserpents and flyrants, the Lascannon Balistarii actually does more damage :/
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This message was edited 1 time. Last update was at 2018/03/12 13:15:19
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![[Post New]](/s/i/i.gif) 2018/03/12 13:41:56
Subject: Tactica Mechanicus - Chapter Approved upon us
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Moustache-twirling Princeps
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Suzuteo wrote:Yeah. AdMech does look cool as hell. It's also one of the most nightmarishly difficult armies to build and paint. T_T
Amen. Fulgurites, Infiltrators and Dragoons. My hate for those models is unending.
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![[Post New]](/s/i/i.gif) 2018/03/12 13:46:03
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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Looking at the forgebane set. I expect Armiger a will be ~ 135 points and 8 wounds
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/03/12 13:46:18
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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em_en_oh_pee wrote:Suzuteo wrote:Yeah. AdMech does look cool as hell. It's also one of the most nightmarishly difficult armies to build and paint. T_T
Amen. Fulgurites, Infiltrators and Dragoons. My hate for those models is unending.
Don't have any priests and the Dragoons are indeed designed in one of the circles in hell, but infiltrators? I thought those were pretty nice tbh, I do however dislike painting and assembling rangers/vanguard even though I like the finished models and field a lot of them
Automatically Appended Next Post:
https://www.warhammer-community.com/2018/03/12/forge-world-preview-termite-assault-drillgw-homepage-post-2/
Also this, looks fun! Could this be the start of the myth of myths, Fires of Cyraxus?
https://www.warhammer-community.com/2018/03/12/unit-focus-armiger-warglaivesgw-homepage-post-4/
The Armiger rules are up. I think they look pretty decent although I had hoped that the thermal spear had strength 9, like it's bigger cousin.
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This message was edited 3 times. Last update was at 2018/03/12 15:23:32
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![[Post New]](/s/i/i.gif) 2018/03/12 15:27:09
Subject: Tactica Mechanicus - Chapter Approved upon us
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Storm Trooper with Maglight
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Looks like the efficiency of that thing is entirely dependant on it's points cost.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/03/12 15:29:25
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Knight Armiger article up
So they can't disengage and fight/shoot as normal.
Armiger Warglaives are FAST – a 14″ move lets them to close in on enemy targets rapidly, allowing them to unleash hell with their devastating short-ranged weaponry. With Toughness 7, 12 Wounds, a 3+ Save and an ion shield to boot, they’re no slouches defensively, either. It’ll take some pretty dedicated anti-armour firepower to bring one down. We’d recommend taking full advantage of this by sending your Armiger Warglaives ahead of your force and forcing your enemy to deal with them, making space for the rest of your army to operate. Should they fail to take your Armiger Warglaives down – well, that’s where the fun begins…
With four attacks at Strength 12, AP -3 and Damage 3, there’s little that can stand up to an assault from this brutal weapon, and it’ll be particularly potent against enemy heavy infantry as well as armoured units. Just watch out for hordes – you might find yourself bogged down when battling Ork Boyz, Hormagaunts and the like, as you lack the ability of the full-sized Imperial Knight to fall back and shoot with impunity.
So how do we feel about these?
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![[Post New]](/s/i/i.gif) 2018/03/12 15:30:16
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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Colonel Cross wrote:Looks like the efficiency of that thing is entirely dependant on it's points cost.
Absolutely. I'm really hoping it's not like 235 points. These things look like they could bring some fun to an admech gunline and probably team up well with dragoons so please make them an attractive choice pointswise
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![[Post New]](/s/i/i.gif) 2018/03/12 15:48:39
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mindless Servitor
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One thing to note: "Unlike other Lords of War, you’ll be able to fit up to three Armigers in a single slot". Since it sounds like they'll be Questor Mechanicus, this means Rotate Ion Shields will apply to the entire group of three, if you take them as a unit.
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![[Post New]](/s/i/i.gif) 2018/03/12 15:55:44
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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No news on what that gun on top is? It’s not a heavy stubbed or phosphor blaster
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/03/12 15:57:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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gendoikari87 wrote:No news on what that gun on top is? It’s not a heavy stubbed or phosphor blaster
It's a meltagun.
There is a heavy stubber/phosphor blaster that's been seen in other photos/on the sprue.
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![[Post New]](/s/i/i.gif) 2018/03/12 16:04:23
Subject: Tactica Mechanicus - Chapter Approved upon us
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Longtime Dakkanaut
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That’s a melta gun? Looks like a long barreled melta
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/03/12 16:07:45
Subject: Tactica Mechanicus - Chapter Approved upon us
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Aspirant Tech-Adept
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I wonder if they will keep the points cost a secret until after pre orders are up...
Maybe I’m just suspicious
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![[Post New]](/s/i/i.gif) 2018/03/12 16:10:51
Subject: Tactica Mechanicus - Chapter Approved upon us
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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No different than the Meltagun from this:
It's a more 'realistic' design, like the Autocannons are compared to those on previous items.
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![[Post New]](/s/i/i.gif) 2018/03/12 16:35:18
Subject: Tactica Mechanicus - Chapter Approved upon us
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Mysterious Techpriest
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At 200 it has OK durability. If it costs much more - it'll suck
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![[Post New]](/s/i/i.gif) 2018/03/12 16:42:14
Subject: Tactica Mechanicus - Chapter Approved upon us
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Battlewagon Driver with Charged Engine
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Durability sure, but considering you're quite likely advancing with it round one and firing a d3 weapon you're gonna end up with one hit in meltarange so there's a real risk for mediocre to no damage at all. I really hope they're around 175 points cause otherwise wehat's the argument for this rather than an onager and a dragoon?
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