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4th Obelisk On The Right

I'm rarely a fan of models using a flying stand so I think some running guardian legs will make these guys from an 8 to a 10.

 
   
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Cozy cockpit of an Archer ARC-5S

And here they are: https://www.forgeworld.co.uk/en-NL/Legio-Custodes-Venatari-Squad-2019

Vaunted as a high honour among the Legio Custodes, the role of Custodian Venatari is reserved for a scant few – those with proven skill and mastery of the rare, sophisticated flight system and archeotech weapons they wield. The Venatari are specialists in hunting direct threats to the Emperor amidst the sprawl of the Palace walls and its spire-tops. While shield companies patrol the vast hallways and cavernous rooms of the Imperial Palace, the Venatari are elevated above, making their domain among the rooftops and spires, overseeing and assessing the threat of all who enter or leave. Their predatory instincts have earned the Venatari the nickname of ‘the Emperor’s Hunting Eagles’, standing as immobile and vigilant as the birds of prey of Old Earth atop the mountain peaks before swooping into a killing dive.

A Custodian Venatari Squad is an Elites choice for a Talons of the Emperor army list. The unit’s rules are available as a free pdf download from the Forge World website.

The Legio Custodes Custodian Venetari Squad includes three complete miniatures, each cast in finest-quality resin. Each Custodian Venatari may be equipped with a Venatari lance or an archeotech kinetic destroyer and Tarsus buckler, and the set includes the components to assemble all three miniatures with either weapon option.


Also available in bundles.

And the other arms included:

This message was edited 1 time. Last update was at 2019/01/25 08:53:38




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Fiat justitia ruat caelum

 
   
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updated pdf for FW custodes in 40k
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Forgeworld_Custodes_Datasheets.pdf

HH:

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/LegioCustodesVenatariSquad.pdf
   
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Who would ever buy this?

And I the Venatorii are the original and still the best.

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Elites? Really should be Fast Attack. That slot is really crowded now.

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 H.B.M.C. wrote:
Who would ever buy this?

And I the Venatorii are the original and still the best.


Want 27 of them with discount? Can fit them for sub-2k and HH games are often 3k-4k so technically custodian player could go for lightning attack force. More useful in-game usage for money than say much more expensive warlord titan...

This message was edited 1 time. Last update was at 2019/01/25 09:24:09


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 Ferrum_Sanguinis wrote:
Elites? Really should be Fast Attack. That slot is really crowded now.


Read the PDF's - they're a Fast Attack choice in both.
   
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 zedmeister wrote:
 Ferrum_Sanguinis wrote:
Elites? Really should be Fast Attack. That slot is really crowded now.


Read the PDF's - they're a Fast Attack choice in both.


Guess he got confused by "A Custodian Venatari Squad is an Elites choice for a Talons of the Emperor army list"

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Shootier bikes, terminators and Sagittarum in 40k finally.

I’m glad Custodes finally get -some level of versatility- over guard, elite guard, elite guard with an extra wound and flying elite guard.
   
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 H.B.M.C. wrote:
Who would ever buy this?

And I the Venatorii are the original and still the best.


for this reason alone

Spoiler:






XD

This message was edited 1 time. Last update was at 2019/01/25 10:22:19


 
   
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Your image link is broken.

Also, I like how Venatari have misericordias but HH rules for them *still* don't exist. FW 'quality', eh?
   
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Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

This message was edited 1 time. Last update was at 2019/01/25 12:29:04


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England

tneva82 wrote:
Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

They are intended to fight like fully-armoured medieval knights against other knights- disable with the polearm and finish with the dagger through the gap once they are pinned on the floor.

Of course, the degree of abstraction in 40k makes the rules pretty far from this. I like the method of giving an extra attack though.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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 Haighus wrote:
tneva82 wrote:
Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

They are intended to fight like fully-armoured medieval knights against other knights- disable with the polearm and finish with the dagger through the gap once they are pinned on the floor.

Of course, the degree of abstraction in 40k makes the rules pretty far from this. I like the method of giving an extra attack though.


Ok sure. Turn X you do with pole. Turn 2 you use knife. Pretty complicated rules don't you think?

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England

tneva82 wrote:
 Haighus wrote:
tneva82 wrote:
Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

They are intended to fight like fully-armoured medieval knights against other knights- disable with the polearm and finish with the dagger through the gap once they are pinned on the floor.

Of course, the degree of abstraction in 40k makes the rules pretty far from this. I like the method of giving an extra attack though.


Ok sure. Turn X you do with pole. Turn 2 you use knife. Pretty complicated rules don't you think?

It would need some kind of disabling mechanic, and some bonus to using the dagger against disabled models. Otherwise, there is no point using the daggers- just use the superior polearms twice. These rules just sort of roll it all into one phase of Custodes mayhem.

Whilst I like the cinematic idea of a Custodes using it's spear to wrestle a Carnifex to the ground then stab it through the eye with a dagger, I think this would rather slow down the game to implement in any semi-realistic way.

This message was edited 1 time. Last update was at 2019/01/25 13:11:14


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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tneva82 wrote:Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

The fact it's pretty much the only weapon for some custodes? Say, banner bearer if you choose shield, or the gun toting ones? 8th edition Custode can stab his opponents with his short sword, HH one can only punch them. And it's not like other ones couldn't use it, either, especially seeing HH actually has bonus attack for having two weapons...

tneva82 wrote:
 Haighus wrote:
tneva82 wrote:
Who says small knife even should have rules when their arms are full? To be useful that small knife should be more useful than dedicated 2 handed weapon...Would need to be pretty special rules to attack with tiny knife over 2 handed weapon that's pretty good. What makes it worth trading for attacks from that polearm?

They are intended to fight like fully-armoured medieval knights against other knights- disable with the polearm and finish with the dagger through the gap once they are pinned on the floor.

Of course, the degree of abstraction in 40k makes the rules pretty far from this. I like the method of giving an extra attack though.

Ok sure. Turn X you do with pole. Turn 2 you use knife. Pretty complicated rules don't you think?

Except for the fact HH one has no short sword rules at all, so what you just described is impossible
   
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IL

Somehow it seems so familiar:

Spoiler:





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So should this release and a big rules dump make us feel more or less confident in getting a non-beta TotE book?

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4th Obelisk On The Right

So did the Telemon get a heavy points drop or am I getting it wrong. It seems to have dropped 200 points. This assuming that the cost for paired isn't something you pay for twice.

 
   
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 BrotherGecko wrote:
So did the Telemon get a heavy points drop or am I getting it wrong. It seems to have dropped 200 points. This assuming that the cost for paired isn't something you pay for twice.


180 + 40 + 40 +15 for the standard loadout. Storm Cannon is a single weapon, Telemon carries two plus the Spiculus.
   
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 gorgon wrote:
So should this release and a big rules dump make us feel more or less confident in getting a non-beta TotE book?


Well they’re beta rules, implying they’ll be released properly in some form in the future.
   
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Yeah. It's just that my suspicious side sees a random unattached Custodes release and a big rules dump and wonders if this is them kicking the Talons can down the road to Cyraxus.

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Gathering the Informations.

 gorgon wrote:
Yeah. It's just that my suspicious side sees a random unattached Custodes release and a big rules dump and wonders if this is them kicking the Talons can down the road to Cyraxus.

You actually got 40k rules for them...Cyraxus was supposed to bring a lot of Mechanicum stuff into 40k proper. So far all we've seen is the Hoplites, Peltasts, and Termite.
   
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4th Obelisk On The Right

Sterling191 wrote:
 BrotherGecko wrote:
So did the Telemon get a heavy points drop or am I getting it wrong. It seems to have dropped 200 points. This assuming that the cost for paired isn't something you pay for twice.


180 + 40 + 40 +15 for the standard loadout. Storm Cannon is a single weapon, Telemon carries two plus the Spiculus.


Right, I forgot the spiculus. So for dual fists its: 180 + 40 + 40 + 15 + 15 + 14, still puts it at like a 101 point decrease. Which is pretty cool I think.

 
   
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Cyraxus was supposed to bring a lot of Mechanicum stuff into 40k proper. So far all we've seen is the Hoplites, Peltasts, and Termite.

kinda--even what they did pull over the hoplites and peltasts don't benefit from <forge world> key word which is a pretty big negative in using them.
   
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Gathering the Informations.

chaos45 wrote:
Cyraxus was supposed to bring a lot of Mechanicum stuff into 40k proper. So far all we've seen is the Hoplites, Peltasts, and Termite.

kinda--even what they did pull over the hoplites and peltasts don't benefit from <forge world> key word which is a pretty big negative in using them.

That was intentional though...as dumb as it is.
   
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 paulson games wrote:
Somehow it seems so familiar:

Spoiler:





Spoiler:



CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Bare heads only? Seems like an odd choice.
   
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GoatboyBeta wrote:
Bare heads only? Seems like an odd choice.


With the hair cuts and mouth piece I thought they were sisters of silence at first.

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Right, I forgot the spiculus. So for dual fists its: 180 + 40 + 40 + 15 + 15 + 14, still puts it at like a 101 point decrease. Which is pretty cool I think.


a single fist is listed at 30, and the dual at 40. So you only need to add the 40 once. There's only a 10 point difference for having 2 fists and it gives an extra attack now.

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