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2018/03/22 18:48:52
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
So the new mega knight. Going to idly speculate here. 36 wounds. T8. Overcharging plasmacannon and a weaker shadowsword volcano cannon. 4 meltas/stubbers, 4 autocannons. 800 points. It can take a warlord trait and I think you can fish a relic for it. Probably give it a relic, but save the WLT for a CP recycler or the admech +1 to reparis. What do you bring with the new mega knight?
Scouts, because that thing can still die to a deepstrike berserker charge. So if you can't put distance between mega melee units, then your knight will die. That makes slamguinius and a battalion an attractive option.
Stygies spearhead? A NECROMECHANIC admech enginseer and 3 icarus onagers can provide some pie plate screens and anti flier firepower along with the possibility of 4hp repaired per turn. Maybe even a battalion with some min cost troops and some dragoons.
So 800 points of knight. 600 points of blood angels. 600 points of admech. It would play like a shadowsword list.
2018/03/22 22:39:02
Subject: Tactica Mechanicus - Chapter Approved upon us
Do you really think it needs more wounds than a Warhound Titan has at 1500 points?
That seems a bit harsh. But I do agree with you about the wounds, I'm guessing 28 wounds. Comparing it to the previous knights and how tall they look next to the armigers I don't think it's much taller, but the shoulders are broader
2018/03/23 00:08:01
Subject: Tactica Mechanicus - Chapter Approved upon us
It has extra plates. Armiger = 12. Knight = 24. Super knight = 36. It is so tall it has 2 reactors where the other knight has 1. It has side plates the other knight doesn't. Anything less than 30 would be a letdown.
2018/03/23 01:47:18
Subject: Tactica Mechanicus - Chapter Approved upon us
Wulfey wrote: It has extra plates. Armiger = 12. Knight = 24. Super knight = 36. It is so tall it has 2 reactors where the other knight has 1. It has side plates the other knight doesn't. Anything less than 30 would be a letdown.
Judging by current knight rules that sounds like under 30 wounds has been confirmed to me
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2018/03/23 04:32:11
Subject: Tactica Mechanicus - Chapter Approved upon us
I wouldn't really call it pure admech if you sprinkled some custodes in there though. How many players are at adepticon?
Also, I still really don't think the Castellan is 36 wounds, 28-30 wounds with a 6+++ sounds more believable.
2018/03/23 08:27:24
Subject: Tactica Mechanicus - Chapter Approved upon us
rvd1ofakind wrote: cawlbots + custodes captains. Go look up Adepticon in Best Coast Pairings. It's free
I know but without posting the lists here there is nothing to talk about and since i am on my phone i would like someone to upload them. The stygies Mars custodes list is almost exactly my tournament list sans culexus and kurlovs commander.
2018/03/23 09:46:33
Subject: Tactica Mechanicus - Chapter Approved upon us
That pure admech list has some surprising stuff in it imo. Three TPD and ruststalkers? The rest of it I can see it's purpose but are all three TPD really necessary, I'm guessing he wants a big reroll 1 bubble but surely you can save yourself some points and switch out at least one of them for an enginseer..? And the ruststalkers are certainly not the most obvious choice either. I do like the basic idea of the list though and it's nice to see pure admech being able to go over 0.500
2018/03/23 10:20:00
Subject: Tactica Mechanicus - Chapter Approved upon us
Well it doesn't mean the list is perfect. Far from it. It'd be better without the ruststalkers and TPDs. I can see somewhat when using all the TPDs. Enginseers literally do nothing. TPD does... something. More autas to go around, he can shoot and sometimes do some mortal wounds, he can put up a fight in CC, he's durable vs 0 ap anti-horde stuff when people are full of them.
rvd1ofakind wrote: Well it doesn't mean the list is perfect. Far from it. It'd be better without the ruststalkers and TPDs. I can see somewhat when using all the TPDs. Enginseers literally do nothing. TPD does... something. More autas to go around, he can shoot and sometimes do some mortal wounds, he can put up a fight in CC, he's durable vs 0 ap anti-horde stuff when people are full of them.
Sure, but does it do more than an enginseer and 78 points worth of other stuff? If you don't run Mars then one TPD seems like an obvious choice, maybe even two, but I'd argue that there's a real point of dimishing returns after that.
This message was edited 1 time. Last update was at 2018/03/23 10:24:49
2018/03/23 10:31:05
Subject: Tactica Mechanicus - Chapter Approved upon us
If you're running Stygies, you need to bring a TPD, and you need to be able to move. This means Ballistarii, Dragoon, and Dunecrawler spam. Not surprised by the list at all. My old Stygies detachment used 2/2 Neutron/Icarus Crawlers to good effect.
He definitely should lose the Ruststalkers and extra Dominuses for more Dragoons though. I mean, MAYBE two Dominuses to allow your Crawlers to split up. (It can be hard to cover 6 Crawlers with a 6" bubble.)
The pure list is very conventional in terms of what many of us here consider competitive.
In fact, is that linds14sr20det's list? I remember advising against the Fistelans in his last tourney. His most recent list looked very similar to this. I recommended that he choose between Dragoons or Custodes, then pick up anti-infantry or anti-tank, respectively.
This message was edited 3 times. Last update was at 2018/03/23 10:34:12
2018/03/23 10:51:11
Subject: Tactica Mechanicus - Chapter Approved upon us
On a side note, if the rumors concerning Company Commanders being limited to one, not to mention Infantry going to 5, are true, I may do something like this:
Spoiler:
Imperium Battalion Detachment - 241
HQ - 76 1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist, Kurov's Aquila
1x Primaris Psyker
Heavy Support - 940 1x Onager Dunecrawler - Neutron Laser, Heavy Strubber, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Neutron Laser, Heavy Strubber, Data Tether
6x Kastelan Robots - 15x Heavy Phosphor Blasters
Stygies VIII Auxiliary Detachment - 408
Fast Attack - 408 6x Sydonian Dragoon - Taser Lance
Total: 1996 points 8 Command Points
May consider cutting a Dragoon and both Crawlers, downgrade the Vanguard to Rangers, for 3x Basilisk and a Master of Ordnance though. Might be a more efficient setup.
This message was edited 2 times. Last update was at 2018/03/23 10:53:34
2018/03/23 11:36:22
Subject: Re:Tactica Mechanicus - Chapter Approved upon us
The stock ones, most likely: Terryn, Hawkshroud, Taranis, Raven, Cadmus
Plus, hopefully Gerantius and the Obsidian Knight along with some generic stuff for Freeblades.
As for the new Knight, keep in mind the Acastus, folks. Looking at the new Knight, I have my doubts it is much larger than a stock Knight. It certainly won't be on par with the Acastus, which is T9 30W.
gendoikari87 wrote: I’m having trouble deciding between House Terryn and house Cadmus
Automatically Appended Next Post: Terryn lets me show off my airbrush work more though... and is also red white and blue
Cadmus is green with yellow, red and black. To me, that is gorgeous. I've done Terryn and wasn't thrilled by the end. The most fun was the bone color areas for heraldry. But Cadmus has more variables for their stuff per the old Companion that I find more visually interesting.
Hawkshroud is the big one though for "look at how well I can airbrush", because yellow, black and red.
I'm going to wait and see what rules they toss out, but I am a House Raven player... which means those will be awful. Like my Metalica army. I'm not salty!