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Drukhari Stratagem: Alliance of Agony, or how to make Uber-HQ's.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut




And I would love to act like a child and demand I be allowed to be able to run 8 detachments and mix and match my faction bonuses to the specific unit in that detachment, but guess what I can't.
Dukari have that rule added so that they can generate CP without paying the HQ and troops tax that other armies have to. They don't need it to function. Just because you'd like to run 8 patrols in a 2k game, everyone else should oblige you, well guess what just like the rest of us you have to compromise and play within the tournament rules.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 BaconCatBug wrote:
AnFéasógMór wrote:
 BaconCatBug wrote:
Dark Eldar shouldn't get an exemption because GW wrote their rules to be a one trick gimmick army.


Uh, yes, they really should. I mean, you're basically defending a house rule by saying "we shouldn't let an army do the thing the actual rules designers designed them to do, just because that's what they designed them to do"

That is an absolutely ridiculous argument.
Yes, a house rule that is found in the rulebook and is used by literally every single matched play game I've ever seen. One that the rulebook literally tells you to use if running an organised event. Seems like such a house rule. Lets hope tournaments start allowing any amount of detachments to accommodate Dark Eldar, then be shocked and appalled when Tyrant/Commander spam make a comeback.


Automatically Appended Next Post:
 Ghaz wrote:
Patrols don't provide Command Points for most armies. Are all of those T'au Commanders worth it considering you'll only have the base 3 CP?
Ok, so Vanguards then. Having lots of BS3 markerlights is fun!


Try reading your Rulebook before shouting people down. It says they are suggested limits for Organised Events:



They are not even suggested for Matched Play in general, just Organised Events aka tournaments. Your experience that most people you know use them is but anecdotal and local. The book literally says they’re a “helpful guideline”. Deriding someone for wanting to use their Codex rules outside of a tournament is akin to saying all your Conscripts are T20... ...it’s just hampering your opponent by trying to impose something not in the rules. The Drukhari Codex allows them a different method of CP generation. Unless you specifically both agree in advance to deny them part of their army rules it’s simply unreasonable to complain about it. Might as well go tell Guard players they can’t combo Kurov’s Aquila and Grand Strategist too, as that’s a gross CP factory that I hate... but it’s legal, like the Drukhari detachments.

This message was edited 1 time. Last update was at 2018/04/09 20:05:32


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Twisted Trueborn with Blaster





Ice_can wrote:
And I would love to act like a child and demand I be allowed to be able to run 8 detachments and mix and match my faction bonuses to the specific unit in that detachment, but guess what I can't.


If you're going to insult people for having a discussion of the rules that differs from your viewpoint, you need to seriously reexamine who is "acting like a child," mate.

Spoiler:
It's you, dude



Dukari have that rule added so that they can generate CP without paying the HQ and troops tax that other armies have to.


Uh, what the are you talking about? If you run a Battalion detachment, you need 2 HQs and 3 Troops for 3CP, Drukhari need 3 HQs and 3 Troops for 4CP, meaning an extra HQ for an extra CP. When you consider that any of the non-troop detachments require another HQ and provide another 1CP, it ends up evening out. With three patrols, we're getting 9 troop slots, and 6 each of every other slot. With a battalion and a FA/HS/Elite detachment, you're getting 9 troop slots, 8-12 Elite Slots, 5-9 FA, 5-9 HS, and 4 Flyer slots.

So, for literally the same number of HQs and the same number of Troops, you're getting the same number of CP, and actually two more non-troop slots than Drukhari running 3 Patrols. Combine that with the fact that the Archon, which you essentially have to take (and probably two of them) is a trash HQ, and the Haemi is little more than a 75 or walking buff.

So please, explain to me how we're getting command points "without paying the HQ and troops tax that other armies have to". I would LOVE to hear how you reasoned that to yourself.

They don't need it to function.


I mean, ultramarines don't need chapter tactics to "function" but I imagine spess mehreen players would cry GW a river if they didn't have them. The fact is, unless you want to run a boring, single sub-faction list, 3 detachments in a Drukhari list is as often as not going to be a minimum. We shouldn't have to choose between CP and the obsessions that let us finally be competitive because god forbid people rexamine an arbitrary limit suggested before this codex was even designed.

Just because you'd like to run 8 patrols in a 2k game


Do you strawman your mother with that ad hominem?

well guess what just like the rest of us you have to compromise and play within the tournament rules.


Omg REALLY????? I NEVER WOULD HAVE GUESSED!!!!!

And are the rest of you allowed to talk, though, about how you think those rules should be changed?

Oh, what's that? Of course you are, and you now realize there is a distinction between saying "I don't want to have to follow the rules" and saying "it may be time to reexamine and change those rules?" Good!

Seriously, dude, I don't ever even play in tournaments. I hate the culture. Doesn't mean I don't have every right to have an opinion about whether a particular tournament rule is good or not.

Also has nothing at all to do with my original point, which is that 3 detachments is suggestion adopted by most tournaments, but it is not in any way a rule of matched play, and that just because a few people choose to impose it on their groups as a house rule does not mean that it is in any way the norm or required. Good talk.

This message was edited 2 times. Last update was at 2018/04/09 20:37:38


"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

*Mic drop*




 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

AnFéasógMór wrote:
Do you strawman your mother with that ad hominem?


This just won the internet for today.

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Waaagh! Warbiker




Somewhere near Hamburg

 Galas wrote:
Talking with my Friend, that has the new Dark Eldar Codex, basically he made me notice something.




As this Stratagem is before the battle begins, you can use it an infinite number of times. As you can use it an infinite number of times, you can always chose the +1d3 CP with the Haeomunculus, to gain infinite CP, and then repeat the stratagem to make an army of Succubus and Haemunculus that have all the Warlords Traits, all of them repeated to buff them even more.

Is he correct? If you can't have more than one Warlord Trait, then you'll end up with a ton of Succubus and Haeomunculus each one with a Warlord Trait.


This is the biggest bs i've ever heard of. If someone pulled that on me I'd instantly pack up my stuff and go Play someone else.

Also: I'm pretty sure "generate" a warlord trait means you have to roll for a trait.

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in gb
Norn Queen






Morkphoiz wrote:
This is the biggest bs i've ever heard of. If someone pulled that on me I'd instantly pack up my stuff and go Play someone else.

Also: I'm pretty sure "generate" a warlord trait means you have to roll for a trait.
1) Rude much?

2) Read the rules for warlord traits on page 124 of the codex. It explicitly says you can pick one.

He's not wrong, you can give multiple traits to the same character, but the rulebook says it can only use "a" trait, so you couldn't use the CP generation one multiple times, and you can't use a 2nd one if you do use the CP generation one. If you have 5 archons, 5 succubus and 5 Haemonculi however, you can easily use the stratagem 5 times, and assuming you give each haemonculi one the CP generation trait, you will break even or end up with more.

Tell me, would you pack up and leave if someone gave an Iron Hands Captain the BRB FNP warlord trait?

This message was edited 4 times. Last update was at 2018/04/14 11:46:22


 
   
Made in us
Never Forget Isstvan!






Don't count on that strat working like that. It says pick "up to one" of each. It's meant to be a one use stratagem.

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Made in us
Waaagh! Warbiker




Somewhere near Hamburg

 BaconCatBug wrote:
Morkphoiz wrote:
This is the biggest bs i've ever heard of. If someone pulled that on me I'd instantly pack up my stuff and go Play someone else.

Also: I'm pretty sure "generate" a warlord trait means you have to roll for a trait.
1) Rude much?

2) Read the rules for warlord traits on page 124 of the codex. It explicitly says you can pick one.

He's not wrong, you can give multiple traits to the same character, but the rulebook says it can only use "a" trait, so you couldn't use the CP generation one multiple times, and you can't use a 2nd one if you do use the CP generation one. If you have 5 archons, 5 succubus and 5 Haemonculi however, you can easily use the stratagem 5 times, and assuming you give each haemonculi one the CP generation trait, you will break even or end up with more.

Tell me, would you pack up and leave if someone gave an Iron Hands Captain the BRB FNP warlord trait?


1. How is this rude? If someone told me he would now generate infinite CPs at the start of a match I'd end the game right there. It should be common sense that stuff like this is not possible or intended to be possible. Trying to do such thing now THAT would be rude.
I was not looking to Insult the op.

2. I dont have the dex, sorry bout that. What you describe is still kinda fishy but a totally different thing from "generating infinite cps".

3. No i would not, why should I? Well, instead of course if someone stacked up on fnp bonuses so hard that he'd have a "1+" fnp and then told me that this model is now indestructible. I'd totally call bs on that too

I really am not looking to be rude but that stuff is ridicoulus.

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in gb
Norn Queen






 Eihnlazer wrote:
Don't count on that strat working like that. It says pick "up to one" of each. It's meant to be a one use stratagem.
Please show me where it says one use?
   
Made in us
Never Forget Isstvan!






The strat doesn't say one use. It does say however, to "pick up to one".


Up to means cannot exceed.

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Norn Queen






 Eihnlazer wrote:
The strat doesn't say one use. It does say however, to "pick up to one".


Up to means cannot exceed.
You do realise each use of the stratagem is independent of each other, right? Or do you not think I can use the Raven Guard stratagem to infiltrate multiple units?

This message was edited 1 time. Last update was at 2018/04/14 14:59:01


 
   
Made in au
Regular Dakkanaut




Dark eldar are perfectly fine not running 6 patrols. Their troops are so cheap and useful they are great at multiple battalions.

Calling them a one trick gimmick army is far from the truth.
   
Made in gb
Norn Queen






New Errata changes this to once per battle.
   
 
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