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Made in gb
[MOD]
Villanous Scum







Another paint update as I wanted to get these done before shooting the next game, so a bunch of Whitestars (mk2s) and an EA Oracle scout. Not overly happy with how the stars are painted but it is the happiest I was after trying out three different methods. Turns out that organic armour mixed with 90s low budget graphics is hard to paint.



On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







More paint, I am using this ship from Brigade models as a proxy for the EA Warlock (as I hate the official model). She is slightly longer than an Omega and her hull is about twice as wide.



On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Legendary Master of the Chapter





SoCal

The White Stars look great. What technique did you use?

Also, why do you hate the Warlock mini?

   
Made in gb
[MOD]
Villanous Scum







Cheers Bob! I don't really know why I hate the official Warlock its just one of those things, its not that I think it looks out of place/not in faction or anything else simple its just that I purely don't like it. My dislike for it isn't a massive disadvantage (I actually don't like Hyperions either and I now have five of them) but the model is expensive (looking at US$ 25, the proxy was GBP12) and I can guarantee that the Warlock would take a hell of a lot of cleaning up work. All of my EA stuff to date has been horribly cast and if you have a look at the Omegas earlier in the thread you can see that they suffer a 2-3mm mould slip and one of the Hyperions not shown yet suffers from 8mm! So the proxy just seemed like a better path.

For the Whitestars I base coated them in GW Administratum Grey mixing in some white as it approached the edges of the hull, then I painted in the squiggles using Vallejo Oxford blue thinned down (4/1 medium to paint) loaded up the brush and flicked it in a series of crescents, pressing harder for the thicker bits and easing up for the thinner.
Went back over this a few times using a purer Oxford blue until it was only blue and no medium, each time trying to stay inside the lines and keep to near the intersections/ stripes. Lastly using a quite dry mix of Oxford/Dark blue I painted in the border that surrounds the tracery to form a distinct 'edge' where the grey stands pure on the edges of the wings/hull.
It was quite a tricky one I have to say and well outside my comfort zone, I have been tempted to just strip them on more than one occasion as I swung between liking the effect and hating it (ended up making a thread in the P&M showcase here to get feedback as I could not decide).

This message was edited 1 time. Last update was at 2018/07/31 07:25:25


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







EA Hermes transports join the fight (in the background you can also make out the next project in the construction que).

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

We demand more games!

However, the new painted stuff is nice too.

Maybe, "demand" is too strong of a word.....

This message was edited 1 time. Last update was at 2018/08/04 22:24:48


Support Blood and Spectacles Publishing:
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Made in gb
[MOD]
Villanous Scum







No, you can feel free to demand! It is a strange thing but every time I go to set up the next game, I get halfway through clearing my table of painting stuff and then just end up painting.

Tell you what though mate I will post the next game up if you post one using your newly painted Greeks! Deal? Say by the end of next week (week ending the 12th of August).

Just got to get my Bluestars and Whitestar fighters painted and then I am ready to rock...

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







Okay so the little ships are done and I have cleared away my painting stuff off my table so hope to have the next game done by tomorrow night, its been a while.
Bluestar proxies (actually FA scale Minbari cruisers).

Whitestar fighters;



On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I constantly lament the demise if this game, in particular because I bought both the 1st and 2nd ed. versions of the rules about 2 weeks prior to Mongoose announcing its cancellation. It scared away all the people I had convinced to try it, and I ended uo not buying the minis when I had the chance

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
[MOD]
Villanous Scum







Don't lament, play! You can still find games on Vassal even if you cant convince anyone else to play it. If you have an established group of players you know, then it shouldn't be too hard to get them interested again. The ruleset is mostly very tight, its easy to play but with enough breadth that it doesn't become stale and as a dead game there is no need to chase the newest "hotness" stuff.
Also the models are still available from;
https://agents-of-gaming.myshopify.com/
Though they are not for the faint of heart as the moulds have aged very poorly for most stuff so they require a lot of clean up, filling and resculpting and as they are metal this can prove tricky.
However even if you don't use the models the game is still extremely playable with just tokens.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 ingtaer wrote:
No, you can feel free to demand! It is a strange thing but every time I go to set up the next game, I get halfway through clearing my table of painting stuff and then just end up painting.

Tell you what though mate I will post the next game up if you post one using your newly painted Greeks! Deal? Say by the end of next week (week ending the 12th of August).

Just got to get my Bluestars and Whitestar fighters painted and then I am ready to rock...


I see what you did there! No fair! Lol!

I am away from my Greeks for the next two weeks, but I will try to get something together once Real Life stops bothering me!

Support Blood and Spectacles Publishing:
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Made in gb
[MOD]
Villanous Scum







Turn 4

Turn 4 started with the EA declaring that they were going to take the Asteroid Belt, the Centauri went for the Observation post and the Narn decided to attack the ISA held Jumpgate.

Pre game.
The game was rolled up as a 4pt Battle Annihilation with three density 8 asteroid fields.

Force selection and plan.
The Narn player selected his fleet based upon the idea that Energy Mines were great against enemies that relied upon Dodge and Stealth, knowing the ISA fleet consisted of only ships that relied upon these traits he decided to cram in as many EM launching ships as possible! First up he had 2 G’Quans (Sword of G'Tal and G'Quans Blade) who not only have EM launchers but also very good beam weapons and a huge pile of other guns in all arcs. Next he choose 2 Var’Nic (Vengeance and Spite) whilst they lack mines they do have a very handy beam as well as tough armour and precise torpedos, next up were 2 Thentus (Revenge and Retribution) who were going to be tasked with defending the flanks of the G'Quans and making sure that any attempt to flank them would be punished and lastly a Dag’kar joined the fleet as its only purpose in life is to throw mines!
The ISA player decided that he really wanted to take some Whitestars this game, many Whitestars. In fact he only wanted Whitestars! As such he had 4 Whitestar mk1 (Whitestars 8-11) and 4 Whitestar mk2 (Whitestars 12-15). His plan was to utilise the speed and agility of the Whitestars to outflank, separate and defeat the enemy in detail


Deployment.

As the defender the ISA fleet deployed first with the Whitestars deployed in a checkboard formation, keeping at least 6 1/2 inches between each ship. The mk1s deployed forward with the 2s at the back with all fighters deployed. The plan was to swing around the outside edges of both the end asteroid fields and avoid bunching up as much as possible in order to avoid taking too much damage from EMines
The Narn deployed with both G’Quans and Thentus’ opposite the southern most gap in the asteroids, both Var’nics opposite the northern most gap and the Dag’kar lurking behind the central asteroid field. The plan was to cover both the gaps in the asteroid fields whilst keeping at range of the Whitestars (who have a pathetic range of 10 inches), any time Whitestars bunched together he planned to lob mines at them!



Warleader T'dan was pensive, his fleet had come within a hairs breadth of taking control of Septis after soundly routing the humans and engaging what he was assured was a Minbari cruiser. It had cost him the G'Lann whose dead now rested with the remains of the Markab but he was confident that he would be able to take the Markab homeworld with just one more push, he had called in the reserve fleet and transferred his flag to the Sword of G'Tal, ready to strike a decisive blow. An urgent missive from the Kha’Ri had spoiled his carefully laid plan however, he had been directed to seize the Markab beacon jumpgate from an unknown power as the Kha’Ri determined that by holding the gate it would lend legitimacy to their seizure of the entire system.
Now his fleet was approaching the gate with only an asteroid belt in the way. Suddenly the scanners lit up blue, jump points, lots of them. The enemy were here…



Turn 1
The ISA gained the initiative (which they were to retain through out the game) and the Whitestar fleet swung into action, with all ships piling on the speed and aiming to swing around the asteroid fields. The Narn fleet in turn slowly drifted forward keeping their stations with both monstrous G’Quans turning slightly to bring their boresight heavy laser cannons to bear.
Space lit up red as they both fired, the Sword of G’Quan managed only a glancing hit on Whitestar 8 but the G’Quans Blade proved more effective as her powerful beam smashed through the asteroids in front of her and into Whitestar 10, the weaponised light cut deep into the fragile frame and blew her reactor to pieces! The damage was so severe that not only did it take the Whitestar to half her damage but it also knocked out her ability to repair herself.
View of the Northern flank;

View from the South;


Turn 2
With the initiative firmly theirs the Whitestar fleet broke formation to sweep around the asteroid fields. The Narn continued to drift slightly whilst manoeuvring only to gain shots. Again only the Narn could fire, and they did so with abandon! As they turned to skirt the outside of the southern asteroid field Whitestars 8 and 13 had drifted closer together, right under the mine launchers of both G’Quans. The Sword of G’Tal fired first and her mine slammed into the little cluster of ships as Whitestar 13 took minor damage and her accompanying Nial squadron was annihilated whilst Whitestar 8 took massive damage (the shot took her to half damage combined with the HLC shot of last turn). Before the shaken Whitestars could recover the heavy laser cannons lit up once again, this time ploughing into Whitestar 13 and taking her to half damage! Not to be outdone the G’Quans Blade launched her mine into the same stretch of space, the mine detonated in a blossom of fire and tore Whitestar 13 to pieces and crippled Whitestar 8. In the end phase Whitestar 10 managed to get her adaptive armour repaired and looking at how the fight was unfolding she was going to need it…
View of the southern flank moments before Whitestar 13 met her end;


Turn 3
Although badly shaken by the pounding they had taken already the Whitestar fleet forged ahead. The northern most elements rounded the outside of the asteroid field whilst three more ships powered through the gap between the northern and central asteroid fields, in the south the battered remnants lined up on their targets and vowed to sell their lives as Anla’shok should. The Narn fleet meanwhile suddenly sprang to life as all across the fleet their engines powered up. Vengeance and Spite swung their bows northward and prepared to engage as Sword of G’Tal and G’Quans Blade turned hard to port in order to avoid running headlong into the asteroid belt. Revenge however was unconcerned by such delicacies and just charged through as she sought to get a shot on Whitestar 8. The Frazi squadrons from G’Quans blade broke off from escorting her and plotted an intercept on Whitestar 10.
View from the north after movement;

View from the center;

View from the south;

The shooting began with the Frazi squadrons spraying fire at Whitestar 10, in a remarkable turn of fortunes so far the agile ship dodged all of it! In the centre Whitestar 9 who was ahead of the rest of the fleet achieved perfect firing solutions on the Dag’kar and in a bright blaze of light her neutron lasers and pulsars began hammering into the fragile Narn ship. In return the Dag’kar fired off both her energy mine and her torpedoes taking the Whitestar down to half damage and badly damaging her thrusters. To the south the Revenge who had boldly ploughed through the asteroid field laid her guns on the badly damaged Whitestar 8 and in one swift salvo blasted the ISA ship from space simultaneously Whitestar 10 opened up on G’Quans blade but scarcely scratched her paint but the return fire badly damaged the Whitestars capacitators. On the northern flank both of the Var’nic destroyers fired every weapon in range at Whitestar 12 but with only minimal effect whilst Whitestar 14 boring in from the centre caught the Frazi squadron flying CAP on the hop and slaughtered them and her beams bit deep into Spite, stripping nearly a third of her hull.

Turn 4
With the battle now degenerating into a fierce and furious melee the Whitestars finally completed the envelopment of the Narn northern elements whilst the rest of the Narn fleet continue turning towards what was now the middle of the battle trailed by Whitestar 10.




Whitestar 9 and the Dag'kar both continued to drift toward each other as they both cut power to their engines in order to keep each other in arc, the fire from the Ranger ship proved telling this time as the Narn frigates’ hull was racked by secondary explosions that ended her existence. Not to be outdone Vengeance lived upto her name and opened fire on Whitestar 12, whilst her secondary pulsars scattered the Nial squadron that was flying CAP, her main weapons pounded into the Whitestar rupturing her fuel systems and causing the power to her weapons to fluctuate. Alongside her Spite lashed out at Whitestar 14, scattering her CAP with a torpedo and blasting into her hull with the main beam which cored the Minbari built ship and blew her reactor to pieces, leaving her crippled. Whitestar 15 seeing the trouble her sister ship was in threw power into her weapons and engaged Spite, her hull blistered from the force of the attack until a searching neutron laser beam touched her ammo supply and ended the destroyer in one brief, brilliant flash of light. Whitestars 11 and 12 combined their fire to try and end Vengeance but with 12s weapons losing power they were unable to do any significant damage. For the first time in the game the Thentus ‘Revenge’ finally managed to get a target in range and blistered a volley of beam fire at Whitestar 9 taking her down to one damage point. Lastly Whitestar 10 managed to dodge all the fire from both Frazi squadrons but the violent manoeuvres threw off her aim and she was unable to do any damage to the G'Quans Blade in return. Contemptuously the Narn heavy cruiser returned fire with her rear guns and blasted into Whitestar 10s reactor, the briefly born star taking out both the Frazi squadrons as well!
The state of play at the end of turn 4;




Turn 5
With the fleet in tatters, 2 ships untouched whilst the other three were crippled against a Narn fleet where pretty much every ship was undamaged the ISA fleet performed the galaxy famous "Getting the hell out of there" manouvre and fled the field.
Victory to the Narn!


This message was edited 1 time. Last update was at 2018/08/10 10:25:35


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Mighty Vampire Count






UK

Always a joy to see ACTA in action

Great reports and enjoying the pianting as well.

Brigade models do make some great proxies.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[MOD]
Villanous Scum







Cheers mate, was wondering if you would pop in to the thread (not just cause of the name but because we discussed it previously!).

Cant agree more on Brigade, lovely models and a real joy to deal with after AOG/Mongoose casting! I have a couple of Olympus proxies in the paint que as well.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Yeah!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in gb
Mighty Vampire Count






UK

 ingtaer wrote:
Cheers mate, was wondering if you would pop in to the thread (not just cause of the name but because we discussed it previously!).

Cant agree more on Brigade, lovely models and a real joy to deal with after AOG/Mongoose casting! I have a couple of Olympus proxies in the paint que as well.


Just got a large order from them for thier Victorian flyers game which looks fun - although like MGP models have to drill the stand holes out.

Did a bit of messing about with rules for a 3rd Ed ACTA but not got very far.

Looking forward to more of your campaign

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[MOD]
Villanous Scum







A small task force of Hyach ready for action;


These ships are all fleet action scale but I am using them in ACTA (or will be when the rest of the LoNAW joins in) as such they are being used as a ship the size smaller than they are officially, the frigates become fighters whilst the Dreadnought becomes a battlecruiser.

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Mighty Vampire Count






UK

 ingtaer wrote:
A small task force of Hyach ready for action;


These ships are all fleet action scale but I am using them in ACTA (or will be when the rest of the LoNAW joins in) as such they are being used as a ship the size smaller than they are officially, the frigates become fighters whilst the Dreadnought becomes a battlecruiser.


What rules are you using for them - they look good

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[MOD]
Villanous Scum







Cheers, I am using the expanded rules for the League of non aligned worlds that Katadder (sp?) on the old Mongoose forum released when the game went belly up. If memory serves the Hyach and Cascor stuff he done was based off of the unreleased playtest material.

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Mighty Vampire Count






UK

 ingtaer wrote:
Cheers, I am using the expanded rules for the League of non aligned worlds that Katadder (sp?) on the old Mongoose forum released when the game went belly up. If memory serves the Hyach and Cascor stuff he done was based off of the unreleased playtest material.


Ah yes I have that as well - he did some interesting work - I think I adapted some of it for my Dilgar War pack

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[MOD]
Villanous Scum







Which Dilgar War pack? From your avatar and comments were you Da Boss on the old forum?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Mighty Vampire Count






UK

 ingtaer wrote:
Which Dilgar War pack? From your avatar and comments were you Da Boss on the old forum?


Yep that's me I did a pack back in the day

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[MOD]
Villanous Scum







 Mr Morden wrote:
 ingtaer wrote:
Which Dilgar War pack? From your avatar and comments were you Da Boss on the old forum?


Yep that's me I did a pack back in the day


Ha, so you did mate. I will have to dig out my copy and have a gander through the rules again. Have played a few times with Katadders Hyach and found the fleet to be quite fair both pure and in a mixed league fleet. I like the really slow loading mechanic on the spinal lasers and the fleet seems to crumble as soon as the enemy has closed.

Edit; Edited out my critic of the Hyach Scout Carrier as I had totally misremembered its rules and combined it with the stealth cruiser.

This message was edited 1 time. Last update was at 2018/08/27 12:46:27


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







More paint, this time a duo of Whitestar Gunships;

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







Turn 5 - Game 1

For the fifth campaign turn the ISA decided to attack the Centauri held Septis IV whilst the Earth Alliance headed to attack the jump gate that the Narn had captured last turn.



The mission was rolled up as a 4pt Battle Space Superiority with three density seven asteroid fields on the table.

Force selection and deployment
The Centauri player opted to take a fleet of mixed heavy ships and fast gunships. As such he bought both of the Centauri’s remaining capital ships (the Primus, Dunseny, and the Dargan, Torluk.) as well as two identical wolfpacks each consisting of a Sullust and two Vorchans. He deployed with the Dargan skirting the northern most asteroid field, wolfpack 2 hiding behind the western field and the Dunseny and wolfpack 1 in the gap between.


After the disaster of the last game the ISA player decided that a fleet of Whitestars was not the best idea so once more the Tara’lin Dogato went to war, along side her were four Whitestars (numbers 4-7). After studying the Centauri deployment the ISA decided to deploy bunched as far from the Centauri big guns as possible, the plan being to crush one flank and then roll up the line.



Turn 1
The Dunseny’s task force was a glorious sight drifting between the debris clouds that surround Septis IV, it was a sight to lift the heart of any Centauri, hearkening back to the glory days of the Old Empire when entire worlds trembled in fear. Lord Tavari was proud to own such a marvelous collection of Centauri power but a nagging fear lingered in the back of his mind, the ships he had sent to liberate the Markab homeworld had disappeared with out a trace only a few days ago and he had received a warning of an unknown enemy force heading his way. Whether the two events were connected he did not know but he had to do what any lord of the Centauri would, head out and face the enemy down.

The ISA gained initiative and the Dogato crept forward issuing a scramble order to get more fighters out whilst turning to cover the gaps in the asteroid fields as all four whitestars issued stop orders.
The Centauri for their part powered forward all across the board with the second wolf pack turning to skirt to the south of the asteroid field.
The only ship with range was the Dogato whose main battery opened up on the Sullust in wolfpack 1, doing some damage.


Turn 2

The Centauri gained initiative and began to close their pincer, the Dargan rounded the northern asteroid belt whilst wolf pack 2 rounded the southern. In the center the Primus and wolf pack 1 closed the range. Whitestars 1 and 4 moved toward the middle of the table whilst 2 and 3 drifted forward.
Wolfpack 1 opened up the firing on Whitestar 1 and in a blaze of ions, beams and torpedoes blasted her engines to bits leaving her as a drifting hulk just long enough for the Dunseny to finish her off with her battle lasers. Once more the Dogato’s guns opened fire on the fan headed fools, her main forward guns blasted into the Sullust leading wolfpack 2 while her forward secondaries tore into a Vorchan. Her port guns tracked the other Sullust and lit space up once more, the Neutron lasers atomizing the interceptors, destroying power relays across the ship and venting several decks to the void. As the Sullust desperately tried to evade the fire she turned right into a stream of fire from Whitestar 4 which annihilated her with her searching lasers, at the same time her guns blasted into the lead Vorchan of the same wolfpack. The pulsing weapons fire chewed through the ships armour and bit deep into her reactor, in a brief flare of light the Vorchan’s reactor exploded, scattering bits of ship and crew to join the debris fields.


Turn 3
The Centauri retained the initiative and carried on closing their pincer hoping to quickly avenge their fallen comrades. As they closed, Whitestar 4 plotted an intercept on the Torluk and in a maneuver known to the warrior caste as “Skin Dancing” she flipped on end with her bow travelling just meters away from the enemy hull, right down her length. To the south of the battlefield all the remaining ships hurtled forward into one very small, very congested patch of space. Two of the Rangers Shial flights began to strafe the remaining Vorchan from wolfpack 1 whilst the other two jumped the Centauri Sentri flights and in a furious dogfight slaughtered them.

Space once more lit up bright but unfortunately for the Centauri it was as the Dunseny sprayed firepower in a vain attempt to target the Tara’lin cruiser. In return the Dogato proved much more accurate as she crippled the last Vorchan from wolfpack 1 and smashed apart the weapons control center of the remaining Sullust. Not to be out done Whitestar 2 in the south tracked her firepower across the lead Vorchan from wolfpack 2, crippling her and damaging her capacitors. The remaining ships traded fire and damage quickly racked up on Whitestars 2 and 3 however the Centauri were still unable to catch a break as another Vorchan ceased to exist as anything bar its component atoms.

Turn 4

The battered Centauri fleet retained the initiative and the massive furball in the south continued, Whitestar 4 continued to skim along the hull of the Dargan whilst Whitestar 3 moved to do the same to the Dunseny. At the same time the Rutarian flights pounced on the Shial fighters that had cut apart the Sentris last turn, this time the fight was much more equal as both sides lost a flight. Across the battle field the other pair of Shials lanced fire into a Vorchan.

In a shameful display, the Dunseny once again failed to break the stealth of the Dogato and wasted her firepower on open space. The Dogato for her part had ships in both her side arcs and to the rear and decided to take advantage of it. With blazing yellow light the vast arrays of Neutron weapons spoke again, the rear guns blasted apart the remaining Sullust before slicing on into the Vorchan being pursued by the Shial fighter and ending her as well. The starboard guns meanwhile sliced into the starboard guns of the Dunseny leaving nothing but mangled metal in their wake and springing a gas leak in her reactor. The Torluk finally managed to achieve a firing solution against an enemy ship and blasted apart Whitestar 2 in an overwhelming display of firepower. Finally the Centauri managed to calibrate their sensors as the last remaining Vorchan pounded torpedoes into the Dogato, however as Whitestar 3 skimmed over the surface of the Dunseny she opened vast swathes of her hull to open space.

Turn 5
The ISA seized initiative and the fearsome Dogato moved to skirt the asteroid field and keep the enemy capital ships at arms reach, the Dunseny and the Torluk tried their best to close the distance with the Torluk hedging her bets by opening a jump point. Whitestars 3 and 4 chased the still imposing ships and endeavored to skin dance them again. Whitestar 4 mistimed the maneuver as the flare of energy from the Torluk threw off her scanners, the Anla’shok pilot was unable to compensate in time and the ISA ship slammed into their foe.

The last of the Centauri fighter squadrons’ brief celebrations were terminated as a Shial flight caught them flat footed and butchered them, hilariously the two remaining Shial flights failed to beat the crude stealth tech of the Dargan and wasted their shots. The brief moment of satisfaction was to taste like ashes shortly after as the Dogato turned her guns on the battered ship and blasted it from space. The Tara’lin shuddered as she took some fire from the last remaining Vorchan and annihilating the flyer flight that was providing a CAP (which the players had forgotten about last turn).

Turn 6
The Rangers retained the initiative and the Dogato moved further behind the debris field whilst the remaining Whitestar entered the asteroid field to line up a shot on the Dunseny. The last Vorchan chased after the Tara'lin whilst the Shial flights followed her.
With a Vorchan to the rear and the Primus to starboard the ISA command ship was in her element and began the firing, after the light from her guns faded it was clear that both Centauri ships had ceased to exist.


And so the game ended with a decisive victory to the ISA with every single enemy ship destroyed but at quite a heavy cost. The failure at the jump gate had been made up for and once more the Tara'lin has shown itself to be a most formidable foe.

Join us next time as the EA fight the Narn for possession of the gate (or possibly more painting).

This message was edited 2 times. Last update was at 2018/09/11 00:37:47


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Nice! Those poor Centauri got shot to pieces.

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Made in gb
[MOD]
Villanous Scum







Yeah, poor fan heads...
After the first game where he was about to run away and then won the game on the next turn the Centauri player came to the conclusion that he should never run away again.
Unfortunately this has lead to him getting a hiding since, at this stage in the campaign the Centauri fleet has lost 6/10 of its starting battle points whilst the ISA (for example) has lost 2.5/10.
Sometimes running is a good thing!

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Sometimes you have to lose a battle to win the war.

Support Blood and Spectacles Publishing:
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Made in us
Been Around the Block





 Easy E wrote:
Sometimes you have to lose a battle to win the war.
Ah but this is B5.. sometimes you have to lose the entire war to win the war.
   
Made in gb
[MOD]
Villanous Scum







More ships leave the yard, a trio of Brigade models British frigates being used as EA Olympus corvettes and an Ipsha Warglobe.


On parle toujours mal quand on n'a rien à dire. 
   
 
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