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Made in us
Storm Trooper with Maglight






 Blacksails wrote:
Slayer-Fan123 wrote:


To say they worked for what they did, even in 5th, is SUPER generous. Then you just wanting to get rid of special rules for all small arms (which only exists for Shuriken Weapons at the moment) is a bit over the top.


They worked as well as nearly every other basic infantry weapon. Any problem the bolter had was experienced by most other basic weapons, with the main exceptions being Pulse Rifles with S5 (pen AV10, glance AV11) and Gauss (auto-glance on 6s).

I don't think removing all the special rules (shuriken, gauss) for basic weapons is over the top at all. As far as I'm concerned, the basic weapons should be basic. By removing the bonuses of other basic weapons, the underwhelming ones are buffed in comparison, and then you differentiate the weapons on S, AP, range, and type.

I think there's a lot of hyperbole about how terrible bolters are and it makes discussions about them difficult. If Shuriken and Gauss were toned down, and bolters had situational AP-1, they'd be on par with every other basic weapon or better. The issue still remains about the general uselessness of all those weapons compared to a handful of heavy and special weapons. Which is why I place a large portion of the blame on scale creep. If there were less models on the table, and those models were generally smaller, infantry fire would matter more.

Of course bolters are gonna look terrible when you're facing an army of giant stomping mechanical death knights.


I'll admit, I don't really know what Gauss weapons do this edition, but aren't Necrons basically balanced around having them? As far as I was aware they don't have any special weapons on their basic infantry, and in exchange their basic infantry weapon is supposed to do some heavy lifting for the army.



I'm not sure if a straight -1ap is a good idea for the bolter, just because it goes back to the old way of the basic infantry weapon of the most common faction completely ignores the armor of the base units of several armies - namely most Orks and the lower Tyranid forms. It would also step on the toes of Primaris Marines, who currently wield better bolters but have less flexibility than Tac Marines. I could see something situational like "on a wound roll of 6, a bolter round gains -1ap". Makes bolters slightly more useful, without outright telling team t-shirt to go home.

Maybe with bolters they could take a page from the ffg rpgs and institute a reroll to wound rolls of 1 on a bolter - that way, while guardsmen and nids and orks still get their saves, the weapon itself is more likely to wound, with the benefit mostly being against low toughness enemies, which fluffwise, a bolter round could splatter.


I still thing Infantry Squads are fine where they are at right now. Vacuum scenarios that allow for perfect positioning by both forces and ignores morale losses favor the Infantry Squad, but once you factor in morale and the fact that the perfect scenario doesn't show up all the time, the actual damage output of the squad drops. Prior to the Commissar nerf I'd have agreed that Infantry should be 5ppm, since before the nerf, you could lose 8 guys, blam the sergeant, and keep a special weapon on the field still. With that synergy gone though, morale becomes a thing for them again.
   
Made in us
Decrepit Dakkanaut




kurhanik wrote:
 Blacksails wrote:
Slayer-Fan123 wrote:


To say they worked for what they did, even in 5th, is SUPER generous. Then you just wanting to get rid of special rules for all small arms (which only exists for Shuriken Weapons at the moment) is a bit over the top.


They worked as well as nearly every other basic infantry weapon. Any problem the bolter had was experienced by most other basic weapons, with the main exceptions being Pulse Rifles with S5 (pen AV10, glance AV11) and Gauss (auto-glance on 6s).

I don't think removing all the special rules (shuriken, gauss) for basic weapons is over the top at all. As far as I'm concerned, the basic weapons should be basic. By removing the bonuses of other basic weapons, the underwhelming ones are buffed in comparison, and then you differentiate the weapons on S, AP, range, and type.

I think there's a lot of hyperbole about how terrible bolters are and it makes discussions about them difficult. If Shuriken and Gauss were toned down, and bolters had situational AP-1, they'd be on par with every other basic weapon or better. The issue still remains about the general uselessness of all those weapons compared to a handful of heavy and special weapons. Which is why I place a large portion of the blame on scale creep. If there were less models on the table, and those models were generally smaller, infantry fire would matter more.

Of course bolters are gonna look terrible when you're facing an army of giant stomping mechanical death knights.


I'll admit, I don't really know what Gauss weapons do this edition, but aren't Necrons basically balanced around having them? As far as I was aware they don't have any special weapons on their basic infantry, and in exchange their basic infantry weapon is supposed to do some heavy lifting for the army.



I'm not sure if a straight -1ap is a good idea for the bolter, just because it goes back to the old way of the basic infantry weapon of the most common faction completely ignores the armor of the base units of several armies - namely most Orks and the lower Tyranid forms. It would also step on the toes of Primaris Marines, who currently wield better bolters but have less flexibility than Tac Marines. I could see something situational like "on a wound roll of 6, a bolter round gains -1ap". Makes bolters slightly more useful, without outright telling team t-shirt to go home.

Maybe with bolters they could take a page from the ffg rpgs and institute a reroll to wound rolls of 1 on a bolter - that way, while guardsmen and nids and orks still get their saves, the weapon itself is more likely to wound, with the benefit mostly being against low toughness enemies, which fluffwise, a bolter round could splatter.


I still thing Infantry Squads are fine where they are at right now. Vacuum scenarios that allow for perfect positioning by both forces and ignores morale losses favor the Infantry Squad, but once you factor in morale and the fact that the perfect scenario doesn't show up all the time, the actual damage output of the squad drops. Prior to the Commissar nerf I'd have agreed that Infantry should be 5ppm, since before the nerf, you could lose 8 guys, blam the sergeant, and keep a special weapon on the field still. With that synergy gone though, morale becomes a thing for them again.

Gauss just gets an additional AP basically. Flayers have the -1, Blasters -2, Cannons -3, Heavy Cannons -4 etc.
BlackSails also did forget Necrons being balanced around that fact, which honestly doesn't work out terribly well. If you ever ran the math on it, Gauss really only worked as a substitute for actual weapons when the target was 150+ points.


Automatically Appended Next Post:
Also the matter that Bolters weren't good even against their ideal targets in previous editions...

This message was edited 1 time. Last update was at 2017/11/14 21:47:50


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Consigned to the Grim Darkness





USA

So this thread has served its purpose and is now just bitching and wishlisting about boltguns?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 Melissia wrote:
So this thread has served its purpose and is now just bitching and wishlisting about boltguns?


Every thread lately just turns into the same few marine players moaning about how they have the worst codex ever in the history of wargaming.
   
Made in us
Fixture of Dakka





Are Boltguns 'R Bad the new Scatbike 'R OP?
   
Made in us
Ultramarine Chaplain with Hate to Spare






Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Locked in the Tower of Amareo




 Insectum7 wrote:
Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.


That wasn't the reason, because many marine lists had like 8 boltguns in them.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Martel732 wrote:
 Insectum7 wrote:
Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.


That wasn't the reason, because many marine lists had like 8 boltguns in them.


Mine didn't, so there. #RealSpaceMarineArmy

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Fixture of Dakka





Clearly, Gladius, Skyhammer, ObSec Spam (pre-Codex in 7th), and Scout Spam never happened in 7th?


Automatically Appended Next Post:
Sorry, got sucked back into the 'Boltgun' debate by an inaccurate comment.

This message was edited 1 time. Last update was at 2017/11/14 22:51:19


 
   
Made in us
Monster-Slaying Daemonhunter





Why are boltguns bad again? I don't have a problem with mine, though I almost always pay the 2 points to have Storm Bolters.

I suspect it's less that boltguns are actually bad, more that the genetically engineered killing machines aren't being as superior to unaugmented soldiers and able to swat aside dozens of enemies per blow like Sauron in the opening scene of Fellowship of the RIng as the fluff makes it sound.




Anyway, back to FRF-SRF: The orders will never be able to be balanced with each other, because CQC just isn't something the IG does. I do think FRF is on the strong side, but I don't think it's by any means a factor in being overpowered.

This message was edited 2 times. Last update was at 2017/11/15 00:18:19


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Kid_Kyoto






Probably work

I think it's because they kill 33.3% less guardsmen* than they used to.

* Note that guardsmen never left cover previously so it's effectively 16.6% MORE guardsmen. But now power armor is worth less so they need** something to compensate.

** Want

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

 Inquisitor Lord Katherine wrote:
Anyway, back to FRF-SRF: The orders will never be able to be balanced with each other, because CQC just isn't something the IG does. I do think FRF is on the strong side, but I don't think it's by any means a factor in being overpowered.


Hey now, I'm no stranger to fixed bayonets!

You are correct, though - skill aside, there isn't much "driving" guard to fight in hand to hand. Maybe if cover was tougher, you'd see more arty -> flame -> bayonet, but still probably more of that first one.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Monster-Slaying Daemonhunter





 Infantryman wrote:
 Inquisitor Lord Katherine wrote:
Anyway, back to FRF-SRF: The orders will never be able to be balanced with each other, because CQC just isn't something the IG does. I do think FRF is on the strong side, but I don't think it's by any means a factor in being overpowered.


Hey now, I'm no stranger to fixed bayonets!

You are correct, though - skill aside, there isn't much "driving" guard to fight in hand to hand. Maybe if cover was tougher, you'd see more arty -> flame -> bayonet, but still probably more of that first one.

M.


There doesn't need to be anything driving the guard to fight hand to hand. All things considered, the Imperial Guard possess the raw firepower it does because it can't very effectively employ gimmicks that other forces can. At least, in theory, but scions.

This message was edited 1 time. Last update was at 2017/11/15 00:59:03


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Are scions really that good? I decided against them for thematic reasons, but does that pointlessly cripple my army for it?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

They have been nerfed two times (By limiting Command Squads and making Plasmaguns in bs+3 models more expensive). But Deepstriking Scion Plasma-Spam (Or the cheaper Elysian variety) is still very hot and doing his work in tournaments.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut




 Infantryman wrote:
Are scions really that good? I decided against them for thematic reasons, but does that pointlessly cripple my army for it?

M.

You don't cripple your army for not using them, but by holy crap they're easily one of the best troop choices in the game. They even had potential last edition with just a couple of minor fixes, but I could be in the minority on that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Hm, if they're still viable when the next escalation tournament starts in my area (June 2018) I will keep them in mind.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Locked in the Tower of Amareo




Bharring wrote:
Clearly, Gladius, Skyhammer, ObSec Spam (pre-Codex in 7th), and Scout Spam never happened in 7th?


Automatically Appended Next Post:
Sorry, got sucked back into the 'Boltgun' debate by an inaccurate comment.


It's not an inaccurate statement going back through several editions. Many, many marine lists INTENTIONALLY limited the amount of boltguns in the list. So who's pretending things never happened? Gladius wasn't about boltguns anyway, it was about scouting grav cannons hiding inside free obj sec rhinos.


Automatically Appended Next Post:
 Insectum7 wrote:
Martel732 wrote:
 Insectum7 wrote:
Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.


That wasn't the reason, because many marine lists had like 8 boltguns in them.


Mine didn't, so there. #RealSpaceMarineArmy


That was your choice to be suboptimal.

This message was edited 1 time. Last update was at 2017/11/15 02:52:43


 
   
Made in gb
Sneaky Lictor






Bharring wrote:
Clearly, Gladius, Skyhammer, ObSec Spam (pre-Codex in 7th), and Scout Spam never happened in 7th?


Automatically Appended Next Post:
Sorry, got sucked back into the 'Boltgun' debate by an inaccurate comment.


And here's what every thread on Dakka Dakka seems to get drawn into recently - 8th is better than 7th. Zzzzzzzzzzzzzzzzzzz

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Monster-Slaying Daemonhunter





 Infantryman wrote:
Are scions really that good? I decided against them for thematic reasons, but does that pointlessly cripple my army for it?

M.


Yes, very. And in this case, Take Aim is actually the order to go for. FRF-SRF on them is also scary good.

They're a troops choice with natural Deep Strike and 2 Special Weapons per squad. They're only 10 points base [9+1], and their Hot-Shot lasguns are pretty decent against medium infantry.

They've been nerfed twice, and they're still one of the more broken things about this edition. They're offset by the need to have some ground presence and no real access to heavy antitank, but it's not like the Imperial Guard is particularly lacking in that department.



The only real reason not to have them is because you don't have enough of them. They should never have been troops choices and should be considerably more expensive. The Deep Strike ability is very powerful, and even more powerful on short-ranged units than it is on assault units.

This message was edited 1 time. Last update was at 2017/11/15 09:02:52


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Sounds like I once the plastidust settles on my current projects, I should pick some up and include them as some kind of Spetnaz reference

Wonder if I can dredge up enough of those old style Stormtroopers...

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

No FRFSRF, is not overpowered in any sense. Nuff said!

Cowards will be shot! Survivors will be shot again!

 
   
Made in us
Locked in the Tower of Amareo




SYKOJAK wrote:
No FRFSRF, is not overpowered in any sense. Nuff said!


There's a lot more to it than that. It's quite likely true that it IS overpowered, especially since its targets are undercosted.
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Indeed, FRFSRF do not require tweak of any kind.

It's quite fine as it is, and it's only one order from a mass of them that are as good if not better.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
SYKOJAK wrote:
No FRFSRF, is not overpowered in any sense. Nuff said!


There's a lot more to it than that. It's quite likely true that it IS overpowered, especially since its targets are undercosted.

You need to give up on this nonsense.

Until every Guard squad can benefit from FRFSRF no matter their weapons, your argument is garbage.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Martel732 wrote:

 Insectum7 wrote:
Martel732 wrote:
 Insectum7 wrote:
Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.


That wasn't the reason, because many marine lists had like 8 boltguns in them.


Mine didn't, so there. #RealSpaceMarineArmy


That was your choice to be suboptimal.


Are you calling Gladius sub optimal?

6 Tac squads with Grav-Cannon, Combi-Grav, + 2 10 man Devastator Squads w/4 Heavies. Double demi-co rocking 36 bolters minimum for me, not counting Storm Bolters on the obvious Rhinos/Pods.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Locked in the Tower of Amareo




Gladius was the only acceptable to exception to the boltgun minimization rule. The boltguns in that equation are quite literally along for the ride.

This message was edited 1 time. Last update was at 2017/11/17 15:17:27


 
   
Made in us
Omnipotent Necron Overlord






 Insectum7 wrote:
Martel732 wrote:

 Insectum7 wrote:
Martel732 wrote:
 Insectum7 wrote:
Bharring wrote:
Are Boltguns 'R Bad the new Scatbike 'R OP?


Naw, people have been claiming boltguns are bad for a while, even back in 6th/7th era. They just happened to be saying Boltguns were bad because they weren't often fighting against many GEQ/Orks/Gants, because people didn't play them often, because Boltguns ignored their armor.


That wasn't the reason, because many marine lists had like 8 boltguns in them.


Mine didn't, so there. #RealSpaceMarineArmy


That was your choice to be suboptimal.


Are you calling Gladius sub optimal?

6 Tac squads with Grav-Cannon, Combi-Grav, + 2 10 man Devastator Squads w/4 Heavies. Double demi-co rocking 36 bolters minimum for me, not counting Storm Bolters on the obvious Rhinos/Pods.
gladius was a horde army. It's damage was actually quite lite compared to tau or eldar. It was auto lose vs daemons too. No psychic defense and 2++ deathstars and flyers just rolled it over. Pretty sad it doesn't automatically win with typically about a 400+ point advantage.

This message was edited 1 time. Last update was at 2017/11/17 15:22:47


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




They could outlast 2++ deathstars. Literally.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Xenomancers wrote:
gladius was a horde army. It's damage was actually quite lite compared to tau or eldar. It was auto lose vs daemons too. No psychic defense and 2++ deathstars and flyers just rolled it over. Pretty sad it doesn't automatically win with typically about a 400+ point advantage.


I can only assume you deliberately make completely unjustified, patently false, and hyperbolic claims, and that its not just from not grasping the simple concepts and data.

Your lack of understanding and error riddled analysis is staggering. Its as though you ignore every bit of fact and logic and spew the opposite as the real truth.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
 
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