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Made in us
Longtime Dakkanaut




DaemonJellybaby wrote:
Its so you can use the fire twice strat

Only works on infantry
   
Made in us
Mutilatin' Mad Dok










Just saw these on facebook. I don't know how legit they are.

   
Made in it
Dakka Veteran




They're definitely legit
   
Made in us
Mutilatin' Mad Dok






KurtAngle2 wrote:
They're definitely legit


Well, given that, I really like Mephrit and Nephrekh!


   
Made in it
Dakka Veteran




 docdoom77 wrote:
KurtAngle2 wrote:
They're definitely legit


Well, given that, I really like Mephrit and Nephrekh!



They are really bland for me, expect for Nephrekh which kinda changes the playstyle of Necrons
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

@Dandelion, someone suggested it earlier,

As for these necron traits, they are some of the most interesting so far.

This message was edited 1 time. Last update was at 2018/03/10 00:05:43


Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Longtime Dakkanaut




Wow. These are all really solid. I feel like Necrons are gonna get a lot of love. (unless it's fake)
   
Made in gb
Longtime Dakkanaut




Looks like its eldar v crons or soup for comp players.
Necrons need some love but if that list is true it makes me feel even more like my marines are going to spend the rest of 8th unplayable. Thank god for second armies.
   
Made in us
Kid_Kyoto






Probably work

Those codes are horrible. Necrons are horrible. Everything is bad. Trash tier army. All armies.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Longtime Dakkanaut




My biggest doubt here is that those are all good traits, rather than 0-2 good traits and a bundle of barely usable tat.

Lack of a durability booster is a little annoying unless reanimation has changed again- We really aren't a durability army at the moment.
   
Made in us
Fixture of Dakka





Steelcity

Seems like GW still doesn't understand that allowing you to shoot rapid fire 1 weapons as assault 1 weapon is awful. Not sure how they don't get it after Black Legion. Yet they gave Deathguard a proper version.

This message was edited 1 time. Last update was at 2018/03/10 00:23:51


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Loyal Necron Lychguard





Very happy with these traits, all of them are good but none of them are extremely overpowered. I think the only one I can't see myself using is Nihilakh, and that's just because Necrons aren't an army built to take advantage of it.

 Kirasu wrote:
Seems like GW still doesn't understand that allowing you to shoot rapid fire 1 weapons as assault 1 weapon is awful. Not sure how they don't get it after Black Legion. Yet they gave Deathguard a proper version.

The ability to fire a weapon you otherwise wouldn't be able to is just a bonus, the real juicy bit is being able to move and fire heavy weapons without penalty. Tesseract Arks were already great, and now...

This message was edited 1 time. Last update was at 2018/03/10 00:24:57


 
   
Made in us
Longtime Dakkanaut




Those codes are horrible. Necrons are horrible. Everything is bad. Trash tier army. All armies.

Ah, beating everyone to the punch I see.


Automatically Appended Next Post:
 Kirasu wrote:
Seems like GW still doesn't understand that allowing you to shoot rapid fire 1 weapons as assault 1 weapon is awful. Not sure how they don't get it after Black Legion. Yet they gave Deathguard a proper version.


If you're in Rapid fire range, why are you advancing?

This message was edited 2 times. Last update was at 2018/03/10 00:26:04


 
   
Made in us
Fixture of Dakka





Steelcity

changemod wrote:
My biggest doubt here is that those are all good traits, rather than 0-2 good traits and a bundle of barely usable tat.

Lack of a durability booster is a little annoying unless reanimation has changed again- We really aren't a durability army at the moment.


But they're not all good? It's bordering on 0-0 good traits lol. Better advancing? For what? An all wraith army? Better fight trait.. for again an all wraith army? Re-roll 1s if you're stationary? Huh.. every army gets re-roll 1s with no restrictions.

The only borderline useful one is the Solar Fury but even then you have to get so close and you're probably already dead by then. Very underwhelming.


Automatically Appended Next Post:
Dandelion wrote:
Those codes are horrible. Necrons are horrible. Everything is bad. Trash tier army. All armies.

Ah, beating everyone to the punch I see.


Automatically Appended Next Post:
 Kirasu wrote:
Seems like GW still doesn't understand that allowing you to shoot rapid fire 1 weapons as assault 1 weapon is awful. Not sure how they don't get it after Black Legion. Yet they gave Deathguard a proper version.


If you're in Rapid fire range, why are you advancing?


Thats my point? Lets not rehash all the ways the Black Legion trait is terrible because it was already accomplished in the past. It's an utter garbage ability.

This message was edited 1 time. Last update was at 2018/03/10 00:28:23


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in gb
Dakka Veteran




Nephrekh and Sautekh seem pretty terrible. The other could be ok though. The biggest tell will be if there are huge changes to existing units' rules or not, since none of the traits help with durability in an army famed for it.
   
Made in us
Longtime Dakkanaut




Thats my point? Lets not rehash all the ways the Black Legion trait is terrible because it was already accomplished in the past. It's an utter garbage ability.


Then I don't understand your point.
If you're in rapid fire range you have no reason to advance at all, which means this trait doesn't affect you. But if you're at max range you can advance without penalty.

This message was edited 1 time. Last update was at 2018/03/10 00:36:43


 
   
Made in us
Loyal Necron Lychguard





 Kirasu wrote:
Thats my point? Lets not rehash all the ways the Black Legion trait is terrible because it was already accomplished in the past. It's an utter garbage ability.

The Black Legion trait sucks because making rapid fire into assault is basically all it gives as the leadership bonus is mostly useless. Sautekh is getting this AND no heavy penalty, which is great for tesseract arks (which is already our best unit).
   
Made in nl
Regular Dakkanaut





But if you're at max range you can advance without penalty.


Except you advanced with assault weapons, thus getting a -1 to hit.
The only situation where this can work is if advancing will bring enough models in range that their added firepower out-weighs the -1 to hit.


This message was edited 1 time. Last update was at 2018/03/10 00:38:22


 
   
Made in us
Grisly Ghost Ark Driver






Ohhhh I like that Mephrit one with tesla. A lot!
   
Made in nl
Regular Dakkanaut





 Kurgash wrote:
Ohhhh I like that Mephrit one with tesla. A lot!


Agreed, it ups the threat level of a lot of units. Night/Doom Scythes are usually at half-range thanks to their great mobility, aggressive Anh. Barge play can work...

It will probably be king on Tomb Blades.

And it can also come in surprisingly handy on Wraiths /w Particle Casters.
   
Made in us
Longtime Dakkanaut




Doctoralex wrote:
But if you're at max range you can advance without penalty.


Except you advanced with assault weapons, thus getting a -1 to hit.
The only situation where this can work is if advancing will bring enough models in range that their added firepower out-weighs the -1 to hit.




but it specifically says you ignore the penalty

Edit: reread it, it's just for heavy weapons and moving, I thought it was like Vior'la or Metalica. Sorry about that.


Automatically Appended Next Post:
But the heavy weapon boost is nice, right?

This message was edited 3 times. Last update was at 2018/03/10 00:46:18


 
   
Made in gb
Longtime Dakkanaut




Doctoralex wrote:
But if you're at max range you can advance without penalty.


Except you advanced with assault weapons, thus getting a -1 to hit.
The only situation where this can work is if advancing will bring enough models in range that their added firepower out-weighs the -1 to hit.




I'll happily agree that the advance and assault traits are usually bad, but the effect on heavy weapons is huge and the fact that it can give rapid fire units a few extra inches of maximum range is ultimately a trivial minor bonus on top of that.


Automatically Appended Next Post:
Honestly if you told me that traits list and a points cut to heavy destroyers were the only changes from the index I'd die happy.

This message was edited 1 time. Last update was at 2018/03/10 00:49:25


 
   
Made in nl
Regular Dakkanaut









but the effect on heavy weapons is huge


Eh, not really. It kind of only affects the Triach Stalker and the Doom Scythe (if the Death Ray remains Heavy).

The DDA will probably need to stand still for it high-powered shot. I guess you can fire it's low-powered shot without a penalty....
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Arachnofiend wrote:
 Kirasu wrote:
Thats my point? Lets not rehash all the ways the Black Legion trait is terrible because it was already accomplished in the past. It's an utter garbage ability.

The Black Legion trait sucks because making rapid fire into assault is basically all it gives as the leadership bonus is mostly useless. Sautekh is getting this AND no heavy penalty, which is great for tesseract arks (which is already our best unit).


No no. Sautek is not only for rapid fire weapons like Black Legion and Tau. It is ALL weapons. Heavy weapons become assault, etc... thats MUCH, MUCH better. It also receives the ignore penalty for moving.

And the Nephrekh one is how you make Necron a movile army

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Longtime Dakkanaut




Doctoralex wrote:




but the effect on heavy weapons is huge


Eh, not really. It kind of only affects the Triach Stalker and the Doom Scythe (if the Death Ray remains Heavy).

The DDA will probably need to stand still for it high-powered shot. I guess you can fire it's low-powered shot without a penalty....


And wraiths, tomb sentinels, Tesseract arks and technically sentry pylons (though those only move 3 inches anyhow. Still, a slow reposition...)

I know what I'll be doing with the wraiths from my Forgebane box sets now.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I like the Mephrit one. Sure not going to repaint everything orange though.
Nihilakh is useful, but useless on destroyers and is only really for immobile gunline armies. Not sure I like it.
Nephrekh sounds hilarious. Gotta go fast.
Novokh also sounds neat, but you really want to build a CC army to make the most of it. Destroyers + D. Lord might like it though, and Lychguard will love it.
Not sure how the Sautekh trait would help my army. Like, I can see it being useful for vehicles, but it won't do anything for destroyers, who already ignore the penalty for heavy weapons.

This message was edited 5 times. Last update was at 2018/03/10 01:25:06


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Fresh-Faced New User





So the way I see a solid Spearhead Detachement is with Nihilakh Code - take 2x Doomsday Arks, 1 Anni. Barge and the cheapest HQ (Cryptek/Lord I guess) - let your DDAs sit in the backline with D6 shots each (buffed!), 3+ with re-rollable ones - Anni. Barge is just doing its Anni. Barge, occasionally benefiting from the re-roll 1

I'm not using Forge World stuff, so I don't exactly know a lot about them, but they also might very well be super solid with this code!

Sautekh and Sarnekh Dynasties ~2500 points - NECRON SPACE PIRATES!

Voldus's Friends 800 points 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Destroyes have heavy weapons. If they advance they can't shot, but with the Sautekh one can advance and still shot with -1 to hit.

Yeah, theres not many times you'll want to advance with models that have heavy weapons, but it can happen.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Galas wrote:
Destroyes have heavy weapons. If they advance they can't shot, but with the Sautekh one can advance and still shot with -1 to hit.

Yeah, theres not many times you'll want to advance with models that have heavy weapons, but it can happen.


Yeah ok I can see the appeal.
Not sure which one I want though. They all have their uses. If they are real, that is.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut





 ChargerIIC wrote:
I can't look at that picture without muttering 'pew pew' under my breath




I had the same thought!


Automatically Appended Next Post:
 Arachnofiend wrote:
 Kirasu wrote:
Thats my point? Lets not rehash all the ways the Black Legion trait is terrible because it was already accomplished in the past. It's an utter garbage ability.

The Black Legion trait sucks because making rapid fire into assault is basically all it gives as the leadership bonus is mostly useless. Sautekh is getting this AND no heavy penalty, which is great for tesseract arks (which is already our best unit).


Yet BL is what you need to get Abaddon. People don't take UM for fall back and shoot as much as for RG or MC.

This message was edited 1 time. Last update was at 2018/03/10 01:48:23


 
   
 
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