Had initial games and looking at the rules we are considering the following House Rules;
EDITED 2st Jan - following helpful suggestions here and elsewhere, Have put together crib sheet for Escher Gang, working on Goliath and Scavies (one of our club has this as his only Legacy gang) - if anyone wants a pdf drop me a
PM
Gang creation – Campaign and One-offs
Each Gang has access to the Common items in the Trading Post as well as their own list when generating their gang roster We are much more likely to be playuing one off games than campigns.
Gang War Gang Creation Rules Goliath45-47, Escher p49-51,
Equipment
The following items are added to all Gang equipment lists: (currently Escher, Goliath and soon to be scavies) amends
GC rules Goliath on 45-47 and Escher 49-51 plus Trading Post (prices 30-31), Armoury 32-33
Axe
Club Range E, S, Dam 2, Melee, (5 Creds, Common)
Chainsword L range: E + S+1,
Ap -1, Dam 2 Melee, Parry, Pulverise, , (35 creds, Common),
Fighting Knife,
Flail, S Range E, L range: 2” +1 to hit at L/R, Strength +1, Melee, Versatile, (20 creds, Common),
Sword, L range: E, +1 to hit at L/R, Melee, -1AP, Parry, (25 creds, Common),
Two-Hander L range E, E: -1 to hit at L/R, Strength +2, -1
AP, Dam 3, Melee, Unwieldy, (20 creds, Common),
Stub gun
Flamers, Boltguns and Bolt Pistols are added to the Gang list as Special Items (slightly restrict access for Bolt weapons)
Bolt Pistol S/R 6”, L/R 12”, +2 to hit at S/R, Strength 4, Dam 2, -1AP, Ammo 6+, Pistol, (25 Credits Rare (8))
Boltgun S/R 12”, L/R 24”, +1 to hit at S/R, Strength 4, Dam 2, Ammo 6+, -1AP Rapid Fire (1), 55 Credits Rare (8)
Flamer L Range: Flamer Template, Strength 4,
AP -1, Dam 1, Ammo 5+, Blaze, Template (100 creds, Rare (8), )
Hv Stubber as a Heavy weapon choice for all gangs
Errata
1. Toxin weapon attacks are rolled from when they successful hit an enemy and after armour saves are made, no Wound Roll is required. So you roll to hit, they make an armour save and if failed the attacker rolls
2D6 vs Toughness +
D6 in the usual way.
considering +1 bonus to the roll if the defender has more than Wound remaining, (+1 past the first)
Toxin rules p39 of Gang War 1
Errata
Escher p49-51,
Escher Leader has 6+ INT (to match Champion)
Escher Lasguns cost 10 credits,
Escher Las Pistols cost 5 credits - the stub pistol is already available at 5 creds.
Any thoughts commetns from more experienced in the new system