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![[Post New]](/s/i/i.gif) 2018/08/10 18:48:09
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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angel of death 007 wrote:The only real downfall to the game is the release of all the gang war supplements. But it is game workshops model, they do it with codexs and everything else.
I wouldn't complain much about it if all the gang war books just added new stuff, expanding the game. Instead, large parts are fixing or reprinting earlier books. These pages should have been correct from the start or been fixed in free erratas/ FAQs. Automatically Appended Next Post: lord_blackfang wrote: I posted a breakdown of GW2 when it came out, link below. GW3 was significantly better but IIRC reprinted all the weapons again. Haven't bought 4 yet.
They gonna have to reprint the weapons over again because there's always mistakes in them (like stub gun losing pistol trait in GW2). I'm guessing they're reprinting the skills in GW4 because they're getting fixed too. Or just as filler.
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This message was edited 2 times. Last update was at 2018/08/10 18:51:21
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![[Post New]](/s/i/i.gif) 2018/08/10 19:05:06
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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The skills are being reprinted in GW4 as a direct response to player feedback. They're in alphabetical order in GW1 because once a skill is on a model, the group it comes from is irrelevant, you just need to look up its name.
The list in GW4 is in order of category. Not hugely necessary, but it reduces some page-flipping when deciding which skills to add to a fighter.
It could be "filler", but IIRC the skill list would need to be … exactly 8 or 16 pages long, depending on the printing process, for that to be the case.
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This message was edited 1 time. Last update was at 2018/08/10 19:06:07
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![[Post New]](/s/i/i.gif) 2018/08/10 19:21:08
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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Ok, the skills are in alphabetical order in GW1 and GW2. At least there's some thought to reprinting it this time. Maybe they'll continue the tradition and reprint the skills in categorical order for GW5 then?
Core rulebook: outdated "dead" skills
GW1: skills, alphabetical order
GW2: skills, alphabetical order
GW4: skills, categorical order
GW5: skills, categorial order?
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This message was edited 4 times. Last update was at 2018/08/10 19:30:51
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![[Post New]](/s/i/i.gif) 2018/08/10 19:22:00
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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Even if the model already had skill it would still be easier to look it up by category. Especially when most house only focus on 1 or 2 category, maybe 3 if Leadership count. Remember which skill belong to what category is simple. Remember which page and which section of said skill in the book to look at is not, you basicly had to scan through pages each time with alphabetical skill listing. That's annoying.
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This message was edited 4 times. Last update was at 2018/08/10 19:45:30
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![[Post New]](/s/i/i.gif) 2018/08/10 21:47:32
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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How so? Look at fighter card/ gang roster, read skill name. Look up skill name in list. As opposed to: look at fighter card for skill name. Look up list of skill categories to find which one the skill's in. Look up skill.
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![[Post New]](/s/i/i.gif) 2018/08/11 00:04:36
Subject: Re:Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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I've not had that issue at all. I use the roster, then make notes on a scratch paper. Easy peasy.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/08/12 11:11:33
Subject: Necromunda Underhive - Cawdor, Pg 145
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Regular Dakkanaut
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I can honestly say that the game just keeps getting better and better with each new release. Just need FW to start putting out the mercs, heavies, and pets - as I want everything to do with Necromunda. The psyker rules seem well-thought out, I love the fluffing out of Cawdor, the new weapons are brilliant (especially the bomb rats), and everything is just so bloody great. I hope we might get a glimpse of the Cawdor weapon set(s) at WarhammerFest Europe - and that it contains a number of rat accessories a la some of the art.
Having read about female Cawdor off-shoots, I wonder if they might serve as the even-more fanatical Redemptionists (inspired by Sisters of Silence, Sister of Battle, etc) - which would resolve the hood issues nicely. Even if we only get a one-off merc themed thusly, it would still be awesome.
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![[Post New]](/s/i/i.gif) 2018/08/13 01:21:02
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Clockpunk wrote:I can honestly say that the game just keeps getting better and better with each new release. Just need FW to start putting out the mercs, heavies, and pets - as I want everything to do with Necromunda. The psyker rules seem well-thought out, I love the fluffing out of Cawdor, the new weapons are brilliant (especially the bomb rats), and everything is just so bloody great. I hope we might get a glimpse of the Cawdor weapon set(s) at WarhammerFest Europe - and that it contains a number of rat accessories a la some of the art.
Having read about female Cawdor off-shoots, I wonder if they might serve as the even-more fanatical Redemptionists (inspired by Sisters of Silence, Sister of Battle, etc) - which would resolve the hood issues nicely. Even if we only get a one-off merc themed thusly, it would still be awesome.
These are some really great ideas, sign me on for some of those as well!
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/08/13 02:28:08
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well this is a fantastic combination of bits:
Tell me if the pic doesn't work.
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![[Post New]](/s/i/i.gif) 2018/08/13 02:32:46
Subject: Necromunda Underhive - Cawdor, Pg 145
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Rampaging Carnifex
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Works like a charm <3
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I know when it is closing time. - Rascal Mod
"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
"what's with all the hate go paint something you lazy bastards" - NAVARRO
"You don't need pants for the victory dance." -BAWTRM
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![[Post New]](/s/i/i.gif) 2018/08/13 03:05:09
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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really great kitbash
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/08/13 08:05:25
Subject: Necromunda Underhive - Cawdor, Pg 145
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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I suspect the number of Cawdor kits sold for conversion fodder / kitbashing purposes will outnumber those used for actual Cawdor gangs by several orders of magnitude.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2018/08/13 08:34:43
Subject: Necromunda Underhive - Cawdor, Pg 145
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Been Around the Block
UK
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Liking those two conversions a lot.
Steve
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![[Post New]](/s/i/i.gif) 2018/08/13 09:36:52
Subject: Necromunda Underhive - Cawdor, Pg 145
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Duskweaver wrote:I suspect the number of Cawdor kits sold for conversion fodder / kitbashing purposes will outnumber those used for actual Cawdor gangs by several orders of magnitude.
If GW don't include a datasheet for Frateris Militia in the eventual nuSisters codex and basically say "if you want to use this buy Cawdor", they'll be missing a trick.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/08/13 10:08:23
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2018/08/13 10:18:01
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![[Post New]](/s/i/i.gif) 2018/08/13 10:49:41
Subject: Necromunda Underhive - Cawdor, Pg 145
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Aspirant Tech-Adept
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True. There're almost no weapon and equipment restrictions anymore. Leader with mining laser, Neophytes with Heavy rock drill, Acolytes with Web gun... Even the Aberrants can now take all the close combat weapons (like a Shock whip).
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![[Post New]](/s/i/i.gif) 2018/08/13 11:00:57
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Since they've been changed to use the new Wyrd rules, hopefully we'll see a similar update for Chaos cults too.
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![[Post New]](/s/i/i.gif) 2018/08/13 11:18:30
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Happy days I can finally use that Magus mini as an Adept pity the Abominant didn’t make the new list.
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![[Post New]](/s/i/i.gif) 2018/08/13 11:20:29
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Bear in mind that the Adept always has a third arm, unlike the Magus.
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![[Post New]](/s/i/i.gif) 2018/08/13 11:24:27
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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??? The Adept isn’t listed with a third arm as a later generation hybrid where as the Alpha is as an early generation
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![[Post New]](/s/i/i.gif) 2018/08/13 11:25:23
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Sorry, I misread.
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![[Post New]](/s/i/i.gif) 2018/08/13 11:28:32
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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No worries I thought I had originally
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![[Post New]](/s/i/i.gif) 2018/08/13 11:46:15
Subject: Necromunda Underhive - Cawdor, Pg 145
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Inspiring SDF-1 Bridge Officer
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Perusing the updated GSC pdf, I see this on page 4:
"A fighter may discard any Wargear carried when given new Wargear. Discarded Wargear is placed in the gang’s Stash"
This... is new, right? I mean, I seem to remember that other gangs' gangers can't discard wargear... Also, would this include weapons?
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This message was edited 1 time. Last update was at 2018/08/13 11:47:25
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![[Post New]](/s/i/i.gif) 2018/08/13 11:51:24
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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No, it's only Wargear - goggles, chem-synths, that sort of thing. IIRC that's also allowed in the standard game rules too, but I don't have them handy to check.
If you look at the Genestealer Cult Equipment list, you'll see that "Wargear" is one category of equipment, separate to Weapons. It includes Grenades, Armour, Personal Equipment and Exotic Beasts.
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![[Post New]](/s/i/i.gif) 2018/08/13 12:26:05
Subject: Necromunda Underhive - Cawdor, Pg 145
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Inspiring SDF-1 Bridge Officer
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Ah, ok. I did a double take on that, given how they went out of their way to specifically prohibit weapon swaps on the core book.
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![[Post New]](/s/i/i.gif) 2018/08/13 12:49:44
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Correct me if I'm wrong, but we're still missing the Bolt Pistol and Web Pistol, two things on the GSC sprue.
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![[Post New]](/s/i/i.gif) 2018/08/13 13:36:05
Subject: Necromunda Underhive - Cawdor, Pg 145
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Regular Dakkanaut
Massachusetts
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H.B.M.C. wrote:Correct me if I'm wrong, but we're still missing the Bolt Pistol and Web Pistol, two things on the GSC sprue.
It is also interesting that they specifically mention the webpistol in the article.
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![[Post New]](/s/i/i.gif) 2018/08/13 13:41:40
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It says web gun, which is the special weapon rather than the pistol.
Yes, I did think that as well but I went back and checked.
Love the new artwork of the milisaur and ripperjack.
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![[Post New]](/s/i/i.gif) 2018/08/13 14:02:55
Subject: Necromunda Underhive - Cawdor, Pg 145
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Fixture of Dakka
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Bolt pistols (and web pistols, I assume?) are in the Trading Post, so not completely prohibited.
The difference is that the Genestealer Cult Neophyte and Acolyte sprues aren't designed with Necromunda in mind, so perhaps it's not necessarily a given that every weapon on the sprue will be in the Genestealer Cult Equipment List.
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![[Post New]](/s/i/i.gif) 2018/08/13 14:22:03
Subject: Necromunda Underhive - Cawdor, Pg 145
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Dakka Veteran
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AndrewGPaul wrote:Bolt pistols (and web pistols, I assume?) are in the Trading Post, so not completely prohibited.
The difference is that the Genestealer Cult Neophyte and Acolyte sprues aren't designed with Necromunda in mind, so perhaps it's not necessarily a given that every weapon on the sprue will be in the Genestealer Cult Equipment List.
The sprues were definitely designed with necromunda in mind. They just weren't designed with this particular edition of necromunda in mind.
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