Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Baxx wrote: Happy GW lost a customer, hopefully Necromunda didn't lose a player!
Well, it has put Necro on the back burner for a while. I will come back to it in time.
However, GW did not lose a customer due to it. I had parted ways with GW back in 2003-04 due in equal parts there stagnant, unbalanced gameplay and their terrible business practices. Shadow War Armageddon brought me back a bit (I had always wanted a 40K version of Necro.), but I truly jumped back in with Warhammer Underworlds (WU) and Kill Team. I appreciate the changes in the company's goals and methods introduced by the newest CEO. GW is engaging the community in positive ways and providing more interesting gameplay experiences in its newer games. I think they learned a lot from their relationship with FFG.
Sadly, Necro seems to be one of their few missteps (ME SBG Battle Companies is also a let-down, as is nearly everything Forgeworld-related due to exorbitant pricing). I am checking out Warcry too. The only thing that is certain is my continued interest in WU (the tightest, most competitively balanced game GW has ever produced).
privateer4hire wrote: ...After all, aren't we all asking, nay, begging for yet more tactics cards?...
They were so popular with our group that we only allow them as an option.
Otherwise House Favors or whatever it's called is how underdogs get a leg up.
Automatically Appended Next Post: I really do not understand how to edit multi-quotes, do I?
This message was edited 1 time. Last update was at 2019/08/05 23:51:10
As an underedog, you could get a leg up using underdog bonus tactics cards, regular bonus tactics cards if specified in the scenario, or instead a wider choice of house patronage bonuses and house favours, unless you have alliance in which case you can't have house favours or house sub-plots, but can still have regular bonus tactics cards from scenario and/or possibly underdog tactics cards.
This can get a bit confusing to be honest!
This message was edited 1 time. Last update was at 2019/08/06 07:21:14
I intend on using these, I've already used them on a few models, a bit small for custodes, a bit big for basic gangers, but not so mush, just a little more heroic thans GW's. I guessing these guys will be a bit bulkier than normal necromunda so should be fine.
The quality has again dropped considerably for the enforcers book. Some terrible errors:
-Several bounty hunters have incorrect weapon stats (Estus Jet, Gaen Gorvus, Jonny Razor) probably created a long time before the weapon stats became finished (including new types of traits which didn't exist before), or they were copy-pasted from existing bounty hunters without making the necessary changes. Vunder Gorvos got incorrect weapon profile for the stub gun, or it may be a new unique weapon which incorrectly is labeled as stub gun. Nobody knows! -Bodyguards for smuggler alliance have ogryn-like power! Why do they get 2 brutes? Water guild have similar bodyguard, but it may be only 1 of them. The rules in the Perils book doesn't even specify the amount you get in each guild, this is at least one improvement in the new Enforcer book. If this is supposed to be balanced, the smuggler alliance would need to include a fatal drawback. -Heavy concussion ram looks to be an upgrade from the concussion carbine (special weapon), but lost blast in the process! Why does this weapon not have blast? Right now it is not too different from a bolter (longer range, weaker damage, special traits). -They still refuse to give smoke 5" blast for whatever reason.
This is based on the previews alone. Would expect much more mistakes when reading the full book. It's frustrating to play a game where the authors don't know their own rules!
This message was edited 6 times. Last update was at 2019/08/07 20:39:15
I was going to order some, but they got bumped to a negative priority by Space Marines.
First time in decades that GW's release schedule has eaten itself for my planned purchases
This message was edited 1 time. Last update was at 2019/08/08 01:56:15
Welcome to join! This is a game that gives a lot of action per miniature, so good value for a skirmish game in my opinion. Good fluff, nice minis, interesting (yet frustratingly messy) rules. Also rich background if you want to delve into the fluff side.
For those who were scared about size here a video with some comparison (spoiler: they obviously fits well with all the recent release and are not bigger than a primaris )
Anyone know how to get the Underdog cards?
It's release day today and they're no longer available. No online sellers I use have even listed it either.
Is there a list of the stats from these cards in a book? Or has GW finally released something that might balance the game and made it in such pitifully small numbers no one can get them?
I seriously think that GW must only be selling stuff by making everything limited edition and selling it through FOMO.
Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity.
Gimgamgoo wrote: Anyone know how to get the Underdog cards?
It's release day today and they're no longer available. No online sellers I use have even listed it either.
Is there a list of the stats from these cards in a book? Or has GW finally released something that might balance the game and made it in such pitifully small numbers no one can get them?
I seriously think that GW must only be selling stuff by making everything limited edition and selling it through FOMO.
Pretty much. The only recourse we really have is to make a (polite, measured, not death-threaty)fuss on FB and hope they put a printable PDF version of them up on the website like they did for the AT terminals.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Gimgamgoo wrote: Anyone know how to get the Underdog cards?
It's release day today and they're no longer available. No online sellers I use have even listed it either.
Is there a list of the stats from these cards in a book? Or has GW finally released something that might balance the game and made it in such pitifully small numbers no one can get them?
I seriously think that GW must only be selling stuff by making everything limited edition and selling it through FOMO.
I make a very printable document containing 100% all cards released for Necromunda (soon to be 359 cards!). It will be updated with all the new decks released shortly. Pm me if interested.
H.B.M.C. wrote: Does seem quite odd that a lot of the basic weaponry that Enforcers can get doesn't exist in the plastic kit.
I can't wait to see the Weapon set Forgeworld gonna do for the kit and even the head variant, that probably what gonna make me buy a kit. I am thinking of a gang with shield and melee/short range weapon and maybe one sniper rifle if they offer a variant with the kneel pose
H.B.M.C. wrote: Does seem quite odd that a lot of the basic weaponry that Enforcers can get doesn't exist in the plastic kit.
What do you mean by "basic weaponry"? None of the gang kits come with all the weapons you need. There're always something missing : bolt gun, bolt pistol, plasma, chainsword, Grenade Launcher., empty hand, hand holding grenade, hand holding *insert useless cosmetic item here*.... lack of left/right hand option. And Forgeworld provided them in resin weapon packs.
This message was edited 3 times. Last update was at 2019/08/11 12:11:13
Unless I'm missing something, Enforcers can only use weapons they have in their list (so no captured weapons/market weapons) and both Boltgun and Shotgun is in the sprue. 3 pieces each.
Hawky wrote: Unless I'm missing something, Enforcers can only use weapons they have in their list (so no captured weapons/market weapons) and both Boltgun and Shotgun is in the sprue. 3 pieces each.
I don’t see that in their rules? But then I’m not sure what ‘scavenging’ is supposed to mean in the game context either…
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Hawky wrote: Unless I'm missing something, Enforcers can only use weapons they have in their list (so no captured weapons/market weapons) and both Boltgun and Shotgun is in the sprue. 3 pieces each.
I don’t see that in their rules? But then I’m not sure what ‘scavenging’ is supposed to mean in the game context either…
So we get reprint of campaign and alliance rules. The first Guild Alliance rules from Perils book was just a beta version, the full version covering both Guilds and criminal alliances are covered in Enforcers book. Smells like Compendium 2019?
This message was edited 1 time. Last update was at 2019/08/12 11:11:44