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Made in us
Auspicious Aspiring Champion of Chaos






I doubt battalion points will count toward extra CP from points. Hopefully we'll get to see more about the CP formula in the next week or two.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

auticus wrote:
a battalion is not strictly spending points on an actual unit.



About that...



I THINK that for practical purposes the ruleset will conclude that batallions are points spent on units.
   
Made in us
Humming Great Unclean One of Nurgle






Lord Kragan wrote:
auticus wrote:
a battalion is not strictly spending points on an actual unit.



About that...



I THINK that for practical purposes the ruleset will conclude that batallions are points spent on units.
Cmon, you know people will try to argue that being italicized means it's not a unit.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





Are people trying to fudge the rules, even though everyone knows full well how they're supposed to work, or making grand assumptions about changes even though we've heard nothing about such changes taking place yet?

Good ol' Warhammer community.
   
Made in us
Clousseau




Yep. They sure are.
   
Made in us
Clousseau




Nervous to see what happens today with tzeentch in regards to summoning. I have a bad feeling summoning may become the busted that it was before.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

auticus wrote:
Nervous to see what happens today with tzeentch in regards to summoning. I have a bad feeling summoning may become the busted that it was before.


You mean just being able to summoning things without having paid for them?
   
Made in gb
Master Engineer with a Brace of Pistols






What did they say they were doing with summoning again?
   
Made in us
Clousseau




 Vash108 wrote:
auticus wrote:
Nervous to see what happens today with tzeentch in regards to summoning. I have a bad feeling summoning may become the busted that it was before.


You mean just being able to summoning things without having paid for them?


Right. So we know how nurgle and khorne work already by generating a tithe. Slaanesh has depravity points. This system can be ok provided an army doesn't have an easily farmable source of points that can be spammed to summon out the wazoo again. For example, if an army generates points by simply casting spells, then a player would just show up with max casters and start farming points and free summoning.


Automatically Appended Next Post:
 Future War Cultist wrote:
What did they say they were doing with summoning again?


The nurgle book, khorne book, and legions of nagash all have different ways to summon that have their own rules for generating points before you can summon. Legion of Nagash uses grave sites.

This message was edited 1 time. Last update was at 2018/05/22 12:08:50


 
   
Made in gb
Master Engineer with a Brace of Pistols






Oh I see. That’s actually pretty good. Very fluffy. I take it Khorne used Blood Tithe points? Would totally make sense; spilt blood attracts the demons of Khorne and all that jazz.
   
Made in au
Hissing Hybrid Metamorph






Are rules ever updated in FAQ's? I'd love for 2nd edition to make Khorne Mighty Skullcrushers worth taking
   
Made in gb
Mighty Vampire Count






UK

 Knight wrote:
Spoiler:

Floating prison pylons?


Elf Monoliths have always looked like that - they used them to control the warp energy entering the Old World and here using similar devices to contain Slaaanesh whilst they pull souls out of it.

It was the Elf Gods Tyrion, Teclis and Malarion plus Morathi and a number of mortal sorcerers who created them.
   
Made in gb
Master Engineer with a Brace of Pistols






Wait, is that the shadow of Slaanesh I see all chained up by those monoliths?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Future War Cultist wrote:
Wait, is that the shadow of Slaanesh I see all chained up by those monoliths?

Yes.

The Pylons were constructed by the Twins and Malerion to imprison Slaanesh while they retrieve the Aelf souls.
   
Made in us
Lieutenant General





Florence, KY

Magic: Casting & Unbinding






'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Experienced Maneater









So we get spell lores for each Mortal Realm? This seems pretty cool.
I also like the changed 'old' spells. Looking at the Nurgle and Nagash battletomes, there were a few spells that also did D3 mortal wounds but had a higher casting value than Arcane Bolt and made them kinda pointless. Now I see why they aren't.

   
Made in us
Clousseau




They started that in the realmgate books. We had realm specific spells. Problem was... no one wanted to buy those books so very few knew about those spells lol.

The toning down of arcane bolt and shield are great IMO. Anything that helps remove 2++ saves will always get a big thumbs up from me.

Banishment looks fun as well I'm looking forward to seeing all realms have their own time of war rules that are accessible to everyone instead of being in realmgate books that no one wanted to buy.
   
Made in ca
Unhealthy Competition With Other Legions






Banishment looks crazy, I assume its meant to say more than 24"?

5,000 Raven Guard
3,000 Night Lords  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

auticus wrote:
They started that in the realmgate books. We had realm specific spells. Problem was... no one wanted to buy those books so very few knew about those spells lol.

The other reason is that those Realm specific rules also heavily favored certain armies/builds. The two that were in the main rulebook were Realm of Fire and Life.
Realm of Fire prevented ranged armies from dominating(I always made sure that we did Realm of Fire whenever I was doing demo games for new players and using my Wanderers) and Realm of Life made Nurgle stuff super irritating while punishing basically everyone else.

It shocked a lot of people that there even was rules for that stuff in the BRB.

The toning down of arcane bolt and shield are great IMO. Anything that helps remove 2++ saves will always get a big thumbs up from me.

Banishment looks fun as well I'm looking forward to seeing all realms have their own time of war rules that are accessible to everyone instead of being in realmgate books that no one wanted to buy.

Most of them are in GHB now.
   
Made in ca
Unhealthy Competition With Other Legions






The thing is, I can see people opting to not play in a specific realm just to avoid the swinginess of the new spells. Guess it depends on how deciding on which realm to play in goes; they've been pretty good with toning down the broken stuff so far so I'm content to wait and see

5,000 Raven Guard
3,000 Night Lords  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Skimask Mohawk wrote:
Banishment looks crazy, I assume its meant to say more than 24"?

Correct. Just remember though that Banishment is only able to be used when playing games in the Realm of Light.

Currently, the rules from GHB2017 for Realm of Light's "Plain of Sigils" has the following traits:
Domain of Symmetry and Purity: Subtract 1 from the Bravery of all Daemon and Death units.
Dazzling Glow: Subtract 1 from hit rolls for attacks made against enemy units that are in cover.
Speed of Light: Roll a dice in your hero phase. On a roll of 6, you can pick one friendly unit from your army. Remove all of the models in the unit from the battlefield and then set up the unit anywhere on the battlefield that is more than 9" away from an enemy model. This counts as the unit's move for the following movement phase.
Pha's Protection: Wizards in the Plain of Sigils can use the Pha's Protection spell in addition to any other spells that they can use. Casting value of 5. If successfully cast, select a visible friendly unit within 18" of the caster. You can reroll save rolls for that unit until the caster's next hero phase.


It looks like GHB2017 brought in a few spots for us to 'trial', with us getting more areas to play around in with rules specific to those areas along with some generic rules for the realm proper.

The thing is, I can see people opting to not play in a specific realm just to avoid the swinginess of the new spells. Guess it depends on how deciding on which realm to play in goes; they've been pretty good with toning down the broken stuff so far so I'm content to wait and see

I could see that, but at the same time...if the rules for other parts of it would cripple/annoy their opponent a bit more I could see them opting to risk it.

If Hysh gets to have "Dazzling Glow" as a permanent fixture, for example, I could see Idoneth players really opting for Hysh as a go to against other armies.

This message was edited 1 time. Last update was at 2018/05/22 14:56:04


 
   
Made in gb
Master Engineer with a Brace of Pistols






I like these modified spells. It makes total sense for the generic ones to be pretty basic, and if it encourages people to use the warscroll spells more then great.

This message was edited 2 times. Last update was at 2018/05/22 15:14:21


 
   
Made in si
Charging Dragon Prince





 Skimask Mohawk wrote:
The thing is, I can see people opting to not play in a specific realm just to avoid the swinginess of the new spells. Guess it depends on how deciding on which realm to play in goes; they've been pretty good with toning down the broken stuff so far so I'm content to wait and see


I'm interested to see the new generic artifacts, traits and what they've done to the wizards. Would be nice, if every wizard would come with a counter-spell scroll like the new Stormcast has.

My second thought is that a Hallowhearth army could be rather interesting in new edition.

Kanluwen wrote:The Pylons were constructed by the Twins and Malerion to imprison Slaanesh while they retrieve the Aelf souls.

I love how you capitalized pylons. These are no ordinary pylons we're seeing. I'll see myself out.

This message was edited 1 time. Last update was at 2018/05/22 15:17:24


 
   
Made in us
Clousseau




I like them because when running narrative campaigns it gives the campaign more flavor.

As far as pick up games or random opponents in tournaments, I'd probably not bother. Unless the TO set his tournament in a specific realm.
   
Made in us
Humming Great Unclean One of Nurgle






auticus wrote:
I like them because when running narrative campaigns it gives the campaign more flavor.

As far as pick up games or random opponents in tournaments, I'd probably not bother. Unless the TO set his tournament in a specific realm.
Same here.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Mighty Vampire Count






UK

 Kanluwen wrote:
 Future War Cultist wrote:
Wait, is that the shadow of Slaanesh I see all chained up by those monoliths?

Yes.

The Pylons were constructed by the Twins and Malerion to imprison Slaanesh while they retrieve the Aelf souls.


plus Morathi and a number of mortal sorcerers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Clousseau




Well... the banishment spell already has some gotchas.

Its possible to use Banishment to daisy chain the enemy unit and intersperse it 1" from other enemy units to prevent any of them from being able to move (assuming the movement rules are the same)
   
Made in ca
Unhealthy Competition With Other Legions






Back to the neutral realm of normal

5,000 Raven Guard
3,000 Night Lords  
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

I think the different realms could be fun. Maybe if they added some negatives to the bonuses one would get. Like your spells may be more powerful but it may just be a bit too powerful where it is possible to have a miscast due to the overwhelming power you are trying to harness being on that realm?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Vash108 wrote:
I think the different realms could be fun. Maybe if they added some negatives to the bonuses one would get. Like your spells may be more powerful but it may just be a bit too powerful where it is possible to have a miscast due to the overwhelming power you are trying to harness being on that realm?

Take a look at the Realm rules as they exist now in GHB sometime. There's benefits and drawbacks.
   
 
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