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Made in gb
Regular Dakkanaut





I am going to BB13 in a few weeks and would like any advice on how to play this or any glaring problems with this list.

I hardly play at all and am going to a competition to get some games in. Be good if I could avoid getting curb stomped every game. I have no idea how competitive this event is going to be!

The games are a mix of eternal war and maelstrom and I am concerned I do not have the mobility for maelstrom.

I am unsure about marks for the units so any advice on that plus on what power to take for my Prince, was thinking either Death Hex or Warp time. I have to pick one and stick with it all comp.


Battalion Detachment: Word Bearers - +3CP
HQ
Chaos Lord on Juggernaut of Khorne
Axe of Blind Fury, Bladed horn on Jugger, Bolt pistol, Power axe - 140pts
Daemon Prince with wings
Daemonic axe, Slaanesh, Warp Bolter - 183

Troops
10 cultists - Autoguns - 40
10 cultists - Autopistols & Brutal assault weapons - 40
10 Marines - 7 Bolters, 2 Plasma guns, Champ with bolt pistol & chainsword - 156
10 Marines - 7 Bolters, 2 Melta guns, Champ with bolter & powerfist- 176

Elite
Helbrute - Fist & Multi-melta - 139

Dedicated Transports
Rhino - Combi-bolter - 72
Rhino - Combi-bolter - 72

Spearhead Detachment: Word Bearers - +1CP
HQ
Chaos Lord with Jump pack
2x Lightning Claws - 105

Heavy Support
5 Havocs - 4 Autocannons, Champ bolter & bolt pistol - 125
5 Havocs - 4 H Bolters, Champ Power sword & plasma pistol - 116
5 Havocs - 4 Missile Launchers, Champ bolter & Power fist- 125

Super-Heavy Aux Detachment
Renegade Knight
H stubber, Rapid fire B cannon with H stubber, Reaper Chainsword - 458

Total 1999. 7 CP's.

Thanks for any advice!
   
Made in ca
Dark Angels Neophyte Undergoing Surgeries





I'd suggest combining the two cultists squads into a 20 man squad. This will let you take better advantage of tide of traitors stratagem, plus word bearers reroll morale, making it harder to lose a lot to morale.
   
Made in us
Focused Fire Warrior




NY

I see a slight lack of range and anti-armor. Stormspear missile pod would add that a little. I haven't had any luck with clawed jump lord and don't see too much synergy with your list in him.

I assume some of the weapons are based on pre-existing models?
   
Made in gb
Regular Dakkanaut





Cheers for the advice guys.

Yes, alot of this is due to the models I have available.

The claw Lord will probably be my Warlord, he will hang back to give rerolls to at least 2 squads of the havocs, he will also be a backup counter assault unit against deep strikers in my backfield. This will allow me to throw the jugger lord and prince forward without giving up easy warlord kills.

Was thinking of giving him the Voice of Lorgar warlord trait, adds 3" to his reroll aura.

I do have enough cultists to field 20 autogun guys rather than the 10 and 10 close combat guys. I had been eyeing up Tide of traitors but thought having 2 squads rather than 1 added flexability. That thought is theory hammer though as I have very little actual playing experience!
   
 
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