Switch Theme:

March FAQ - Upcoming Guard Nerf  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Clousseau





East Bay, Ca, US

 Kanluwen wrote:
 Porphyrius wrote:
Considering that anything can conceivably wound anything else this edition, mass amounts of guard flashlights provide more than a meatshield. Volume of fire wins out these days, and Guard has it in spades.

Which was partly why people were freaking out about Conscripts so early.

If they'd just changed them from Lasguns to Autoguns, it would have immediately killed some of the whining.


This shows a complete lack of understanding of the problem.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Dakka Veteran




 Porphyrius wrote:
Considering that anything can conceivably wound anything else this edition, mass amounts of guard flashlights provide more than a meatshield. Volume of fire wins out these days, and Guard has it in spades.


If tournament games had no time limit, this might be more valid. Personally I don't fire lasguns at anything outside of 12" at a tournament unless it's desperate because the time cost is too great, even with pre sorted dice.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Marmatag wrote:
 Kanluwen wrote:
 Porphyrius wrote:
Considering that anything can conceivably wound anything else this edition, mass amounts of guard flashlights provide more than a meatshield. Volume of fire wins out these days, and Guard has it in spades.

Which was partly why people were freaking out about Conscripts so early.

If they'd just changed them from Lasguns to Autoguns, it would have immediately killed some of the whining.


This shows a complete lack of understanding of the problem.

Which problem?

There were people early on whining about FRFSRFing Conscripts "turning Warlord Titans into mush" and other such nonsensical anecdotes. It's the whole reason why GW for a few joke posts measured killpower in Conscripts.
Giving them Autoguns instead of Lasguns literally would have solved that issue.

This message was edited 1 time. Last update was at 2018/02/12 03:32:46


 
   
Made in us
Shas'ui with Bonding Knife






 Kanluwen wrote:
 Marmatag wrote:
 Kanluwen wrote:
 Porphyrius wrote:
Considering that anything can conceivably wound anything else this edition, mass amounts of guard flashlights provide more than a meatshield. Volume of fire wins out these days, and Guard has it in spades.

Which was partly why people were freaking out about Conscripts so early.

If they'd just changed them from Lasguns to Autoguns, it would have immediately killed some of the whining.


This shows a complete lack of understanding of the problem.

Which problem?

There were people early on whining about FRFSRFing Conscripts "turning Warlord Titans into mush" and other such nonsensical anecdotes. It's the whole reason why GW for a few joke posts measured killpower in Conscripts.
Giving them Autoguns instead of Lasguns literally would have solved that issue.


Are you ignoring the fact that they also were the best meat shields in the game, or just totally ignorant of that?

180pt of conscripts gave you enough to block just about anything from deep striking anywhere near things you wanted to keep alive, while also be a terrible target to shoot because of how inexpensive they were to field but incredibly costly (relative to their price) to remove. The fact that they could harm anything was just a bonus.

This message was edited 1 time. Last update was at 2018/02/12 04:46:08


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Longtime Dakkanaut




Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?
   
Made in us
Storm Trooper with Maglight






Dandelion wrote:
Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?


Note Guard squads can take heavy weapons as well. A squad of Guardsmen with a Lascannon is 65 points, right in your 3PL sweet spot of 60 points. A Guard squad with a Vox + Meltagun is 57 points, also right in your sweet spot. I could be misunderstanding, but isn't Powerlevel based on "unit plus an average number of upgrades"?

I also don't get what your 45 points and 55 points base squad note is from, are you assuming a Vox?
   
Made in us
Longtime Dakkanaut




kurhanik wrote:
Dandelion wrote:
Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?


Note Guard squads can take heavy weapons as well. A squad of Guardsmen with a Lascannon is 65 points, right in your 3PL sweet spot of 60 points. A Guard squad with a Vox + Meltagun is 57 points, also right in your sweet spot. I could be misunderstanding, but isn't Powerlevel based on "unit plus an average number of upgrades"?

I also don't get what your 45 points and 55 points base squad note is from, are you assuming a Vox?


I am assuming a vox. PL is based on the cost of the models + the average cost of upgrades then rounded. Guard can take flamers, grenade launchers, mortars, heavy bolters etc... add up all those then divide by how many of them you have as options. I'll add them up later and see what it comes out to be.

In any case, my point was that in PL you are generally paying closer to 5 ppm Guardsmen, than 4 ppm. (a plasma team at 5ppm is 62 pts total). So I was wondering if that hurts your lists, since there are many players who think 5 ppm Guard is unfair or unnecessary.
   
Made in us
Dakka Veteran




Dandelion wrote:
kurhanik wrote:
Dandelion wrote:
Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?


Note Guard squads can take heavy weapons as well. A squad of Guardsmen with a Lascannon is 65 points, right in your 3PL sweet spot of 60 points. A Guard squad with a Vox + Meltagun is 57 points, also right in your sweet spot. I could be misunderstanding, but isn't Powerlevel based on "unit plus an average number of upgrades"?

I also don't get what your 45 points and 55 points base squad note is from, are you assuming a Vox?


I am assuming a vox. PL is based on the cost of the models + the average cost of upgrades then rounded. Guard can take flamers, grenade launchers, mortars, heavy bolters etc... add up all those then divide by how many of them you have as options. I'll add them up later and see what it comes out to be.

In any case, my point was that in PL you are generally paying closer to 5 ppm Guardsmen, than 4 ppm. (a plasma team at 5ppm is 62 pts total). So I was wondering if that hurts your lists, since there are many players who think 5 ppm Guard is unfair or unnecessary.


Playing PL in general hurts guard lists in other areas so it's not a good comparison. In addition to the expensive infantry squads, you can't take mortar HWS since you're paying 60 'points' for a 33 point unit. Company commanders are likewise 3 PL for a 30 point unit. Back when Commissars were worth a damn, they were 2 PL for a 31 point unit. Even things like tanks get stupid expensive because you have to go all out on sponson/hull weapons to get value for the PL spent. Veteran squads are a mindboggling 6 PL and die as fast as ten Guardsmen.

PL basically forces Guard to take a bunch of worthless upgrades to try to make back their 'points', but Guard don't want blinged out units in the first place. A tricked out LR still dies as easily as a barebones one with a battlecannon/HB.

This message was edited 1 time. Last update was at 2018/02/12 15:59:38


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Power Level would absolutely hurt my list, because I don't bring upgrades on things. And it's not just Guardsmen who don't get upgrades; I rarely put max sponsons on my superheavies, and my company commanders are lucky to get Power Swords.

The only truly "fancy" units in my Regiment are the command units (Katerina Malinenko and her bodyguards/retinue and Command Tank).
   
Made in us
Longtime Dakkanaut




RogueApiary wrote:
Dandelion wrote:
kurhanik wrote:
Dandelion wrote:
Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?


Note Guard squads can take heavy weapons as well. A squad of Guardsmen with a Lascannon is 65 points, right in your 3PL sweet spot of 60 points. A Guard squad with a Vox + Meltagun is 57 points, also right in your sweet spot. I could be misunderstanding, but isn't Powerlevel based on "unit plus an average number of upgrades"?

I also don't get what your 45 points and 55 points base squad note is from, are you assuming a Vox?


I am assuming a vox. PL is based on the cost of the models + the average cost of upgrades then rounded. Guard can take flamers, grenade launchers, mortars, heavy bolters etc... add up all those then divide by how many of them you have as options. I'll add them up later and see what it comes out to be.

In any case, my point was that in PL you are generally paying closer to 5 ppm Guardsmen, than 4 ppm. (a plasma team at 5ppm is 62 pts total). So I was wondering if that hurts your lists, since there are many players who think 5 ppm Guard is unfair or unnecessary.


Playing PL in general hurts guard lists in other areas so it's not a good comparison. In addition to the expensive infantry squads, you can't take mortar HWS since you're paying 60 'points' for a 33 point unit. Company commanders are likewise 3 PL for a 30 point unit. Back when Commissars were worth a damn, they were 2 PL for a 31 point unit. Even things like tanks get stupid expensive because you have to go all out on sponson/hull weapons to get value for the PL spent. Veteran squads are a mindboggling 6 PL and die as fast as ten Guardsmen.

PL basically forces Guard to take a bunch of worthless upgrades to try to make back their 'points', but Guard don't want blinged out units in the first place. A tricked out LR still dies as easily as a barebones one with a battlecannon/HB.


Aren't Veterans 5 PL now? Anyway, my question is have you had trouble, not would you have trouble. As in, do you lose/struggle noticeably more often in Power but less often in Points. It's important because this whole thread has been a "what if" whereas PL already exists so we can use it now. If Guard handle well in PL, then even with those lost points Guard are fine and could get a price bump on infantry without hurting much. If they're garbage then we know that they can't take too many hits on point costs.

I personally find Power level to be well balanced overall despite what some people claim. Every army is forced to take "worthless" upgrades because they're also paying too much. In points I would never take Cybork on my Nobs. So it's a fair(ish) comparison.

Side note, why wouldn't you use sponsons? They look so good.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I do struggle in Power Level with Guard, yes, though that is mostly because the huge points variations in Baneblade chassis vehicles really dicks over power level.

A sponsonless Hellhammer is 476 (roughly 24 power) and a max-sponson Hellhammer is 676 (roughly 34 power). A Hellhammer is 30 power.

I have no sponsons on any of my Hellhammers for fluff reasons. Badda bing, badda boom, I'm spending 18 power (ish) that I could have otherwise saved (30 vs 24 times 3).
   
Made in us
Kid_Kyoto






Probably work

In the index days we tried out some power level games and at the end of one I estimated that I was sitting at about 1300 points or so with the (IIRC) 75 PL list I had made, and I think my opponent was slightly over 1500 points.

I got torn up pretty good in that game, but that was against index Eldar and was one of the first games I played in 8th after my opponent had already had a few games under his belt, so take that as you will.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Clousseau





East Bay, Ca, US

All of my armies pay for PL they can't, or simply would not use. I have yet to see an army that really benefits from playing PL. This isn't something that is unique to Imperial Guard.

PL is effectively a different game in a lot of ways. You're bringing fundamentally different units, and they're being utilized at their fullest potential.

In that regard, Guardsmen are a decent choice for PL, since you can put every single upgrade on them. Other armies don't fair as well, for example, Grey Knights pay PL for thunder-hammers they wouldn't actually take, even if they're free.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Kid_Kyoto






Probably work

Inquisition might actually win on Power Level. Imagine all those combi-plasmas and storm shields.

Guard Infantry do pretty well by PL standards, but the tanks are where you get hard, as each one is paying for that expensive hull heavy flamer that (at least, for myself) never gets used. I'd argue that there's the price of power swords and meltaguns figured into footslogging units, but I take the power swords already, so that feels unfair.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 daedalus wrote:
Inquisition might actually win on Power Level. Imagine all those combi-plasmas and storm shields.

Guard Infantry do pretty well by PL standards, but the tanks are where you get hard, as each one is paying for that expensive hull heavy flamer that (at least, for myself) never gets used. I'd argue that there's the price of power swords and meltaguns figured into footslogging units, but I take the power swords already, so that feels unfair.


I don't think Acolytes can get storm shields sadly. But Combi-Plasmas would be amazing, I agree. Inquisition at power level would be fun.
   
Made in us
Dakka Veteran




Dandelion wrote:
RogueApiary wrote:
Dandelion wrote:
kurhanik wrote:
Dandelion wrote:
Just curious, how do you guys feel about the power cost of Guard Infantry. Right now they're at 3 PL which more or less corresponds with 60 pts (with rounding). 4 ppm Guard gets you 45 pts + special weapon (so around 50 pts). With 5 ppm a Guard squad would be 55 pts before special weapons. That keeps them right at 3 PL (60pts) with a special weapon. How is that working out for those of you doing power level?


Note Guard squads can take heavy weapons as well. A squad of Guardsmen with a Lascannon is 65 points, right in your 3PL sweet spot of 60 points. A Guard squad with a Vox + Meltagun is 57 points, also right in your sweet spot. I could be misunderstanding, but isn't Powerlevel based on "unit plus an average number of upgrades"?

I also don't get what your 45 points and 55 points base squad note is from, are you assuming a Vox?


I am assuming a vox. PL is based on the cost of the models + the average cost of upgrades then rounded. Guard can take flamers, grenade launchers, mortars, heavy bolters etc... add up all those then divide by how many of them you have as options. I'll add them up later and see what it comes out to be.

In any case, my point was that in PL you are generally paying closer to 5 ppm Guardsmen, than 4 ppm. (a plasma team at 5ppm is 62 pts total). So I was wondering if that hurts your lists, since there are many players who think 5 ppm Guard is unfair or unnecessary.


Playing PL in general hurts guard lists in other areas so it's not a good comparison. In addition to the expensive infantry squads, you can't take mortar HWS since you're paying 60 'points' for a 33 point unit. Company commanders are likewise 3 PL for a 30 point unit. Back when Commissars were worth a damn, they were 2 PL for a 31 point unit. Even things like tanks get stupid expensive because you have to go all out on sponson/hull weapons to get value for the PL spent. Veteran squads are a mindboggling 6 PL and die as fast as ten Guardsmen.

PL basically forces Guard to take a bunch of worthless upgrades to try to make back their 'points', but Guard don't want blinged out units in the first place. A tricked out LR still dies as easily as a barebones one with a battlecannon/HB.


Aren't Veterans 5 PL now? Anyway, my question is have you had trouble, not would you have trouble. As in, do you lose/struggle noticeably more often in Power but less often in Points. It's important because this whole thread has been a "what if" whereas PL already exists so we can use it now. If Guard handle well in PL, then even with those lost points Guard are fine and could get a price bump on infantry without hurting much. If they're garbage then we know that they can't take too many hits on point costs.

I personally find Power level to be well balanced overall despite what some people claim. Every army is forced to take "worthless" upgrades because they're also paying too much. In points I would never take Cybork on my Nobs. So it's a fair(ish) comparison.

Side note, why wouldn't you use sponsons? They look so good.


Yes, I have had trouble in PL games. The difference between what I could bring in PL vs points was huge.
   
Made in us
Kid_Kyoto






Probably work

 Unit1126PLL wrote:

I don't think Acolytes can get storm shields sadly. But Combi-Plasmas would be amazing, I agree. Inquisition at power level would be fun.


Crap. You're right. :(

I miss 5th ed inquisition so much.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Eldar need nerfs. Not AM.
   
Made in us
Locked in the Tower of Amareo




Dark reapers need a nerf. IG needs a few tweaks still.
   
Made in nl
Longtime Dakkanaut





 Byte wrote:
Eldar need nerfs. Not AM.
This topic is about changes to Guard. No one here has denied that Eldar needs tweaks aswell. Nor does tweaking Guard imply that Eldar will not be tweaked aswell.
   
Made in us
Fresh-Faced New User




Its crazy how much some people complain about guard. Certain types complained enough to nerf guard completely out of the competitive scene, and the only place you'll see them in any top 10 is as CP batteries for power armor. If space marine players could finally exhibit some self control, I think most of the problems would go away overnight.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Most normal Guard armies are actually not that bad. It's the abusive spam lists that need to be brought into line

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
Dark reapers need a nerf. IG needs a few tweaks still.

Nah.


Automatically Appended Next Post:
Ordana wrote:
 Byte wrote:
Eldar need nerfs. Not AM.
This topic is about changes to Guard. No one here has denied that Eldar needs tweaks aswell. Nor does tweaking Guard imply that Eldar will not be tweaked aswell.

Actually, yeah. It does. Because at this point Guard have seen more changes than the past three iterations of the Eldar book has.

Christ, Conscripts and Commissars have seen more changes than most of the Eldar books have.

This message was edited 1 time. Last update was at 2018/02/15 00:20:39


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Kanluwen wrote:
Martel732 wrote:
Dark reapers need a nerf. IG needs a few tweaks still.

Nah.
Tweaks. Some things don't work right (Commissars need they rules adjusted up so they actually serve a purpose). Dark Reapers need a straight up Nerf.

And I agree, several Guard units have been repeatedly nerfed.

This message was edited 1 time. Last update was at 2018/02/15 00:24:48


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NurglesR0T wrote:
Most normal Guard armies are actually not that bad. It's the abusive spam lists that need to be brought into line

The issue with this mentality is that:
a) The "abusive spam lists"...aren't. It's soup lists that have brought items in.
b) Guard aren't exactly swimming in options in quite a few slots, even when one factors in ignoring the idea of "Is X more points efficient than Y?".

Like most codices, you end up with lists having lots of a specific item and then people decrying it as "spam". No gak there's people running Infantry or Scion Squads as Troops--Conscripts are garbage and that leaves effectively two Troop choices to choose from; one that benefits from Regimental Traits(Infantry Squads) and one that has a static RT(Scions).
No gak there are people running multiple cheap Officers--they are how you use the army's special rules.

Etc etc


Automatically Appended Next Post:
 casvalremdeikun wrote:
 Kanluwen wrote:
Martel732 wrote:
Dark reapers need a nerf. IG needs a few tweaks still.

Nah.
Tweaks. Some things don't work right (Commissars need they rules adjusted up so they actually serve a purpose). Dark Reapers need a straight up Nerf.

Let me put this as politely as possible:

Martel won't be happy until someone placing a Guard army on the table means it's an autowin for him. That's his mentality of what it means for an army needing to be "tweaked".

This message was edited 1 time. Last update was at 2018/02/15 00:24:33


 
   
Made in gb
Worthiest of Warlock Engineers






preston

LoyalGuardsman69 wrote:Its crazy how much some people complain about guard. Certain types complained enough to nerf guard completely out of the competitive scene, and the only place you'll see them in any top 10 is as CP batteries for power armor. If space marine players could finally exhibit some self control, I think most of the problems would go away overnight.

Well, be fair. Up until a year ago if the enemy placed a Imperial Guard army of any kind on the table the game was an auto win for them. They are still in the mindset that has resulted from endless years of constantly roflstomping Guard armies.
Imagine if you had been able to wipe out a certain army with any list you built, no matter how hard the other player fought, and suddenly, overnight, the scales where levelled and that one army became capable of fighting you on an even footing. Of course they are going to scream, for the first time in years they are being forced to apply braincells when facing Imperial Guard armies and it is hurting them. It is far easier to just whine at GW until the nasty mans are nerfed back to bottom again.

Kanluwen wrote:

Martel won't be happy until someone placing a Guard army on the table means it's an autowin for him. That's his mentality of what it means for an army needing to be "tweaked".

I'm glad someone else sees it.

This message was edited 1 time. Last update was at 2018/02/15 02:28:22


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Blood-Drenched Death Company Marine




MoO, I know all you really want is to be treated fairly but given your attitude of late you're only doing your own cause damage. Your posts are toxic and completely unhelpful. Insulting every marine player because you want to hit back at somebody is stupid.
   
Made in us
Decrepit Dakkanaut




 Kanluwen wrote:
 NurglesR0T wrote:
Most normal Guard armies are actually not that bad. It's the abusive spam lists that need to be brought into line

The issue with this mentality is that:
a) The "abusive spam lists"...aren't. It's soup lists that have brought items in.
b) Guard aren't exactly swimming in options in quite a few slots, even when one factors in ignoring the idea of "Is X more points efficient than Y?".

Like most codices, you end up with lists having lots of a specific item and then people decrying it as "spam". No gak there's people running Infantry or Scion Squads as Troops--Conscripts are garbage and that leaves effectively two Troop choices to choose from; one that benefits from Regimental Traits(Infantry Squads) and one that has a static RT(Scions).
No gak there are people running multiple cheap Officers--they are how you use the army's special rules.

Etc etc


Automatically Appended Next Post:
 casvalremdeikun wrote:
 Kanluwen wrote:
Martel732 wrote:
Dark reapers need a nerf. IG needs a few tweaks still.

Nah.
Tweaks. Some things don't work right (Commissars need they rules adjusted up so they actually serve a purpose). Dark Reapers need a straight up Nerf.

Let me put this as politely as possible:

Martel won't be happy until someone placing a Guard army on the table means it's an autowin for him. That's his mentality of what it means for an army needing to be "tweaked".

That's not even close to how Martel is. You're just denying how stupid good Guard were and still ARE.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced New User




I think the issue is that if an army isn't doing well, the nerf it until the can narrow down where the nerfs went wrong.
Ex: X army is good in 7E, nerf until we can slowly bring it up to a stable position. Repeat.
   
Made in us
Dakka Veteran




I'm glad that we can all agree that when Eldar have their Dark Reapers nerfed, it means the rest of the army is perfectly balanced; actually, they could probably use buffs!

Because re-balancing one or more units immediately means the rest of the army is no longer subject to balace, and no longer in need of adjustments.

C'mon Guard players - just because you have multiple units getting adjusted does NOT mean that the rest of the army is suddenly gak. Also, it IS possible that sometimes multiple units WERE overtuned. Sometimes, armies can have multiple units that need adjusting, up or down. Also, the adjustments in 40k are now an iterative process; you're going to see the same armies and units readjusted if they continue to be problems (too strong or too weak).

You're not the only army that's going to have units rebalanced (buffed/nerfed).

This message was edited 2 times. Last update was at 2018/02/15 03:38:33


 
   
 
Forum Index » 40K General Discussion
Go to: