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Made in gb
[MOD]
Villanous Scum







 Peregrine wrote:
IMO force users are probably accurately costed. Remember, this is a new edition where action economy is deliberately limited and every force user has unrestricted action economy every turn. Stack focus and target lock? Done. Stack focus and evade? Done. Boost and still modify your dice? Done. It's effectively a free action every turn, without the various limits (stress, bullseye arc, etc) that other action economy buffs have. And that's not even considering having multiple force points for greater burst potential on a key turn or pilot/EPT abilities that give you a powerful way to spend your force points. Even a basic crew upgrade that gives +1 force point with no other text is powerful, when you get to do things like break the rules on turrets with a free rotate action (after everything has moved!) you have to have it be very expensive to match that power.

(Now, FFG could have avoided some of this cost issue by making force points only work on force abilities instead of general dice modification, but that's not how they did it.)


Gonna have to play some through before I can really tell how good it ends up being (ie. worth the points) but it is worth mention that using a force charge modifies one eyeball to a hit or evade, and the pilots that have them have at most 2? charges with one regening each turn.

Still trawling through the costs/cards and it looks like swarmers are going to be a very strong option, going to have to try out a 5K list and see how it fairs.

Edit; though I am disappointed that the Scuurg has lost its missile/torp slots.

This message was edited 1 time. Last update was at 2018/07/30 09:20:51


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Longtime Dakkanaut





It looks like we took the "way back" machine, and double Firesprays and Tie-Swarms will be early popular lists.

The more things change...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

NewTruthNeomaxim wrote:
It looks like we took the "way back" machine, and double Firesprays and Tie-Swarms will be early popular lists.

The more things change...


That and Gunboats.

You can make a 4 Nu Gunboat list with Protons, Adv Slam, FCS, and OS-1.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





 Grey Templar wrote:
NewTruthNeomaxim wrote:
It looks like we took the "way back" machine, and double Firesprays and Tie-Swarms will be early popular lists.

The more things change...


That and Gunboats.

You can make a 4 Nu Gunboat list with Protons, Adv Slam, FCS, and OS-1.


I noticed that myself. My FLGS had a few on clearance, so I just had them set four aside for me, just in case. ;-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
[MOD]
Villanous Scum







Spoiler:









Spoiler:

And the most exciting release of all!;

This message was edited 1 time. Last update was at 2018/08/03 18:17:42


On parle toujours mal quand on n'a rien à dire. 
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

Shiny TIE for Scum! Love it

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Longtime Dakkanaut




Also announced prequel/Clone Wars factions. Not sure how I feel about that. The First Order and Resistance are already looking a little bit light on ships and now we have 2 new factions to bring up to speed too. Also seems like an odd decision given the apparent focus on faction identity in the new edition.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I think it's fine. As I said (in another thread? Earlier in this one?) They can take their time re-releasing the 1.0 ships to keep the old factions slowly updated while they build up those new factions. I'd be down with that.

And I see what you did there, Ingtaer. Vewy funny.

This message was edited 1 time. Last update was at 2018/08/02 16:18:38


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
[MOD]
Villanous Scum







New Articles;

First Order;
https://www.fantasyflightgames.com/en/news/2018/8/2/evil-resurgent/




Resistance;
https://www.fantasyflightgames.com/en/news/2018/8/2/spark-of-rebellion-1/




Mining Guild TIE;
https://www.fantasyflightgames.com/en/news/2018/8/2/mining-modifications/



Automatically Appended Next Post:
Rules reference and all of the quick build cards are up on FFG site;
https://www.fantasyflightgames.com/en/products/x-wing-second-edition/

Scroll to the bottom of the page and they are under support.

Interestingly it does specify that when recovering charges (be it Force or not) it specifies that each CARD recovers the charge, so force crew on a force pilot will recover 2 force each turn etc.

And just to make us keep the faith there is a day (minus 45) errata/FAQ of cards.

This message was edited 4 times. Last update was at 2018/08/03 11:32:13


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Whats this, my boy Omega Leader has a callsign other than Omega Leader now?
   
Made in gb
Executing Exarch





T70's can have cannons ? That's new, and Poe having PTL plus a EPT seems it might be a contender

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Battleship Captain




 VictorVonTzeentch wrote:
Whats this, my boy Omega Leader has a callsign other than Omega Leader now?

And Initiative 6 - putting him on a par with Poe, Soontir and Fenn Rau - and making him better than Kylo Ren!
No classic build with Juke anymore, though.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

No? Can he not take it anymore or does it not work the same? I havent really gotten a look at too much of the 2e stuff.
   
Made in us
Douglas Bader






 VictorVonTzeentch wrote:
No? Can he not take it anymore or does it not work the same? I havent really gotten a look at too much of the 2e stuff.


2.0 version says "the dice can't be modified" instead of "the target can't modify their dice". It's a subtle difference, but the new version prevents you from modifying the defender's dice and juke is dice modification.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Ah I see, thats too bad. Oh well, I'll probably still run Midnight. I liked running Omega Squadron when I played with friends.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I'M about to run a demo next week for some new store employees on X-Wing 2.0. Fun.

But since I'm doing that, the community has decided to photoshop some tokens and dials, and we're getting into it right away.

Any Rebel Scum tricks I should try?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Executing Exarch





Maybe Luke and some T65's see how Force shakes out, and if T65s are worthwhile in 2.0

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I want to give the TAP a go with Seventh Sister and two generic Inquisitors to really get a sense of the Force as a points-sink.

I've alway been in love with the B-Wing, I want to see if the generic ones are worth it again. Is it going to be a race to Initiative 5 and up? Gosh I hope not.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I think it is. With no vi or adaptability, I really don't see people playing pilots with initiatives lower then 5 unless the ship is hella tanky.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ca
Huge Hierodule






Outflanking

Well, barrel roll has been nerfed a lot, meaning that it will be a lot harder to dodge multiple arcs, especially with rocks in play. Action economy on the whole has been hurt, with only the TIE Interceptor really able to barrel roll/boost in any order. A wing can barrel roll, then boost, but that does limit its options, and the Fang, Tie/v1 and Starviper lost the ability to do both in one turn. engine upgrade and vectored thrusters are gone, so you can't just add whichever action you are missing to your action bar.

In short, maneuver actions are not going to allow your ace to absolutely dominate the board anymore. This makes it a lot easier for the mid-PS guys to affect the game with their pilot abilities, or for generics via simple points efficiency.

Also, with everyone getting some sort of maneuver action, we no longer have guys who are just getting to shoot earlier with better pilot skill. With PS 9+(6) no longer being an auto-win, we will likely see fewer of them, so we may find out that it's worth it to bid for the PS 4-8(2-5) instead of 1, since we can now potentially dodge arcs with our mid-tier X-wing.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Maybe, but there's still something to be said for shooting first. That alone may be worth it.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ca
Huge Hierodule






Outflanking

Yeah, but unless you have a "Delete" button attack (think triple Jumpmasters), then it doesn't matter if your opponent survives to hit back harder.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So I played a demo game of second ed for a store employee (2 blue squadron escorts with generic R5 vs. 2 Academy Pilots and a Reaper with Death Troopers) and it was still fun.

I then played a 200 pts game with Thane Kyrell, Norra Wexley and two basic B-Wings (in Ugg boots and leggings, too) against Luke Skywalker, Jake Farrell and two Green A-Wings. My opponent had horrible defense dice so he lost Jake to bad dice and then bad manoeuvres leaving him unable to reposition.

You think about your locks a lot more if you know you might lose your action. Focus becomes more prevalent. Norra is a punchy tank (she had an ion turret, a Vet gunner and expert handling)

Luke is an absolute beast to kill. He had a generic R2, limited the game to 60 minutes and was a very slow player, so I only got him to spend one charge on his R2. His Force regen for defence is great. In retrospect, he said he would rather have invested in Cluster Missiles rather than Prockets, as getting something in your bullseye arc take a bit of practice, and I lured him into the rocks, so he had to focus on not bumping, hitting anything, etc. CM would have been devastating to my rather tight formation.

The 1 Talon Roll is... eh? It is. How great remains to be seen.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Douglas Bader






 Crazy_Carnifex wrote:
Yeah, but unless you have a "Delete" button attack (think triple Jumpmasters), then it doesn't matter if your opponent survives to hit back harder.


It still matters a lot, because even when you don't get a kill on the first turn you set up PS kills on the following turn. For example, most of my games in today's tournament were against various low-PS alpha lists (PS 1 crack, PS 2 HLC gunboats). I had PS 4 HLC gunboats with crack, and even when I theoretically took more damage in the opening turn (the low-PS ships are cheaper and pack in more total red dice) and nothing died the following turns were often brutal. I'm fine with doing 3 damage to you and taking 4 in return if the next turn's 3 damage is a kill shot, giving me a 6 to 4 win in that exchange. I think this is going to be especially relevant in 2.0 because token stacking on defense is much rarer and much weaker, so ships are going to take damage. Once ships start running low on HP being able to PS kill a ship before it can return fire becomes extremely powerful.

Also, the "delete" button still exists in 2.0, it's just mostly moved to imperials. Gunboats and Redline can set up 4-damage torpedo shots with focus and target lock stacks, e-wings can do the same but are probably too expensive to be viable. Alpha strikes are IMO going to be a very relevant part of the meta.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Played a game using the Grand Inquisitor, Seventh Sister and a generic Inquisitor last night. Against, Redline, Rexler Brath and Colonel Jendon. The guy wasn't too optimised in his choices.

It was really fun, but you have to play super aggressive, but with supernatiral reflexes you can have both reposition manoeuvres, so you can evade arcs and dance around too much damage, but don,t expect to dish out too much damage.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Stinky Spore





Well I can't wait for 2.0 to arrive. Not long now.

With another core set coming out, providing another T-65, and the rebel conversion pack only supporting 2 x-wings. I was wondering if anyone else glued half of their old T-65s s-foils into the closed position? Swapping the models round to represent which state they're in. Or am I the only crazy person?

If you haven't done so yet, I'd like to add that if you carefully cut a quarter to half of the way into the wings, at the base. They work as folding S-foils. However I would expect them to fail/fall off after 10 - 100 uses. They work quite well, better than the x-wing in the Saws Renegades pack. If you were thinking about gluing them to the closed position, try this first. For a short time you can have moving s-foils and when they break glue them into the closed position.

I wonder if the B-wing will gain a configuration card for its s-foils and if it does will they redo the model to have moving parts.

Looking forward to flying Arvel Crynyd with intimidation. A fun little ship to fill a list. And A-wings can finally have missiles!!!! Yes!

Is it September 13th yet?!
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Ohhhh I can make a 5 Y-wings list... That's going to be fun.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
[MOD]
Villanous Scum







So the day is finally here and so is x-wing 2.0. Got my delivery including the promo damage deck which many in OZ/NZ have been told they wont be getting due to FFG screwing up.
I wonder when the app will be released?

Looking around the various groups worldwide it is interesting to see just how much of a balls up FFG have made of this, Scum Falcon is delayed everywhere(?), loads of stores havent got the small ship expansions, others dont have Scum conversion kits and they didnt print enough of the promo damage decks... I have a bad feeling about this.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Stupid hurricane might be messing up my plans for 2.0

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
Leader of the Sept







Heh. The Fantasy Flight website still.has th3 1.0 starter sets on there.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
 
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