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Made in us
Clousseau





East Bay, Ca, US

Going to a Grand Tournament in the coming weeks. Struggling a bit on the fine tuning of this list.

Kraken double battalion

HQ1: Flying HT /w 2x Twin Devourer; chameleonic, warlord, instinctive
HQ2: Neurothrope
Troop1: 19x GS /w 4x Acid Maw
Troop2: 19x GS /w 4x Acid Maw
Troop3: 3x Ripper Swarm

HQ1: Flying HT /w 2x Twin Devourer;
HQ2: Neurothrope
Troop1: 29x Horm
Troop2: 29x Horm
Troop3: 28x Term /w Dev

Heavy: Trygon
Elite: 6x Hive Guard

Possible adjustments:

1. With the nerf to smite, i'm thinking of dropping a neurothrope, and some hive guard, to bring a broodlord. GS are already awesome, though, i'm not sure he's worth it. And the hive guard add a unique element to my list.

2. Drop a Flying HT and some hive guard for a Swarmlord. He allows me to infest Stealers for a counter charge, or some other shenanigans like Trygon Stealers + vaulted onslaught termagants. Without LOS blocking terrain he dies immediately, though. I love his utility but hate his cost.

3. Drop a set of devourers on the HT for MRC. I like MRC but i just feel that i'll never get to charge anything meaningful with them, and their ability to kill reapers, and heavy weapon teams is far better with double devourers. An instinctive killer HT /w 24 shots against digestive denialed Reapers should kill 6 of them per turn expected. I'll never get into melee against them or HWT.

I will be playtesting this at a RTT before the GT as well.

This message was edited 1 time. Last update was at 2018/01/19 17:17:37


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Tough Tyrant Guard






 Dynas wrote:
 Traceoftoxin wrote:
I would definitely make that carnifex Jormungandr.

Besides that, it's an interesting idea. Let us know how it goes!


You think the +1 AS would be better than rerolling 1's?


Absolutely, how often will you be standing still when half your guns are 18"? You don't do any damage if you're dead, and +1 AS makes a pretty big difference in the amount of damage you can take.
   
Made in us
Never Forget Isstvan!






I'm taking the following list to the Third round of the Louisianna State Champ series tomorrow. Its done fairly well in practice, however my opponents weren't using the same armies i'll see at the tourney. All the lists are up now and only a few of them worry me atm.


Battalion 1 kraken

FHT/w Devourers and MST, chameleonic
FHT/w HVC and MST
Swarmlord

20 genestealers/w 5 acid maw
22 Devilgaunts, 7 regular gaunts
Rippers

Trygon

Biovoresx2
Biovoresx2

BATTALION 2 kraken

Nuerothrope x3

Rippers x3


FORTIFICATION NETWORK KRONOS

2x Sporocyst






24 people coming, about 6 of the lists i dont like.

1 guy is bringing a warhound, that should be fun.

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Made in us
Tough Tyrant Guard






@marmatag - We run almost the same list. My 2 cents - MRC over 2x dev. Anyone you're playing that will not get run over anyways will have buffer so you can't land within 18" of the reapers. Literally all they need to do is put guardians 9" away from their reapers and you can't land and shoot them.

On top of that, we have almost no answer to fliers outside of flying HT with MRC, and there are absolutely situations where you cannot ignore them.

As for dropping a neurothrope, even with 4 smites, you still have a pretty good chance to cast all of them. Average on 2d6 is 7, and your 4th smite will be on an 8. Just do your tyrant smites first, and with rerolling 1s, neurothropes have a good shot at 8+. You need 2 neurothropes to have onslaught and catalyst available turn 1. Both of those are game changing powers.

I opt for the brigade and -1 to hit while you opt for the hive guard. I think that is a very tough decision to make, and I'm starting to think I should be using the HG. With onslaught and 36" range, they should also be able to pick up ~4 reapers when they shoot. You could also double tap them. Picking up 4 reapers from 2 squads could cause them to lose more to morale, as well. With dark reapers not giving a gak about -1 to hit, if you're playing into the meta the HG seem like the stronger choice.
   
Made in us
Clousseau





East Bay, Ca, US

It's a real problem honestly.

You bring the hive guard to combat reapers, you lose -1 to hit and guard artillery chunks your stealers.

You bring -1 to hit and Dark Reapers chunk everything effortlessly.

We have a tool for each scenario but it's really difficult to make a TAC list that includes both.

I went with the Hive Guard because they're more generally applicable in this meta. And, depending on deployment, you can do real damage with them on a good first turn or lucky deployment zones.

I save 28 points by dropping the extra devourer. Adrenal glands! Look under your chair - everyone gets adrenal glands! yayy

This message was edited 2 times. Last update was at 2018/01/19 19:32:47


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Sneaky Lictor



oromocto

STRAT NB

Army of Tyranids 1000pts
http://hq-builder.com/shared/206726


@Detachments [ 1 ]

<Hive Fleet> (Batallion detachment)
Jormugand;

@HQ [ 2 ]

Neurothrope Claws and teeth;


Neurothrope Claws and teeth;

@Elites [ 1 ]

5x - Hive Guard
> 5x - Hive Guard ; Impaler cannon;

@Troops [ 3 ]

20x - Genestealers
> 20x - Genestealer ; Rending claws; Scything talons;


30x - Termagants
> 30x - Termagant ; Devourer;


14x - Termagants
> 14x - Termagant ; Fleshborer;

@Fast attack [ 1 ]

Raveners
> 3x - Ravener Scything talons (x2); Deathspitter;

Statistics:
* Units: 7
* Models: 72
* Detachments: 1
* Command points: 6

@Created by Head Quarters - online roster builder

This gives you bodies and a sweet Jor Dev gaunt bomb with 1cp 1 Nero to babysit the hive guard with the smaller gaunt brood and the other marches up the field with the Genestealers. This should draw a lot of fire from the "Leet" Gray knights allowing them to do their thing wile you wreck face as well.

This message was edited 2 times. Last update was at 2018/01/19 21:02:32


 
   
Made in us
Clousseau





East Bay, Ca, US

If you're going to go the route of shooty nids, just commit to it all the way.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Never Forget Isstvan!






Boom, First place with the above list. First round went up againgst Haskal's Blood angels/dark angels combo list. Swarmlord survived the first round of plasma inceptors, but not the second. He did his job though and i got full points except for first blood. The death company managed some lucky saves and managed to kill my entire genestealer unit by activating their fight twice stratagem.

It was looking rough, but once they were gone he couldnt handle the devil bomb + trygon and the 2 flyrants. Biovores did their thing of board control + character sniping.



Second round i went up againgst Adam Spiegals Harlequin list. 3 Hemlocks, and 4 starweavers/w troups, 2 troupe masters. This was a close game and came down to the last turn. My miasma cannon flyrant made alot of saves and forced him to send everything at him. With a glorious death throw, he took out both of the HQ's attacking him, leaving only one hemlock on the table for the harlequins and giving me a perfect score.


Game three had me up againgst Arron Coureville's Blood angels + guard list. I lured him into a bad deployment of his sicaran tanks with swarmlord's redeployment trait and made him waste his first squad of DC on my stealers after they slaughtered a few guardsmen units and dinged up a razorback. The Devilbomb made short work of them and the FHT's came down mostly out of LOS of the sicarans, leaving them with no good targets. I continued to rack up primary points why he was forced out of position. His sanguinary guard came in and charged my Devourer flyrant, but only barely made the charge and failed to do any major damage. Between swarmy (who double moved himself across the board) and the flyrant we diced them up. Mephiston himself made the charge and managed to ding up my flyrant a bit, but two lucky rends forced mephiston to roll 8 FNP rolls which he couldnt quite make taking him out as well.


Tourny was at a cool venue and there were lots of really close games. There were a very good split of lists, with 3 tau and 2 orks players bringing the heat as well. Kind of small showing for eldar though. Had a blast and hope the final round has as good a showing for the state series.

I think this is gonna put me in the #3 spot for overall in the state series but im not sure on the final scorings for all the players yet.

This message was edited 1 time. Last update was at 2018/01/22 00:56:58


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Made in us
Fixture of Dakka






Did they use Beta rules?

   
Made in us
Never Forget Isstvan!






 Amishprn86 wrote:
Did they use Beta rules?


Yes we did. The smite change only cost me 2 sites the whole tourny. Since nueros reroll 1s they aren't hurt two badly by it

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Made in fi
Jervis Johnson






Two 7 Hive Tyrant lists in the top 4 of Caledonian Uprising 2018 before the last round. Let’s hope they can take the #1 spot home. Both have 7 flyrants, other has 3 Mawlocs, the other 4. Then just Mucolids. And Rippers.

The other armies in top 4 are standard pattern Reaper spam, to nobody’s surprise. If the Nids can keep up this is a major, major tournament win that possibly cements Nids as the undisputed top army.

This message was edited 4 times. Last update was at 2018/01/21 15:08:51


 
   
Made in us
Tough Tyrant Guard






What hive fleets and tyrant loadouts? I imagine kraken and gun+melee?
   
Made in fi
Jervis Johnson






4x Leviathan tyrants with 2 dev and monstrous claws in a supreme command, 2 leviathan tyrants with 4 dev in battalion and one kronos tyrant (warlord, soul hunger) with 4 dev in an outrider detachment with the mucolids. Both the outrider and the battalion have 2 mawlocs for 4 total. 8 mucolids total. 3 units of rippers.

The result is just in Simon Weakley apparently went 100/100 points with the above, against some stiff competition.

This message was edited 4 times. Last update was at 2018/01/21 17:57:41


 
   
Made in it
Longtime Dakkanaut





Aaand that's it, our flyrants just booked a nice stay in the "March Model Stomping". Well, good thing i didn't like the model.
   
Made in us
Dakka Veteran





 Therion wrote:
4x Leviathan tyrants with 2 dev and monstrous claws in a supreme command, 2 leviathan tyrants with 4 dev in battalion and one kronos tyrant (warlord, soul hunger) with 4 dev in an outrider detachment with the mucolids. Both the outrider and the battalion have 2 mawlocs for 4 total. 8 mucolids total. 3 units of rippers.

The result is just in Simon Weakley apparently went 100/100 points with the above, against some stiff competition.



#brutal
   
Made in us
Clousseau





East Bay, Ca, US

I also won the ITC tournament (3-0) with the list i posted earlier, except i opted for the MRC on my 2 HT instead of double twin-devourers.

Some learnings:

1. The MRC came up big game one, because they enabled me to afford adrenal glands, and to deal damage to fliers. I ended up really needing to fight flyers game one, and they did big work. Thanks TraceOfToxin, was stud advice. Killed a raven on turn 1 with 2x 8" charges, 2 smites, and the 24 total dice. I did have to pay to fight twice with one but it is worth it to never get dakka'd off the table.

2. Chameleonic mutation + catalyst = the Warlord Lives! People were baited into taking kill the warlord / kingslayer with every game and no one killed him. He was dropped to 1 wound in one game, though, although I couldn't manifest any powers due to Culexus. Dropping him to 1 wound is only 2 points on that secondary, which is nice.

3. The new smite rules really hurt the value of neurothropes. I liked being able to cast onslaught and catalyst turn 1. But i needed onslaught a lot less than I needed -1 to hit, that could be provided by a malanthrope. Some restructuring might be required.

4. Hive Guard were underwhelming offensively, although people were scared of them completely. In every game they dictated where my opponent went. They did damage. I didn't face reapers, which was odd because I counted at least 5 lists with reapers (second place had 30 reapers). I will probably either (a) drop a neurothrope for a malanthrope and reduce my hive guard accordingly, or (b) go for the brigade, with venomthropes, and biovores. A single unit of hive guard, i would still recommend, because they will help against many meta things. They also bully objectives very well. I won one game because of these guys. Not because they did any real damage, but because my opponent committed significant energy in killing them, allowing me to control the board and win handsomely in objectives, kills, and actually getting the control all bonus. Or, go battalion x2, and a third detachment with biovores. Anyway, with T5 and 3 wounds a piece, they're surprisingly durable. In my last game i literally deployed them out of cover, as far forward as possible, daring my opponent to attack them. He did and it paid off big time, i curb stomped everything he committed to them, and the squad wasn't even wholly eliminated.

5. Recon is a solid scorer. A lot of people are building lists with denying secondaries in mind, and it's not super hard to get recon. It's 2-3 points easily per game, guaranteed. Old School is also a good one. You will kill a unit every turn. Right there, that's 2 points. You will probably have linebreaker, too, so that's 3. And you get those 3 even if the game ends on turn 2 - not bad. Having this many models on the field, you need to score as much as physically possible on turns 1 and 2. It's almost impossible for you to be tabled, and due to the time constraints, games won't go past turn 3 unless your opponents model count is super tiny.

6. The Trygon did basically nothing outside of delivering the termagants in every game. He either died immediately or was unable to be effective after the devgants shot up their targets. However, the devgants were colossal for me in every game. I don't see how a Tyranid list doesn't run 30 of these bad boys with deep strike. These guys did epic amounts of work in one game, killing a total of 80 chaff models. (Hello, 4 points on secondary, and bullying off of objectives.)

7. I maintain that Kraken is the best hive fleet. Unless flyrant spam, then go with 6+ fnp, but that's an edge case that will get adjusted to if it actually starts showing up at tables fairly easily. There is significant anti-fly in this game. Should that happen and it start to work its way into every meta list, the Swarmlord might be a solid 3rd HQ (FINGERS CROSSED! love this model)

All of my opponents were gracious, nice people. All in all it was a good event. It is incredibly rare for me to play in a tournament where I actually legitimately liked all of my opponents.

This message was edited 1 time. Last update was at 2018/01/21 19:22:53


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in fi
Jervis Johnson






Spoletta wrote:
Aaand that's it, our flyrants just booked a nice stay in the "March Model Stomping". Well, good thing i didn't like the model.


Agreed that it’s more than likely that both Reapers and Flyrants are getting hammered down hard pretty soon, and for good reason. They stick out like a sore thumb when we take a look at the top placement lists. Therefore the armies based on these probably don’t have a lot of tournament life left.

Good for the Nids is that the codex has strength elsewhere too.



This message was edited 1 time. Last update was at 2018/01/21 20:40:43


 
   
Made in gb
Fresh-Faced New User




 Therion wrote:
Spoletta wrote:
Aaand that's it, our flyrants just booked a nice stay in the "March Model Stomping". Well, good thing i didn't like the model.


Agreed that it’s more than likely that both Reapers and Flyrants are getting hammered down hard pretty soon, and for good reason. They stick out like a sore thumb when we take a look at the top placement lists. Therefore the armies based on these probably don’t have a lot of tournament life left.

Good for the Nids is that the codex has strength elsewhere too.





Well, the Fyrants hard counter the reapers and there was A LOT of reapers.. Simon beat 3 on his way to the top.. its purely anti meta and not that Flyrants are OP.. there are really bad match ups out there but sure, knowing the Americans, they'll cry OP and we'll see points hike

This message was edited 1 time. Last update was at 2018/01/21 22:41:13


 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






While it is nice to hear 'nids are doing well, part of me is rather irked that the lists shown are basically just the 7th edition Pentyrant lists with the serial numbers filed off. If the Flying Tyrant's do get nerfed, I'd expect the main point of attack would be to force them to take one set of Talons and have only one socket free for weapons (reflecting the model itself).

In any event I'll be doing some more list testing tomorrow. One thing I'm considering is taking that Hydra swarm list and converting it to Kraken with a few tweaks. The original appeal of Hydra was having the option of respawning the Genestealers, but as was pointed out earlier the Endless Swarm stratagem still works with other fleets (just only for gaunts) so it might be work picking up a more useful adaptation in exchange for slightly.

@Timeshadow: I like the basis of that list, but unfortunately I don't have 30 Devourer Termagants.

This message was edited 1 time. Last update was at 2018/01/21 22:48:05


 
   
Made in no
Liche Priest Hierophant





Bergen

 Eihnlazer wrote:
Boom, First place with the above list. First round went up againgst Haskal's Blood angels/dark angels combo list. Swarmlord survived the first round of plasma inceptors, but not the second. He did his job though and i got full points except for first blood. The death company managed some lucky saves and managed to kill my entire genestealer unit by activating their fight twice stratagem.

It was looking rough, but once they were gone he couldnt handle the devil bomb + trygon and the 2 flyrants. Biovores did their thing of board control + character sniping.



Second round i went up againgst Adam Spiegals Harlequin list. This was a close game and came down to the last turn. My miasma cannon flyrant made alot of saves and forced him to send everything at him. With a glorious death throw, he took out both of the HQ's attacking him, leaving only one hemlock on the table for the harlequins and giving me a perfect score.


Game three had me up againgst Arron Coureville's Blood angels + guard list. I lured him into a bad deployment of his sicaran tanks with swarmlord's redeployment trait and made him waste his first squad of DC on my stealers after they slaughtered a few guardsmen units and dinged up a razorback. The Devilbomb made short work of them and the FHT's came down mostly out of LOS of the sicarans, leaving them with no good targets. I continued to rack up primary points why he was forced out of position. His sanguinary guard came in and charged my Devourer flyrant, but only barely made the charge and failed to do any major damage. Between swarmy (who double moved himself across the board) and the flyrant we diced them up. Mephiston himself made the charge and managed to ding up my flyrant a bit, but two lucky rends forced mephiston to roll 8 FNP rolls which he couldnt quite make taking him out as well.


Tourny was at a cool venue and there were lots of really close games. There were a very good split of lists, with 3 tau and 2 orks players bringing the heat as well. Kind of small showing for eldar though. Had a blast and hope the final round has as good a showing for the state series.

I think this is gonna put me in the #3 spot for overall in the state series but im not sure on the final scorings for all the players yet.


Kongrats! It is so nice to see all units get love, even the humble kronos fortification. ^_^

   
Made in us
Never Forget Isstvan!






Yeah its why I really like my list. None of my opponents were disappointed to play me because I didn't spam anything.

One units of genestealers, one units of devilgaunts, only 2 units of 2 biovores, 2 flyrants (with different main guns), and the sporcyst (which not many people had played againgst).


Its a true TAC tyranid list that did well. I only had first turn on the last game so that wasn't even an issue.

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Made in gb
Huge Hierodule






Nottingham (yay!)

WRT Acid Spray T-fex: I’ve had good results with mine. Seems to occupy a similar niche to Dakkafex, except the latter is more of a hunter/chaser whereas the ASTF is a pretty scary prospect for a static gunline. Pretty good scarecrow for infiltrator type screens, too - but be aware that if you stand still turn one to annihilate some sniper scouts, you may find yourself lacking targets on turn two. You really want it to be firing every turn.

Now, I play a lot of 50 Power quick games on small tables. And I’ve been thinking about adding loads more Zoanthropes to my collection, for psychic barrage. The mere fact of having three units of them and three T-cytes in my list will probably scarecrow opponents away from ultra-compact deployment, even if they never fire it up. And this leads me to a list that came to mind:

Spearhead: Old One Eye and three Screamer-Killers.

Vanguard: Neurothrope and nine Zoanthropes.

It’s tempting to make the Vanguard a Kronos one, to really up the ante on some of the psyker-heavy lists in my meta.

   
Made in it
Longtime Dakkanaut





Those scream killers are there because you like the models or they do perform better than regular fexes for what you have in mind?
   
Made in nl
Longtime Dakkanaut





I mentioned it before in this post but I did a small 2vs2 tournament (no limits) with a sporocyst army. Like to share this with you:

My partner in crime and I got the same armylist (1000p):

Spearhead (Jormugandr):
HQ: Neurothrope (horror)
HS: 1 biovore
HS: 1 biovore
HS: 1 biovore
HS: 1 biovore
HS: 1 biovore
Troop: 3 ripper swarm

Fortification detachment (Jormugandr):
-sporocyst, deathspitters
-sporocyst, deathspitters
-sporocyst, deathspitters

Fortification detachment (Jormugandr):
-sporocyst, deathspitters
-sporocyst, deathspitters

Fortification detachment (KRONOS):
-sporocyst, deathspitters

Auxiliary support detachment: Magus (mass hypnosis)
Auxiliary support detachment: platoon commander (warlord with upgrades that generates command points on a 5+)

Both armies could use the same powers, warlord traits, stratagems etc... We played open-war with a simple win/lose/tie system.

Round1: Against full tyranid army with flying hives, neurothropes, 3 mawlocs, 3x full genestealers etc.

This was brutal! Tyranids got first turn. Mawlocs in the face, Hive tyrants and genestealers forward, and we lost two sporocyst turn 1. Tyranids went full attack but then it was our turn and we made a few spores! Wham, killed a mawloc and two hive tyrants in one go! One Genestealer unit got -2 to hit with mass hypnosis and the horror (other two powers got blocked). In the end we only got one sporocyst, 5 biovores and a neurothrope left facing a genestealer unit and a wounded hive tyrant with some neurothropes floating in the background. We played the open war mission that you needed to kill the most strategic points and MC+vehicles+characters count double. We lost 11 sporocyst so no way to win this one... But fun! This Tyranid list ended up winning the tournament BTW.

Round 2: Against magnus + mortarion + guilliman... Jeez...
Hahaha, these 3 guys facing a mortal wound fiesta! But this actually was harder then expected. The mission would random drop the 'relic' at a certain location at the start of turn 3 so we deployed mid field at our own table half. We got first turn and made a big bunch of spores. We made a big mistake and should have used the biovore mines to lock guilliman in place. Guilliman and Magnus did bite the dust but Mortarion could still fly towards the 'relic' but at the very last minute it also got killed and could not remove the rippers from the objective. Mortarion 5+ feel no pain was not a big deal but the ability to put d3 mortal wounds on any unit within 7 inch on a 4+ really removed a lot of mines and made it less effective. Also didn't like his 'beam' attack. With magnus big 'gaze smite' it really paid off to have a kronos sporocyst within 24 inch. So this was a win and a bloody (good) game.

Round 3: played against a space wolf army with 3 dreads+ big wulfen unit and an imperial fist army with a big forgeword flyer. We played the mission that you needed to kill a non-warlord model to get a win. The enemies wanted to choose a devastator sergeant as the target, but I said 'are you sure'. I got indirect biovore shooting and this game could be over in 5 minutes if we seize. Then the made the big flyer the target.

We made a big bubble with neurothrope (target) in the middle and biovores and sporocyst around. Then the dropped two orbital bombardments and killed a lot of biovores. (After the tournament I realised after reading the space marine codex that 'orbital bobmardment' was a stratagem. How did the space wolf player used this?I think the cheated. The also used it wrong, the picked a models base and not a point on the table).

After the killed a bunch of biovores it was impossible to take down their mission target; the big forgeworld flyer. We still took down the dreadnoughts and wulfen but the flyer could just dance around us and in the end find the right spot to take down our target.

With open war missions things could get weird but in the end I got I lot of fun. I really want to give my sporocyst army another chance because it's still a pretty strategic game. You really have to decide how you want to play this game aggressive or defensive and don't forget the mission in the process.



This message was edited 4 times. Last update was at 2018/01/22 15:54:44


 
   
Made in us
Fixture of Dakka






LOL that looks so cool and fun!

   
Made in us
Lurking Gaunt





I know it's not a full battle report but i wanted to share some results from my local tournament this past weekend.
The tournament was a 2000 point teams tournament. Teammates were assigned randomly at the start of the event. Each player showed up with 1000 points and your partner for the tournament was assigned before round 1.
My partner and I won the tournament by going 2-0-1

His list was Imp Guard:
9 Bulgryn with a mix of 2+ and 4++ models
9 Bulgryn with a mix of 2+ and 4++ models
Bulgryn body guard with a mask relic to get a 2++
2 priests
1 primaris
2 captains with power fists

My list (6CP):
Kronos Batallion
HQ: Warlord Neurothrope - Psychic Scream, Smite, Kronos Warlord
HQ: Tyranid Prime - deathspitter, boneswords, adrenal glands, Ymgarl Factor

Troops: 22 termagants
Troops: 9 warriors - 9 Scything Talons, 6 Deathspitters, 3 Venom Cannons
Troops: 3 ripper swarms
Troops: 3 ripper swarms

Elite: 6x hive guard

HS: 3x biovores

Round 1 - Capture the flag
The table had an obscene amount of blocks LOS terrain in it and our opponents were Chaos Demons & Admech. We went first but the Admech player couldn't do any shooting because of the LOS issues and the demon player was running a blood thirster, 2 keeper of secrets, a demon prince, and a 5th model that never got summoned. We were able to single out the players and wipe out the demons quickly without having to weather any shooting from the admech player and then roll the bulgryns into the admech back line for a win.

Round 2 - 6 objectives but i forget game type name
This was a more open table but the buildings were using the ITC windows on the first floor block LOS rule so i could still bunker up my Guard and Biovores. Our opponents were Mortarion with some berzerkers paired with ravenguard razorback spam and they went first. We dumped everything we could into Morty and he died the on their second turn. My neurothrope almost completely shut down his psychics single handedly between shadows, deny and the kronos stratagem. He actually didn't even attempt anything the second turn because he was low enough that the mortal wounds of a failure would likely kill him. This match ended in a draw as we each only held our own three objectives but we were able to score one more tournament point than them. ripper swarms for the linebreaker!

Round 3 - annihilation VP = point cost of units destroyed or half for below half.
We were back on the obscene LOS board against Grey Knights and another Admech player. They castled in a corner on the same end of the table as my hive guard and biovores instead of picking the opposite corner and immediately saw the writing on the wall. We wound up tabling them.

Second place was Guilliman and ultras with blood angels.
Third place was the Morty team from round 2. They had a stronger first round than us so after the second round draw they were still barely ahead of us on points to get paired against the smurfs/blood angels.

I was really happy with how the army played and it really helped getting paired with a complementary player. The warriors were so-so but they suffered from the same LOS issues that plagued the Admech players we fought. In the second round the unit was able to weather the entire round of razorback/primaris firing and still survive with two venom cannons so that was impressive. I imagine rolling this up to 2000 points would be finding a replacement for the meat shield bulgryns. Likely a spearhead a screamer-killers. I'm not sure what the good tyranid answer is for Morty were I solo. Alternatively i could turn the warriors into a genestealer cult patrol and then just take the bulgryns myself.
   
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 Marmatag wrote:
I also won the ITC tournament (3-0) with the list i posted earlier, except i opted for the MRC on my 2 HT instead of double twin-devourers.

Some learnings:

1. The MRC came up big game one, because they enabled me to afford adrenal glands, and to deal damage to fliers. I ended up really needing to fight flyers game one, and they did big work. Thanks TraceOfToxin, was stud advice. Killed a raven on turn 1 with 2x 8" charges, 2 smites, and the 24 total dice. I did have to pay to fight twice with one but it is worth it to never get dakka'd off the table.


Agreed. I too observed this in my game. Flyrant with MRC (or Reaper of obliterax ) is a must. I think flyrants are better at 1 melee and 1 ranged, rather than going all or none, especially with Kraken where they can fall back, shoot and rechargre.

2. Chameleonic mutation + catalyst = the Warlord Lives! People were baited into taking kill the warlord / kingslayer with every game and no one killed him. He was dropped to 1 wound in one game, though, although I couldn't manifest any powers due to Culexus. Dropping him to 1 wound is only 2 points on that secondary, which is nice.


Good to know. Will have to try that one. Did you ever use the Regen stratagem on him?

3. The new smite rules really hurt the value of neurothropes. I liked being able to cast onslaught and catalyst turn 1. But i needed onslaught a lot less than I needed -1 to hit, that could be provided by a malanthrope. Some restructuring might be required.


Interesting, even at 4 neuros you are only needing a 8 to cast...Hmm. I definitely agree with the Malantrhope, I think 140 is a little high for a -1 bubble at 3", either increase the bubble to 6" (maybe 12") or drop his points to like 120 i think would be perfect.

4. Hive Guard were underwhelming offensively, although people were scared of them completely. In every game they dictated where my opponent went. They did damage. I didn't face reapers, which was odd because I counted at least 5 lists with reapers (second place had 30 reapers). I will probably either (a) drop a neurothrope for a malanthrope and reduce my hive guard accordingly, or (b) go for the brigade, with venomthropes, and biovores. A single unit of hive guard, i would still recommend, because they will help against many meta things. They also bully objectives very well. I won one game because of these guys. Not because they did any real damage, but because my opponent committed significant energy in killing them, allowing me to control the board and win handsomely in objectives, kills, and actually getting the control all bonus. Or, go battalion x2, and a third detachment with biovores. Anyway, with T5 and 3 wounds a piece, they're surprisingly durable. In my last game i literally deployed them out of cover, as far forward as possible, daring my opponent to attack them. He did and it paid off big time, i curb stomped everything he committed to them, and the squad wasn't even wholly eliminated.


Very interesting obervation. I have only run HG once so far. People are afraid of them and their is something to be said for effecting your opponents mentality and strategy just by the potential threat of a unit, even if they don't do anything. I think a unit of them would be good for anti tank, but no need to take 6 or 9 or 12 like I have seen in some list. I think dropping the neuro and HG to pickup the malanthrope is a good idea.

5. Recon is a solid scorer. A lot of people are building lists with denying secondaries in mind, and it's not super hard to get recon. It's 2-3 points easily per game, guaranteed. Old School is also a good one. You will kill a unit every turn. Right there, that's 2 points. You will probably have linebreaker, too, so that's 3. And you get those 3 even if the game ends on turn 2 - not bad. Having this many models on the field, you need to score as much as physically possible on turns 1 and 2. It's almost impossible for you to be tabled, and due to the time constraints, games won't go past turn 3 unless your opponents model count is super tiny.


Completely agree. My rippers scored table quarters every round in my last 3 game tourney except for 1. Easy points and a must take. ALso agree with old school, I took that one as well. First Blood, Last blood, linebreaker are almost guareneteed with our army. Slay warlord is doable. That leaves one final slot to flex agianst opponents which I usually take Headhunter or big game hunter. A lot of armies I find go MEU rather than big blobs.


6. The Trygon did basically nothing outside of delivering the termagants in every game. He either died immediately or was unable to be effective after the devgants shot up their targets. However, the devgants were colossal for me in every game. I don't see how a Tyranid list doesn't run 30 of these bad boys with deep strike. These guys did epic amounts of work in one game, killing a total of 80 chaff models. (Hello, 4 points on secondary, and bullying off of objectives.)


Same here. only i used genestealers. when i did the gaunt bomb it was a waste because they were already in range anyway with 18" and a 6" move. I might start dropping them and just running my GS up the board. That 9" charge is to hard to get, even with the CP reroll. And if they dont get in they die. Trygon is just an expensive DS ability, I think we can find better use of points elsewhere (also it gives up both headhunter and big game hunter 2ndarys). I have found my trygons underwhelming this edition, becasue they hardly ever get into combat.

7. I maintain that Kraken is the best hive fleet. Unless flyrant spam, then go with 6+ fnp, but that's an edge case that will get adjusted to if it actually starts showing up at tables fairly easily. There is significant anti-fly in this game. Should that happen and it start to work its way into every meta list, the Swarmlord might be a solid 3rd HQ (FINGERS CROSSED! love this model)


Agreed, I have still yet to try Hyrda, Gorgon, Jorm and Kronos. I will run a mixed list of Jorm and Kronos at a local ITC torney this weekend. Going to try and run the GS with Extended carapace and Jorm and not DS them. Going to see how they survive. Overall though out of the fleets I have played, I would put the ones i have played in order as Kraken, Levithain, Behemoth.

Great observations. How did you do with time limits? Did you use movement trays. I rarely get a game past 3 turns in a 2.5 hour match.

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I’ve been using 5-man movement trays for all my stealers and termagants and it has noticeably increased the speed of games. Set them all up before the game starts, and your deployments, movements and deepstrikes all go much faster. I went with 5-mans so they could easily move around terrain and bunch up for deepstrikes, while still being able to spread out enough to bubble wrap.
   
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 Badablack wrote:
I’ve been using 5-man movement trays for all my stealers and termagants and it has noticeably increased the speed of games. Set them all up before the game starts, and your deployments, movements and deepstrikes all go much faster. I went with 5-mans so they could easily move around terrain and bunch up for deepstrikes, while still being able to spread out enough to bubble wrap.


My ork opponent also uses movement trais very nice.

   
Made in ca
Lone Wolf Sentinel Pilot






Texas

I have some movement trays and am looking to use them. I have 5, 10 and 20 mans. Ill mix and match but hope this speeds up the game.

Question on reacent FAQ (decemeber)

Page 117 – Jormungandr: Tunnel Networks
Change the second sentence to read:
‘If the unit Advances or declares a charge, however, it
loses the benefit of this adaptation until the start of your
next Movement phase.’


Q: When a unit is chosen to make a charge move and [u]fails the charge, do they still count as having charged?/[u] Specifically, cana unit that has failed a charge move be chosen to pile in – andpotentially consolidate – towards the enemy?
A: A unit only counts as having charged if they made a
charge move. If a charge fails, and no models make a
charge move, they do not count as having charged.
As
such, they cannot be chosen to fight in the Fight phase
(and so cannot pile in or consolidate.)

So... not trying to stir the pot, just want clarify before I run Jorm list. For purposes of losing the +1 cover save. If I declare a charge, actually roll, and don't get enought to actually continue forward with the pile in and fight, does the unit count as having charged or not?
These 2 Erratas seem to contradict each other. One says when they declare it loses the benefit, the other says if they fail, the don't count as having charged. Anyone shed some light on this.

This message was edited 1 time. Last update was at 2018/01/22 20:34:05


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3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

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