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Made in us
Moustache-twirling Princeps





PDX

House Raven Pure Knight List

Spoiler:

House Raven Superheavy Detachment +3 CP

Knight Crusader
AGC w/ HF, TC, HS, Stormspear
[502]

Knight Warden
AGC w/ HF, Reaper, HS, Twin Icarus AC
Landstrider
[446]

Knight Warden
AGC w/ HF, Reaper, HS, Twin Icarus AC
[446]

Knight Castellan
2x SB Missiles, 2x Twin SB Cannons, 2x Twin Meltaguns, Volcano Lance
[604]

[1998]


I know most folks don't opt for Icarus, but with so many units with Fly, maybe it can help. With only 6CP and no recycling, this list is going to spend most of the time going for Rotate. I could blow 3CP for Exalted Court to pick up a 4++ on the Castellan and Cunning Commander just to get back 1CP (leaving me 4 CP total for shields).

I know it likely won't be very good, but it is four Knights on the table! Hard not to love how that would look.

This message was edited 1 time. Last update was at 2018/06/12 16:17:40


   
Made in gb
Ship's Officer



London

I don't think the hawkshroud trait is all that amazing in practice. It's only relevant on knights that are half dead. In that situation a mechanicus knight has a 1cp stratagem to use its best stat line.

It's true that in theory your opponent could damage multiple knights but keep them alive... in which case he's an idiot and you should win easily anyway.

If you want a Castellan in an imperial force then an admech one is certainly better. Remember that you can take an admech freeblade as one of your 3 knights. You obviously couldn't use the Raven stratagem on him but he'd get freeblade qualities and could take Cawl's Wrath. Alternatively, if you've got 3 other proper knights, you could take a Raven auxiliary.

A 4-knight list at 1750 could be a gallant with meltagun and 2 errants (of any house you like - maybe Terryn) as your lance, plus a raven Castellan auxiliary. It's not subtle but it could be fun!
   
Made in us
Lord Commander in a Plush Chair






Super-heavy Auxiliary detachments do not get Traditions.

If you want the Raven strat but not the tradition you are fine. If you want Raven Tradition but not the strat you can take a mechanicus freeblade in the main detachment and use the Raven Tradition.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut




Archebius wrote:
For all the battle reports I've seen that included Knights pre-codex, they were typically blown off the table before they could really earn their points back. As much as I'd like to get some Knight support for a planned Imperial Guard army, I was never convinced they provided enough firepower to be worth the cost.

Do you think that the new codex provides enough tools to make Knights an effective army? Are they better on their own, or as support for another army, or does it not really matter?


They've handedly won all the battle reports I've seen with the new codex.

It seems pretty clear to me that they are a gatekeeper army, and are likely to do very well in random pick up games against semi optimal lists.

Not to take anything anyway from IK players, but it's not exactly easy to make a bad IK army the way it might be too make a bad Tau or marine list. 3 or more knights of any variant and loadout are going to be tough to crack no matter what the other player has, and because of how obvious the different power combos are, the only real room for error is in what allies you take, and of course how you play.

I don't have a problem with this really, though I do wonder if there will be much of an outcry of knights being OP once the more casual population starts to realize that a lot of their lists auto lose to 3+ knights.

This message was edited 2 times. Last update was at 2018/06/12 16:35:48


 
   
Made in fr
Fresh-Faced New User




House Taranis is reaaly nice. Basically making your questoris 28 HP.
18 free HP on 3 Thermal+Icarus Crusader, a Helverin and a Gallant at 2k looks good.

This message was edited 2 times. Last update was at 2018/06/12 17:56:30


 
   
Made in gb
Combat Jumping Rasyat




East of England

I witnessed the 4+ explode stratagem this week. I couldn't help feeling it was a bit over the top. The knight did over 30 mortal wounds. 2d6 radius, 1d6 mortal wounds on a big base model is brutal.
   
Made in us
Longtime Dakkanaut




 grouchoben wrote:
I witnessed the 4+ explode stratagem this week. I couldn't help feeling it was a bit over the top. The knight did over 30 mortal wounds. 2d6 radius, 1d6 mortal wounds on a big base model is brutal.


It is interesting how there isn't really a great way to fight knights with most armies. They are very resistant to shooting because of their invul saves, but getting close to them is also usually not a great idea either.

It seems like the best idea is to run away while focusing down the ones with 5++ saves, but this leaves the 4++ one to do what it wants. If they pop rotate ion shields, the best thing to do is switch targets, but then it's likely to take you 2+ turns to down one knight, which doesn't seem promising either.
   
Made in gb
Combat Jumping Rasyat




East of England

Agreed, they are a tricky prospect. I think nullzone/death hex is absolutely gold against knights. I've just put together 3 DW librarians (I know, absurd!) to access empyric chanelling, to make that nullzone leap out of a corvus that much more likely. Love the idea of a chorus of librarians leaping down to nail a knight with psychic fire. We'll see how it shakes down in practice, though...

This message was edited 1 time. Last update was at 2018/06/12 19:45:36


 
   
Made in nl
Regular Dakkanaut





I really like the Krast household in my pure Knight list, because their relic and warlord trait (reroll 1s to hit) are great for my ranged Knights, while the tradition is great for a Gallant running up the field.
I was however wondering if a Mechanicus Valiant with the Krast relic is better then the Traitors pyre or at least a good alternative on the Questor Imperialis variant.
Sure Traitors Pyre is a fantastic weapon, but this relic also boosts all of the Valiants other weapons that seem to be mainly designed around hunting 10+ wound models.
   
Made in us
Devestating Grey Knight Dreadknight




It’s a one-off risk, but inquisitor with Doninate could really wreck a knight’s day if it gets within 18” of the souped-up character dominus-classes everyone is running.

Hope is the first step on the road to disappointment. 
   
Made in gb
Longtime Dakkanaut




 greyknight12 wrote:
It’s a one-off risk, but inquisitor with Doninate could really wreck a knight’s day if it gets within 18” of the souped-up character dominus-classes everyone is running.

The No Keyword Imperium detachment pretty much made that soup ingredient unplayable for most. If you do meet it it would probably be in a fluffy army so you can play around it competitively speaking.
   
Made in us
Dakka Veteran





 luke1705 wrote:
Danny slag wrote:
I see a lot of folks leaning mechanicus, but I find it hard to look at anything other than hawkshroud, that trait is just so overwhelmingly good. It's also not reliant on a single combo like many of the others, it's universally good for any type of list.


Mechanicus is really only important for the Castellan, who desperately wants to be house Raven for the amazing stratagem.

Hawkshroud is nice, and in an ideal world, we'd have enough points for an actual detachment with 2-3 knights (and 1-0 armigers), plus the castellan in a separate detachment, plus some guard for the mandatory CP.

As is, I'm not sold on Hawkshroud because the points just don't add up. If you're not planning on running a castellan, Hawkshroud all the way. However, for me, I'm starting with a castellan and working from there, so the Hawkshroud benefit is pretty difficult to obtain unless I give up the relic plasma on the Castellan (or the ability to use the stratagem), but that's not something I want to do.

If I try and make a 3 source list, I keep coming back to either:

Raven Castellan
Freeblade Valiant
Raven Armiger

BA Battalion
Guard Battalion

OR

Raven Castellan
Freeblade Valiant
Raven Warden

Guard Battalion
Guard Battalion

OR

Raven Castellan (SH Aux)

Hawkshroud Valiant (SH Aux)

Guard Brigade

But I don't really like any of those lists THAT much. Want to try and fit the Hawkshroud benefit into my main detachment...just don't know if it's worth the trade offs



Ah that makes sense. I wasn't even worrying about the new knights, theyre so expensive I'd rather have more of the small and mid sized knights instead, and if I took a dominus it would be more so because I had the points to upgrade something to it, not the focal point of my list. Your design philosophy does make sense with raven from that angle.
   
Made in us
Longtime Dakkanaut




Ice_can wrote:
 greyknight12 wrote:
It’s a one-off risk, but inquisitor with Doninate could really wreck a knight’s day if it gets within 18” of the souped-up character dominus-classes everyone is running.

The No Keyword Imperium detachment pretty much made that soup ingredient unplayable for most. If you do meet it it would probably be in a fluffy army so you can play around it competitively speaking.


I wonder if three of them for 150 points in a supreme command detachment would be worth playing with at all vs knights. Both Dominate and Terrify are actually pretty good against knights, and smite never hurts either...
   
Made in us
Devestating Grey Knight Dreadknight




jcd386 wrote:
Ice_can wrote:
 greyknight12 wrote:
It’s a one-off risk, but inquisitor with Doninate could really wreck a knight’s day if it gets within 18” of the souped-up character dominus-classes everyone is running.

The No Keyword Imperium detachment pretty much made that soup ingredient unplayable for most. If you do meet it it would probably be in a fluffy army so you can play around it competitively speaking.


I wonder if three of them for 150 points in a supreme command detachment would be worth playing with at all vs knights. Both Dominate and Terrify are actually pretty good against knights, and smite never hurts either...

Or a couple in a Vanguard with some solo henchmen.

Hope is the first step on the road to disappointment. 
   
Made in au
Repentia Mistress





I do apologise fir this as I dont have the dex (and wont as moneys tight right now so using battlescribe and want to make sure its not leading me astray)

Im running a Freeblade Errant in a SHAux with Sisters Battalion.
I know that SHAux doesnt allow House bonuses (hence freeblade). Does SHAux allow freeblade bonuses? (Maybe silly question but asking anyway)

Am i correct in that in a SHAux i can spent 2 CP to give my knight Heirlooms (1cp) and Exalted court (1cp) ?

Finally, these strats hive the knight "Character". Does that really mean its treated as a character- ie, cannot be targeted by shooting unless it is closest model?

Essentialy can I run my knight:
In a SHAux
As a Freblade with: Peerless Warrior quality. Obsessed with Vengeance and Driven to Slaughter burdens.
Exalted Court: Fearsome Reputation
Heirlooms: Judgement
Character

Im sorry if this is real obvious to you guys, its just seems too gosh darn good to be true.
   
Made in us
Longtime Dakkanaut




 Giantwalkingchair wrote:
I do apologise fir this as I dont have the dex (and wont as moneys tight right now so using battlescribe and want to make sure its not leading me astray)

Im running a Freeblade Errant in a SHAux with Sisters Battalion.
I know that SHAux doesnt allow House bonuses (hence freeblade). Does SHAux allow freeblade bonuses? (Maybe silly question but asking anyway)

Am i correct in that in a SHAux i can spent 2 CP to give my knight Heirlooms (1cp) and Exalted court (1cp) ?

Finally, these strats hive the knight "Character". Does that really mean its treated as a character- ie, cannot be targeted by shooting unless it is closest model?

Essentialy can I run my knight:
In a SHAux
As a Freblade with: Peerless Warrior quality. Obsessed with Vengeance and Driven to Slaughter burdens.
Exalted Court: Fearsome Reputation
Heirlooms: Judgement
Character

Im sorry if this is real obvious to you guys, its just seems too gosh darn good to be true.


The only requirement for the freeblade abilities is that your army be Battleforged, and you can only have one in each detachment.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Have any of the notable batrep creators done one with a Castellan? Seems like GW only shipped out Valiants early.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Tunneling Trygon





NJ

It’s really all about getting the thing painted. I’ve seen one in action and it was a sight to behold, even though the guy using it misplayed it pretty hard.

Still assembling mine, but in time, I’ll have some bat reps too
   
Made in us
Lord Commander in a Plush Chair






 Giantwalkingchair wrote:
I do apologise fir this as I dont have the dex (and wont as moneys tight right now so using battlescribe and want to make sure its not leading me astray)

Im running a Freeblade Errant in a SHAux with Sisters Battalion.
I know that SHAux doesnt allow House bonuses (hence freeblade). Does SHAux allow freeblade bonuses? (Maybe silly question but asking anyway)

Am i correct in that in a SHAux i can spent 2 CP to give my knight Heirlooms (1cp) and Exalted court (1cp) ?

Finally, these strats hive the knight "Character". Does that really mean its treated as a character- ie, cannot be targeted by shooting unless it is closest model?

Essentialy can I run my knight:
In a SHAux
As a Freblade with: Peerless Warrior quality. Obsessed with Vengeance and Driven to Slaughter burdens.
Exalted Court: Fearsome Reputation
Heirlooms: Judgement
Character

Im sorry if this is real obvious to you guys, its just seems too gosh darn good to be true.


You only need 1 CP spent(heirlooms) it provides Character, unless you also wanted the warlord trait from exalted court. Of course you could always just use Heirlooms and then make the freeblade your warlord.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in sg
Longtime Dakkanaut





 Arlen wrote:
I really like the Krast household in my pure Knight list, because their relic and warlord trait (reroll 1s to hit) are great for my ranged Knights, while the tradition is great for a Gallant running up the field.
I was however wondering if a Mechanicus Valiant with the Krast relic is better then the Traitors pyre or at least a good alternative on the Questor Imperialis variant.
Sure Traitors Pyre is a fantastic weapon, but this relic also boosts all of the Valiants other weapons that seem to be mainly designed around hunting 10+ wound models.


I feel that house Raven is the best for running Valiants. Then your Valiants can advance and still shoot with no penalty. Get landstrider on a nearby knight (it doesn't even have to be on the Valiant itself). Now, you can move advance 12 + d6 and then fire your weapons. Unless the opponent positions literally at the table edge, there is a high chance that such a big advance move will bring you within shooting range of at least his screening units. I mean, the Confrag cannon has a range of 18 inches. so, with house raven and landstrider, your Valiants have a threat range of 12+18+d6... that's 30+d6. lol Even for your melta guns and that harpoon, your threat range is 24+d6.

For titan killing though (if you feel that the biggest threats to an IK list are other knights), then I agree that house Krast is amazing. Not just because they make melee knights great, but that relic of theirs Headman's Mark. It adds 2 damage to all weapons against titanic. The kind of damage it adds to a Dominus class (be it Castellan or Valiant) is absolutely sick. I mean, crawl's wrath is good because it makes plasma decimaters damage 3 on overcharge. But headman's mark makes your plasma decimaters damage 4 against titantic units!!! Plus it doesn't just improve your plasma decimater, it improves all of your other guns by 2 damage against titanic units. I think a shadowsword would be in serious trouble if a Castellan with headman's mark unloaded everything at it.


This message was edited 4 times. Last update was at 2018/06/13 03:52:22


 
   
Made in gb
Regular Dakkanaut





 luke1705 wrote:
IMO you're still not going to see knights taking a GT. Mortal wounds are too strong and knights can't peel back the layers they need to in time to get to untargetable characters.

....

But if you're not planning on taking them to a GT with the intent of going 6-0 or 5-1, yeah I think they're great. I love the models and am going to convert mine to fall to chaos ASAP

...

But with the amount of options that the imperium has for allies, who knows? Maybe I'm totally wrong.


I shall let you know as I'm taking pure knights to GT in about three weeks. Currently planning to bring a Valiant, a Warden and two Gallants as house Raven or Terryn.
   
Made in th
Fresh-Faced New User




Why pure knights when you can just take a battalion of guards for 200 points?
   
Made in gb
Regular Dakkanaut





Xorce wrote:
Why pure knights when you can just take a battalion of guards for 200 points?


One: I don't own any
Two : I don't think what they add is as important as what they cost you in terms of first blood, slay the warlord and kill points.
Three : I don't want to.

Fundamentally I don't like the imperial guard. They fit neither my preferences nor my preferred playstyle, and they offer nothing to add to what the knights do well. If anything I'd be inclined to take Guilleman, who is at least as tough as a Knight, gives you extra cp, rerolls of one's and cp cycling.

What's more, if knights are really incapable of doing well without an entire other codex, then I might as well find out for myself


Automatically Appended Next Post:
I'll take any suggestions people have for getting the most out of my pure knights list though. I'd like to do as well as I can after all

This message was edited 1 time. Last update was at 2018/06/13 08:08:11


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Four Knights and Guilliman might be an interesting list. Gives you 9cp, dont have to take Guard, and gives you an extra inch of run turn one.

Edit: personally, I dont see the point of Dominus in pure Knights list - it stops you from running five Knights and the weapons arent that amazing.

A pair of gallants, a pair of wardens, and a thermal Crusader is good, or a pair of gallants, an errant, a warden, and a BC Crusader might be good as well. I prefer the BC, but it means you trade a BC for a AGC essentially...

This message was edited 1 time. Last update was at 2018/06/13 08:38:46


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
Four Knights and Guilliman might be an interesting list. Gives you 9cp, dont have to take Guard, and gives you an extra inch of run turn one.
Guilliman would have to be in a SHAux, but it can be done. Kinda makes Exalted Court mandatory, but his Warlord Trait helps with the CP issue.

It might be fun to run though.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Yeah, you would need to throw Landstrider on one, you might be able to get away with not having a relic, might not.

I did get a good lesson on how necessary Sanctuary is when I played bikestodes the other day. My poor Castigator.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Longtime Dakkanaut




Eldenfirefly wrote:
 Arlen wrote:
I really like the Krast household in my pure Knight list, because their relic and warlord trait (reroll 1s to hit) are great for my ranged Knights, while the tradition is great for a Gallant running up the field.
I was however wondering if a Mechanicus Valiant with the Krast relic is better then the Traitors pyre or at least a good alternative on the Questor Imperialis variant.
Sure Traitors Pyre is a fantastic weapon, but this relic also boosts all of the Valiants other weapons that seem to be mainly designed around hunting 10+ wound models.


I feel that house Raven is the best for running Valiants. Then your Valiants can advance and still shoot with no penalty. Get landstrider on a nearby knight (it doesn't even have to be on the Valiant itself). Now, you can move advance 12 + d6 and then fire your weapons. Unless the opponent positions literally at the table edge, there is a high chance that such a big advance move will bring you within shooting range of at least his screening units. I mean, the Confrag cannon has a range of 18 inches. so, with house raven and landstrider, your Valiants have a threat range of 12+18+d6... that's 30+d6. lol Even for your melta guns and that harpoon, your threat range is 24+d6.

For titan killing though (if you feel that the biggest threats to an IK list are other knights), then I agree that house Krast is amazing. Not just because they make melee knights great, but that relic of theirs Headman's Mark. It adds 2 damage to all weapons against titanic. The kind of damage it adds to a Dominus class (be it Castellan or Valiant) is absolutely sick. I mean, crawl's wrath is good because it makes plasma decimaters damage 3 on overcharge. But headman's mark makes your plasma decimaters damage 4 against titantic units!!! Plus it doesn't just improve your plasma decimater, it improves all of your other guns by 2 damage against titanic units. I think a shadowsword would be in serious trouble if a Castellan with headman's mark unloaded everything at it.




Don't forget, that Dominus class Knights only move 10" base (though your figures are right if you take Landstrider into account).

As for the Krast relic on a Castellan – I’d still go with the plasma relic.
On average vs a Baneblade a Castellan will do the following (these figures include Plasma, Melta and 2 twin Seigecannons) –

Basic, no buffs – 18.111 wounds
Basic, Krast WL trait – 21.13 wounds
Plasma Relic – 25.32 wounds
Plasma Relic WL – 27.482 wounds
Krast Relic on Plasma – 22 wounds
Krast Relic on Plasma WL – 25.667 wounds
Krast Relic on Melta – 22.111 wounds
Krast Relic on Melta WL – 25.13 wounds

So, as you can see, taking Cawls Wrath and the Krast WL trait to re-roll 1’s will allow you to, on average, put out more damage on a Baneblade, than using the Krast Relic on either standard weapon arm. You also then have the bonus of the extra str, ap and dmg vs everything that is under 10 wounds from the Relic boost, rather than focusing soley on 10+ wound models.

   
Made in gb
Regular Dakkanaut





 Crazyterran wrote:
Four Knights and Guilliman might be an interesting list. Gives you 9cp, dont have to take Guard, and gives you an extra inch of run turn one.

Edit: personally, I dont see the point of Dominus in pure Knights list - it stops you from running five Knights and the weapons arent that amazing.

A pair of gallants, a pair of wardens, and a thermal Crusader is good, or a pair of gallants, an errant, a warden, and a BC Crusader might be good as well. I prefer the BC, but it means you trade a BC for a AGC essentially...


At 1750,,and Guilleman being 400 points you almost have to ho with three knights and him in 1750, at least I haven't been able to fit a fourth one in at those points.

Guilleman I think offers a good cp alternative and he's tough as nails in cc, with a native 3++ save. I'm considering running him instead of the fourth gallant

This message was edited 2 times. Last update was at 2018/06/13 09:03:05


 
   
Made in nl
Regular Dakkanaut





Spoiler:
Eldenfirefly wrote:
 Arlen wrote:
I really like the Krast household in my pure Knight list, because their relic and warlord trait (reroll 1s to hit) are great for my ranged Knights, while the tradition is great for a Gallant running up the field.
I was however wondering if a Mechanicus Valiant with the Krast relic is better then the Traitors pyre or at least a good alternative on the Questor Imperialis variant.
Sure Traitors Pyre is a fantastic weapon, but this relic also boosts all of the Valiants other weapons that seem to be mainly designed around hunting 10+ wound models.


I feel that house Raven is the best for running Valiants. Then your Valiants can advance and still shoot with no penalty. Get landstrider on a nearby knight (it doesn't even have to be on the Valiant itself). Now, you can move advance 12 + d6 and then fire your weapons. Unless the opponent positions literally at the table edge, there is a high chance that such a big advance move will bring you within shooting range of at least his screening units. I mean, the Confrag cannon has a range of 18 inches. so, with house raven and landstrider, your Valiants have a threat range of 12+18+d6... that's 30+d6. lol Even for your melta guns and that harpoon, your threat range is 24+d6.

For titan killing though (if you feel that the biggest threats to an IK list are other knights), then I agree that house Krast is amazing. Not just because they make melee knights great, but that relic of theirs Headman's Mark. It adds 2 damage to all weapons against titanic. The kind of damage it adds to a Dominus class (be it Castellan or Valiant) is absolutely sick. I mean, crawl's wrath is good because it makes plasma decimaters damage 3 on overcharge. But headman's mark makes your plasma decimaters damage 4 against titantic units!!! Plus it doesn't just improve your plasma decimater, it improves all of your other guns by 2 damage against titanic units. I think a shadowsword would be in serious trouble if a Castellan with headman's mark unloaded everything at it.




Yeah, Raven also seems to be like a great pick for Valiants.

I got these 4 knights for my ~2000pt pure Knight list at the moment, which I still need to fine tune quite a bit.

- Gallant
- 2x Crusader
- Valiant

My base idea was to always give the Valiant the 4++ warlord trait. After that I'm still pondering on what else to take.
My first thought was going Hawkshroud to get the "Traitors Pyre" relic on the valiant and maybe make the Gallant a Freeblade.

Right now I am thinking of going Krast as it gives the Gallant (and everyone else) rerolls in CC while making one of the Crusaders a character and giving it the First Knight (reroll 1s) warlord trait from Krast and the ''Endless Fury'' relic.
While giving the Valiant the Headsman's Mark relic that Krast gives you access to.

Raven also makes for great Household as I would then give the Gallant the additional Warlord trait, Landstrider. Which will allow me to move the Valiant and Gallant forward at a much greater pace. But then I might just also give the Gallant the Paragon Gauntlet to further enhance its close combat prowess.

So many options to choose from and they all seem grand to me.
What do you guys think?

This message was edited 1 time. Last update was at 2018/06/13 09:05:05


 
   
Made in gb
Longtime Dakkanaut




 Kommissar Kel wrote:

You only need 1 CP spent(heirlooms) it provides Character, unless you also wanted the warlord trait from exalted court. Of course you could always just use Heirlooms and then make the freeblade your warlord.


I wouldn't be surprised to see that changed in the FAQ as the exalted court specifically mentions that stratageum is after you choose your warlord presumably to stop you making a Solo knight your warlord.
   
 
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