The list:
Tau Empire: Battalion Detachment - 817 Points
*************** 2 HQ ***************
Cadre Fireblade
Darkstrider
*************** 4 Troops ***************
4x Strike Team (8 Fire Warriors)
+ Fire Warrior Shas'ui + Markerlight, Pistol
*************** 2 Elite ***************
2x Firesight Marksmen
*************** 1 Fast Attack ***************
4 x MV1 Gun Drone
*************** 1 Heavy Support ***************
2 XV88 Broadside Battlesuits
- Heavy rail rifle
- 2 Smart missile systems
- Early warning override
Tau Empire: Vanguard Detachment - 1183 Points
*************** 1 HQ ***************
Commander
- 4 x Fusion Blaster
*************** 5 Elite ***************
3 XV8 Crisis Battlesuits
- 3 x 2 Fusion Blasters
- 4 x MV1 Gun Drone
3 XV8 Crisis Battlesuits
- 3x 2 CIB + Advanced targeting system
- 4 x MV1 Gun Drone
2 x 3 XV25 Stealth Battlesuits
- Homing beacon
- 3 x Burst cannons
- 3 x Advanced targeting system
1 XV95 Ghostkeel Battlesuit
- Cyclic Ion Raker
- 2 Burst Cannons
- Advanced targeting system
- Target lock
- 2 MV5 Stealth Drones
Points : 2000
Commandpoints : 7
Tactics:
The 2 HQ will form a Gunline with the Strike Team, flanked by the XV88.
With Darkstrider getting charged turn one is not as bad as it could be. everything that survives can fall back and shoot
The firesight marksmen can be deployed independently to also function as a cheap screening unit.
Ghostkeel and Stealth Suits are my midfield & harrassment unit. They are supposed to take fire and guide my crisis/commander. If I encounter a heavy deepstrike list, they can be placed as a screening unit aswell. Therefore they offer a great tactical flexibility.
The list has 4 bf2+ Markerlights and 3 bf4+ Markerlights. I start by rolling the bf2+ one by one to get rerolling 1s for the others.This ensures 4 Markerlights most of the time with the option of another 1-3 from the Strike Squads. I actually never had a problem to get 5 Markerlights for the +1 Bonus.
The CIB crisis are very deadly with overcharged cibs, no cover and ds-2. They killed 10 Terminators in one round.
The other option is to split the markerlights to get rerolling 1s on every target I chose to shoot at. The choice obviously depends on the situation.
I know Crisis should always take 3 weapons if possible (ATS can never make up for a third weapon, not even on a dmg per point basis), but I had exactly the needed points to add the 2 crisis units. In my test match, the FB unit managed to kill 1 Dreadnought and some Devastators the turn they arrived, no markerlight support. So I think 2 FB is enough per model. If I would face something like a Knight I would obviously get Markerlights and maybe even the Commander to take it out.
The XV88 are a very nice backfield unit. They are tough and pack a punch. The SMS is great with EWO because not even line of sight prevents my attack. The heavy rail rifles have a very high dmg potential, even more with 5 Marker lights.
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