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Made in us
Battlewagon Driver with Charged Engine





New to 8th. Want to run a tank heavy list vs friends. Still have 100 points to play with, was thinking of adding lascannons to the LRs. Any suggestions?

++ Battalion Detachment +3CP (Imperium - Astra Militarum) [98 PL, 1404pts] ++


+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Lascannon

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Lascannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Manticore [8 PL, 143pts]: Heavy Bolter

++ Total: [98 PL, 1404pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/01/01 02:43:21


 Tactical_Spam wrote:
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Fort Hood (Tx)

Looks good, have you though about running an Anniliator or two?
Only a 12point difference but you gain 5 lascannons


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I could drop one LRC for an Anniliator. Ive still got some points to play with too. I was thinking a Scions squad with 4x plasma guns. Is that worth it over, say another HWS or 2, or lascannons on the Russes?

 Tactical_Spam wrote:
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Fort Hood (Tx)

I wouldn't put a hill lascannon on a Russ unless they were command tanks. (Baring the Anniliators) scions could work, but you have lots of infantry. But I'm also bias towards
armor


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I have an armor bias too, but its hard to squeeze in something else with only 100points

 Tactical_Spam wrote:
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You could also organise your forces into seperate detachments. Have some of the russes in a spearhead and get more command points and also they can secure objectives.
   
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 kinratha wrote:
I wouldn't put a hill lascannon on a Russ unless they were command tanks. (Baring the Anniliators) scions could work, but you have lots of infantry. But I'm also bias towards
armor


There is no good reason to put a hull LC on the Annihilator. Your opponent already wants it dead because of the main turret, don't reward him more when he focus fires it and takes it out.

OP, stick 4-5 Lascannons in your infantry squads. That leaves 4-5 barebones squads to move move' move onto objectives and screen and 4-5 to sit back and shoot while acting as a second screening layer for your tanks.

Another possibility is to make one or more Conquerors into battlecannon tank commanders.

Hell, using the 100 points on a couple officers couldn't hurt either. Orders are awesome. Move move move wins games.

This message was edited 1 time. Last update was at 2018/01/03 12:06:47


 
   
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RogueApiary wrote:
 kinratha wrote:
I wouldn't put a hill lascannon on a Russ unless they were command tanks. (Baring the Anniliators) scions could work, but you have lots of infantry. But I'm also bias towards
armor


There is no good reason to put a hull LC on the Annihilator. Your opponent already wants it dead because of the main turret, don't reward him more when he focus fires it and takes it out.

OP, stick 4-5 Lascannons in your infantry squads. That leaves 4-5 barebones squads to move move' move onto objectives and screen and 4-5 to sit back and shoot while acting as a second screening layer for your tanks.

Another possibility is to make one or more Conquerors into battlecannon tank commanders.

Hell, using the 100 points on a couple officers couldn't hurt either. Orders are awesome. Move move move wins games.


Interesting, so youd favor putting LCs in infantry squads over additonal HWSs? Is it because of gaining ablative wounds?

 Tactical_Spam wrote:
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 Billagio wrote:


Interesting, so youd favor putting LCs in infantry squads over additonal HWSs? Is it because of gaining ablative wounds?


I'd think so. Lascannons in HWS are juicy targets, and easy to clear out.

The executions will continue until morale improves  
   
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Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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 Billagio wrote:
Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60


Check for errors. Chances are your infantry squad now has 12 men. Not sure about manticore.
   
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You need 1 more HQ to make it a battalion and you would also need to split 5 of those heavy support and 3 troops into a spearhead detachment (and so would need another HQ for that detachment) to make the army battle-forged.

This message was edited 1 time. Last update was at 2018/01/04 10:31:13


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 Billagio wrote:
Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60


Manticores cost went up 10 points in Chapter Approved.

You probably did not subtract two men from the regular infantry when you added the HWT.
   
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RogueApiary wrote:
 Billagio wrote:
Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60


Manticores cost went up 10 points in Chapter Approved.

You probably did not subtract two men from the regular infantry when you added the HWT.


Youre right, I did not subtract the two guardsmen. Sorry I just got back into the game, whats Chapter Approved?

This message was edited 1 time. Last update was at 2018/01/04 19:15:35


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Dakka Veteran




 Billagio wrote:
RogueApiary wrote:
 Billagio wrote:
Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60


Manticores cost went up 10 points in Chapter Approved.

You probably did not subtract two men from the regular infantry when you added the HWT.


Youre right, I did not subtract the two guardsmen. Sorry I just got back into the game, whats Chapter Approved?


Chapter Approved was a supplement released in December. They did a balance pass over several armies and adjusted their points values. I do not recommend purchasing it as the rest of the content is pretty lackluster and even useless if you don't play narrative/open. Definitely regret buying it, especially for 30 USD.

Either split it with a friend/gaming group, find the points values online somewhere, or just continue using Battlescribe as they're using the most current points values.

Other notable changes for Guard were conscripts went up one point and Primaris Psykers went up six points. Meltaguns went up five points on BS 3+ models. Several of the FW options also got points changes as well.
   
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RogueApiary wrote:
 Billagio wrote:
RogueApiary wrote:
 Billagio wrote:
Makes sense.


One thing im noticing is that when I made this list on BattleScribe, some of the points are not adding up.

For instance, it says the Manticore is 143 points when it should be 133 (125 base + 8 for the HB). Lascannon Infantry squads are coming out to be 68 points when it should be 60


Manticores cost went up 10 points in Chapter Approved.

You probably did not subtract two men from the regular infantry when you added the HWT.


Youre right, I did not subtract the two guardsmen. Sorry I just got back into the game, whats Chapter Approved?


Chapter Approved was a supplement released in December. They did a balance pass over several armies and adjusted their points values. I do not recommend purchasing it as the rest of the content is pretty lackluster and even useless if you don't play narrative/open. Definitely regret buying it, especially for 30 USD.

Either split it with a friend/gaming group, find the points values online somewhere, or just continue using Battlescribe as they're using the most current points values.

Other notable changes for Guard were conscripts went up one point and Primaris Psykers went up six points. Meltaguns went up five points on BS 3+ models. Several of the FW options also got points changes as well.


Awesome, thanks!

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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The sweet, sweet purity of this list strikes a chord in me. Lotta infantry, lotta tanks, charge ahead.

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
Made in us
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Thanks! I’m still tweaking it as I realized I need to find a way to make it battle forged and as it stands I’m missing an HQ and have too much HS for a Battallion detachment. Here is the updated list so far:


++ Battalion Detachment +3CP (Imperium - Astra Militarum) [97 PL, 1499pts] ++

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Leman Russ Annihilators [10 PL, 170pts]
. Leman Russ Annihilator: Heavy Bolter, Turret-mounted Twin Lascannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Manticore [8 PL, 143pts]: Heavy Bolter

++ Total: [97 PL, 1499pts] ++

Created with BattleScribe

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
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Fort Hood (Tx)

RogueApiary wrote:
 kinratha wrote:
I wouldn't put a hill lascannon on a Russ unless they were command tanks. (Baring the Anniliators) scions could work, but you have lots of infantry. But I'm also bias towards
armor


There is no good reason to put a hull LC on the Annihilator. Your opponent already wants it dead because of the main turret, don't reward him more when he focus fires it and takes it out.

OP, stick 4-5 Lascannons in your infantry squads. That leaves 4-5 barebones squads to move move' move onto objectives and screen and 4-5 to sit back and shoot while acting as a second screening layer for your tanks.

Another possibility is to make one or more Conquerors into battlecannon tank commanders.

Hell, using the 100 points on a couple officers couldn't hurt either. Orders are awesome. Move move move wins games.


There's a perfectly good reason to put a hull LC on a LR anniliator, it's an extra shot. Yes your opponent wants it dead, but that's why you bring 2-3. You wouldn't bring just one of each LR and expect them to survive.


Automatically Appended Next Post:
 Billagio wrote:
Thanks! I’m still tweaking it as I realized I need to find a way to make it battle forged and as it stands I’m missing an HQ and have too much HS for a Battallion detachment. Here is the updated list so far:


++ Battalion Detachment +3CP (Imperium - Astra Militarum) [97 PL, 1499pts] ++

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Leman Russ Annihilators [10 PL, 170pts]
. Leman Russ Annihilator: Heavy Bolter, Turret-mounted Twin Lascannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Manticore [8 PL, 143pts]: Heavy Bolter

++ Total: [97 PL, 1499pts] ++

Created with BattleScribe



It's a good list, again me personally, I wouldn't stack lascannon cannons in infantry squads unless they are being supported by Officers. I'd recommend finding points to run 2 Anniliators. ( I run mine with the hull LC, and id recommend 2 because 1 is easy to single out) I just have a different playstyle so I'm biased on how I run infantry, I tend to give them a plasma gun and keep them moving. You do have alot of infantry squads. Maybe drop one and pick up some more officers.

This message was edited 2 times. Last update was at 2018/01/05 17:14:19



Check out my slow progressing work blog Vlka Fenryka 
   
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 kinratha wrote:

It's a good list, again me personally, I wouldn't stack lascannon cannons in infantry squads unless they are being supported by Officers. I'd recommend finding points to run 2 Anniliators. ( I run mine with the hull LC, and id recommend 2 because 1 is easy to single out) I just have a different playstyle so I'm biased on how I run infantry, I tend to give them a plasma gun and keep them moving. You do have alot of infantry squads. Maybe drop one and pick up some more officers.



I was thinking of dropping a squad and getting more officers, or maybe a Tank Commander to fill up the HQ slot I need while dropping one of the HS russes

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
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Fort Hood (Tx)

 Billagio wrote:
 kinratha wrote:

It's a good list, again me personally, I wouldn't stack lascannon cannons in infantry squads unless they are being supported by Officers. I'd recommend finding points to run 2 Anniliators. ( I run mine with the hull LC, and id recommend 2 because 1 is easy to single out) I just have a different playstyle so I'm biased on how I run infantry, I tend to give them a plasma gun and keep them moving. You do have alot of infantry squads. Maybe drop one and pick up some more officers.



I was thinking of dropping a squad and getting more officers, or maybe a Tank Commander to fill up the HQ slot I need while dropping one of the HS russes


I like tank commanders, I run between 1-2 . Mostly Command exacutioner with plasma sponsones.


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What Regiment?

I like LC hull on russes cause I run Tallarns. When you don't take the penalty for moving and shooting it's pretty nice. Same with Plasma sponsons. They aren't bad when you don't take the penalty.
   
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I was thinking Catachan for the rerolls on the Conqueror cannons and Manticore

 Tactical_Spam wrote:
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Agree, you can drop a LRC for a Tank Commander if you need to free up points.

Also, Company Commanders are cheap, Having one per two Inf squads is not a bad idea for a 30 point base tax, never run out of orders...

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Yeah I def need some more orders. Havnt played AM in 8th yet so im still experimenting


Automatically Appended Next Post:
Tweaked it a bit. Added a tank commander and a company commander but dropped a couple infantry squads and a HS conqueror. I had 11 points to spend so I added mortars to two of the infantry squads but I’d like to find a better use.


++ Battalion Detachment +3CP (Imperium - Astra Militarum) [94 PL, 1499pts] ++

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Tank Commander [12 PL, 195pts]: Heavy Bolter
. Command Executioner: Turret-mounted Executioner Plasma Cannon

+ Troops +

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 60pts]
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Lascannon

Heavy Weapons Squad [3 PL, 48pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Lascannon

Leman Russ Annihilators [10 PL, 170pts]
. Leman Russ Annihilator: Heavy Bolter, Turret-mounted Twin Lascannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Manticore [8 PL, 143pts]: Heavy Bolter

++ Total: [94 PL, 1499pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/01/06 03:44:19


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
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Texas

I Would move the mortars to your heavy weapon squads instead of having 1las/2 mortar. With the points give your bare infantry special weapons, either flamers as a charge deterrent or plasma because plasma is just great.

Not sure where to get all the points, but it would be a decent idea to slap plasma sponsons on the command executioner, even heavy bolters would be good, just to take advantage of the improved BS of the command tank
   
 
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