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![[Post New]](/s/i/i.gif) 2018/03/15 01:07:28
Subject: More new terrain from GW.
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Haemonculi Flesh Apprentice
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MajorTom11 wrote: Kanluwen wrote:That terrain looks like it might be MDF or cardstock.
Hype train building...
It's not... examine closer, it's plastic. If I am wrong I will deeply apologize but though it looks thin walled it is actually about 1" or so, and there is lots of details inside the edges, multi-layered.
Clearly procreate
Just kidding
It's a safe bet this is plastic. If it cost anything remotely like their older gothic ruins though I am going to pass. Automatically Appended Next Post: Peregrine wrote:
This is also a very significant fact. Like the old FW ruins it looks like a real thing in 40k, not an absurd parody of 40k like many of GW's recent designs.
Automatically Appended Next Post:
anticitizen013 wrote: Crimson wrote:This looks great. Too bad there doesn't seem to be an option to build it with LoS blocking ground floor, so it does very little in 40K.
I agree with this. I mean it works perfectly for the skirmish games but I want something to use in both. I suppose one could simply 'board up' the windows to make it look barricaded, or add copious amounts of debris... there are options but I'd like to see something ready to go out of the box. You can only have so many shipping containers 
Or just declare that the windows and such don't count for LOS. It's a very easy problem to fix.
While this is a reasonable solution to using older built kits or homemade terrain when the edition switched up, I think it is a bit ridiculous that they put out a useless terrain feature. Sure we can play it abstract, but the game calls for TLOS and it's silly that we should have to house rule a kit that is guaranteed to break the bank. I agree with you that it's the only decent solution to the problem, I just think it is a stupid problem they should not have created.
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This message was edited 1 time. Last update was at 2018/03/15 01:10:32
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![[Post New]](/s/i/i.gif) 2018/03/15 01:27:58
Subject: More new terrain from GW.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I doubt there's a single person at this site who adores terrain as much as I do (who else would buy this and this at the same time), so I simply I cannot wait for this stuff to come out. Not even the slightest chance. It'll be plastic, to go along with all their other terrain ranges and the fact that they have a product ecosystem that involves glue and paint products.
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This message was edited 1 time. Last update was at 2018/03/15 01:32:14
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![[Post New]](/s/i/i.gif) 2018/03/15 01:28:46
Subject: More new terrain from GW.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote:It'll be plastic, to go along with all their other terrain ranges and the fact that they have a product ecosystem that involves glue and paint products.
Yeah, I was thinking they might have done some card/ MDF stuff as they've done some for the Thunder & Blood set but it does look good.
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![[Post New]](/s/i/i.gif) 2018/03/15 01:33:06
Subject: More new terrain from GW.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kanluwen wrote:Yeah, I was thinking they might have done some card/ MDF stuff as they've done some for the Thunder & Blood set but it does look good.
Kan, c'mon man. That's not "card/ MDF stuff". That's the box lid. That's one step up from using plates and cups and terrain.
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This message was edited 1 time. Last update was at 2018/03/15 01:33:26
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![[Post New]](/s/i/i.gif) 2018/03/15 02:25:40
Subject: More new terrain from GW.
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Longtime Dakkanaut
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It looks like a modular push fit plastic set...
I have a problem with buying Gw plastic terrain (minus the tau stuff) Like I already have 4 complete 6x4 district themed boards of plastic mostly Gw terrain(industrial city, imperial base, imperial outpost, and badland themed ork mek workshop). I’m hoping this set blends in with the old city of death ruins although I can’t see much more then making 2 large complete ruined buildings with this set since it contains very little TLOS blocking.
What I do need is a set of ork terrain that would fit in a badland themed board. But there is nothing out there but MDF junk that fits.
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![[Post New]](/s/i/i.gif) 2018/03/15 04:13:47
Subject: More new terrain from GW.
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Locked in the Tower of Amareo
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Looks nice. Interesting to see prices. Too bad game wise these are pretty much useless though but that\s 8th edition rule issue. Though shows how bad internal communication GW has seeing they manage to screw up terrain pieces so badly that they don't do much with their own rules. Would it have killed the terrain designers to do terrain that actually works usefully with their own terrain rules? Non-GW companies that's understandable as they don't know where rules go. With GW it's funny.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/03/15 04:49:02
Subject: More new terrain from GW.
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Powerful Ushbati
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My God, GeeDubs is just hitting homerun after homerun in my book. A little more than a year ago, I'd sold all my armies and was focusing exclusively on 30K. Now I'm back in 40K with my first two painted armies! Every kit, the new rules and armies. Fantastic!
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![[Post New]](/s/i/i.gif) 2018/03/15 10:02:44
Subject: More new terrain from GW.
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Huge Bone Giant
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Looks nice, although it might get a bit samey on a large scale. Should definitely have some Sector Imperialis thrown in to mix things up a bit.
thegreatchimp wrote:On a possibly trivial note -why is there a D10 on the board? I'm not aware that GW games use anything but D6s...
The Warhammer Community article mentions Kill Team won't use the current 40k rules, so it may be a custom system written for the new edition rather than an adaptation of D6 based 40k rule set. Automatically Appended Next Post: H.B.M.C. wrote:I doubt there's a single person at this site who adores terrain as much as I do (who else would buy this and this at the same time), so I simply I cannot wait for this stuff to come out.
I would've, but my apartment isn't big enough for both.
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This message was edited 1 time. Last update was at 2018/03/15 10:03:43
Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/03/15 10:07:52
Subject: More new terrain from GW.
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Hurr! Ogryn Bone 'Ead!
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I'm an architect and I approve. It's good to finally see a proper representation of Gothic in 40k, and not just a slab with a pointed arch window, strewn with skulls and chains.
For example, the Basilica Administratum kit might look Gothic, but the only Gothic part about it are the pointed arches. No Gothic building, or design (such as furniture and 19th century cast iron) from any point in history, look anything like an assembled Basilica Administratum building. They haven't even explained what sort of building materials we're supposing it's been made from, or whether the skulls, chains and censors(?) are ornamental or not. I'm leaning towards prefabricated cast-iron wall sections, not unlike the actual kit, just 50 times bigger and made from moulded metal.
These new ruins really show a better understanding of real Gothic architecture, of Gothic proportions, of the potential of the style (rather than reducing it to window design), and from what I can see on the photos; a reasonable representation of building materials and construction techniques.
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![[Post New]](/s/i/i.gif) 2018/03/15 10:14:38
Subject: More new terrain from GW.
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Dipping With Wood Stain
Sheep Loveland
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I think these will most certainly be compatible with the sector mechanicus and ryza ruins.
If you look at the third picture of Doc's screen grabs, the ruin closest to the camera (and the one to its right) have small, circular openings halfway between each corner, suspiciously the same size (from eying it!) to fit both the promethium relay pipes and plasma conduit pipes like the ryza ruins do.
HYPE train is definitely real!
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40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company |
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![[Post New]](/s/i/i.gif) 2018/03/15 10:24:23
Subject: More new terrain from GW.
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Executing Exarch
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ElvisJuice wrote: Elbows wrote:I have to say this is a disappointing move. The market is awash with decent "gothic city" style stuff. Everyone makes it. I was hoping they'd actually do something unique/different. I say that as someone who's just finished a huge gothic building from TT combat.
We "have" gotch city stuff. Give us something new (or for ball's sake an actual Xenos set of terrain would not go amiss...)
I don't see why GW can't do their own gothic ruins, that's sort of been 40k's "look" for decades. Why shouldn't they make their own?
Also, GW have started dipping their toes into Xenos terrain now - there's the Tau tidewall stuff and the new deathworld forest and shrine kits - which is great, since for years xenos terrain meant "stick cocktail sticks in a lump of polystyrene and make a space cactus"
I suspect its part of GW's entrenched dogma that GW is 'the hobby', if they can provide terrain it further insulates 'their' customers from the competition, its not bad looking and it'll be intersting to see how its priced
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2018/03/15 10:31:08
Subject: Re:More new terrain from GW.
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Gnawing Giant Rat
Skye
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thegreatchimp wrote:On a possibly trivial note -why is there a D10 on the board? I'm not aware that GW games use anything but D6s...
GW has sold D10s as wound counters ...
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![[Post New]](/s/i/i.gif) 2018/03/15 10:35:28
Subject: Re:More new terrain from GW.
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Boom! Leman Russ Commander
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Skyven wrote: thegreatchimp wrote:On a possibly trivial note -why is there a D10 on the board? I'm not aware that GW games use anything but D6s...
GW has sold D10s as wound counters ...
See the Kill Team thread. I think there is something about the new Kill Team not following 40K's current rules. As the new terrain is to accompany Kill Team, it could be the D10 forms part of that system.
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![[Post New]](/s/i/i.gif) 2018/03/15 10:52:06
Subject: More new terrain from GW.
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Longtime Dakkanaut
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GW stated in their Warhammer Community article that Killteam is now using a different rule. Probably due to the following success of SW:A.
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![[Post New]](/s/i/i.gif) 2018/03/15 10:55:21
Subject: More new terrain from GW.
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Fixture of Dakka
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Or it could be a wound counter. Or something to randomly determine a model (like the reason Blood Bowl comes with a D16). I'll wait for some more news before I start gabbling about a D10-based set of rules.
Talking of news, none of this was leaked, was it? a new Necromunda gang, Blood Bowl team, two Shadepsire warbands and a whole new game, and there was nothing until the official announcement.
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![[Post New]](/s/i/i.gif) 2018/03/15 11:27:08
Subject: More new terrain from GW.
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Huge Bone Giant
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AndrewGPaul wrote:Or it could be a wound counter. Or something to randomly determine a model (like the reason Blood Bowl comes with a D16). I'll wait for some more news before I start gabbling about a D10-based set of rules.
Talking of news, none of this was leaked, was it? a new Necromunda gang, Blood Bowl team, two Shadepsire warbands and a whole new game, and there was nothing until the official announcement.
Depends on your idea of "leaked".
The Shadespire warbands had artwork and was thus expected since the main game release in fall. Van Saar were sort of announced with some artwork I believe at the Forgeworld open day earlier this year.
I haven't been following Blood Bowl, so there may or may not have been hints. I don't know about that one.
Kill Team, as far as I know, along with the new terrain kits, had not been mentioned prior to GAMA.
But if you're referring to rumors from outside GW, I don't remember anything of note giving advance warning of any of these.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/03/15 11:29:26
Subject: More new terrain from GW.
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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We kinda knew Van Saar were up next, just not that they'd wheel them out right now, same with the Shadespire teams, but yeah the BB team and new Kill Team have come completely out of nowhere so far as I know.
Though it seems the few reliable rumour folks are a bit cosier with GW these days than used to be the case when it was disgruntled friends of disgruntled GW employees passing the info on to us, so they may just have chosen not to reveal anything, or perhaps revealing those two things would have gotten someone in trouble.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/03/15 12:01:48
Subject: More new terrain from GW.
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Ridin' on a Snotling Pump Wagon
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One does wonder if this will mean the older kits are withdrawn?
These look easier to build up. I found the current stuff can be tricky to get flush fits and perfect angles on the corners.
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![[Post New]](/s/i/i.gif) 2018/03/15 12:02:56
Subject: More new terrain from GW.
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Rampaging Carnifex
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I'm a big fan of the GW terrain and that stuff looks great.
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![[Post New]](/s/i/i.gif) 2018/03/15 13:24:52
Subject: More new terrain from GW.
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Longtime Dakkanaut
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The only reason I can’t see Gw old city of death terrain going away is that I think it still sells ok but that is like the main base of all Gw displays. And although this new gothic terrain is modular it lacks what appears to be seperate defining characteristics.
It’s actually quite amazing some of the stuff Gw does with its city of death terrain. I’m not sure this set can replicate that.
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![[Post New]](/s/i/i.gif) 2018/03/15 13:40:30
Subject: More new terrain from GW.
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Decrepit Dakkanaut
UK
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Since they've just relaunched a whole bunch of the old, previously discontinued, terrain I doubt that just having more new kits available will make them drop anything
although it might influence what is available to retail at normal discount terms and what's direct only (ands so too expensive for most retailers to carry)
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![[Post New]](/s/i/i.gif) 2018/03/15 14:17:20
Subject: More new terrain from GW.
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Veteran Knight Baron in a Crusader
Oakland, CA
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I like the new set, even though it's a touch bland.
It will fit in will with the rest of what they've done, and it just so happens to be perfect for a cathedral project I've had in mind for a while.
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![[Post New]](/s/i/i.gif) 2018/03/15 14:24:19
Subject: Re:More new terrain from GW.
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Huge Bone Giant
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I like the blandness in so far as it allows to bulk out the very ornate kits we already have without taking the same overwrought tile again and again. Provided their size matches Sector Imperials tiles (or multiples thereof, like the Shrine of the Aquila). I tried to build larger buildings back in the day using just Sector Imperialis tiles, and it got old fast. Using the new kit for most walls with the old ones providing detail and eye catchers should yield much more satisfying results.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/03/15 15:06:05
Subject: More new terrain from GW.
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Stealthy Space Wolves Scout
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Zingraff wrote:I'm an architect and I approve. It's good to finally see a proper representation of Gothic in 40k, and not just a slab with a pointed arch window, strewn with skulls and chains.
For example, the Basilica Administratum kit might look Gothic, but the only Gothic part about it are the pointed arches. No Gothic building, or design (such as furniture and 19th century cast iron) from any point in history, look anything like an assembled Basilica Administratum building. They haven't even explained what sort of building materials we're supposing it's been made from, or whether the skulls, chains and censors(?) are ornamental or not. I'm leaning towards prefabricated cast-iron wall sections, not unlike the actual kit, just 50 times bigger and made from moulded metal.
These new ruins really show a better understanding of real Gothic architecture, of Gothic proportions, of the potential of the style (rather than reducing it to window design), and from what I can see on the photos; a reasonable representation of building materials and construction techniques.
BINGO !!! I totally agree as I'm in the same profession and it tends to annoy me when kits fall short of precedent and potential. Nice to see some new modular and adaptable kits that look good but aren't the focus of a game table.
Automatically Appended Next Post: H.B.M.C. wrote:I doubt there's a single person at this site who adores terrain as much as I do (who else would buy this and this at the same time), so I simply I cannot wait for this stuff to come out. ...
LOL !! Highlands and Badlands are not interchangeable !!!
I love terrain, too. What started as a "centerpiece" purchase from Tabletop World for my old Armorcast Medieval town has evolved into a city of more TTW with AC slums !!! I need a bigger game table !! And more money !!
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This message was edited 1 time. Last update was at 2018/03/15 15:12:58
"You never see toilets in the 41st Millennium - that's why everyone looks so angry all the time." - Fezman 1/28/13
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![[Post New]](/s/i/i.gif) 2018/03/15 15:57:45
Subject: More new terrain from GW.
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Infiltrating Broodlord
Lake County, Illinois
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Gallahad wrote:It really just looks like they are fighting over a table size gothic cathedral. Everything is too visually similar because every wall is just the same high window. The sector mechanicus stuff had different outlines and shapes.
Well, isn't that a good thing? Wouldn't a ruined cathedral in this scale take up a whole table? I think it always looks so terrible to have like a ruined factory on the table that is about as big as my living room. You really need something that works as interior walls to get a layout that looks even remotely reasonable.
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![[Post New]](/s/i/i.gif) 2018/03/15 16:10:54
Subject: More new terrain from GW.
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Albino Squirrel wrote: Gallahad wrote:It really just looks like they are fighting over a table size gothic cathedral. Everything is too visually similar because every wall is just the same high window. The sector mechanicus stuff had different outlines and shapes.
Well, isn't that a good thing? Wouldn't a ruined cathedral in this scale take up a whole table? I think it always looks so terrible to have like a ruined factory on the table that is about as big as my living room. You really need something that works as interior walls to get a layout that looks even remotely reasonable.
Very much this. One of the things that almost never seems to make it as far as the tabletop is the cyclopean scale of a lot of 40K architecture, especially in hives. One of the reasons I'm looking forward to AT is the chance to re-scale a lot of the 40K materials with extra 8mm-scale greebling so as to build some genuinely HUEG stuff for the titans to fight over.
TBH a lot more games of 40K should take place entirely within massive structures, rather than everywhere in the Imperium basically being "modern city but with skulls on everything"  I like the Cities of Death tiles as much as the next man, but I agree with the person who posted previously that those are better used as detail pieces than for constructing whole buildings out of.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/03/15 16:31:39
Subject: More new terrain from GW.
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Khorne Rhino Driver with Destroyer
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Seriously - does anyone even know how to make intact buildings anymore? You know, four whole walls and a ceiling, without gigantic holes in any of them?
I am completely uninterested in putting together destroyed buildings and ruins. I want intact ones. I'd consider buying half a dozen kits, but not if I have to use them all just to make one complete building. if that's the case, I'm buying exactly zero.
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![[Post New]](/s/i/i.gif) 2018/03/15 16:36:04
Subject: Re:More new terrain from GW.
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Longtime Dakkanaut
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thegreatchimp wrote:On a possibly trivial note -why is there a D10 on the board? I'm not aware that GW games use anything but D6s...
There've been a few. Blood Bowl uses D8s and D16s. Burning of Prosper has D8s, D10s and D12s. Also, some of the wound marker / objective dice, etc.. for regular 40K come in non D6 variants
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This message was edited 2 times. Last update was at 2018/03/15 16:36:29
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![[Post New]](/s/i/i.gif) 2018/03/15 17:01:43
Subject: More new terrain from GW.
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Ridin' on a Snotling Pump Wagon
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Bob Lorgar wrote:Seriously - does anyone even know how to make intact buildings anymore? You know, four whole walls and a ceiling, without gigantic holes in any of them?
I am completely uninterested in putting together destroyed buildings and ruins. I want intact ones. I'd consider buying half a dozen kits, but not if I have to use them all just to make one complete building. if that's the case, I'm buying exactly zero.
There is a war on, you know
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![[Post New]](/s/i/i.gif) 2018/03/15 19:32:23
Subject: More new terrain from GW.
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Hurr! Ogryn Bone 'Ead!
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Bob Lorgar wrote:Seriously - does anyone even know how to make intact buildings anymore? You know, four whole walls and a ceiling, without gigantic holes in any of them?
I am completely uninterested in putting together destroyed buildings and ruins. I want intact ones. I'd consider buying half a dozen kits, but not if I have to use them all just to make one complete building. if that's the case, I'm buying exactly zero.
How would you access the interior? If you can't, then the building is just going to be an inaccessible, useless box, and from a narrative standpoint it wouldn't make sense that the combatants wouldn't want to get inside the building. If you were to build an intact building, you'd have to make one with a detachable roof or cutaway wall sections, and then you might as well create a ruined building.
In my own experience, large, complex and closed off buildings become cumbersome and impractical in games, and you're better off making them as open as you possible can. I don't recommend making them taller than 3 stories either.
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