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It seems like he's new around here, and unfortunately he's mistaking this forum as if this is reddit or imgur where e-peen reigns supreme. Just ignore him and let the mods deal with him. He obviously has it coming in a few hours.
   
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Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 doctortom wrote:
ValentineGames wrote:
 doctortom wrote:
Would this be the same "common sense" that has you saying the legs of a walker don't count as part of the hull?
Hull = main body
Legs are not a main body, they are attached to it.
Legs on a person are part of the main body. Seems hypocritical to say they aren't part of the main body on a walker (often a humanoid shaped vehicle).
But:
Q: When a model does not have a base, as is the case with many vehicles, what exactly is the ‘hull’ of the model?
A: The hull of these models refers to the main body of the model. It does not include things such as turrets, sponsons, aerials, banners, spikes etc. If there is still doubt, we recommend both players agree about what constitutes the hull of such models before the battle begins.
If a turret is not part, legs shouldn't either? A LRBT turret is a huge part of the model.

This message was edited 2 times. Last update was at 2018/06/26 09:01:52


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Grim Dark Angels Interrogator-Chaplain





Cardiff

The legs of a walker should absolutely be considered part of the ‘hull’. Seems to me that the purpose of the ruling is to measure to the bits of the model that matter in terms of damaging and disabling a model, as well as standardising what gets measured to a little to remove potential for MFA situations like mounting a 12” long gun.

The legs of a giant walker are absolutely critical for motion, and very likely its close combat attacks. If you treat them as not crucial it seems silly to me. That’s HIWPI it anyway. Talk it out with your opponent instead of getting salty at strangers online.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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 Skinnereal wrote:
 doctortom wrote:
ValentineGames wrote:
 doctortom wrote:
Would this be the same "common sense" that has you saying the legs of a walker don't count as part of the hull?
Hull = main body
Legs are not a main body, they are attached to it.
Legs on a person are part of the main body. Seems hypocritical to say they aren't part of the main body on a walker (often a humanoid shaped vehicle).
But:
Q: When a model does not have a base, as is the case with many vehicles, what exactly is the ‘hull’ of the model?
A: The hull of these models refers to the main body of the model. It does not include things such as turrets, sponsons, aerials, banners, spikes etc. If there is still doubt, we recommend both players agree about what constitutes the hull of such models before the battle begins.
If a turret is not part, legs shouldn't either? A LRBT turret is a huge part of the model.
As per rule, you need to discuss with your opponent before the battle begins. The rule doesnt tell you EXACTLY what constitutes as a hull for game purposes.
   
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Regular Dakkanaut





 Ghaz wrote:

No the tenets are forum rules, as in the rules you should follow if you want to have a discussion on this forum.


I'm going to have to agree that rules here don't apply to rules at home or FLGS unless everyone there agrees to use the rules here. It's like saying "This is how we play here, so no matter where you go to play, you have to play like us"

I'm also going to have to agree that the Hull is the main body, not including arms, legs and other bits. From my time playing other various games the Hull was always this. However, in the case of the Warlord titan or other large mechs that place the body out of combat range, I would get an agreement with the oponent as to whether they count or not. I could see it being fine either way. For example, the walker is a slow moving vehicle like the AT-ATs in Empire strikes back, so a unit could stand there and hack away at the feet while the thing moves. Or it could be fast moving like in Mech Warrior and units would simply be running back and forth trying to catch the legs and not being able to do so making it so that only shooting would really be viable against the target. Both ways make perfectly good sense.

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