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Iracundus wrote:
 admironheart wrote:
So recently I was made aware that the Eldar goddess Isha was saved by Slaanesh and before her fate came about. Nurgle attacked and stole the Eldar goddess away.

Now she sits in a cage and Nurgle develops his latest contagion/plague. He then infects his 'pet'. As the goddess of life and healing she recovers from each of his 'gifts' to her.

Upon seeing the results and how much she suffers and how long for her to recover impresses upon Nurgle if that disease is worthy to release in the materium.

Meanwhile Isha whispers the cures to those diseases to the mortals so that they can find a cure.

How does this fluff mesh with Nurgle as a creepy sadist or more of a old creature with a heart???


Nurgle's smothering "kindness" is lethal to normal people, and Nurgle does not seem to know or care. That is precisely how Beasts of Nurgle kill, with their lethal overpowering friendliness.

With Isha, I would imagine it is similar. He saved Isha from Slaanesh, yes, but keeps her in a cage, perhaps justified as to make sure she doesn't get "lost" in the Garden or risk being caught by Slaanesh again. His gifts of diseases to her is like his gift of diseases to his followers. He sees himself as sharing a good thing, and though she heals herself of them in time, he tries again to make an even better gift to give her.

Nurgle loves Isha in his own way.


There's also a nature and fertility/decay connection there. Isha is a goddess of the harvest, of healing (see the Tress of Isha), and fertility (by virtue of being a mother goddess and basically being the mother in the eldar mother/maiden/crone trio). So the harvest combos well with Nurgle's nature theme, healing combos well with his disease theme, and fertility combos well with his (twisted) "life" and death themes. There's a lot of thematic resonance tied up in them being together.

You could maybe make the argument that there's some interesting aesthetic symbolism going on too. I generally see Kurnous tied to the color green (due to hunting and general elfery), and he's basically the 40k version of the Horned God (Cernous) the same way way Isha is the mother, Lileith is the maiden, and the Morai-Heg is the crone. So if you take the green, horned husband aesthetic and then sort of squint at the weird branches Nurgle's avatars are often depicted with, you get a sort of messed up parody of Kurnous. Though that may be me stretching things.


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Well I guess that Slaanesh has always been the chaos god most opposite Nurgle since Khorne and magic despise each other.

So Slaanesh is for the most part elder anti-god. The lore has been chipped away though. At first Slaanesh consumed all the gods except wasn't powerful enough to consume Khaine (perhaps who is part Khorne)

So Khaine was broken and scattered out of the Warp and into the Materium.
Then you have the Laughing God who hid behind Khaine and supposedly fled...but then later fought Slaanesh for a 1000 years (probably more allegorical) He was too fast for her but when he finally tired and she was about to consume him His Eagle Endobi sacrificed himself at the end so the Trickster could escape. Now Endobi supposedly picks eternally at Slaanesh's gizzard and pains the demoness.
Gaia(the consort of both Asuryan and Khaine), Lileith, Morai-heg-Crone, Kurnous and the minor dieties were swallowed.
Not sure whatever happened to Vaul.(???)It is said if Vaul was not chained he could have prevented the Eldar Gods from being consumed.??
The most powerful of all the Eldar Gods knew he was going to be consumed but he made it so Slaanesh could not have access to his power and he gave it to the Eldar. He now is alive in Slaanesh's belly....waiting to be freed.
Finally Isha was saved by Slaanesh for last til Nurgle decided to teach the fledling goddess her place in the warp. After he managed to win Isha away he keeps the goddess of life 'protected'.
Now Ynnead is growing and slowly starving Slaanesh of much needed power.

It seems that Slaanesh had a moment of great power with her awakening but that for the most part the battles with Khaine, Cegorach, and Nurgle probably burned a lot of that initial power off. Slaanesh is assumed to be the weakest of the 4 major gods of chaos and with Ynnead awakened she will only get weaker.

Will Slaanesh be written out of 40K?

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 Elbows wrote:
I have to disagree. Nurgle hasn't always been "jolly" at all. Wickedly sinister/creepy? Sure. Smiley faced? perhaps, but not jolly. But then I got my Nurgle exposure from Plague Daemon back from the late 80's.

I hate the names, but I don't use any of the god awful GW nomenclature of late. I think paintjobs could save some of these models. There's a difference between a sick and twisted grin...and a caricature cartoon of silliness.

You can feel free to disagree, but you're ignoring years of fluff saying otherwise.

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BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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I agree with Captain_Iron that they seem to be going for the dance-of-the-dead feel, and the fluff does make them seem jovial about their diseases. Nurgle is described as a loving grandfather figure.

To some degree that makes it creepy, but I agree with OP that they're going a bit overboard with the silliness. The grinning poxwalkers are a perfect example of something that would look better as classic horrible rather than smiling-horrible.

I feel it would be better if most of the jollyness was kept in the fluff, with maybe a few bits of it peaking out in the models where being 'happy' makes it creepier.

This message was edited 1 time. Last update was at 2018/01/01 05:14:46


 
   
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Wyldhunt wrote:
Iracundus wrote:
 admironheart wrote:
So recently I was made aware that the Eldar goddess Isha was saved by Slaanesh and before her fate came about. Nurgle attacked and stole the Eldar goddess away.

Now she sits in a cage and Nurgle develops his latest contagion/plague. He then infects his 'pet'. As the goddess of life and healing she recovers from each of his 'gifts' to her.

Upon seeing the results and how much she suffers and how long for her to recover impresses upon Nurgle if that disease is worthy to release in the materium.

Meanwhile Isha whispers the cures to those diseases to the mortals so that they can find a cure.

How does this fluff mesh with Nurgle as a creepy sadist or more of a old creature with a heart???


Nurgle's smothering "kindness" is lethal to normal people, and Nurgle does not seem to know or care. That is precisely how Beasts of Nurgle kill, with their lethal overpowering friendliness.

With Isha, I would imagine it is similar. He saved Isha from Slaanesh, yes, but keeps her in a cage, perhaps justified as to make sure she doesn't get "lost" in the Garden or risk being caught by Slaanesh again. His gifts of diseases to her is like his gift of diseases to his followers. He sees himself as sharing a good thing, and though she heals herself of them in time, he tries again to make an even better gift to give her.

Nurgle loves Isha in his own way.


There's also a nature and fertility/decay connection there. Isha is a goddess of the harvest, of healing (see the Tress of Isha), and fertility (by virtue of being a mother goddess and basically being the mother in the eldar mother/maiden/crone trio). So the harvest combos well with Nurgle's nature theme, healing combos well with his disease theme, and fertility combos well with his (twisted) "life" and death themes. There's a lot of thematic resonance tied up in them being together.

You could maybe make the argument that there's some interesting aesthetic symbolism going on too. I generally see Kurnous tied to the color green (due to hunting and general elfery), and he's basically the 40k version of the Horned God (Cernous) the same way way Isha is the mother, Lileith is the maiden, and the Morai-Heg is the crone. So if you take the green, horned husband aesthetic and then sort of squint at the weird branches Nurgle's avatars are often depicted with, you get a sort of messed up parody of Kurnous. Though that may be me stretching things.


Agreed.

There are overlaps between dieties in the Warp and in some ways the old Eldar gods are aspects or parts of the chaos Gods - so Khaine is a part of Khorne but also Slaanesh and hence the two powers fight over who has ownership of what they both see as a part of them that they want to reclaim. Same with Isha but this time its Nurgle and Slaanesh.

One of the Chaos Demon codexes does talk about this a bit - I guess the Eldar (and other racial gods) are both independant entities but also akin to Greater Daemons that are part of the great whole of a Chaos power except that they are parts of mutiple powers if not all.

As long as they are believed in there is no real reason why they could not arise again if Slaanesh was defeated or reduced in power.

Certainly the Dark Muses of the Dark Eldar pantheon could break free from Slaanesh I think if the great whole that they are part of was weaker.

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 ZergSmasher wrote:
I actually kind of like the direction GW is going with the models of Nurgle stuff, but the name "Sloppity Bilepiper" is just cringeworthy. I seriously facepalmed when I heard that one. Right up there with Biologus Putrifier and Noxious Blightbringer. The models are ace, but GW should fire whoever is making up the names.


I take you never heard of names they used to give daemons in the past, eh?

This message was edited 2 times. Last update was at 2018/01/01 14:01:56


 
   
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 Irbis wrote:
 ZergSmasher wrote:
I actually kind of like the direction GW is going with the models of Nurgle stuff, but the name "Sloppity Bilepiper" is just cringeworthy. I seriously facepalmed when I heard that one. Right up there with Biologus Putrifier and Noxious Blightbringer. The models are ace, but GW should fire whoever is making up the names.


I take you never heard of names they used to give daemons in the past, eh?

Point taken, but those are still less bad than Sloppity Bilepiper.

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 ZergSmasher wrote:
 Irbis wrote:
 ZergSmasher wrote:
I actually kind of like the direction GW is going with the models of Nurgle stuff, but the name "Sloppity Bilepiper" is just cringeworthy. I seriously facepalmed when I heard that one. Right up there with Biologus Putrifier and Noxious Blightbringer. The models are ace, but GW should fire whoever is making up the names.


I take you never heard of names they used to give daemons in the past, eh?

Point taken, but those are still less bad than Sloppity Bilepiper.

Sloppity Limbsuck?

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 Irbis wrote:
 ZergSmasher wrote:
I actually kind of like the direction GW is going with the models of Nurgle stuff, but the name "Sloppity Bilepiper" is just cringeworthy. I seriously facepalmed when I heard that one. Right up there with Biologus Putrifier and Noxious Blightbringer. The models are ace, but GW should fire whoever is making up the names.


I take you never heard of names they used to give daemons in the past, eh?

A little different, since no one actually encountered those names outside the catalog (if they bothered with the model catalog). The new ones are the generic terms for the models. Not just a piper or whatever, but specifically a sloppily bilepiper.

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I don't mind the new models. The naming conventions however are pretty bad. A lot of units can be easily mixed up. Foetid Bloat Drones and Blight Drones, Noxious Blightbringer, Foul Blightspawn, etc. Everything is so confusing.

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 Cothonian wrote:
The biggest issue I see is the absurdly bright and saturated colors GW is using for its new nurgle art and figurines, too cartoony for my taste.

The same miniatures done with duller, less full looking colors can make a huge difference. Add some actual gore (AKA, blood coming out of those huge tears in their flesh) and you have something that legitimately looks imposing.

I also think that a lot of the new minis go a little too far with the mutation angle, some subtlety would be nice.


The comment about painting is a point which I see all too often. The colours which GW use for their miniatures are intended to act as both a reference point and an inspiration while also trying to display and highlight all the features and intricacies present on that particular model. If you want to put together a horde of poxwalkers which use more subdued tones in order to try give them the appearance of the recently dead or those in the early stages of decay then go for it. If you want your beast of Nurgle to appear as though it's just clawed its way out of the local hives sewage plant then there's nothing stopping you.

Regarding the mutation point, this is down to personal taste. While it may be an unfair answer, the only thing I can really suggest is to modify your models and make use of green stuff.

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 admironheart wrote:
Well I guess that Slaanesh has always been the chaos god most opposite Nurgle since Khorne and magic despise each other.


And we'll stop you there.

Unless something has changed very recently, your opposed pairs are Khorne vs. Slaanesh, and Nurgle vs. Tzeentch.

Change vs. Stagnation is the theme for the latter pairing.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

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 Dysartes wrote:
 admironheart wrote:
Well I guess that Slaanesh has always been the chaos god most opposite Nurgle since Khorne and magic despise each other.


And we'll stop you there.

Unless something has changed very recently, your opposed pairs are Khorne vs. Slaanesh, and Nurgle vs. Tzeentch.

Change vs. Stagnation is the theme for the latter pairing.


And you know it is because Khorne is mad at Slaanesh for messing with all his armor.

"Why does my breasplate have one big breast on it when it didn't before? .... SLAANESH!"

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I'm pretty sure that's the point, that all the Chaos Gods oppose all the other Chaos Gods for various reasons.

Khorne hates, for example. It hates magic, life, and pleasure. It hates change and stasis and excess. Nurgle causes Khorne to vomit with rage. Tzeentch tricks Khorne into a murderous fury. And who wouldn't want to smash Slaanesh's snobby face in?
   
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Nurglitch wrote:
I'm pretty sure that's the point, that all the Chaos Gods oppose all the other Chaos Gods for various reasons.

Khorne hates, for example. It hates magic, life, and pleasure. It hates change and stasis and excess. Nurgle causes Khorne to vomit with rage. Tzeentch tricks Khorne into a murderous fury. And who wouldn't want to smash Slaanesh's snobby face in?

Why does Khorne hate pleasure or life? IIRC one of the Ragnar novels describes that if Ragnar follows Khorne he'll end up with unmatched joy in combat. Khorne hates Slaanesh because it turns fighting into a game for fun.

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Nurglitch wrote:
I'm pretty sure that's the point, that all the Chaos Gods oppose all the other Chaos Gods for various reasons.

Khorne hates, for example. It hates magic, life, and pleasure. It hates change and stasis and excess. Nurgle causes Khorne to vomit with rage. Tzeentch tricks Khorne into a murderous fury. And who wouldn't want to smash Slaanesh's snobby face in?


Oh, they oppose each other's schemes, for sure - but in terms of major rivalries/main enmity, the pairs of gods are a thing.

Malal, of course, hates them all...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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I forget which codex it was, maybe the 5th edition Chaos Daemons codex where it included some Tzeentchian theologian pointing out why Tzeentch was the greatest god.

That said, Khorne is hate. Khorne hates everything. As for the joy of combat, nobody said Ragnar would achieve the purity of a Bloodthirster, just that he'd enjoy it. And we do enjoy destroying what we hate. But Khorne isn't a person, it's Hatred from beyond time and space. Kind of like a name-brand Sithrak.
   
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I have to admit, all dumb names aside, it's going to be enjoyable seeing them name all the Slaanesh stuff when they come around.



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Lore aside - which I don't know a great deal about - I do think the whole Nurgle thing has gone way too far. I mean, I was getting tired of the seemingly unending Nurgle releases as it is, but to release a model who's name contains the word "sloppity" just makes me want it to end.

I'm normally a regular buyer of White Dwarf but when I saw this month's issue was a Nurgle special, I wasn't even tempted in the slightest to buy it.

I get the models are popular, or else why would GW keep releasing them, but their popularity does surprise me. Each to their own I guess but I think it's high time GW gave another army - or even another Chaos God - some love.

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Nurgle getting all the love is a step up from the previously never-ending Khornefest...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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pm713 wrote:

Why does Khorne hate pleasure or life? IIRC one of the Ragnar novels describes that if Ragnar follows Khorne he'll end up with unmatched joy in combat. Khorne hates Slaanesh because it turns fighting into a game for fun.


Since the warp is supposed to be the pit of emotion, perhaps a better way to categorise it would be hating 'calmness', as it's toxic to rage/hate/fury/etc.
Feasibly The Pink One might object to calmness as well, as anti-ethical to excitement and reckless self indulgence.

The Blue and the Green agree on calmness in their own fashion, but fight over its purpose - the former as patience for the reveal, and the latter as the venue of simple pleasure, in its own fashion.

Which is why The Emperor's Peace (or perhaps better expressed as Pax Imperialis) of the crusade era was so objectionable to all of them, as it enforces calm of a kind that supports none of their portfolios - calm, reliable drudgery where every day is just like very other day, and that's fine.



This message was edited 1 time. Last update was at 2018/01/14 13:01:37


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 Dysartes wrote:
Nurgle getting all the love is a step up from the previously never-ending Khornefest...


Indeed. And everybody who's tired from all the Nurgle can lay back now, all Nurgle armies in both warhammers are now complete with plastic models. Aside from some random special character (Epidemius) we won't see Nurgle releases for the next years. Tzeentch is obviously next and I'm curious what happens when Slaanesh finally gets attention.
   
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Sgt. Cortez wrote:
 Dysartes wrote:
Nurgle getting all the love is a step up from the previously never-ending Khornefest...


Indeed. And everybody who's tired from all the Nurgle can lay back now, all Nurgle armies in both warhammers are now complete with plastic models. Aside from some random special character (Epidemius) we won't see Nurgle releases for the next years. Tzeentch is obviously next and I'm curious what happens when Slaanesh finally gets attention.

Tzeentch is already mostly done as well. They won't get much in the way of new models either (just some suitable stuff ported over from Fantasy). Slaanesh is probably next, and after that Khorne actually hasn't received that much attention in 40k. Most of the attention Khorne got in recent years was only for AoS. Pretty sure we will see a big World Eaters release in the future like we got Thousand Sons and Death Guard releases.

Error 404: Interesting signature not found

 
   
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I remember reading on the wiki that Khorne and Nurgle get along fairly well since they both bring death and Nurgle can enjoy the corpses left in the wake of Khorne's warriors.

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 MrVulcanator wrote:
I remember reading on the wiki that Khorne and Nurgle get along fairly well since they both bring death and Nurgle can enjoy the corpses left in the wake of Khorne's warriors.

None of the Chaos gods get along. They all fervently hate each other more than anything else. All four hate each other so much that fighting and trying to destroy the other 3 is what the Chaos gods devote 99.99% of their time and power towards. This hostility extends to a somewhat lesser extent to their followers, who also hate one another. Their mortal or daemonic servants may occasionally ally with each other to achieve a common goal, but after that is immediately back to fighting each other. Chaos by its very nature is self-destructive.
As for bringing death, I guess that is actually the only thing that all four gods could agree on is enjoyable. Take Tzeentch for example. His main aspect is change. Tzeentch revels in change of all kinds, including the transition of life to death. One of Khorne's main aspects is killing, which obviously all about making people transition from life to death, thus being pleasing to Tzeentch as well. Then there is Nurgle, one of his main aspects is the never-ending cycle of life and death making him pretty happy as well when things die, because those deaths will fuel new life. Last is Slaanesh, who revels in extreme emotions and sensations. And the sensations of dying are pretty extreme, making death highly enjoyable to Slaanesh. Ergo, all gods enjoy killing, not just Khorne and Nurgle.

This message was edited 1 time. Last update was at 2018/01/14 20:44:09


Error 404: Interesting signature not found

 
   
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Sgt. Cortez wrote:
 Dysartes wrote:
Nurgle getting all the love is a step up from the previously never-ending Khornefest...


Indeed. And everybody who's tired from all the Nurgle can lay back now, all Nurgle armies in both warhammers are now complete with plastic models. Aside from some random special character (Epidemius) we won't see Nurgle releases for the next years. Tzeentch is obviously next and I'm curious what happens when Slaanesh finally gets attention.


Ehhh Nurgle and korn have both been getting a ton of love over the last year or two. also tzeench to i just realized

wake me up when slannesh gets a thing.

This message was edited 1 time. Last update was at 2018/01/15 20:31:34


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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 Iron_Captain wrote:
 MrVulcanator wrote:
I remember reading on the wiki that Khorne and Nurgle get along fairly well since they both bring death and Nurgle can enjoy the corpses left in the wake of Khorne's warriors.

None of the Chaos gods get along. They all fervently hate each other more than anything else. All four hate each other so much that fighting and trying to destroy the other 3 is what the Chaos gods devote 99.99% of their time and power towards. This hostility extends to a somewhat lesser extent to their followers, who also hate one another. Their mortal or daemonic servants may occasionally ally with each other to achieve a common goal, but after that is immediately back to fighting each other. Chaos by its very nature is self-destructive.
As for bringing death, I guess that is actually the only thing that all four gods could agree on is enjoyable. Take Tzeentch for example. His main aspect is change. Tzeentch revels in change of all kinds, including the transition of life to death. One of Khorne's main aspects is killing, which obviously all about making people transition from life to death, thus being pleasing to Tzeentch as well. Then there is Nurgle, one of his main aspects is the never-ending cycle of life and death making him pretty happy as well when things die, because those deaths will fuel new life. Last is Slaanesh, who revels in extreme emotions and sensations. And the sensations of dying are pretty extreme, making death highly enjoyable to Slaanesh. Ergo, all gods enjoy killing, not just Khorne and Nurgle.


I don't know if I expressed it well from memory, but I found the paragraphs on the wiki I was referring to:
Slaanesh is content to allow Plague Marines to inflict grievous damage on an army through blight and disease, but is then perplexed when Nurgle’s servants do not allow the minions of the Prince of Pleasure to play with the wounded, absconding with their shattered forms before delights can be explored. To Khorne it is all well and good to work with his brother Nurgle in an effort to blast a Kroot colony into oblivion, but he cannot fathom why the Plaguelord insists on leaving their former homeland untouched rather than raze it to a charred, lifeless stone. Still, these incidents pass, written off as the eccentricities of their jolly brother.

Tzeentch, however, is another matter entirely. He refuses to give Nurgle his due or to allow him to pursue his own path. He tweaks, twists, and diverts. He warps, redirects, and alters. The Master of Change is unable to accept that which will surely come to pass. He is constantly looking to modify the rules to his advantage so that his desired ending is the one that will come to pass, even if it means interfering with Nurgle’s desires, no matter how small the consequences of those desires may appear to be. Nurgle knows that such meddling is pointless. He knows that the journey down the path does not stop, but the machinations of his brother are vexing and irritating just the same. The actions of Khorne and Slaanesh are a small inconvenience, but Tzeentch’s games play havoc with Nurgle’s plans, creating setbacks that are needless and counterproductive to not only Nurgle’s own goals, but also those of the other Dark Gods. Very little causes Nurgle’s smile to dip, but Tzeentch seems to be able to provoke that reaction at will. When the universe dies and then rises again, it is one of the greatest hopes of the Lord of All that like the Corpse God of Man, Tzeentch will not be reborn with it.

"Show me where it says that in the codex!" said Learchus.
"You know brother that I cannot." said Uriel.
 NenkotaMoon wrote:
AoS raped our cattle and stampeded our women.
 
   
Made in de
Dakka Veteran






 MrVulcanator wrote:

I don't know if I expressed it well from memory, but I found the paragraphs on the wiki I was referring to:

Slaanesh is content to allow Plague Marines to inflict grievous damage on an army through blight and disease, but is then perplexed when Nurgle’s servants do not allow the minions of the Prince of Pleasure to play with the wounded, absconding with their shattered forms before delights can be explored. To Khorne it is all well and good to work with his brother Nurgle in an effort to blast a Kroot colony into oblivion, but he cannot fathom why the Plaguelord insists on leaving their former homeland untouched rather than raze it to a charred, lifeless stone. Still, these incidents pass, written off as the eccentricities of their jolly brother.

Tzeentch, however, is another matter entirely. He refuses to give Nurgle his due or to allow him to pursue his own path. He tweaks, twists, and diverts. He warps, redirects, and alters. The Master of Change is unable to accept that which will surely come to pass. He is constantly looking to modify the rules to his advantage so that his desired ending is the one that will come to pass, even if it means interfering with Nurgle’s desires, no matter how small the consequences of those desires may appear to be. Nurgle knows that such meddling is pointless. He knows that the journey down the path does not stop, but the machinations of his brother are vexing and irritating just the same. The actions of Khorne and Slaanesh are a small inconvenience, but Tzeentch’s games play havoc with Nurgle’s plans, creating setbacks that are needless and counterproductive to not only Nurgle’s own goals, but also those of the other Dark Gods. Very little causes Nurgle’s smile to dip, but Tzeentch seems to be able to provoke that reaction at will. When the universe dies and then rises again, it is one of the greatest hopes of the Lord of All that like the Corpse God of Man, Tzeentch will not be reborn with it.


I'm not sure if it's part of the current fluff, but this seems in line with idea of the main rivalries between the Chaos gods are Nurgle<->Tzeentch and Khorne<->Slaanesh. As this quote points out the conflict between Tzeentch and Nurgle is that one is about accepting the inevitability of things and the other is about is about constant change, they are each others anti-thesis.
   
Made in se
Been Around the Block




Without thinking too much about the roots of the fluff, I for one love what's going on with Nurgle. It all reads like the corny stuff straight out of mythology - things so bizarrely in contrast with the serious matter it really is, but since it's done by these otherworldly creatures it just works.
   
Made in se
Longtime Dakkanaut




pm713 wrote:
Nurglitch wrote:
I'm pretty sure that's the point, that all the Chaos Gods oppose all the other Chaos Gods for various reasons.

Khorne hates, for example. It hates magic, life, and pleasure. It hates change and stasis and excess. Nurgle causes Khorne to vomit with rage. Tzeentch tricks Khorne into a murderous fury. And who wouldn't want to smash Slaanesh's snobby face in?

Why does Khorne hate pleasure or life? IIRC one of the Ragnar novels describes that if Ragnar follows Khorne he'll end up with unmatched joy in combat. Khorne hates Slaanesh because it turns fighting into a game for fun.


The clash between Khorne and Slaanesh is maybe not characterised very well but it's broadly speaking death vs life, seriousness vs playfulness.


Khorne is meant to be a very grim, businesslike god who has not tolerance for messing about. He's the one most likely to care about sanctity in his own way because killing for Khorne is the holy work. If you do it by meddling with the power of the gods to twist lies about the universe into truth then that's the wrong way. That's why he hates wizards. What's even worse is obsessing about a particular kind of killing on a whim just because you fancied its sensations or the sound of it. That's profaning the sacred task that Khorne demands everyone undertake.

Slaanesh, by contrast, despises the idea that something could be sacred. Having morals is the only way to anger Slaanesh. He embodies the hyper-focused search for experience without regard for cost or the nature of it. Artists are fine, warriors are fine, doing anything is fine as long as you go at it 110% and don't deny yourself anything.
   
 
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