Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Matt.Kingsley wrote: I still have trouble comprehending that the Imperial pack has the components for 3 Decimators but only 2 Defenders, 2 Star Wings and 4 TIEs (and to a lesser extent 3 Aggressors - though I fully understand that's more of a personal thing because most people wouldn't have bought 4 of them like I did).
See also the Rebels 2 Sabine's Ties and 4 Headhunters to 2 X-Wings.
A new edition should be an improvement.. a number of the new updates make me concerned..
If a new version is done wrong it can kill a once popular game... "I am looking at you 40k epic"
But I have most of the existing ships and 1st edition works okay as long as you are aware of the cheese
factor of some builds.. Mostly basement game anyway so don't worry about crazy lists like I would see
in the tournament ring.
Does the App need to be always on? Surely it will be a set of rules stored on your device and only need a connection for software updates. You shouldn't need a connection in the shop you are playing in.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Given that you only need the app to build the list, and then all the rules are on the cards, if you're playing people you trust you shouldn't need it at all.
(looks shiftily at Flinty)
Why yes, those 3 x-wings, 2 b-wings and Millennium Falcon are well within points. In fact I have a 25 pt initiative bid. Sorry, the wifi's broken...
Flinty wrote: Does the App need to be always on? Surely it will be a set of rules stored on your device and only need a connection for software updates. You shouldn't need a connection in the shop you are playing in.
Yeah, the app should only need a connection when updating. It shouldn't need an active connection at the shop. I play Warmachine/Malifaux/X-Wing/40k/Guild Ball/Infinity off my Wi-Fi only tablet all the time without a Wi-Fi network at the shop. This isn't groundbreaking stuff.
I'm super excited about the second edition. Not so much about needing an App to play, but whatever. Tings I'm excited about:
1. Revamping all the ships and balancing them across the board. So no more power creep, at least for the time being. Essentially leveling the playing field.
2. Consolidating all the rules and giving newer mechanics to older ships where it makes sense.
3. Changing core mechanics to make it more about flying well then what you brought.
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Yeah the fact is though, not everyone owns a smartphone and tablet. And yes even if there is a .pdf, you're still adding a whole book on top of what could just be printed on the card. And I still have a feeling that this 'app' is not going to be 'free' as much as 'f2p' and if you want it to really work it'll be a monthly fee. (either there will be ads that you have to pay for to get rid of, or the fee to cover all the ships otherwise you might have only say, X-wings and Ties in the FREE version. )
My beloved 40K armies:
Children of Stirba Order of Saint Pan Thera
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Just buy one. I'd be very surprised if you regularly use each ship you have access to currently. No reason to buy more until you actually decided you want to use it.
KingmanHighborn wrote: Yeah the fact is though, not everyone owns a smartphone and tablet. And yes even if there is a .pdf, you're still adding a whole book on top of what could just be printed on the card. And I still have a feeling that this 'app' is not going to be 'free' as much as 'f2p' and if you want it to really work it'll be a monthly fee. (either there will be ads that you have to pay for to get rid of, or the fee to cover all the ships otherwise you might have only say, X-wings and Ties in the FREE version. )
The grumpy negative bit (eg the majority) of my grey matter had a similar thought that there will be a purchaseable faction pack upgrade a la War Room for WMH
For the most part I'm on a wait and see vibe
This message was edited 1 time. Last update was at 2018/05/02 21:24:28
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
Added this to the N&R thread but adding here for completeness;
Spoiler:
Calculate was confirmed today to be a droid based action. It is a weaker focus, only can change 1 focus result to a hit or evade, but there will likely be ways to get multiples of them through abilities and upgrades.
Force charges regenerate 1 at the end phase.
Vader's ability is that he can use a force charge to perform another action, and can keep doing this so long as he has force charges. So he could at most perform 4 actions a turn if you want him to.
Good tokens (green and blue) are beneficial, bad tokens (red and orange) are harmful. Blue and Red tokens (Ex. Cloak and Stress) stay on the ship through the rounds until gotten rid of while Green and Orange tokens (Ex. Focus/Evade and Weapons Disabled) are removed at the end of the round. Noted that Round tokens are removed at the end of the round.
Wave 2 and beyond will include new upgrades and cards but some of the stuff in the conversion packs will be in them. BUT, there will be upgrade sets for the rereleased ships for existing players so you don't need to buy the new ship. They haven't come out with any details but they mentioned the possibility to have stuff packed together for the wave in a conversion pack/new ship cards + token pack.
They are readdressing how epic works in 2.0, they want to give it the same amount of love and refinement they have what they have for standard. Mentioned possibly reworking energy or how it works to make it feel more right or more refined. I'd guess we won't be seeing epic 2.0 for a year or more while they do that.
Quick Build Cards will only include upgrades and cards from the expansion they come in and the core set.
Seen in the TC video the core set will come with a template to hold your ship's space for when another ship might go through past them or otherwise be difficult do with the ship there.
Afterburner - After you fully execute (Don't bump) a maneuver speed 3 to 5 you can spend a charge to perform a Boost action even while stressed.
Turrets and Cannons get range bonuses while ordnance doesn't.
Can still use old acrylic templates, but will likely need a speed 1 straight for the barrel rolls. Acrylic tokens are still allowed (so long as same color as new tokens though mostly for ease for new players) Range Rulers are the same too.
Talon Rolls like barrel rolls use the line on the template for the placement of the ship.
NEED A NEW CORE SET. Pilots in the core set don't come in the conversation set, the new damage deck is needed, and the X-Wing in the Core Set is the one seen in the preview, a Red Five - Luke's X-wing.
Asked about different dice, they thought to change it but they wanted to keep the game as simple/steamlined as possible. One where children can learn how to play easily.
No more action bombs/mines.
Medium Base uses large pegs, there are conversion pegs for the smaller ships to be placed on them. Arc-170s confirmed to be Medium ships.
Resistance and First Order Conversion sets will cost less and have more conversions for the ships that are in the faction.
For linked actions, if you cannot perform the linked action you don't get the stress action. Example being the Focus into a Boost and you can't perform the Boost you do the focus action but don't get the stress token. Don't have to say you are doing linked actions, just if you can link into something you get to go into it if you want to.
Evade Tokens convert one die to an evade rather than adding an evade result.
App is free, thought that was pretty obvious but still.
No plan to redo the world champ cards but some ideas from them might be used later on.
Falcon got a significant rework. New mobile double arc like most turrets. But is cheaper, and gotten some things that most large ships won't have access to. It has the Boost action. Dial changed, swapped 1 turns for 3 turns but has more blue maneuvers. Pilot abilities reworked. Han (I think they mentioned involving obstacles) and Lando buffed and Chewie nerfed a little so he can take on crits.
Boost action can't be added to ships as a mod anymore.
Subtitles are there to separate characters. IE Fen Rau for Rebels vs Scum. This allows them to give them new pilot abilities. Garven mentioned to be a ARC-170 pilot. And the possibility to add a new Vader down the line.
Bullseye Arc are only there for abilities and don't have an ability of themself.
Ships that needed help were reworked, ones that were doing fine were mostly fine.
Vader can force charge to perform a different action even if he fails his first action.
New damage deck is the only damage deck for 2.0, old ones can't be used.
Half points on all ships in tournament play, app will show the half points on the list as a reminder.
Obstacles, or at least the asteroids from 1.0 are perfectly fine for 2.0.
Proton Bomb is said to be similar to classic Seismic charge but a Critical damage instead of a normal damage. Bombs and Mines all do automatic damage.
Cloaking pretty much the same as before (+2 Evade, can't attack), decloaking happens during the system phase same as when bombs are dropped.
Deploying ships (Phantom) done during the system phase.
Tie Interceptor is the closest ship to PTL ships in the game, it will have a after you perform an action you can either boost or barrel roll. Can't focus into evade. Fel costs a whole bunch more than base interceptor.
Only a few dials stayed the same. Lambda and Tie fighter dials are the same. Some dials got worse.
Factions will get the same upgrades in the conversion sets, aside from unique ones like named characters and slots that aren't supported by that faction like Astromechs and Illicit Slots.
Won't resculpt most craft, ones they feel need updating will be done or ones that can be given moving mechanics might be updated too.
Core Set comes with 3 Asteroids and 3 Debris Fields.
B-Wings have T-rolls and their dials have been reworked.
YV-666 Party bus is still a thing, but 4-LOM and Zuckuss have been reworked, given charges and limits. YV-666 can reinforce.
Generic named characters "Blue Ace" and the like now have names for Resistance and First Order.
Certain paint schemes will not be the same in reprints, mostly aces stuff it seems.
Scurg isn't a Rebel option anymore. Already said elsewhere but Firespray will no longer be an Imperial option. Scum will likely become the largest faction in the game due to all the options.
Either 3 IG-88s bareboned or 2 IG-88s with a friend can fit into a list.
Resistance will be predominately 2 - 3 ship lists while First Order will likely fly elite smaller swarms.
Reinforce, uses the dashes on the side of the ship. Reduces the total damage by one to a minimum to one.
A-Wings, like the Interceptor can link into a red boost but not link to a barrel roll. They have a native barrel roll. Same stats for their attack, evade, hull, and shields.
TLT, isn't in 2.0.
E-wing said to have some good linked actions, with Corran Horn still likely there.
(Damage card) Damaged Power Regulator - Before you engage you gain an ion token.
Ion tokens make it so the only action you can take is a Focus action, meaning that Droids get hit harder by ion tokens.
R5 astromechs deal with damage cards, discarding damage cards.
Most ships with lots of shields have their shield count reduced and were given more hull.
If a ship is destroyed in the engagement phase it isn't removed until after that initiative has gone. So say your 3 Initiative ship is destroyed by a 3 Initiative ship then you can still attack with it.
Mines can't be reloaded. Reload action reloads one ordnance upgrade rather than everything. Reload only recovers 1 charge for the ordnance you choose.
Sense - Force Ability, lets you see a maneuver dial at range 1, but if you use a force charge can look up to range 3.
Crew with a Force Ranking adds it to the ship flying it, so ships that are Force Sensitive get 1, while FS pilots can increase their value allowing it to refresh at the end of the round.
Some kind of Battle of Yavin bit has been talked about, be it just a classic format for a tournament or the like.
No more Harpoon missiles.
K2S0 hinted at as a pilot.
Total number of attack dice reduced for attack abilities. Some Tie Fighter abilities add one (2 to 3 dice), but crazy ones adding extra dice now add rerolls or the like.
HWK has a primary weapon value.
Jam strips a green token or when you next get a green token you lose it. If you have multiple tokens the person who jams your ship gets to choose which is discarded.
180 degree arcs are still in the game.
Numbers for the ships in the conversion set are based around the number of ships you can run (I assume at best pilots) for standard points. Conversion sets likely taking into account the X-Wing and Tie Fighters that come with the Core Set since you have to buy that for the new damage deck. So feel free to start theory crafting max numbers for standard games.
Barrel roll is to the front, middle or back of the ship using it. Dashes on the side of the 1 straight for Medium and Large ships to use when barrel rolling.
Hue changed slightly for the ship cards to help color blind people distinguish the difference between red and green.
As a small note from an X-Wing unboxing, R2 Astromech doesn't have a restriction while R4 Astromech are limited to small ships. Also, R2 Astromech has R2-D2's ability but limited to 2 charges instead of 3, while R4 Astromech makes your 1-2 basic (turn, bank, straight) maneuvers easier.
Not sure if I mentioned it before, but not all ships will get new sculpts, depends how they feel about it. Possible new paint jobs for existing ships.
Tie Advanced V1s, there is a generic Inquisitor that has a Force Point. Possibility that there might be other generic pilots with Force Points. But generally no upgrades that add Force Points to ships aside from crew.
Points will always be adjusted instead of text adjustments moving forward with pilots, upgrades and the like. They want to keep the text on the cards the same if at all possible.
Fel's ability has been changed. He gets his focus token by getting you in his bullseye arc.
R5 Astromech lets you spend a charge to repair (flip) a crit, or spend an action and charge to remove a (facedown?) damage. 2 Charges.
Expert Handling turns your Red Barrel Rolls actions white.
Ions seems to be a 1 blue straight. So prevents the stress + ion lock on a ship.
Arval can now boost into another ship/bump it and still attack now.
Tie Silencer is getting a resculpt because it was too big and will stay on a small base.
Firespray has a slightly different paint job (brighter green) but same sculpt.
Lambda has new actions, including a Coordinate action.
Y-Wing new sculpt and paint, X-Wing slightly new sculpt with opening/closing S-foils. Core Set is painted up as Red Five, Expansion is painted up as a Red Squadron ship.
Asteroid and Debris obstacles all still work the same as before.
2 new pilots for the Firespray, in the conversion kit.
2 New Y-Wing pilots in the conversion kit, Norra Wexly and one who starts with an E (I think the pilot who replaced Keyan as the survivor at Yavin).
6 languages at launch.
Main take aways for me; The new core set is a must buy for the damage deck.
Force stuff can be had be had through crew.
No Harpoons!
Most importantly for tourney play is that half points applies to all ships!
They are reworking epic.
Overall pretty pleased with all the changes noted, seems like the game should be quicker as ships die easier and if they can retain the faction purity they have promised it should be an easier buy in for new people.
Yeah i'm out. Yes the game has potentially been streamlined but, for me, it's come too late at this stage. not going to be selling my stuff but i'm done. the dismantling (everyone has moved on to other stuff atm) of the local group hasn't helped as well.
I feel bad for my local store which has racks upon racks of X-Wing product that will all be worthless now, since nobody is going to want to impulse buy one or two of those ships unless they already planned on buying a bunch of conversion packs for them.
The app's a great idea but doesn't go far enough - this could have been FFG's chance to get rid of the card system altogether.
Generally speaking, the cards really stack up poorly compared to the traditional army book model, and their main advantage (easy updates for older units) is now totally eclipsed by the app model. Hard to shake the impression that they're going to stick around primarily as a way to force you to buy ships you don't really want. (To be fair, FFG has been less anticonsumer with Runewars and Legion, but the "Epic" ships in X-Wing were more of a cash grab than anything GW's ever done, and really left me with a bad impression of the card system in X-Wing as a whole.)
I feel bad for my local store which has racks upon racks of X-Wing product that will all be worthless now, since nobody is going to want to impulse buy one or two of those ships unless they already planned on buying a bunch of conversion packs for them.
I don't know how it works for gaming, but for other retail products there are times when a manufacturer will get retailers to ship the stock back and repackage it.
Considering how much the value of a ship is the model vs. the printed material that might be the plan?
This message was edited 1 time. Last update was at 2018/05/03 06:10:50
I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy.
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Just buy one. I'd be very surprised if you regularly use each ship you have access to currently. No reason to buy more until you actually decided you want to use it.
Well, I frequently switch between factions. I love Rebels, but also thoroughly enjoy Scum and Empire. So I would need at least one of each kit at the start, which is $150.
Automatically Appended Next Post:
captain bloody fists wrote: Yeah i'm out. Yes the game has potentially been streamlined but, for me, it's come too late at this stage. not going to be selling my stuff but i'm done. the dismantling (everyone has moved on to other stuff atm) of the local group hasn't helped as well.
If not entirely for the local group, then why?
This message was edited 1 time. Last update was at 2018/05/03 11:01:19
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Just buy one. I'd be very surprised if you regularly use each ship you have access to currently. No reason to buy more until you actually decided you want to use it.
Well, I frequently switch between factions. I love Rebels, but also thoroughly enjoy Scum and Empire. So I would need at least one of each kit at the start, which is $150.
I do think its a good time to focus on a single faction, but I was referring to buying 1 copy of the conversion pack now and just not worrying about running all 4 B-Wings right away. My point is that a lot of the high volumes of ships everyone owns has to do with the lack of variety in the early game (and the general tendency to be a linear DPS race that meant taking as much of the most efficient option possible) With the new edition if you just pick up one conversion box you'll still have way more ships than you can field in a dozen squads most likely. I'm just going to limit myself to the contents of one conversion box to start with. I haven't run more than 2 of anything since like Wave 4 anyway.
Automatically Appended Next Post:
NH Gunsmith wrote: I feel bad for my local store which has racks upon racks of X-Wing product that will all be worthless now, since nobody is going to want to impulse buy one or two of those ships unless they already planned on buying a bunch of conversion packs for them.
PP sends stores updated cards for their existing stock when they change editions. Hopefully FFG is aware of the need to do something similar.
This message was edited 1 time. Last update was at 2018/05/03 16:45:19
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Just buy one. I'd be very surprised if you regularly use each ship you have access to currently. No reason to buy more until you actually decided you want to use it.
Well, I frequently switch between factions. I love Rebels, but also thoroughly enjoy Scum and Empire. So I would need at least one of each kit at the start, which is $150.
I do think its a good time to focus on a single faction, but I was referring to buying 1 copy of the conversion pack now and just not worrying about running all 4 B-Wings right away. My point is that a lot of the high volumes of ships everyone owns has to do with the lack of variety in the early game (and the general tendency to be a linear DPS race that meant taking as much of the most efficient option possible) With the new edition if you just pick up one conversion box you'll still have way more ships than you can field in a dozen squads most likely. I'm just going to limit myself to the contents of one conversion box to start with. I haven't run more than 2 of anything since like Wave 4 anyway.
Well yes, but what if we want to do Epic? I have epic ships that I enjoy running and so does my friend. And I would want to try rebels, then immediately switch over and play Scum too.
I'm gutted I'm going to have learn to line up arcs and roll honest dice rather than 'correct for two' faux grumpage aside the TLT was a clunky take on accuracy vs damage idea that the rules couldn't really cope with but I'll still miss its output of numbing inevitably
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
Turnip Jedi wrote: I'm gutted I'm going to have learn to line up arcs and roll honest dice rather than 'correct for two' faux grumpage aside the TLT was a clunky take on accuracy vs damage idea that the rules couldn't really cope with but I'll still miss its output of numbing inevitably
I just despised the card. Anyone who played quad TLTs just announced to me that they were a very unskilled or lazy player, and I disliked it.
I am not, however, looking forward to buying two of each conversion kit at minimum to get all my stuff up to snuff for the new edition. I'll have to do that sparingly over time.
Just buy one. I'd be very surprised if you regularly use each ship you have access to currently. No reason to buy more until you actually decided you want to use it.
Well, I frequently switch between factions. I love Rebels, but also thoroughly enjoy Scum and Empire. So I would need at least one of each kit at the start, which is $150.
I do think its a good time to focus on a single faction, but I was referring to buying 1 copy of the conversion pack now and just not worrying about running all 4 B-Wings right away. My point is that a lot of the high volumes of ships everyone owns has to do with the lack of variety in the early game (and the general tendency to be a linear DPS race that meant taking as much of the most efficient option possible) With the new edition if you just pick up one conversion box you'll still have way more ships than you can field in a dozen squads most likely. I'm just going to limit myself to the contents of one conversion box to start with. I haven't run more than 2 of anything since like Wave 4 anyway.
Well yes, but what if we want to do Epic? I have epic ships that I enjoy running and so does my friend. And I would want to try rebels, then immediately switch over and play Scum too.
I play almost exclusively Epic but its been my experience that even there you have far fewer models than I expect. I mean, post new core set I'll own 14 TIEs for now good reason now, but realistically even in Epic I think 6 TIE dials will be plenty. It's not ideal, but hopefully I can offload some of them on new players and frankly I've only used the 12 once and I really should have trimmed my Wave 1-3 era collection back a long time ago.
captain bloody fists wrote: Yeah i'm out. Yes the game has potentially been streamlined but, for me, it's come too late at this stage. not going to be selling my stuff but i'm done. the dismantling (everyone has moved on to other stuff atm) of the local group hasn't helped as well.
If not entirely for the local group, then why?
because imo this has gone a bit too far. don't get me wrong i don't mind some of what they've done but atm i don't particularly want to spend another $200 for conversion kits and a new starter set (thanks to the Australia tax).
This message was edited 1 time. Last update was at 2018/05/03 23:28:34
I remember a lot of people whining the game didn't look very star warsy anymore. Cause of the power creep and EU ships. I wonder if that's somewhat fixed and we'll see X wings and tie fighters being a staple of the game again.
On FFG forums a Pole has leaked a bunch of cards (which I cant transfer here for some reason, so here is the text);
https://community.fantasyflightgames.com/topic/275073-polish-leaks-for-20-with-dodgy-second-hand-translations/ Contents;
Vader (we know what he does).
Soontir Fel (surprisingly lacking chained actions though they do get a boost or roll of the baked in Autothrusters and his ability was spoiled already. Gain a focus if the enemy is in your bullseye arc).
Oicunn (Decimator has both coordinate and reinforce ability is something like can attack an enemy at range 0).
Palpatine crew (When another friendly ship is attacking or defending, you may spend your force token as if this friendly ship just spent a force token).
St-321 title (<...> (coordinate icon), you may <...> in range 0-3 <...> by you <...> if you decide to do so, you may get a target lock on any enemy ship ignoring range restrictions).
Luke gunner crew at the beginning of combat phase you may spend 1 force token to rotate your secondary firing arc. )(.
Jyn Erso crew (<...> ship in range 0-3 <...> focus token <...> it may <...> get 1 evade token).
Ghost title (same as before).
Han Solo (When rolling dice, if you're in range 0-1 from an obstacle, you may reroll all of your dice. It is not treated as a reroll for a purpose of other effects.).
Ezra Bridger in Sheathapeade (same text as original, but ghost coordinate passive is printed as his second ability).
Of course we don't know the costs yet but it gives a very good idea of how the designers have looked at changing the game up, especially Luke and Palps force abilities.
Automatically Appended Next Post: And the Worlds 2018 version2 of Fenn Rau;
This message was edited 2 times. Last update was at 2018/05/04 03:12:44
The app will be free. Mark my word. They want to make their money on the models, and they want the game to spread. They're not going to nickel and dime us with an app.
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!