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Made in au
Crushing Clawed Fiend




Ballarat, victoria

So harlequin flip belts mean they move as though terrain is not there. So if the enemy is 6 inches above in a building, and say 2" horizontally from the harlies....
How far do they need to charge? 1 inch or 7??? Or the diagonal.. 5ish inches or something?

This message was edited 1 time. Last update was at 2018/06/26 01:02:05


 
   
Made in es
Swift Swooping Hawk





barnacle111 wrote:
So harlequin flip belts mean they move as though terrain is not there. So if the enemy is 6 inches above in a building, and say 2" horizontally from the harlies....
How far do they need to charge? 1 inch or 7??? Or the diagonal.. 5ish inches or something?



You must measure from base to base( unless told otherwise ) when checking for distances, so diagonally in this case .
   
Made in au
Crushing Clawed Fiend




Ballarat, victoria

If you are ignoring terrain, measuring base to base would be 2" so charge 1"...
I agree normally but the rule is very specifically written. Do we just ignore the rule?

This message was edited 2 times. Last update was at 2018/06/26 01:29:22


 
   
Made in us
Deathwing Terminator with Assault Cannon






barnacle111 wrote:
If you are ignoring terrain, measuring base to base would be 2" so charge 1"...
I agree normally but the rule is very specifically written. Do we just ignore the rule?
It's in the rule to measure from base to base. This is covered in the big FAQ:
Q: When a unit that can Fly declares a charge move against a
unit that is on the upper levels of a ruin, do I need to include
the vertical distance when making the subsequent charge move
for the unit?
A: No. A unit that can Fly effectively ignores vertical
distances when making a charge move. Note though that
the charging unit must still be within 12" (measured
directly ‘base-to-base’, i.e. diagonally) to be able to
declare the charge in the first place.

So you measure diagonally, base-to-base literally to see if you're within 12" to be eligible to charge. However, the charge roll needed to successfully make the charge WOULD be 1", given that you are 6" vertically (which is ignored) and 2" horizontally. A roll of 1 will get you "within 1" of the target of the charge.

This message was edited 2 times. Last update was at 2018/06/26 02:20:11


 
   
Made in au
Crushing Clawed Fiend




Ballarat, victoria

Ah ok. That makes sense. It is a slightly different scenario as fly does not ignore terrain, however it is probably the fairest approach.
   
Made in gb
Norn Queen






barnacle111 wrote:
Ah ok. That makes sense. It is a slightly different scenario as fly does not ignore terrain, however it is probably the fairest approach.
Fly does ignore terrain.
If the datasheet for a model says it can FLY, it can move across models and terrain as if they were not there.
   
Made in au
Crushing Clawed Fiend




Ballarat, victoria

Right, all good, just reread the fly rules. I thought they were worded differently. So flip belt is effectively fly but without shooting post fall back. And can't charge flyers.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

You must be within 12” diagonally to declare the charge, but you need to move only the horizontal distance to complete the charge if you have FLY/flip belts.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut




Where does the flip belt ability give you permission to ignore vertical distance like fly?
Surely it works more like you measure point to point ignoring terrain so in this case it would be the shortest distance between the start and end point of the move?
   
Made in ca
Wicked Wych With a Whip




What about falling back? We had a situation where 3 reaver jet bikes were fighting a Tau suit and some shield drones on top of a 9" tower. The way we played it he couldn't fall back because he couldn't get 1" away from everyone on top of the tower and he had less than 9" movement so he couldn't get to a legal safe spot.

Did we play that wrong?
   
Made in gb
Norn Queen






Headlss wrote:
What about falling back? We had a situation where 3 reaver jet bikes were fighting a Tau suit and some shield drones on top of a 9" tower. The way we played it he couldn't fall back because he couldn't get 1" away from everyone on top of the tower and he had less than 9" movement so he couldn't get to a legal safe spot.

Did we play that wrong?
Yes, because flying models ignore all vertical movement, as per the FAQ. You basically treat the battlefield as a 2D plane for them, so they can move up to their M value horizontally and move a literally infinite amount vertically. However you still measure actual distances in 3D space, so (for example) if they want to charge something, they need to be within 12" of them, even if it would only take a 2 on the charge roll to move to within 1".

This message was edited 2 times. Last update was at 2018/06/26 12:05:00


 
   
Made in us
Deathwing Terminator with Assault Cannon






Headlss wrote:
What about falling back? We had a situation where 3 reaver jet bikes were fighting a Tau suit and some shield drones on top of a 9" tower. The way we played it he couldn't fall back because he couldn't get 1" away from everyone on top of the tower and he had less than 9" movement so he couldn't get to a legal safe spot.

Did we play that wrong?
"Effectively ignoring" vertical distance is not the same as "ignoring" vertical distances. You still measure base to base at all times. But as most suits and drones have FLY keyword, they should have been able to ignore the fact the ruin was 9" tall.

This message was edited 1 time. Last update was at 2018/06/26 13:41:22


 
   
 
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