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2019/12/09 18:06:15
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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I like the cards - both as a gameplay device (tactics), a rules reference (unit cards, territory cards), and as a product to buy and collect. I wish they had more card sets, and more types of cards... but holy crap, they need to stay in print for more than six hours! And they've released cards that were GW online store exclusive, so I couldn't pick them up when I bought everything else from that wave - What's the shipping cost on a $15 pack of cards?
(Blood Bowl is the same way, except that having so much of the game being out of print and unavailable has made me stay away from the game. You don't need all the cards or pitches to play, but not even having the option disgusts me. I wouldn't blame players for avoiding Necromunda for the same reasons).
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2019/12/09 21:48:39
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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I like some cards. 50 cards are better than 10. 200+ cards are not better than 100 cards. It's out of control. They release "new" cards with same name as existing cards. And "new" cards with same exact effect as previous cards. I enjoy the cards, I have all of them (except 1), but the quality and balance is awful. Also unable to use any of the campaign resource cards (territory/rackets) because it's in a very strict format not compatible with how we always played Necromunda (loosely organized without any arbitrators). Even if I have all cards, I prefer to print them in magic card size for easier sleeving and storage and transport with fancy magic deck boxes. Blood Bowl keeps pushing out cards (more incoming next week!), but they stopped selling sleeves a year ago. For Blood Bowl, we got a total of 184 cards (so far).
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This message was edited 2 times. Last update was at 2019/12/09 21:51:22
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2019/12/10 21:46:25
Subject: Necromunda Underhive - Dark Uprising
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[DCM]
Stonecold Gimster
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Voss wrote:I'd rather they dropped the current card fetish, especially since they don't do it or support it well.
So do I, but it won't happen.
Shortages of things that give ingame bonuses help their main sales technique... fomo.
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My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. |
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2019/12/11 17:58:34
Subject: Necromunda Underhive - Dark Uprising
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Drop Trooper with Demo Charge
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As someone who is just now trying to get my buddies into Necromunda.
The card support is awful. If the cards were reprinted in a book and the cards were just convenience that would go a long way towards "Well this isn't so bad"
But having players with cards that other players may not even know exists is just meh.
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2019/12/11 18:13:49
Subject: Necromunda Underhive - Dark Uprising
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Regular Dakkanaut
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A stupid question - why not make the Necromunda and Bloodbowl cards print on demand? Or would their irregular size make this too awkward?
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2019/12/11 18:20:58
Subject: Re:Necromunda Underhive - Dark Uprising
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Trigger-Happy Baal Predator Pilot
netherlands
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how we play is whit the cards from the main box and anny gang specif cards, and if my oponent doesnt have anny we will stick to the standard cards
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This message was edited 1 time. Last update was at 2019/12/11 18:21:59
full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
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2019/12/11 21:06:14
Subject: Necromunda Underhive - Dark Uprising
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Leader of the Sept
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Go to Yaktribe. Have a look through the resources there and you may find a resolution to your woes.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/12/11 21:24:44
Subject: Necromunda Underhive - Dark Uprising
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Posts with Authority
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The major gripe I have with Necromunda is the cards.
If you look up the specific size of these cards for card sleeves, the size is not even a number- it's a drawing of a middle finger with a GW logo on a gold ring.
And if you play a campaign, you'll see how important those Underdog cards are. Without them, it's really easy for one person to get so far ahead that there's no point in continuing without doing some real borderline-scummy arbitrator actions to slow someone down (essentially, using fiat to punish someone who's not even really doing anything wrong). And GW apparently made 5 decks of those, and just deleted them from the hard drive.
Even gang cards are a pain to find.
You can say "you don't need them to play", but some gangs are built specifically with their cards as a part of their balancing features (Delaque, namely).
They could, at the very least, make a chart or something that you could roll on, sort of like Tactical Objectives in the back of a Codex.
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Mob Rule is not a rule. |
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2019/12/11 22:27:30
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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The card sleeves are 78 x 113 mm, and you can get a pack from Sleeve Kings off Amazon of 100 for about $3 (plus shipping). They are thinner than GW's Necromunda sleeves, but you can get about 300 of them for the price of 50 GW sleeves.
But otherwise, yes, I think we can all agree that GW is dropping the ball when it comes to the cards... for every one of their games.
I don't think Necromunda is quite as bad off as something like Warcry, which had no legitimate way to play 9 factions in the game for the past six months because the rule cards were out of print. And instead of just reprinting the damn things, they are putting them in a book... and releasing another batch of limited release cards instead!
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2019/12/11 22:42:34
Subject: Necromunda Underhive - Dark Uprising
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Posts with Authority
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Sqorgar wrote:But otherwise, yes, I think we can all agree that GW is dropping the ball when it comes to the cards... for every one of their games.
If you can find me card sleeves that actually fit the Discovery/Resource/Legacy/etc. cards in Blackstone Fortress (without me having to sit and cut large strips of plastic excess)- I will actually kiss you right on the mouth. Or I won't kiss you right on the mouth. Pick the one that leverages you the most.
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Mob Rule is not a rule. |
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2019/12/12 00:53:39
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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Adeptus Doritos wrote:If you can find me card sleeves that actually fit the Discovery/Resource/Legacy/etc. cards in Blackstone Fortress (without me having to sit and cut large strips of plastic excess)
Wish I could help. I don't think anybody makes sleeves that are 57x75mm. What I did was use the USA bridge-sized cards ( FFG green, 57x90mm), which fits it perfectly width-wise. There's about a half inch of excess, but the cards are usable like that without needing trimming. It's the best I've been able to come up with, but far from an optimal solution. One day, I'm just going to get one of those paper cutters - you know, the ones with the big bladed arm - and just cut the sleeves down, a dozen at a time.
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2019/12/12 01:42:58
Subject: Necromunda Underhive - Dark Uprising
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's almost as if GW designed their card sizes to be different from industry standards...
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2019/12/12 04:34:12
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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H.B.M.C. wrote:It's almost as if GW designed their card sizes to be different from industry standards...
While there are a lot of things GW does that is reminiscent (or worse) of Microsoft during their prime, this seems more to me that GW just doesn't know what the industry standards are and doesn't care to find out. They probably started using a weird card size decades ago for some long forgotten specialist game or something and just never realized. Or they are just cheap and realized that they could print 30% more cards on a single sheet if they made them 30% shorter.
Since GW's printing woes apply to every paper-based product they make, regardless of size, at least we can say that the weird sizes they use aren't the reason why these things disappear from print. It's easier to live with weird sizes and unsleeved cards when the cards aren't imaginary.
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2019/12/12 14:25:18
Subject: Re:Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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2019/12/12 15:45:20
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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And what a ridiculous FAQ it is! Blasts and Templates are now x-ray vision and ignores smoke and Pitch Black. You're supposed to add Toxin to some weapon on a fighter card which already have Toxin. The copy-paste errors on the special character fighter card weapon profiles are "intentional".
At least Smoke is Blast finally. Took them 2 years!
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2019/12/12 18:09:06
Subject: Necromunda Underhive - Dark Uprising
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Numberless Necron Warrior
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And the cops have handcuffs now....
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2019/12/12 18:15:45
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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Not enough handcuffs to arrest my genestealer cult leader accompanied by a whole zoo of pets: 3 familiars, 2 graplehawks, 1 caryatid, 1 hacked cyber mastiff, 1 gyrinx cat and infinite amount of giant rats
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2019/12/12 18:32:59
Subject: Necromunda Underhive - Dark Uprising
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Numberless Necron Warrior
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Impressive. But unless my memory fails me, don't you have a document that needs some revisions, sir?
Thanks in advance...
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2019/12/12 19:16:55
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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Yes sir! Particularly difficult this time, as many of the answers are incorrect or confusing. For example this one: PAGE 25 - MIND-LOCKED WYRD SPECIAL RULES Replace the second sentence of the PYROMANCY – SCOURING (BASIC) entry as follows: For as long as this Wyrd Power is maintained, the psyker counts as being armed with the following weapon:
I can't go back to this awful messy version (that we had many times before). It was actually fixed in book of ruin! But now, the FAQ persists in keeping old not functional rule for Scouring. "While maintained"? It's not even Continuous Effect (anymore)! Another problem is with Unstable Grenades. You have 50% chance of going Out of Action each time you throw a Plasma Grenade. This is suicide grenade, not plasma grenade!
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This message was edited 1 time. Last update was at 2019/12/12 19:24:34
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2019/12/12 21:12:17
Subject: Necromunda Underhive - Dark Uprising
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Q. In the Bounty Hunters entry, it says Bounty Hunters may purchase up to 150 credits worth of weapons and Wargear.
Do I have to pay for this?
A. Yes, you have to pay for things you wish to purchase
Hey look at that I was right.
Hired guns are completely useless.
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2019/12/12 21:30:01
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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That answer reeks of revulsion. "You have to pay for things you wish to purchase"? Come one, that's not even part of the question! So we pay to purchase the weapons, not hire? Take the weapons back after the battle then.
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2019/12/12 21:34:46
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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H.B.M.C. wrote:Q. In the Bounty Hunters entry, it says Bounty Hunters may purchase up to 150 credits worth of weapons and Wargear.
Do I have to pay for this?
A. Yes, you have to pay for things you wish to purchase
Hey look at that I was right.
Hired guns are completely useless.
Especially when you can get a bunch of doodz for FREE by simply having an alliance.
The Iron Guild gave out D3+2 Hive scum for free, with added -2 rarity rating from trading post on top.
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2019/12/12 21:49:20
Subject: Necromunda Underhive - Dark Uprising
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Sounds like a racket if you ask me.
"I'm Gaz Makari, famed Bounty Hunter of Seven Sump City."
"Oh yes, we've heard of you. Your exploits are known across several domes."
"Thank you. I heard that you're in the market for some extra muscle?"
"Very much so. Those Goliath boys have been kicking our asses back and forth between trading posts. We need a big gun to help us keep them at bay."
"I've got a modest hire fee."
"That we're happy to pay... err... you don't seem to be carrying any weapons."
"Never do. My employers always pay for my guns."
"Umm... so I have to buy your guns?"
"Sure do."
"And when you leave?"
"The guns leave with me."
"And yet you haven't kept any."
"The Underhive is a mysterious place..."
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2019/12/12 22:40:28
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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Haha nice one! The first pdf was so bad, they made a 2nd one. We could need a 3rd, 4th or 5th version before it does much help.
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This message was edited 1 time. Last update was at 2019/12/12 22:49:02
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2019/12/12 22:44:26
Subject: Necromunda Underhive - Dark Uprising
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Fixture of Dakka
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Not sure why GW tries so hard to destroy Necromunda. That FAQ answer is Prime GW Rules Team.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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2019/12/12 22:55:44
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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PAGE 42 - MODELS & FIGHTER CARDS Needler: Add the ‘Toxin’ trait. - Guess what, the weapon already got Toxin! PAGE 25 - MIND-LOCKED WYRD SPECIAL RULES Replace the second sentence of the PYROMANCY – SCOURING (BASIC) entry as follows: For as long as this Wyrd Power is maintained, the psyker counts as being armed with the following weapon: -This is the wrong version of Scouring! "While maintained" and not Continuous Effect? Come on, it's already been fixed in Book of Ruin! PAGE 31 - PALANITE CAPTAIN (LEADER) & PALANITE SERGEANT (CHAMPION) Add ‘Magnacles’ to the EQUIPMENT entry for both the Palanite and the Enforcer. PAGE 32 - PALANITE PATROLMAN (GANGER) & PALANITE ROOKIE PATROLMAN (JUVE) Add ‘Magnacles’ to the EQUIPMENT entry for both the Palanite and the Enforcer. -Palanite & Enforcer? Why introduce Subjugators if you can't name them correctly? PAGE 108 - CLOSE COMBAT WEAPONS "Whisperbane Knife: Change the Acc: S characteristic from ‘+1’ to ‘-’ and change the Acc: L characteristic from ‘-’ to ‘+1’." -This weapon actually got a +2 hit modiifer. The previous errata entry weapon actually had a +1 hit modifier. Copy-paste? PAGE 47 (UPRISING RULEBOOK) - ADVANCEMENT TABLE Amend the second row as follows: Improve the fighter’s Leadership or Cool characteristic by 1. -There is no advancement table on page 47 (Uprising rulebook). Probably copy-pasted from an earlier errata entry for the Underhive rulebook. What they really should fix is that awful error in Ganger Advancement table they copied from Gang War 1 (Uprising Rulebook page 63). Where WS/BS give +5 gang rating and Willpower/Intelligence give +20.
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This message was edited 2 times. Last update was at 2019/12/12 22:59:57
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2019/12/12 23:10:37
Subject: Necromunda Underhive - Dark Uprising
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Keep 'em coming Baxx and I'll bombard Andy with more stuff. He'll love me for it.
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This message was edited 1 time. Last update was at 2019/12/12 23:10:47
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2019/12/12 23:18:23
Subject: Necromunda Underhive - Dark Uprising
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Posts with Authority
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Maybe they should stop doing FAQ's on a whim while pounding brews at Bugman's.
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Mob Rule is not a rule. |
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2019/12/13 04:03:07
Subject: Necromunda Underhive - Dark Uprising
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Longtime Dakkanaut
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Baxx wrote:The copy-paste errors on the special character fighter card weapon profiles are "intentional".
We told you this months ago: https://www.dakkadakka.com/dakkaforum/posts/list/6900/743059.page#10541319
You're the only person in the world who cares so much about that one issue.
I have to believe it comes down to a psychological bias/preference for neatness and tidiness, and not a legitimate objection to the balance/gameplay/clarity ramifications of those bespoke character items.
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2019/12/13 05:17:57
Subject: Necromunda Underhive - Dark Uprising
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I don't so much mind that you can fire blast/flame weapons past smoke. Of all the weapons that people would fire into areas they can't see, those two seem like the right fit.
As for special characters getting unique weapons? That's not really a big deal.
The errata for melee attacks telling you that ranged attacks miss on a 1. That's a bigger deal.
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