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2019/03/12 11:35:15
Subject: Necromunda Underhive - Ambots pg 196
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Regular Dakkanaut
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I just hope we see more Necromunda at the show!
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2019/03/14 01:42:00
Subject: Re:Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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Now THOSE are some impressive looking sculpts! Compared to the old one, that is like Night and Day in comparison. I picked up my Ambots today, two to a box, for 40 bucks. Not bad, considering.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2019/03/14 09:24:35
Subject: Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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Binabik15 wrote:No 360 view on the Ambots? Booooooo!
At their price just buying them and messing around to see how posable they are and what you'd actually use them as*, but I'd like to see more of them besides the store pic and some decent shots from behind in the gladiator fight article.
*Cmon, TWO Ambots? At least one will get turned into a heavy weapons servitor, surely?
Each sprue has two different pairs of legs (you might be able to mix them up more by putting left leg A with right leg B for instance, but that might not work well) and two different left shoulders. That gives you four different poses before you need to start cutting (the jip and shoulder joints have locating pins; some minor trimming will allow you more freedom to position those pieces) On top of that, there's two heads, and each arm can be equipped with a thumb, a meltagun or a grav gun (technically the rules only allow a single grav-fist, but you get the parts for two).
Having built one Ambot from a sprue, you will have a complete leg/hip assembly, a spare head and some pipes and small weapons. I'm considering using the legs as the basis for a heavy servitor or a walking throne / dias for some sort of underhive preacher or circuit judge. Simply swapping the Amobt head for an Ogre or Ogryn head will give you a heavy servitor, and I've seen someone convert up a squad of Orks in Mega-armour. Automatically Appended Next Post: aka_mythos wrote:It'll be interesting to see how they update Kal's rules... I feel like Necromunda has become even more dangerous since the last time he was in the Underhive.
Also, consider this ... this means Necromunda is still set pre-Gathering Storm, if that matters at all.
I mean, I suppose Kal could have had rejuvenat treatment, as , but Scabbs? Probably not.
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This message was edited 1 time. Last update was at 2019/03/14 09:29:59
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2019/03/14 13:52:51
Subject: Necromunda Underhive - Ambots pg 196
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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It matters a great deal, IMO. The less I have to interact with the modern fluff, the better.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/03/14 14:03:22
Subject: Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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Er, that's what I meant - in the context of Necromunda (the game), whether it;s set during the Heresy, before the Gathering Storm or in the present is utterly irrelevant.
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2019/03/14 16:49:21
Subject: Necromunda Underhive - Ambots pg 196
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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AndrewGPaul wrote:Er, that's what I meant - in the context of Necromunda (the game), whether it;s set during the Heresy, before the Gathering Storm or in the present is utterly irrelevant.
Well, no, it isn't irrelevant. If it's explicitly set in proper-M41 rather than pseudo-M41-but-really-M42, that makes stuff from pseudo-M41 being added less likely, it means I don't have to read references to the events of pseudo-M41 when attempting to enjoy N17, and it means I have a leg to stand on when I'm running a campaign and have to run through the inevitable "No, you can't use your Primaris Kill Team as a gang" discussion with some new kid.
And the new material makes it clear that some of the "big six" houses only rose to power comparatively recently, so setting it earlier than proper-M41 would change things quite a bit.
If what you want from N17 is Necromunda with some resemblance to the classic game setting, it really does have to be explicitly set during the same time period as the classic game setting.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/03/14 17:25:47
Subject: Necromunda Underhive - Ambots pg 196
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yodhrin, I don't know how being a narrative gamer you are always so afraid of small kids trying to put Primaris Marines or Stormcast eternals in your Necromunda/Mordheim games.
I mean. Just say no?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2019/03/14 18:18:28
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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Isn't it set before the squats were eaten? There's background on Squat diplomats in the upper hive isn't there?
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2019/03/14 18:29:37
Subject: Necromunda Underhive - Ambots pg 196
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Calculating Commissar
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Vorian wrote:Isn't it set before the squats were eaten? There's background on Squat diplomats in the upper hive isn't there?
I was under the impression that was both unofficial background, and rather heavily retconned if it ever was.
Now Squats are just considered a form of abhuman like Ratlings, Ogryns, and Beastmen. They have been mentioned in the last few rulebooks.
Even if they were, it is highly unlikely all Squats would dissapear because their homeworlds got eaten.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/03/14 18:55:40
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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Not disappear, no. But if their home worlds had been eaten there would not be diplomatic delegations. But then of that never happened it's all moot
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2019/03/14 18:59:18
Subject: Necromunda Underhive - Ambots pg 196
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Grim Dark Angels Interrogator-Chaplain
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Squats being eaten by nids has never been canon, they were simply written out of the game then written back in as abhumans, the getting eaten by nids thing comes from the inquisition war series that has a squat main character and it was part of the authors notes only, it's a throw away line that players latched onto and went with, like dark angels and plasma, it's never been true but that doesn't matter.
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2019/03/14 19:01:29
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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Squat eating was never officially official. It was (supposedly) just an off-hand comment meant to end the questioning of when Squats would enter the game in a larger capacity (circa end of 3rd edition?).
And Squats were both an abhuman strand and one that had its own empire. Sort of like Eldar Exodites.
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2019/03/14 19:02:36
Subject: Necromunda Underhive - Ambots pg 196
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Calculating Commissar
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Formosa wrote:Squats being eaten by nids has never been canon, they were simply written out of the game then written back in as abhumans, the getting eaten by nids thing comes from the inquisition war series that has a squat main character and it was part of the authors notes only, it's a throw away line that players latched onto and went with, like dark angels and plasma, it's never been true but that doesn't matter.
I'm fairly sure DAs and plasma is canon now though- they've really developed the idea that the 1st Legion got all the cool toys, and still has plenty floating around.
Both FW and GW are pushing this angle in 40k and 30k.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/03/14 19:03:48
Subject: Necromunda Underhive - Ambots pg 196
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Grim Dark Angels Interrogator-Chaplain
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Yodhrin wrote: AndrewGPaul wrote:Er, that's what I meant - in the context of Necromunda (the game), whether it;s set during the Heresy, before the Gathering Storm or in the present is utterly irrelevant.
Well, no, it isn't irrelevant. If it's explicitly set in proper-M41 rather than pseudo-M41-but-really-M42, that makes stuff from pseudo-M41 being added less likely, it means I don't have to read references to the events of pseudo-M41 when attempting to enjoy N17, and it means I have a leg to stand on when I'm running a campaign and have to run through the inevitable "No, you can't use your Primaris Kill Team as a gang" discussion with some new kid.
And the new material makes it clear that some of the "big six" houses only rose to power comparatively recently, so setting it earlier than proper-M41 would change things quite a bit.
If what you want from N17 is Necromunda with some resemblance to the classic game setting, it really does have to be explicitly set during the same time period as the classic game setting.
All the early interviews alluded to this being the case. It’s definitely pre-current 40K time.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2019/03/14 19:10:11
Subject: Necromunda Underhive - Ambots pg 196
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Using Object Source Lighting
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Oh? It's pretty clear that they're very distinctly linked to plasma these days, but there was a period in which they weren't? What was the original context for that?
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2019/03/14 19:21:24
Subject: Necromunda Underhive - Ambots pg 196
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Grim Dark Angels Interrogator-Chaplain
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spiralingcadaver wrote:Oh? It's pretty clear that they're very distinctly linked to plasma these days, but there was a period in which they weren't? What was the original context for that?
So going waaaaaaaaayyyyyyyy back DA were the only ones that could have a plasma cannon in a tac squad (how things have changed), this was to represent their having lost tech and a large stock of it, thats always been their thing, old tech that they still have, the DA are all about relics of the heresy or old night, players latched onto this and basically said that its plasma that is their things, this was never true until recently, so the players actually made this change happen, so something not being true never really mattered because crack on 18 years and its now true, and for the better in my opinion, the Dark Shroud, Vengeance ETC. all keep that theme of relic tech they are built around and the extra plasma helps.
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2019/03/14 19:58:45
Subject: Necromunda Underhive - Ambots pg 196
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Fixture of Dakka
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JohnnyHell wrote: Yodhrin wrote: AndrewGPaul wrote:Er, that's what I meant - in the context of Necromunda (the game), whether it;s set during the Heresy, before the Gathering Storm or in the present is utterly irrelevant.
Well, no, it isn't irrelevant. If it's explicitly set in proper-M41 rather than pseudo-M41-but-really-M42, that makes stuff from pseudo-M41 being added less likely, it means I don't have to read references to the events of pseudo-M41 when attempting to enjoy N17, and it means I have a leg to stand on when I'm running a campaign and have to run through the inevitable "No, you can't use your Primaris Kill Team as a gang" discussion with some new kid.
And the new material makes it clear that some of the "big six" houses only rose to power comparatively recently, so setting it earlier than proper-M41 would change things quite a bit.
If what you want from N17 is Necromunda with some resemblance to the classic game setting, it really does have to be explicitly set during the same time period as the classic game setting.
All the early interviews alluded to this being the case. It’s definitely pre-current 40K time.
IIRC, when I asked, they said the same, but also that it’s irrelevant to the stories you’d tell in the Underhive. This was before the timeline was published in the rule book, so there was no reason not to assume that the six Houses weren’t present before Compliance. Now, you need to get to about M36 or so before the Houses settle down to the way they are now. The only difference the time it’s set makes is the first name of the governor.
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2019/03/14 22:49:12
Subject: Necromunda Underhive - Ambots pg 196
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Grim Dark Angels Interrogator-Chaplain
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Very true!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2019/03/15 10:06:03
Subject: Necromunda Underhive - Ambots pg 196
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Fresh-Faced New User
uk
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Not sure if this has been mentioned already but bomb rats for Cawdor are up for pre-order on FW now (£12 for five)
https://www.forgeworld.co.uk/en-GB/Cawdor-Bomb-Delivery-Rats-2019
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2019/03/15 10:25:32
Subject: Necromunda Underhive - Ambots pg 196
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Locked in the Tower of Amareo
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Too cute Tempted to pick up some just for fun next time I order something from FW. Wonder if tournaments would oppose them as count as bomb squigs?
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2024 painted/bought: 109/109 |
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2019/03/15 11:01:40
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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Don't see why they should. They're the same base size and have bombs strapped to them. They're just rats instead of balls with teeth.
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2019/03/15 11:06:29
Subject: Necromunda Underhive - Ambots pg 196
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Blood-Drenched Death Company Marine
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Actually think Anvil Industry's rats are better
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2019/03/15 13:32:28
Subject: Necromunda Underhive - Ambots pg 196
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Leader of the Sept
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I think they both have their place
The little flying goggles.on the Anvil one.is offset I think by the GW one with the pin in its teeth.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/03/15 14:41:30
Subject: Necromunda Underhive - Ambots pg 196
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Nihilistic Necron Lord
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Yeah, the Anvil ones look cool, but in constant maybe a bit too “serious” for the faction that makes stuff out of trash.
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2019/03/15 14:45:29
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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I've been staring at the anvil ones and I think I've figured out what's not sitting right with me. They look too clean. The fur looks like someone's been sitting combing them and it's a little off putting for what's meant to be a suicide rat.
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2019/03/15 14:54:22
Subject: Necromunda Underhive - Ambots pg 196
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Decrepit Dakkanaut
UK
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considering they have to be trained they probably have been taken care of (don't want they getting sick/dying before they can be used)
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This message was edited 1 time. Last update was at 2019/03/15 15:02:31
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2019/03/15 14:58:04
Subject: Necromunda Underhive - Ambots pg 196
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Longtime Dakkanaut
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Maybe. But if we're talking Cawdor and their general looks, I can't imagine them spending a lot of their spare time rat grooming.
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2019/03/15 15:12:09
Subject: Necromunda Underhive - Ambots pg 196
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Veteran Inquisitor with Xenos Alliances
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You can never have too many bomb rat poses
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2019/03/15 16:37:31
Subject: Necromunda Underhive - Ambots pg 196
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Khorne Rhino Driver with Destroyer
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"Hey Fred, what's the best way we can get these rats with bombs on them to sneak up on our enemies without being seen?"
"I've got it George - we'll strap lit candles on the heads of the rats! Those bastards will never see 'em coming!"
"Well, except, you know, the whole glowing candle bit, that the rats don't need to see with anyway."
"Yeah, and we'[ll have to find candles that stay lit for a long time, and somehow keep the rats from knocking them off any time they crawl through a tight space to do that sneaking up to our enemies."
"But it's really the best possible idea, Fred, nice work. Rats with glowing candles on them!"
So. Incredibly. Stupid.
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2019/03/15 16:43:28
Subject: Necromunda Underhive - Ambots pg 196
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Grisly Ghost Ark Driver
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Religious zealots do something hilariously stupid is pretty much the Warhammer universes in a nutshell so glowing stealth bomb rats seems to fit.
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