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Made in do
Infiltrating Broodlord




New York

+++ 103 - Dark Angels (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +3CP (Imperium - Dark Angels) ++

+ HQ +

Master: Master-crafted boltgun, Power sword
Warlord: Brilliant Stragegist

Primaris Lieutenants
Primaris Lieutenant: Bolt pistol, Power sword

+ Troops +

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

+ Heavy Support +

Hellblaster Squad
9x Hellblaster: 9x Heavy Plasma Incinerator
Hellblaster Sergeant: Bolt pistol, Heavy Plasma Incinerator

++ Vanguard Detachment +1CP (Imperium - Dark Angels) ++

+ HQ +

Belial: Sword of Silence & Storm Bolter

+ Elites +

Deathwing Ancient: Lightning Claw (Pair), Shroud of Heroes

Deathwing Apothecary: Storm bolter

Deathwing Champion

Deathwing Knights: Watcher in the Dark
4x Deathwing Knight: 4x Storm shield
Knight Master: Storm shield

Deathwing Terminators
Deathwing Sergeant: Storm Bolter & Power Sword
Deathwing Terminator: Cyclone missile launcher, Power fist, Storm bolter
Deathwing Terminator: Cyclone missile launcher, Power fist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter

Stratagems:
Hunt the Fallen 1cp
Deathwing Assault 3cp
Weapons from the Dark Age 1cp
Fortress of Shields 1cp
Only in death does duty end 2cp
Honour The Chapter 3cp
Auspex Scan 2cp

Plan:
Support the Deathwing with some Greenwing plasma firepower and go all in with a Deathwing Assault massive blow turn 1. Nice and simple.

++ Total: [103 PL, 1997pts] ++


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Dark Angels Neophyte Undergoing Surgeries





I'd recommend swapping out the heavy plasma for the normal rapidfire one. I know the stronger one is very appealing, but I've found the normal plasma incinerator to work much better, plus it's cheaper. Most things you come up against won't exceed S8, and even then, getting in rapid fire with them puts out 20 S8 shots which will do much better than 10 S9 ones. Plus this works very well to destroy would be deepstrikers near your hellblasters, as auspex scan with Wftda will turn anything deepstriking in 12" of them into a fine paste.
   
Made in us
Screaming Shining Spear






Just something to think about. I run a similar list, but I support the deathwing with azrael for reroll to all hits and asmodai for +1 attack to your deathwing, it does stack with the ancient for +2 attacks. They cant deep strike in, so I bring them in a drop pod along with either some plasma company vets or sternguard. I don't run belial in that scenario, azrael is just doing what he does anyways, but slightly better, his extra cp and 4++ aura is just icing. Little note, asmodai has deathwing keyword, so a little synergy there as well.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in do
Infiltrating Broodlord




New York

Mysticbucket wrote: I'd recommend swapping out the heavy plasma for the normal rapidfire one. I know the stronger one is very appealing, but I've found the normal plasma incinerator to work much better, plus it's cheaper. Most things you come up against won't exceed S8, and even then, getting in rapid fire with them puts out 20 S8 shots which will do much better than 10 S9 ones. Plus this works very well to destroy would be deepstrikers near your hellblasters, as auspex scan with Wftda will turn anything deepstriking in 12" of them into a fine paste.


Yeah I own a squad of the standard plasma with my Ultramarines. I wanted something different and bought the Dark Angels set of 10 with the intention of building them for heavy plasma since the static nature of Grim Resolve seems to favor that weapon. I can just plant them somewhere with good line of sight and leave them be as they will always re-roll 1s to hit with no added investment. Where as the other 2 varieties lean towards move-shoot strategies.

peteralmo wrote:Just something to think about. I run a similar list, but I support the deathwing with azrael for reroll to all hits and asmodai for +1 attack to your deathwing, it does stack with the ancient for +2 attacks. They cant deep strike in, so I bring them in a drop pod along with either some plasma company vets or sternguard. I don't run belial in that scenario, azrael is just doing what he does anyways, but slightly better, his extra cp and 4++ aura is just icing. Little note, asmodai has deathwing keyword, so a little synergy there as well.


That's actually a much better strategy than what I'm currently fielding unfortuantely those are 2 models I don't own in my DA collection!!! Otherwise i'd be 100% on board here. Also i kind of like belial so id prob try to find a way to run all 3 characters if i could

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Regular Dakkanaut





I have had bad experiences with large terminator squads. They tend to be bullet magnets. Once you Deep strike the terminators all weapons in range will shoot them, and most likely kill them. You dont have anything huge in the backfield either to make the opponent decide what to fire at. When you Deep strike, you do it to force your opponent make a decision: either concentrate fire on the new threat, concentrate fire on your heavy support units, or split fire and shoot at both. Then you capitalize on their decision. Your hellblaster are good, but they aren't that scary at longer ranges. Given the fact you have 12 drops, you probably won't have 1st turn. This gives your opponent a chance to reduce the efficiency of your hellblaster.

Having one large squad of deepstrikers also makes you more vulnerable to things like auspex scan.
   
Made in do
Infiltrating Broodlord




New York

Dwro1234 wrote:
I have had bad experiences with large terminator squads. They tend to be bullet magnets. Once you Deep strike the terminators all weapons in range will shoot them, and most likely kill them. You dont have anything huge in the backfield either to make the opponent decide what to fire at. When you Deep strike, you do it to force your opponent make a decision: either concentrate fire on the new threat, concentrate fire on your heavy support units, or split fire and shoot at both. Then you capitalize on their decision. Your hellblaster are good, but they aren't that scary at longer ranges. Given the fact you have 12 drops, you probably won't have 1st turn. This gives your opponent a chance to reduce the efficiency of your hellblaster.

Having one large squad of deepstrikers also makes you more vulnerable to things like auspex scan.


I totally agree but this is something that can be overcomed with tactics. The large squad is necessary to get maximum bang out of the deathwing assault stratagem in this list. It's basically built around that plan.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Regular Dakkanaut





Ok, you didnt mention that in the list that its built around that. In that case, I would suggest to drop the cyclone missile launchers from the terminators and make a small devastator squad with 2 missile launchers. A 48 range weapon seems like wasted when the unit will be tied up in close combat, especially at 50 points each. For close range an assault cannon or flamers (I am not a fan of them) could serve better.
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




I am thinking of doing something this as well only i want to use a landraider crusader to bring in the Deathwing Knights with an ancient and a librarian and scouts as troops. This way the opponent will have to choose which target to shoot.
   
Made in do
Infiltrating Broodlord




New York

Dwro1234 wrote:
Ok, you didnt mention that in the list that its built around that. In that case, I would suggest to drop the cyclone missile launchers from the terminators and make a small devastator squad with 2 missile launchers. A 48 range weapon seems like wasted when the unit will be tied up in close combat, especially at 50 points each. For close range an assault cannon or flamers (I am not a fan of them) could serve better.


Fair enough I like it as is, I've used it in previous lists and shooting twice with the cyclone missile launchers upon arrival not only guarantees that the opponent cannot kill my devastators if they are on the table turn 1, but lets me put some serious hurt from all the missiles i can fire. Also I've come across the situations where my guys have killed or taken losses and they are no longer within threat range of any units to assault or shoot down with storm bolters. The missiles come in very very handy being able to remain effective through out the entirety of the engagement.

Thanks for the input regardless much appreciated.

I did have a curiousity about thoughts on what works better for a deatwing unit 10-man dropping down and using deathwing assault stratagem does it get better mileage out of which of the heavy weapon choices? I went with the missiles but the plasma cannons or assault cannons might also be viable what do yall think?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Dark Angels Neophyte Undergoing Surgeries





 Akaiyou wrote:
Dwro1234 wrote:
Ok, you didnt mention that in the list that its built around that. In that case, I would suggest to drop the cyclone missile launchers from the terminators and make a small devastator squad with 2 missile launchers. A 48 range weapon seems like wasted when the unit will be tied up in close combat, especially at 50 points each. For close range an assault cannon or flamers (I am not a fan of them) could serve better.


Fair enough I like it as is, I've used it in previous lists and shooting twice with the cyclone missile launchers upon arrival not only guarantees that the opponent cannot kill my devastators if they are on the table turn 1, but lets me put some serious hurt from all the missiles i can fire. Also I've come across the situations where my guys have killed or taken losses and they are no longer within threat range of any units to assault or shoot down with storm bolters. The missiles come in very very handy being able to remain effective through out the entirety of the engagement.

Thanks for the input regardless much appreciated.

I did have a curiousity about thoughts on what works better for a deatwing unit 10-man dropping down and using deathwing assault stratagem does it get better mileage out of which of the heavy weapon choices? I went with the missiles but the plasma cannons or assault cannons might also be viable what do yall think?


I run a similar list and find that the ML is the best by far as you're getting the shots from it in on top of the normal storm bolter shots which with deathwing assault is just beautiful. For the plasma and AC it depends on what targets you want them to go for, where as the ML gives you much more versatility, getting essentially either 2D3 extra storm bolter shots or 2 krak missiles. It is also worth noting that the krak missiles are much more reliable than the plasma as you're getting a guaranteed 2 shots, sure you can high roll on the plasma, but that also goes for low rolling.
   
 
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