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Made in lt
Mysterious Techpriest






 axisofentropy wrote:
 rvd1ofakind wrote:
Top 50 is nothing to boast about :p
yes it is.


Not in this tournament lol. 3 wins 1 loss is not something to write home about. 5:1 would be a different story.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut





I’m leaning Cadmus (because knight Camus of House Cadmus amuses me) mostly because Orlando is on the cover

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Lone Wolf Sentinel Pilot






I went 2-1 at a local ITC tournament a couple weeks ago with a Mars double battalion. I lost a very close game for my first game against Death Guard+NurgleDaemons. Fought Blood Angels and crushed them utterly, and then fought another Death Guard+Nurgle Daemons player and beat him down. Here's my list:

Battalion 1)
Mars
HQ: Dominus (Monitor Malevolus Warlord), Cawl
Troops: Destroyers (Plasma), 5 Rangers (2 Arquebus), 5 Rangers
Elite: 8 Infiltrators
Fast: 2 Dragoons
Heavy: Neutronager 2x, Kastelans 1 squad of 4

Battalion 2)
Mars
HQ: Enginseer 2x
Troops: 5 man Vanguard, 6 man Vanguard Omnispex, 7 man Vanguard 2 Plasma Omnispex

Had my Neutronagers not whiffed when shooting those Death Guard tanks for 4 turns in a row against the first player I probably could have won that first game.

Came out 5th over all out of 22. Tough competition there too. All of the names above my own were people I had heard FLG's podcast talking about.

This message was edited 1 time. Last update was at 2018/03/24 03:35:48


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Why omnispex on the vanguard with basic weapons but not the arquebus armed rangers? Just curious

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Lone Wolf Sentinel Pilot






Good catch I actually forgot to list that I took the omnispex for the Sniper rangers not on the Vanguard. I thought I missed something.
   
Made in us
Decrepit Dakkanaut





Hyperspace

683 days since Fires of Cyraxus was announced. Let’s burn something in remembrance on May 10th (The anniversary of Cyraxus Announcement Day)

Genuinely concerned about the March FAQ - judging by the arbitrary Infiltrator nerf way back and the low-effort last FAQ, GW really doesn’t know what’s wrong with our army.

This message was edited 1 time. Last update was at 2018/03/25 01:13:50




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Quick-fingered Warlord Moderatus






How does their feedback process even work? I mean, the problems are straightforward. Reduce base point costs, give us transports or Scout/Dunestrider back.
   
Made in us
Lone Wolf Sentinel Pilot






Arc Weapons need a buff in terms of rules
Rust Stalkers need a rule buff or a cost reduction
Infiltrators need +1 attack and their debuff aura back
Dominus should be cheaper
Kastelan punchy fists and flamers should be cheaper
Vanguard and Rangers could probably do with another slight point decrease unless Guardsmen are going up.

Other than that I can't really think of anything I would ask GW to improve. Its more so that Guard, Eldar, Nids, are unreasonably strong than it is that we are unreasonably weak.
   
Made in lt
Mysterious Techpriest






Enginseers need a change somehow. They go from bad when you take one to awful when you need to take 2

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Quick-fingered Warlord Moderatus






The entire army needs a mobility option of some sort. Transports or rules. GW's pick.

Kataphrons need a cost decrease.
Servitors need a cost decrease.
Datasmith sort of lacks a purpose, but not complaining.
Ruststalkers need a rules buff.
Infiltrators need a cost reduction.

Questor Mechanicus needs more synergy with AdMech. It's ridiculous that everyone gets super-heavy or character synergies except for us.

I'm actually not too torn up about Enginseers and Dominuses being pricey. They're actually pretty good.

This message was edited 1 time. Last update was at 2018/03/25 05:38:54


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I was really hoping we would get a teleportarium stratagem for ALL forge worlds rather than just one in particular, for the faction's mobility needs.

This message was edited 1 time. Last update was at 2018/03/25 06:28:01


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Battlewagon Driver with Charged Engine




Electro-priests need a new model range, obviously that won't happen but who okayed that design?
Servitors are so bad I legit forgot we had them.
Ruststalkers are the units I keep hoping for they fix most.
Also give us new new HQ choice, just add rules for a skitarii alpha prime that could give some synergies to offensive moves or give us a dragoon HQ. I realise these are basically guaranteed not to happen but I cry everytime I have to add in that third H in my army right now, since anything over two feels super redundant.
   
Made in gb
Aspirant Tech-Adept






I actually don’t hate the priest models, but I can accept why most people do.

My main criticism would be the jazz hands stuff looks a bit jarring. The fulgrite models I actually am happy with. (I know I’m alone in this thinking)

I don’t have any yet but from what I gather they get shot off the board before they can do anything. I do quite like the idea of the corp priests coming in from deep strike to use lightning hands on some hordes

This message was edited 3 times. Last update was at 2018/03/25 08:21:13


 
   
Made in us
Battlewagon Driver with Charged Engine




They're just so.. odd-looking.. It certainly doesn't help that they're quite pricey in actual money either
   
Made in gb
Aspirant Tech-Adept






PiñaColada wrote:
They're just so.. odd-looking.. It certainly doesn't help that they're quite pricey in actual money either


Absolutely agree. The price is a complete joke. What they should do it change the box price to 30 and like the Vanguard/Rangers models make the unit count 10 per box.

Vastly overpriced for what they are.
   
Made in be
Mysterious Techpriest





Belgium

I think they should remake Arc weapons like the Drukhari's Haywire Blaster. It's a S4 AP-1 D1 weaponds but it's special rule is as follows: "If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers a mortal wound in addition to
any other damage. If the wound roll is 6+, inflict D3 mortal wounds instead of 1."

So that way it's still good against High T infantry and such, but you can actually wound vehicles with it, because that's the main reason you take a Arc weapon in the first place. Just add this rule, keep the actual profile of the Arc weapons and there, one problem fixed. It may require to go up in points though.

Speaking of Fulgurites, I play Stygies and last time I played against a Raven Guard player, who uses the same Infiltration stratagem as us. We talked about the moment we needed to place our models and determined it was between the roll-off to see who gets first turn and the first turn steal on a 6. So the only risk you take while placing your 20 Fulgurites is that your opponent steals it on a 6, otherwise if he haves first turn you can place them somewhere further away.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in lt
Mysterious Techpriest






I don't get the priest hate. I like em :(

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Aspirant Tech-Adept






 rvd1ofakind wrote:
I don't get the priest hate. I like em :(


Do you often run them in your non tournament games?
   
Made in lt
Mysterious Techpriest






I like the models not the rules :p

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in be
Mysterious Techpriest





Belgium

They're one of our best units though, mobility is their only issue I'd dare say.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Aspirant Tech-Adept






 rvd1ofakind wrote:
I like the models not the rules :p


Haha we could apply that sentiment to the vast majority of the army. Maybe that should be the official tag line. Great looking models...don’t ask about the rules

This message was edited 1 time. Last update was at 2018/03/25 15:37:27


 
   
Made in lt
Mysterious Techpriest






 Aaranis wrote:
They're one of our best units though, mobility is their only issue I'd dare say.


Our units from best to worst. Sadly priests belong to "middle of the pack" IMO:
Cawl
DakKastelans
Dragoons
Onagers
<gap>
skitarii
<gap>
others
<gap>
destroyers
ruststalkers
<gap>
servitors

This message was edited 1 time. Last update was at 2018/03/25 17:05:59


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Aspirant Tech-Adept






Do you guys usually make Cawl warlord if your playing monofaction or bring a TPD along for monitor malevolous for CP recycling?

This message was edited 1 time. Last update was at 2018/03/25 17:12:27


 
   
Made in lt
Mysterious Techpriest






I usually need dominus for the stygies detach, so the latter.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Dakka Veteran




I have a GT in mountainview to go to April 14th and we have the big march update hitting this week. This is just what I need to get me painting again. My prediction for the big update:

Nerfs to how strategems apply to units outside of the codex of the strategem (looking at you craftworld strategems on ynnari cheese).

Nerf to the 5+/5+ CP guard company commander (will really suck for admech).

Points buffs for breachers / rustalkers that still aren't enough.

Point nerfs for a few key spam units: dark reapers, flying hive tyrant wings, guardsmen who can get orders, mortars, exalted flamers being characters.

Dream buffs I would like to see: something to give the imperial agents section of index 2 a way to work better in a soup army that doesn't feel so out of place in codex40k.
   
Made in us
Cog in the Machine






How do you guys build your lists against hard-hitting alpha strike melee horde/elite lists? Like the ones that are going to get the +1 against you and are going to probably get in close combat with at least half your army turn 1.

Problem I've found is that they immediately get full board control by doing this and can really win missions where they get points for holding midfield objectives per turn.

Also, how would you guys build your lists in reaction to Adepticon's top 10 lists? What do we have to deal with flyrant spam and dark reaper spam? I'm guessing Stygies is really good here, is it good enough to basically not take cawl? And if you don't go Mars, is it still worth taking dakkabots?

This message was edited 2 times. Last update was at 2018/03/25 17:32:59


 
   
Made in lt
Mysterious Techpriest






As far as AdMech + Agents only lists are concerned, do you think this is the best list possible for ITC?

Mars
Cawl
3x6 rangers (1 with arc)
4 DakKastelans
2 Icarus Onagers + stubber

Stygies
2 enginseers (dominus just seems meh for only 15 vaguard)
3x5 vanguard (+1 dude on one of them)
2x3 dragoons

Vanguard
Inquisitor (psyker,spec)
Callidus
Culexus
Eversor(or 2nd Cullexus by removing 15 pts of skitarii)


Automatically Appended Next Post:
 LexOdin9 wrote:
How do you guys build your lists against hard-hitting alpha strike melee horde/elite lists? Like the ones that are going to get the +1 against you and are going to probably get in close combat with at least half your army turn 1.

Problem I've found is that they immediately get full board control by doing this and can really win missions where they get points for holding midfield objectives per turn.

Also, how would you guys build your lists in reaction to Adepticon's top 10 lists? What do we have to deal with flyrant spam and dark reaper spam? I'm guessing Stygies is really good here, is it good enough to basically not take cawl? And if you don't go Mars, is it still worth taking dakkabots?


Space marine scouts. Otherwise: stygies infiltrate dragoons or a big unit of skitarii.

This message was edited 3 times. Last update was at 2018/03/25 17:57:08


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Dakka Veteran




Well Flyrants pee all over the entire admech codex. There isn't anything in there that is a point for point efficient response. Onagers mathhammer to 6 wounds a turn against a flyrant who doesn't have any FNP or additional -1 to be hit or a cover save. But your opponent is not going to leave his flyrants on the board and in front of the screen so you can shoot them. They are going to deep strike or they will be behind 30-40 mucalid spores. Every admech shooting unit is vulnerable to flyrants and flyrants also have great shooting against all of our infantry. Dragoons are good, but only if your opponent feels like putting hit flyrants in front of his spore mines so you have space to charge them. And if he puts his flyrant on the second floor of a building ... well ...

The top imperium lists all had the same few elements in common. Either they have FLYING melee models like Custodes bikers XOR Bloodangels deep strike bombs, XOR they had a herd of dark talons. The viable imperium lists had 60 guard bodies at a minimum, and usually another 30 mortar teams. Bringing point expensive shooty admech units that require LOS and can't move very fast and can't shoot after falling back is a losing combo against things that FLY, are CHARACTERS, are PSYKERS, and can DEEPSTRIKE.

https://spikeybits.com/2018/03/40k-adepticon-championship-top-16-lists-revealed.html

EDIT: yes, to the above. Scouts or don't go to the tournament. The good admech units are shooting units. And they need to not be in melee with flyrants. The only way to buy yourself 1 turn of shooting is having scout marines to space the deepstrike.

EDIT2: and when talking about dark reapers, you will need celestine XOR custodes bikercaps XOR blood angels deepstrike bombs. You cannot efficiently shoot at aloitoc dark reapers. They always win in shooting exchanges at 48". It is just math. And don't forget that dark reapers ignore the STYGIES -1 to be hit, so ... yeah dark reapers just counter the admech codex as is.

This message was edited 2 times. Last update was at 2018/03/25 18:19:06


 
   
Made in lt
Mysterious Techpriest






Well the "characters" part doesn't really matter? It's only a downside for tyrants


Automatically Appended Next Post:
Feel free to add a third edit about poxwalker BS where admech can't handle 250 bodies

This message was edited 1 time. Last update was at 2018/03/25 18:26:01


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Dakka Veteran




 rvd1ofakind wrote:
Well the "characters" part doesn't really matter? It's only a downside for tyrants


Automatically Appended Next Post:
Feel free to add a third edit about poxwalker BS where admech can't handle 250 bodies


Poxwalkers: I actually think we can handle huge body count lists. My basic guard/admech list has access to a good 120-150 shots a turn and a poxwalker list will give me 2 solid rounds of shooting from my dakkabots. I am fine with that.

Dark reapers tho ... uh ... you need specific melee support to handle those. When I faced them previously just took the 6+ to hit and shot my robots at them to make sure they died. Robots at str6,-2, ignore cover are actually great if they can get LOS. But the entire rest of the dex suffers badly.

And flyrants ... like yikes I just don't know. I think the answer is shield captains on bikes. Dragoons have a great mathhammer swing against a flyrant, if your opponent gives you the chance. I just don't see a competent player feeding you a flyrant when they have the option of blocking your charge so easily.

For next month, I will be finishing up detailing all the missile pods on my onagers and will be going all in on icarus. Neutrons are amazing if you think you will face guard parking lots. But I think those days are done. The real enemies have FLY.

EDIT: if this wasn't clear from previously, I am coming at this from a competitive ITC standpoint where I expect to see copies of the adepticon lists next month. Tournaments cost 20 bucks to get in, but I always impulse buy like 100-200 bucks of plastic and paints leading up to it to trick out my list to keep up with what is good/meta. And then there is the good 10-20 hours of modeling time to get ready. Then 10 hours of intense tournament fighting. I am a busy guy and I regard that as a serious investment and take it seriously. If something sucks, I am not bringing it to something that costs me so much. I play at least 50% admech, so my goals are always a 2-1 record. I know the limitations of the dex.

This message was edited 2 times. Last update was at 2018/03/25 19:49:37


 
   
 
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