Bonkz wrote:So im a little unclear about how a unit inside of a transport works when the transport is able to deepstrike.
For example 10 wytches in a Raider, you use the command point ability to "Deepstrike" the Raider.
On the turn that the raider comes in can the wytches disembark or do they have to wait until the beginning of the next turn ?
They may not disembark. The transport arrives at the end of the movement phase. You disembark during the movement phase. If you disembark, then the movement phase had not ended, thus you could not have brought in your transport. There isn't enough "time" for you to disembark once the transport arrives.
Furthermore, a transport like a Drop Pod has a special rule allowing the unit to disembark, this suggests that by default you may not disembark.
Further-furthermore, "Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes", and you may not disembark after the transport has moved, only before.