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Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Which is really surprising. Why would I buy a conversion pack and core set if I cannot play with them? The glory of saying "first"?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

Have they said anything yet on First Order and Resistance conversion packs? I would assume they'd be combined since the First Order only has 4 ships and the Resistance has 2 (3 if you count the falcon).

On a related note, have any other first order or resistance ships been announced? Other than the A-wing, I don't think there have been any other ships in the movies for resistance and I don't remember any different ships not already made for the first order.

I'm not prejudiced, I hate everyone equally 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

No news on the FO and Resistance yet. Also they could use the new Shuttle the FO had that Finn and Rose escaped with.
   
Made in gb
[MOD]
Villanous Scum







TIE/ln article;
https://www.fantasyflightgames.com/en/news/2018/7/16/space-superiority-1/

Again nothing new.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So Charge tokens regenerate correct?

So Stealth Device seems like a good upgrade to put on a ship that already has an innate charge, since that would give you more uses of it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
[MOD]
Villanous Scum







Some charge tokens regenerate, if it has a little upward pointing arrow next to the number then it does.



On that pic you can see the difference with Lonewolf and Elusive. SD does not unfortunately.

Edit; fixing the link.

This message was edited 2 times. Last update was at 2018/07/17 00:45:30


On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I'm just stoked you can play an Inferno Squadron themed list. and it might not be too bad, either.

Throw in a Reaper for support and you might have a nice mini-swarm.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

 Grey Templar wrote:
So Charge tokens regenerate correct?


Only if they have the little upward carrot beside the charge.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So couldn't the Stealth device use, say, Wampa's charge which does regenerate?

Or am I misunderstanding how the Charge tokens work and the Charge stat is on the card and not the ship.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
[MOD]
Villanous Scum







The charge token is specific to the thing using it, you can have multiple instances of a ship having charge tokens and they do not form a pool, but are used each for their own thing (the opposite of how force charges work). Though there are instances of being able to regenerate charges from a different source (like reload on ordnance).

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







TIE/ad article, once more there is nothing new;

https://www.fantasyflightgames.com/en/news/2018/7/23/on-the-cutting-edge/

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Ugh, I can’t believe the models are going up to $20 apiece. I think its getting time for me to drop out of this game.

It never ends well 
   
Made in gb
Leader of the Sept







EBay and the conversion packs are your friends. No need to pay through the nose for the currently available ships.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I’m getting the conversion packs for Empire and Rebels, but the new prices pretty much kill me expanding my collection any more.

Also, have I seen correctly that the conversion packs don’t have ALL the existing pilots and these new packs have 1-2 new pilots to boot?

It never ends well 
   
Made in gb
[MOD]
Villanous Scum







 Stormonu wrote:
I’m getting the conversion packs for Empire and Rebels, but the new prices pretty much kill me expanding my collection any more.

Also, have I seen correctly that the conversion packs don’t have ALL the existing pilots and these new packs have 1-2 new pilots to boot?


Yeah that is right, the extra pilots (and I presume upgrade cards) are supposed to be released separately in card and punch only packs. Though we so far have no info on when these are expected, whether they will be one per faction or one per wave nor how much they will cost. These extra packs are supposed to be released per wave.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Abel





Washington State

I have a large collection of X-Wing stuff, and I'm really looking forward to 2nd Edition. Got a question- do I need to buy the new starter set or will I be fine just getting the conversion kits?

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
[MOD]
Villanous Scum







There is a new damage deck in 2.0, so you really need it. This can be had in the new Core, but if you preorder the core you get a free larger damage deck (so they may be had cheaper on ebay etc.).

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Longtime Dakkanaut




Points costs are now up:

https://www.fantasyflightgames.com/en/news/2018/7/27/man-your-ships-1/
   
Made in us
Douglas Bader






Gunboats have FCS.

GUNBOATS HAVE FCS.

GUNBOATS HAVE FCS.

2.0, your sins are forgiven. My beloved gunboats can now stack focus + re-roll on ordnance shots and do it after SLAMing. Action economy is not gone, it's just moved to the ships that deserve it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Member of a Lodge? I Can't Say





Philadelphia PA

A minimum 72 points for a Defender... ouch.

Well I generally only took one anyway, but without Tie/fs I'll have to find a third ship for my Imperial list.

On the other hand it looks like a 2 Firespray list for Scum would be viable with a nice points cushion to buy all kinds of upgrades.

I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

So new point lists - I'm guessing that it is meant to be played at more than 100 points - what do you all think 200, 250 or 300?

I'm not prejudiced, I hate everyone equally 
   
Made in au
Liche Priest Hierophant







It's been known for a while now that standard is 200 points.

Also I'm now no longer slightly salty at the Imperial Conversion Set only having enough components for 2 Defenders now, since 2 is all that can be fielded in Standard.
As a plus Strikers and Bombers get access to Weapon Specialists, and Bombers have 2 Bomb Slots to boot.

This message was edited 1 time. Last update was at 2018/07/27 19:51:44


 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

They announced the point total before releasing the points list?

Nuts, can still only fit 8 TIEs in a list...

I'm not prejudiced, I hate everyone equally 
   
Made in au
Liche Priest Hierophant







Yeah I think it was first mentioned in one of the early Team Covenant videos?

Inferno Squad + Sloane & 7th Sister in a shuttle (Lambda or Reaper) does look to technically fit in 200pts... but that's basicallyall you get, there aren't enough points left for upgrades outside of like Crackshot (and even then only if you go with the cheaper pilots on the shuttles). Will probably still try flying it once but I imagine I'll be chopping 7th Sister out asap.
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

Very sad that Fang Fighters lost their Mod slot.
On the other hand, it seems Scum Falcon is pretty cheap

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Welp. There goes the weekend I guess.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
[MOD]
Villanous Scum







Had a fair few hours to digest this and overall it seems pretty damned good. Firstly the skyisfalling Dash, Luke gunner is nearly three quarters of a list, secondly the list I was hoping to cut my teeth on is very doable (Eval/Ventress/random z-95).

I am a bit surprised at how much of a premium they are putting on Force wielders, be they pilots or crew, it does seem pretty powerful but I wonder if they are being costed overly high. The JM5K seems to be too expensive but most of Scum feels about right, though both Virago and Moldy Crow are very pricey. Going to have a fun few weeks theory crafting lists!

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Executing Exarch





 ingtaer wrote:


I am a bit surprised at how much of a premium they are putting on Force wielders, be they pilots or crew, it does seem pretty powerful but I wonder if they are being costed overly high. The JM5K seems to be too expensive but most of Scum feels about right, though both Virago and Moldy Crow are very pricey. Going to have a fun few weeks theory crafting lists!


Yep that was my big takeaway from my peruse, I think they are leaning on overcosting Force as a precaution as a shiny new mechanic, if it doesn't turn out to be all that they can tweak it down

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Douglas Bader






IMO force users are probably accurately costed. Remember, this is a new edition where action economy is deliberately limited and every force user has unrestricted action economy every turn. Stack focus and target lock? Done. Stack focus and evade? Done. Boost and still modify your dice? Done. It's effectively a free action every turn, without the various limits (stress, bullseye arc, etc) that other action economy buffs have. And that's not even considering having multiple force points for greater burst potential on a key turn or pilot/EPT abilities that give you a powerful way to spend your force points. Even a basic crew upgrade that gives +1 force point with no other text is powerful, when you get to do things like break the rules on turrets with a free rotate action (after everything has moved!) you have to have it be very expensive to match that power.

(Now, FFG could have avoided some of this cost issue by making force points only work on force abilities instead of general dice modification, but that's not how they did it.)

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Longtime Dakkanaut




Force does indeed look very potent and I think you can see the general approach seems to be for FFG to be cautious in their costings, with a couple of outliers here and there. Wedge looks really good, for example. It's also interesting to note a few ships have gained some new upgrades - System slots on TAPs, Defenders and Gunboats are all new.
   
 
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